Commit graph

318 commits

Author SHA1 Message Date
cpw
c3559b2dbd Pull in a lot of the FML tweaks from 1.7 to 1.8
Merge remote-tracking branch 'origin/1.7.10'

Conflicts:
	src/main/java/cpw/mods/fml/common/MissingModsException.java
2015-04-01 17:06:12 -04:00
cpw
f4972b7611 Need to load the dimension from disk - do it without filling out the player so that the normal player loading (including events)
works properly
2015-03-20 15:55:16 -04:00
cpw
a8cbbfcd99 Clean up my patch. Terrible person I am.. 2015-03-20 15:00:19 -04:00
cpw
889c967a5b Something I meant to add a long time ago, but it got overlooked. My apologies. Presend the (int)
dimension ID in the serverhello packet. This should be 100% backward compatible with existing servers
but bumping a server to this version will allow clients with this version as well to now login in
dimensions outside the byte range. Probably fixes a bunch of mods that add dimensions.
2015-03-20 14:19:54 -04:00
Lex Manos
418b7794d2 Fix Debug packet logger on local memory connections. 2015-03-04 21:00:31 -08:00
LexManos
4d4f82816f Merge pull request #610 from Zot201/1.8
Fixed WorldInfo properties not loaded
2015-03-04 10:34:25 -08:00
Zot201
189619fcdd Fixed WorldInfo properties not loaded 2015-03-05 03:21:19 +09:00
Fry
c85aa9351a Merge pull request #597 from RainWarrior/blame
Added blaming of coremods and mods not targetting Java 6
2015-02-13 08:05:20 +03:00
RainWarrior
a4e70e44e1 Added blaming of coremods and mods not targetting Java 6 2015-02-13 08:07:27 +03:00
Lex Manos
e903f0ff69 Added ability for language files to opt-in to loading using normal Java properties format.
This allows for escape characters, as well as keeping %d and %f replacements in tact.
To opt-in, the lang file must have this comment line:
# PARSE_ESCAPES
As this is opt-in, any errors resulting from misused format strings is on the modder/end user.
2015-02-04 17:23:41 -08:00
Lex Manos
1b80328d3f Reset S->C CustomPayload data after Write, allowing the same packet to be written multiple times. Closes #588 2015-02-02 12:09:26 -08:00
Lex Manos
e9dbc71362 Ensure that EntitySpawn and OpenGUI packets are handled in the world thread.
Also log all errors that are thrown in FutureTasks.
2014-12-13 17:45:38 -08:00
Lex Manos
5b07c7fead Update Dev mcp mappings to 11-30 snapshot. 2014-12-01 18:28:18 -08:00
Lex Manos
878f995711 Add the ability to register custom variant names in ModelBakery. 2014-10-13 20:48:09 -07:00
Lex Manos
c002b98e5e Automatically register BlockStates when block is initally registered, and clear the list when new snapshots are injected. Modders DO NOT touch the registry in Block directly. Closes #537 2014-10-09 05:05:43 -07:00
Lex Manos
468d35e635 Take control over Item.BLOCK_TO_ITEM map and register Block's to this map from GameRegistry. 2014-10-03 17:48:57 -07:00
Lex Manos
28ff001cc0 Move FML to net.minecraft.fml package. 2014-09-22 22:50:54 -07:00
Lex Manos
511c370193 Preliminary network protocol re-work. vanilla clients can now connect. Further cleanup needed. 2014-09-22 19:29:40 -07:00
Lex Manos
1ac0c5d87f Inital 1.8 patch update. 'It compiles!' 2014-09-19 17:25:14 -07:00
diesieben07
2dc1911f54 Make Keyevent also fire for key releases 2014-09-01 01:10:29 +02:00
cpw
0e13403457 Wrap the server description box a little bit shorter. Stops the overlapping. Closes #489 2014-08-29 21:54:20 -04:00
Christian
7ee877a567 Last part is the itemstack transformer. Itemstacks should now only be loosely coupled with the items within. 2014-08-01 21:07:02 -02:30
Christian
2d37b14555 AllowPlayerLogins only after the server has completed the core init tasks. Closes #372 2014-07-31 10:17:11 -02:30
Christian
0c088a4299 Tweak Itemstack patch to always delegate to the method call. Set the field, so it's in sync. 2014-07-31 09:47:35 -02:30
Christian
f5bcb6f0ca Add a delegate to every item and block. this should help with renaming fun stuffs. Also, fix all the tabs from my previous commits. *sigh* 2014-07-30 21:18:31 -02:30
cpw
5643237fb9 Sorta revert 908491d5e7ac26becdac938f38cc90d6b9d73ce1 but merge assets
into the map, rather than force overwriting. Fixes skyboy's comment.
2014-07-20 10:46:22 -04:00
Lex Manos
4ba024ca2e Hacky interm solution to #475 to buy me time to re-write FML's network protocol. 2014-07-18 12:25:02 -07:00
Lex Manos
59c628f777 Move LaunguageRegistry call above normal asset loading to allow resource packs to override mod's language systems. 2014-07-14 13:53:37 -07:00
Lex Manos
e6e019896f Update realms library to 1.3.1, and implement network latch when connecting to Realms. Tested and working. 2014-07-11 17:56:07 -07:00
Christian
94f6fffc80 remove the deprecation patches. The methods are gone now 2014-06-21 22:48:15 -04:00
Christian
06f91d8936 Merge branch 'master' into mc179 2014-06-21 22:44:38 -04:00
Christian
c1ea6639d4 Fix up some patching bugs. Fully functional @ pre3 2014-06-21 15:55:32 -04:00
Christian
1c78a09cfd Also patch in warnings for Vec3Pool - similarly removed. 2014-06-13 08:51:07 -04:00
Christian
be7cf8c01e Checking in pre3 work 2014-06-12 21:13:26 -04:00
Christian
fada1ad7bb Deprecate getAABBPool so people can stop using it in mods. Failure to do so will result in 1.7.10 upgrade incompatibility. Use getBoundingBox instead. 2014-06-08 21:30:47 -04:00
Christian
3885f9bf84 First draft 1.7.9 support.
This is not modding minecraft. It's performing an update. Go away!
2014-05-17 16:30:13 -04:00
Player
ee671c3eab Fix ObjectIntIdentityMap sporadically matching non-identical objects. 2014-05-12 16:29:37 +02:00
Christian
39340e46aa Finally hopefully fully kills the race condition causing a classcast
on slow machines.

This is me bugfixing. NOT MODDING! No! Stop it! I'm not!
2014-05-11 22:15:29 -04:00
Player
9d00580d7e prevent the world from getting saved twice at shutdown 2014-04-26 21:56:25 +02:00
Player
09ff49fe58 Fix vanilla bug causing integrated server saving from 2 threads concurrently after a crash 2014-04-26 21:56:25 +02:00
Player
7284104472 Registry: Repair mismatched ItemBlocks as well
Fix a few misc issues
2014-04-05 01:47:19 +02:00
Player
407f6f79af Registry: Allow ignoring missing mods from the GUI, with confirm+backup
Registry: Add confirm+backup for automated corrupted id table fixup
Require the user to confirm loading from a backup level.dat
2014-04-01 21:56:53 +02:00
Player
11ab034638 initial attempt at a better way to ask the user in case of startup issues 2014-04-01 14:30:47 +02:00
Player
e013f1514d Merge branch 'master' of https://github.com/MinecraftForge/FML
Conflicts:
	src/main/java/cpw/mods/fml/client/FMLClientHandler.java
	src/main/java/cpw/mods/fml/client/GuiModItemsMissing.java
	src/main/java/cpw/mods/fml/common/FMLContainer.java
	src/main/java/cpw/mods/fml/common/registry/FMLControlledNamespacedRegistry.java
	src/main/java/cpw/mods/fml/common/registry/GameData.java
2014-04-01 07:00:20 +02:00
Lex Manos
0586c2b1aa Update patches for Fixed FF in FG 1.2. 2014-03-31 16:02:54 -07:00
Player
ff6083e77b Fix remaining issue with autoassigned Block and Item IDs overlapping. 2014-03-20 23:41:01 +01:00
AbrarSyed
ff6143dc85 updated for ForgeGradle 1.2 2014-03-19 02:15:53 -05:00
Lex Manos
9b615893d9 Fix hard link to DedicatedSerever when opening a LAN connection causing stalls on connecting. 2014-03-11 00:50:55 -07:00
Christian
322e691d04 FML expands S3F to support payloads up to 2 megs in size. Should be transparent 2014-02-16 18:30:27 -05:00
bloodshot
f1db5dd5af Prevent player dat files getting reset during disconnects.
Since FML nulls out the player's playerNetServerHandler during login, we need to
make sure that writePlayerData does not attempt to overwrite the player's dat file
if the player disconnects during the "Logging In" process.
2014-02-13 02:44:18 -05:00