Lex Manos
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521b8a16c4
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Some work on 1.7, waiting for Abrar to fix a few things.
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2013-12-09 21:59:12 -08:00 |
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Lex Manos
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9f76245783
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Did it manually, forgot it needed the end comma
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2013-12-09 20:49:37 -08:00 |
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Lex Manos
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cf6b9e7c1a
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Update for fixed Enum cleaning and names.
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2013-12-09 20:44:17 -08:00 |
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Lex Manos
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d92633d368
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Add mappings for Items/Blocks fields.
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2013-12-09 20:43:57 -08:00 |
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Lex Manos
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cda439fe9d
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Add sonatype snapshots repo for SpecialSource snapshots.
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2013-12-09 20:43:27 -08:00 |
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Lex Manos
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d4e7a5c68e
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Bump data for 1.7 start.
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2013-12-09 18:47:55 -08:00 |
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Lex Manos
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b474c2ca7a
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Kill liquids finally.
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2013-12-09 18:47:15 -08:00 |
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Lex Manos
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4142f7c728
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MinecraftForge/FML@3714426e19 fix derp in example builscript
MinecraftForge/FML@01fb451b69 Merge pull request #311 from AbrarSyed/patch-3
MinecraftForge/FML@30d532f4fc Pass 1: Most patches are restored.
MinecraftForge/FML@53127eec30 Merge branch 'master' of github.com:MinecraftForge/FML
MinecraftForge/FML@7ab3c3a37c Update gitignore
MinecraftForge/FML@38cec7a11f The basic network handshaking for FML is done. All scenarios seem to work.
MinecraftForge/FML@9f928963f2 A network design I like. It uses the netty embedded channel to allow mods to build channel pipelines on top of custom payload packets.
MinecraftForge/FML@58f7487cfa Check in patches. Add in some network timeout tweaking values so you can debug the network.
MinecraftForge/FML@e544adba5c More cleanup. Bidirectional server <-> client network works for mods as well as FML|HS now.
MinecraftForge/FML@f5c38e2359 OK, network channels appear to be working well for both dedi and integrated servers. The beginnings of the new mod structure too.
MinecraftForge/FML@9c96a0a10a More network stuff, partially done id syncing.
MinecraftForge/FML@2aaaeba15e ID loading from the server save now works.
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2013-12-09 18:45:17 -08:00 |
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Christian
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4fc600010e
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ID loading from the server save now works.
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2013-12-09 21:36:49 -05:00 |
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Christian
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eff9a3cedc
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More network stuff, partially done id syncing.
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2013-12-09 01:22:24 -05:00 |
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Christian
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bead2dab97
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OK, network channels appear to be working well for both dedi and integrated servers.
The beginnings of the new mod structure too.
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2013-12-06 14:52:33 -05:00 |
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Christian
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89c7a02146
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More cleanup. Bidirectional server <-> client network works for mods as well as FML|HS now.
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2013-12-06 11:17:40 -05:00 |
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Christian
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add83f145a
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Check in patches. Add in some network timeout tweaking values so you can debug the network.
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2013-12-06 08:07:09 -05:00 |
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Christian
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1c44a6c181
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A network design I like. It uses the netty embedded channel to allow mods to build channel pipelines on top of
custom payload packets.
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2013-12-06 03:11:03 -05:00 |
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Christian
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fadff73489
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The basic network handshaking for FML is done. All scenarios seem to work.
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2013-12-04 00:11:08 -05:00 |
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Christian
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37a00f0158
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Update gitignore
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2013-12-02 23:54:15 -05:00 |
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Christian
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e5ffbd7fdf
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Merge branch 'master' of github.com:MinecraftForge/FML
Conflicts:
install/build.gradle
patches/minecraft/net/minecraft/client/multiplayer/NetClientHandler.java.patch
patches/minecraft/net/minecraft/network/NetServerHandler.java.patch
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2013-12-02 23:52:27 -05:00 |
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Christian
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f10969e3aa
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Pass 1: Most patches are restored.
NOTES: 1. Network is completely broken. 2. GameRegistry is partially broken. 3. ID sync is not in.
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2013-12-02 23:48:26 -05:00 |
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cpw
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b501f21624
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Merge pull request #311 from AbrarSyed/patch-3
fix derp in example builscript
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2013-11-27 02:13:42 -08:00 |
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Abrar Syed
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75b64fe9b8
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fix derp in example builscript
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2013-11-26 14:23:31 -06:00 |
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Lex Manos
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54c440d75c
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Bump build for gradle fixes:
Now Builds for java 1.6
Include version,json in universal
Fixed classpath issues in eclipse task.
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2013-11-20 23:44:54 -08:00 |
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LexManos
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954d46e587
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Merge pull request #868 from luacs1998/patch-1
Update readme for ForgeGradle
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2013-11-20 21:47:08 -08:00 |
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Lex Manos
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198539479f
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Updated FML: MinecraftForge/FML@c2b919d339 Don't validate signatures in dev env.
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2013-11-20 20:41:20 -08:00 |
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Lex Manos
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45aa1485b3
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Don't validate signatures in dev env.
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2013-11-20 13:18:26 -08:00 |
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luacs1998
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30680d0268
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Update README.txt
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2013-11-20 22:49:20 +08:00 |
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luacs1998
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c1c88644ae
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Another update for eclipse users
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2013-11-20 16:16:48 +08:00 |
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luacs1998
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36ce23073c
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Updated
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2013-11-20 16:09:34 +08:00 |
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luacs1998
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45e2d12d06
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Update readme for ForgeGradle
Let me know if there's anything else to add or change.
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2013-11-20 15:49:08 +08:00 |
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Lex Manos
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e18a7569f8
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Fix build file pom closures.
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2013-11-19 16:47:50 -08:00 |
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Lex Manos
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3470b44e9a
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Proper configuratuion name for jenkins.
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2013-11-19 15:35:06 -08:00 |
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LexManos
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23cfb03a3b
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Merge pull request #867 from GUIpsp/master
Fix gradle wrapper.
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2013-11-19 15:15:09 -08:00 |
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Guilherme Espada
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918f91bc44
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Make the gradle wrapper executable.
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2013-11-19 22:37:52 +00:00 |
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LexManos
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6ff7584f96
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Merge pull request #859 from AbrarSyed/master
Gradlization
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2013-11-19 14:13:56 -08:00 |
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Lex Manos
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b15289113b
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update build.gradle
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2013-11-19 16:00:07 -06:00 |
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Lex Manos
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99faaae9f6
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Regenerate all patches, No functional change as added this is a formatting change only.
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2013-11-18 17:17:45 -08:00 |
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Lex Manos
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0999017fda
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Updated FML:
MinecraftForge/FML@e9a7660cb8 updated samples
MinecraftForge/FML@30894f7afa Merge pull request #307 from AbrarSyed/master
MinecraftForge/FML@c4b8a393f9 Make the working directory the root of the eclipse workspace.
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2013-11-18 17:17:22 -08:00 |
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Lex Manos
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34f4b58f69
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Update run configs.
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2013-11-18 16:19:31 -08:00 |
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Lex Manos
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7b737de2c1
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Make the working directory the root of the eclipse workspace.
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2013-11-17 19:26:21 -08:00 |
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LexManos
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c45c99d07c
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Merge pull request #307 from AbrarSyed/master
updated samples
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2013-11-17 17:58:01 -08:00 |
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AbrarSyed
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af3e74d940
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updated samples
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2013-11-17 18:21:24 -06:00 |
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Lex Manos
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e9af710cf4
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Fix for new FML, and publish to maven local
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2013-11-17 12:01:31 -08:00 |
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AbrarSyed
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74104fe5d0
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Update forge
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2013-11-17 12:07:22 -06:00 |
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LexManos
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a5efa91e6a
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Merge pull request #306 from MinecraftForge/1.6.4
Actually do it correctly. Should be more forge friendly now.
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2013-11-17 10:04:27 -08:00 |
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Lex Manos
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45cc0bd87c
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Fix NPE in FakePlayers when they are created in a purely client side environment. To remove in 1.7 as FakePlayers should be used for server side interaction with the world on a player's behalf, not for client rendering.
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2013-11-16 15:26:52 -08:00 |
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Lex Manos
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77c5caffd5
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Fix NPE on specific tile entities when the block break event is canceled. Closes #863
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2013-11-16 15:26:00 -08:00 |
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AbrarSyed
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f5335d59cc
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added buildSrc to the gitIgnore
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2013-11-14 20:22:31 -06:00 |
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Christian
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28abe2cc3c
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Updated FML:
MinecraftForge/FML@23baf3a8ce Actually fix the nethandler code
Update patches
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2013-11-13 19:16:24 -05:00 |
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Christian
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b7b97efe81
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Actually do it correctly. Should be more forge friendly now.
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2013-11-13 19:10:11 -05:00 |
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Christian
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90e3b49ea5
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Merge branch '1.6.4'
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2013-11-13 07:55:12 -05:00 |
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Christian
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745d601831
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Updated FML:
MinecraftForge/FML@da72640c7e Way to go, missing import. *sigh*
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2013-11-13 07:46:04 -05:00 |
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