Commit graph

7642 commits

Author SHA1 Message Date
tterrag
d85ea5a3b0 Fix datagen order of multipart conditions being unstable 2020-11-28 21:10:49 -05:00
Alex O'Neill
ccb7345084
Fix forge config option for default world type not applying unless you change the default world type (#7521) 2020-11-28 03:56:44 +01:00
David Quintana
93c00b67d9
Implement feature for mods to define new world types (#7448)
* Mods can now register world types via a new forge registry, and optionally register a settings screen to tweak them.
  * The default world type for dedicated servers and singleplayer world creation is configurable via forge's common config.
2020-11-28 00:57:15 +01:00
IzzelAliz
cd393bbfdc
Fix dimType not encode to registries (#7513) 2020-11-24 09:14:10 -08:00
Richard Freimer
fd045d4628
Add support for referencing forge's resources and specifying existing mods to data generators (#7456) 2020-11-22 22:45:13 -05:00
cpw
47e076071b
Fix #6692
Thanks @AterAnimAvis for help and suggestions

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-11-22 17:00:48 -05:00
Cyborgmas
a73e003dd3
Fix translucent blocks not rendering properly when moved by pistons on fabulous (#7441) 2020-11-21 11:57:33 -08:00
LexManos
949984268d Bump version for RB. 2020-11-20 12:53:44 -08:00
Take Weiland
114acfca3b
Fix food bar not rendering when non-living entities are mounted (#7446) 2020-11-20 10:24:43 -08:00
Alex O'Neill
56e538e8a9
Fix MC-194811 - Removing structures causes chunk save errors. 2020-11-20 10:23:50 -08:00
Take Weiland
fa46f3dd49
Fix concurrency issue in StartupMessageManager (#7483) 2020-11-20 10:17:00 -08:00
Alex O'Neill
6ec5a8f2c1
Fix forge registry types that have private constructors (BlockStateProviderType, BlockPlacerType, FoliagePlacerType, TreeDecoratorType) (#7482) 2020-11-20 10:11:15 -08:00
cpw
49b596dda3
Fix problem where the absence of forge and MC in later loading triggered a weird crash.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-11-15 11:08:34 -05:00
cpw
0c5ced1bbf
Fix NPE problem when modid is mismatched.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-11-13 20:41:20 -05:00
cpw
4a09a2420d
Return the processed modlist data to the upstream system, not the raw unprocessed data. Should resolve the problem
that mixin complains about missing info when it's in a "crashed" situation.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-11-13 19:12:43 -05:00
Cyborgmas
0ff8a596fc
Fix dims on servers not loading the first run (#7445) 2020-11-11 01:09:35 -08:00
Take Weiland
bca20ace4e
Allow for custom argument types by filtering them on vanilla connections (#7463) 2020-11-10 12:24:25 -08:00
Brennan Ward
f3b53001c9
Add Player context to AnvilUpdateEvent (#7442) 2020-11-10 12:05:47 -08:00
Jonathan Coates
15bac0eeaa
Don't overwrite PlayerAdvancement's player with a fake one (#7454)
If a FakePlayer is constructed with the same UUID/GameProfile as a
currently active player, the player object within PlayerAdvancement is
set to the fake player.

As fake players cannot receive advancements (see grantCriterion), this
prevents the actual player from receiving any advancements until they
change dimension/relog.
2020-11-10 11:55:42 -08:00
Curle
1782973a29
Add BannerBlock.forColor to SAS to fix banner.toItem() on servers. 2020-11-10 11:38:20 -08:00
Boy132
9a4a501a95
Call Harvest check event even if the block doesn't require any tool (#7414) 2020-11-10 11:36:32 -08:00
LexManos
9bbfbd5479 Use linked collections to stabilize order when adding new registry entries. 2020-11-10 11:24:57 -08:00
Dennis C
8c68731838
Render local player when the renderViewEntity is not the local player (#7216) 2020-11-10 11:13:49 -08:00
cpw
0d7f507f4e
Some help in ExtensionPoint regarding DISPLAYTEST. Let's improve those tick rates!
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-11-07 23:11:45 -05:00
cpw
f78b943bdf
Handle erroring during early mod construction phases, and actually report that into the error UI
by doing armslength exception handling and propagation.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-11-07 22:30:19 -05:00
cpw
160f3f88f9
Support backwards loading 1.16.3 mods in 1.16.4, because we are able to do that. Tweak loading a bit to be smarter about dependency errors of various kinds.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-11-07 20:48:02 -05:00
David Quintana
45e38859ed Add FluidStack codec, and a test mod that verifies its behaviour matches the existing write/read logic.
Add missing license headers.
2020-11-07 21:10:18 +01:00
cpw
38a5400a8c
Update event bus version (should be 3.0.5)
Tweak MDK to automatically populate recommended values for things like forge version, loader version and minecraft version.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-11-06 21:11:26 -05:00
diesieben07
acd18455c2
Workaround for modded attributes on vanilla entities logging warnings on vanilla clients
Switch to a handler-based approach per packet class, simplify patch, add some docs

Add license header and docs

Switch to a network handler based approach

Switch to a network handler based approach

revert build gradle change

Simplify Packet patch

Add license header to IForgePacket

Revert ForgeHooks changes

Less hacky and more generic way to filter packets for vanilla connections

_Actually_ Order SAS.
It's early

Order SAS

simplify vanilla connection check

Remove unneeded import change
2020-11-03 18:47:04 -05:00
cpw
5a7facc20f
Fix early sorting bug that meant the file deduping was causing an error, to, well, not cause it, so we can get to an error screen.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-11-02 14:57:23 -05:00
LexManos
f54998a6b7 1.16.4 Initial Update 2020-11-02 10:42:45 -08:00
LexManos
7d00d015f3 Fix Biomes not properly copying over ids loaded from the save to the new Dynamic Registry. 2020-11-01 20:30:38 -08:00
David Quintana
fed7beab89
Introduce custom loader additions to the model data generators. (#7450)
Currently implemented loaders:
* OBJ
* Composite
* Multi-layer
* Item layers (vanilla item/generated but with fullbright texture support)
* Bucket
* Separate Perspective
2020-11-02 02:09:49 +01:00
cpw
cf3e9d1e0c
actually rollback on error in registry events.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-11-01 19:51:56 -05:00
cpw
749c9063af
Fix config parse failure causing crash in building exception message. fixes #7438
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-11-01 17:09:00 -05:00
Tobias Hotz
1af6632a29
Auto-detect ansi support for log4j2
move to fml.loading subpackage

Add license header
2020-11-01 17:03:12 -05:00
cpw
7e79243bca
Return client resources even if no data pack found on server. Closes #6225 (Pull request)
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-11-01 17:02:56 -05:00
cpw
36f9c804d9
Update modlauncher. fixes #7452
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-11-01 16:05:02 -05:00
malte0811
06fe9ccda0
Fix (NonNull)Lazy.Concurrent using a global lock (#7403)
* Fix Lazy.Concurrent using a global lock, thus preventing multiple threads from resolving independent Lazy's at the same time
* Use Lazy with an added null check to implement NonNullLazy
2020-10-29 18:09:20 +01:00
David Quintana
53eedb0f10
Update forge mappings to 20201028-1.16.3 (#7435) 2020-10-29 01:11:57 +01:00
Alex O'Neill
6e0e67b14d
Fix breaking changes from the Biome rename PR #7434 (#7439) 2020-10-27 09:00:53 -07:00
sciwhiz12
22f7f4649b
Reimplement nametag distance attribute, fix attribute translation keys (#7387) 2020-10-26 16:52:36 -07:00
Alex O'Neill
8a77681574
Fix data pack biomes failing to load in SingleBiomeProvider (#7434) 2020-10-26 15:06:53 -07:00
cpw
6982c5dd56
Add in proper handling of equals and hashcode for modjar urls. Fixes very slow loading on windows.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-10-26 18:00:14 -04:00
cpw
7205c30ece
Force 8.0.5 ML
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-10-26 08:51:05 -04:00
cpw
80baad974e
Restore FingerprintViolationEvent with appropriate THIS IS F*CKING DEAD DELET WARNINGS.
Also, notify in UI if using legacy JDK without capability to read out security data from mod jars.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-10-26 07:31:49 -04:00
cpw
ae160cad12
Add signature reporting for mods, using new signature capture from ModLauncher. Need to figure out
how to reflect Minecraft's JAR signatures into here.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-10-25 22:26:16 -04:00
cpw
6ff6277efa
Rollback registries to vanilla state if something happens during loading, so subsequent activities can still run and not generate false reports..
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-10-25 11:33:43 -04:00
LexManos
74f9ef838a Fix mcp_snapshot mapping issue causing unneeded patches. Closes #7424 2020-10-20 12:32:19 -07:00
David Quintana
395f89c973 Fix resource leak in the OBJ loader. 2020-10-20 13:24:12 +02:00