Commit graph

4372 commits

Author SHA1 Message Date
Lex Manos
521b8a16c4 Some work on 1.7, waiting for Abrar to fix a few things. 2013-12-09 21:59:12 -08:00
Lex Manos
9f76245783 Did it manually, forgot it needed the end comma 2013-12-09 20:49:37 -08:00
Lex Manos
cf6b9e7c1a Update for fixed Enum cleaning and names. 2013-12-09 20:44:17 -08:00
Lex Manos
d92633d368 Add mappings for Items/Blocks fields. 2013-12-09 20:43:57 -08:00
Lex Manos
cda439fe9d Add sonatype snapshots repo for SpecialSource snapshots. 2013-12-09 20:43:27 -08:00
Lex Manos
d4e7a5c68e Bump data for 1.7 start. 2013-12-09 18:47:55 -08:00
Lex Manos
b474c2ca7a Kill liquids finally. 2013-12-09 18:47:15 -08:00
Lex Manos
4142f7c728 MinecraftForge/FML@3714426e19 fix derp in example builscript
MinecraftForge/FML@01fb451b69 Merge pull request #311 from AbrarSyed/patch-3
MinecraftForge/FML@30d532f4fc Pass 1: Most patches are restored.
MinecraftForge/FML@53127eec30 Merge branch 'master' of github.com:MinecraftForge/FML
MinecraftForge/FML@7ab3c3a37c Update gitignore
MinecraftForge/FML@38cec7a11f The basic network handshaking for FML is done. All scenarios seem to work.
MinecraftForge/FML@9f928963f2 A network design I like. It uses the netty embedded channel to allow mods to build channel pipelines on top of custom payload packets.
MinecraftForge/FML@58f7487cfa Check in patches. Add in some network timeout tweaking values so you can debug the network.
MinecraftForge/FML@e544adba5c More cleanup. Bidirectional server <-> client network works for mods as well as FML|HS now.
MinecraftForge/FML@f5c38e2359 OK, network channels appear to be working well for both dedi and integrated servers. The beginnings of the new mod structure too.
MinecraftForge/FML@9c96a0a10a More network stuff, partially done id syncing.
MinecraftForge/FML@2aaaeba15e ID loading from the server save now works.
2013-12-09 18:45:17 -08:00
Christian
4fc600010e ID loading from the server save now works. 2013-12-09 21:36:49 -05:00
Christian
eff9a3cedc More network stuff, partially done id syncing. 2013-12-09 01:22:24 -05:00
Christian
bead2dab97 OK, network channels appear to be working well for both dedi and integrated servers.
The beginnings of the new mod structure too.
2013-12-06 14:52:33 -05:00
Christian
89c7a02146 More cleanup. Bidirectional server <-> client network works for mods as well as FML|HS now. 2013-12-06 11:17:40 -05:00
Christian
add83f145a Check in patches. Add in some network timeout tweaking values so you can debug the network. 2013-12-06 08:07:09 -05:00
Christian
1c44a6c181 A network design I like. It uses the netty embedded channel to allow mods to build channel pipelines on top of
custom payload packets.
2013-12-06 03:11:03 -05:00
Christian
fadff73489 The basic network handshaking for FML is done. All scenarios seem to work. 2013-12-04 00:11:08 -05:00
Christian
37a00f0158 Update gitignore 2013-12-02 23:54:15 -05:00
Christian
e5ffbd7fdf Merge branch 'master' of github.com:MinecraftForge/FML
Conflicts:
	install/build.gradle
	patches/minecraft/net/minecraft/client/multiplayer/NetClientHandler.java.patch
	patches/minecraft/net/minecraft/network/NetServerHandler.java.patch
2013-12-02 23:52:27 -05:00
Christian
f10969e3aa Pass 1: Most patches are restored.
NOTES: 1. Network is completely broken. 2. GameRegistry is partially broken. 3. ID sync is not in.
2013-12-02 23:48:26 -05:00
cpw
b501f21624 Merge pull request #311 from AbrarSyed/patch-3
fix derp in example builscript
2013-11-27 02:13:42 -08:00
Abrar Syed
75b64fe9b8 fix derp in example builscript 2013-11-26 14:23:31 -06:00
Lex Manos
54c440d75c Bump build for gradle fixes:
Now Builds for java 1.6
  Include version,json in universal
  Fixed classpath issues in eclipse task.
2013-11-20 23:44:54 -08:00
LexManos
954d46e587 Merge pull request #868 from luacs1998/patch-1
Update readme for ForgeGradle
2013-11-20 21:47:08 -08:00
Lex Manos
198539479f Updated FML: MinecraftForge/FML@c2b919d339 Don't validate signatures in dev env. 2013-11-20 20:41:20 -08:00
Lex Manos
45aa1485b3 Don't validate signatures in dev env. 2013-11-20 13:18:26 -08:00
luacs1998
30680d0268 Update README.txt 2013-11-20 22:49:20 +08:00
luacs1998
c1c88644ae Another update for eclipse users 2013-11-20 16:16:48 +08:00
luacs1998
36ce23073c Updated 2013-11-20 16:09:34 +08:00
luacs1998
45e2d12d06 Update readme for ForgeGradle
Let me know if there's anything else to add or change.
2013-11-20 15:49:08 +08:00
Lex Manos
e18a7569f8 Fix build file pom closures. 2013-11-19 16:47:50 -08:00
Lex Manos
3470b44e9a Proper configuratuion name for jenkins. 2013-11-19 15:35:06 -08:00
LexManos
23cfb03a3b Merge pull request #867 from GUIpsp/master
Fix gradle wrapper.
2013-11-19 15:15:09 -08:00
Guilherme Espada
918f91bc44 Make the gradle wrapper executable. 2013-11-19 22:37:52 +00:00
LexManos
6ff7584f96 Merge pull request #859 from AbrarSyed/master
Gradlization
2013-11-19 14:13:56 -08:00
Lex Manos
b15289113b update build.gradle 2013-11-19 16:00:07 -06:00
Lex Manos
99faaae9f6 Regenerate all patches, No functional change as added this is a formatting change only. 2013-11-18 17:17:45 -08:00
Lex Manos
0999017fda Updated FML:
MinecraftForge/FML@e9a7660cb8 updated samples
MinecraftForge/FML@30894f7afa Merge pull request #307 from AbrarSyed/master
MinecraftForge/FML@c4b8a393f9 Make the working directory the root of the eclipse workspace.
2013-11-18 17:17:22 -08:00
Lex Manos
34f4b58f69 Update run configs. 2013-11-18 16:19:31 -08:00
Lex Manos
7b737de2c1 Make the working directory the root of the eclipse workspace. 2013-11-17 19:26:21 -08:00
LexManos
c45c99d07c Merge pull request #307 from AbrarSyed/master
updated samples
2013-11-17 17:58:01 -08:00
AbrarSyed
af3e74d940 updated samples 2013-11-17 18:21:24 -06:00
Lex Manos
e9af710cf4 Fix for new FML, and publish to maven local 2013-11-17 12:01:31 -08:00
AbrarSyed
74104fe5d0 Update forge 2013-11-17 12:07:22 -06:00
LexManos
a5efa91e6a Merge pull request #306 from MinecraftForge/1.6.4
Actually do it correctly. Should be more forge friendly now.
2013-11-17 10:04:27 -08:00
Lex Manos
45cc0bd87c Fix NPE in FakePlayers when they are created in a purely client side environment. To remove in 1.7 as FakePlayers should be used for server side interaction with the world on a player's behalf, not for client rendering. 2013-11-16 15:26:52 -08:00
Lex Manos
77c5caffd5 Fix NPE on specific tile entities when the block break event is canceled. Closes #863 2013-11-16 15:26:00 -08:00
AbrarSyed
f5335d59cc added buildSrc to the gitIgnore 2013-11-14 20:22:31 -06:00
Christian
28abe2cc3c Updated FML:
MinecraftForge/FML@23baf3a8ce Actually fix the nethandler code

Update patches
2013-11-13 19:16:24 -05:00
Christian
b7b97efe81 Actually do it correctly. Should be more forge friendly now. 2013-11-13 19:10:11 -05:00
Christian
90e3b49ea5 Merge branch '1.6.4' 2013-11-13 07:55:12 -05:00
Christian
745d601831 Updated FML:
MinecraftForge/FML@da72640c7e Way to go, missing import. *sigh*
2013-11-13 07:46:04 -05:00