Commit graph

318 commits

Author SHA1 Message Date
Christian
3baad0a897 Update for minecraft 1.5.2 2013-04-27 01:24:06 -04:00
LexManos
d89f0dc683 Re-worked the Texture patches, optifine helper function, and re-added support for dynamically rotating the texture for mod authors who do things horribly wrong. 2013-04-09 20:06:41 -07:00
Christian
2208df18c4 And add the patches *sigh* 2013-04-09 20:26:10 -04:00
Christian
5be6e8b756 And the core patches for that 2013-03-30 12:13:53 -04:00
Christian
7e87a2e18f Fix up patch properly. Also, fix md5s for the jars. 2013-03-22 01:48:21 -04:00
mDiyo
68f48f4acc Fix missing block world rendering 2013-03-21 07:10:55 -07:00
LexManos
b6f2573adb Updated for new PR client jar. 2013-03-20 08:59:25 -07:00
LexManos
4900d41946 Updated to latest MCP and Minecraft 1.5.1 Pre-release. 2013-03-19 15:48:42 -07:00
LexManos
81d9e8315c Readjust size of mods button when Minecraft Realms button is enabled. 2013-03-11 16:20:56 -07:00
Christian
afb18ee321 Change type of connection queue to a concurrent linked queue. Much more efficient, hopefully. Closes #189 2013-03-10 01:25:36 -05:00
Christian
3c14424e30 Some fixes for the snapshot 2013-03-09 12:10:13 -05:00
Christian
ed3b056305 Update to MCP 1.5 and minecraft 1.5. 2013-03-08 20:36:05 -05:00
Christian
e7e2ffd8fb FIX massive performance issue with FML. Thanks to @sfPlayer1 for finding
this epic derp on my part!
2013-03-06 14:00:28 -05:00
Christian
9cbf2a08e9 Capture Minecraft logs into FML logging 2013-03-04 22:45:58 -05:00
LexManos
a0a4683ef9 Actually remove classes from the csv when removed, and moved All EntityMinecart entities to net.minecraft.entity.item 2013-03-02 00:12:31 -08:00
LexManos
5ef2c4c5ab Delete unneeded patch 2013-03-02 00:11:48 -08:00
Christian
793ae904af Update FML to 1.5 snapshot 13w09c 2013-03-02 02:06:32 -05:00
LexManos
d8e82d4c35 Fix bug in rename_vars where certian items would fail to be renamed. 2013-02-27 22:40:15 -08:00
Christian
939bf833b3 Fix renderengine patch *sigh* 2013-02-25 22:06:20 -05:00
Christian
22831e6b63 Merge branch 'master' into snapshot15
Conflicts:
	patches/minecraft/net/minecraft/client/renderer/RenderEngine.java.patch
2013-02-25 21:53:56 -05:00
Christian
ae58a0dbe3 Fix HD mob skins, FINALLY!!!
Stupid eyes are stupid.
2013-02-06 01:25:46 -05:00
Christian
11f226e813 Fix some class naming and packaging issues, pending an MCP update
for the same
2013-02-02 10:54:48 -05:00
Christian
92a377a4e8 Update for MCP 7.34 and MC 13w05b 2013-02-01 23:05:23 -05:00
Christian
331e6bcf62 Merge branch 'master' into snapshot15
Fix up compilation and patching errors

Conflicts:
	common/cpw/mods/fml/common/registry/GameRegistry.java
	conf/joined.srg
	conf/params.csv
	conf/version.cfg
	patches/minecraft/net/minecraft/server/dedicated/DedicatedServer.java.patch
2013-01-22 15:21:22 -05:00
Christian
51fcf93605 Update for MCP7.30c - fixes redstone rendering issues 2013-01-22 14:40:09 -05:00
Christian
c13502c690 Remember to add the new patches! 2013-01-22 09:32:53 -05:00
Christian
c048ec7aef Another packaging update. I think we're done now. 2013-01-12 00:33:32 -05:00
Christian
cad228093d Delete old patches not needed anymore 2013-01-11 23:53:14 -05:00
Christian
431372dc5f Initial patch update for snapshot 2013-01-11 23:47:05 -05:00
LexManos
674a9e5e52 Updated patches for new JAD style names. 2013-01-11 13:16:40 -08:00
Christian
55ca46b382 Move server stopped *after* the server has actually stopped. *sigh* 2012-12-31 01:20:35 -05:00
Christian
80193d4969 Add in a "server stopped" event 2012-12-30 23:52:38 -05:00
LexManos
484a673b1f Remove unneeded file 2012-12-20 14:30:59 -08:00
LexManos
c5a1b58d85 Fixed placement of onConnectionClosed callback. 2012-12-20 14:30:41 -08:00
Christian
5770708e75 Update to MC 1.4.6 2012-12-17 21:48:29 -05:00
Christian
a26b495ef9 Move Side and SideOnly to relauncher package 2012-12-15 23:21:26 -05:00
Christian
55dc3467de Change to download bouncy castle as well. We also finally properly use the downloaded libs
even in vanilla code!
2012-12-11 22:37:07 -05:00
Christian
229a501def Remove extraneous patch file 2012-12-11 20:37:12 -05:00
Christian
64226c3d7e Merge branch 'repackage'
Conflicts:
	build.xml
	client/cpw/mods/fml/client/FMLClientHandler.java
	client/cpw/mods/fml/client/GuiIdMismatchScreen.java
	common/cpw/mods/fml/common/FMLCommonHandler.java
	common/cpw/mods/fml/common/IFMLSidedHandler.java
	common/cpw/mods/fml/common/network/ModIdMapPacket.java
	common/cpw/mods/fml/common/network/ModListResponsePacket.java
	common/cpw/mods/fml/common/registry/GameData.java
	common/cpw/mods/fml/common/registry/GameRegistry.java
	common/cpw/mods/fml/common/registry/ItemData.java
	common/cpw/mods/fml/common/registry/LanguageRegistry.java
	common/cpw/mods/fml/server/FMLServerHandler.java
	install/fml.py
	patches/minecraft/net/minecraft/client/Minecraft.java.patch
	patches/minecraft/net/minecraft/server/MinecraftServer.java.patch
	patches/minecraft/net/minecraft/world/storage/SaveHandler.java.patch
2012-12-11 14:58:38 -05:00
LexManos
65a8bbf9e7 Fix patches, rebased with HEAD 2012-12-10 15:37:48 -08:00
Christian
1c5b8ecb7b Fixing id map generation - should validate correctly now 2012-12-10 15:26:13 -08:00
Christian
aee1a3f24d Fixing id map generation - should validate correctly now 2012-12-09 22:24:16 -05:00
LexManos
099b8259a6 Fished moving out the rest of the default packaged classes to aproperiate packages. Updated patches and code to reflect. 2012-12-08 21:41:16 -08:00
LexManos
e63311b4d0 Some stragler patches 2012-12-08 19:34:35 -08:00
LexManos
b02f93aeed Updated patches to new packages. 2012-12-08 19:33:29 -08:00
Christian
f4070ff625 Add in storage, detection and validation of the ItemID array between client and server
and also for world saves. May help with item configuration issues.
2012-12-08 17:05:18 -08:00
Christian
bccad16ea6 Add in storage, detection and validation of the ItemID array between client and server
and also for world saves. May help with item configuration issues.
2012-12-07 01:52:16 -05:00
Christian
9cdbadb66c Merge branch 'master' into repackage
Conflicts:
	patches/minecraft/net/minecraft/client/EntityFX.java.patch
2012-12-03 17:31:29 -05:00
Christian
f74b8ac30b Revert "Fix MC-2497 - derpy torch flames. Moved from forge. Everyone should benefit."
This reverts commit fa567014a54b3273002fe9cf424ab4cf3ec54c3a.
2012-11-20 08:27:13 -05:00
LexManos
8b1ed2d255 First half of new patches 2012-11-20 03:15:01 -08:00
LexManos
397d36e900 Modified merger to just consider all server classes as common. And moved the defnition of CodecMus to the config. 2012-11-19 17:45:53 -08:00
Christian
02b6904843 Attempt to fix a possible comodification risk 2012-11-18 20:40:48 -05:00
Christian
8025bf3a2c Change texturebinding to use the textureId directly rather than iconIndex
to determine if it needs to rebind the texture sheet
2012-11-18 08:45:25 -05:00
Christian
c445ab004b Fix World patch- workaround no longer required and leftovers are bad. 2012-11-17 23:44:53 -05:00
Christian
783926194e Fix MC-2497 - derpy torch flames. Moved from forge. Everyone should benefit. 2012-11-16 22:50:21 -05:00
Christian
e8c5b0791f Fix an NPE in TileEntity trying to generate a crash report. Make suspicious classes just return the obvious.
Fix NPE for FML crash report on server. Clean up dead patches.
2012-11-16 22:50:00 -05:00
Christian
1c9b59b405 Clean up a patch 2012-11-16 16:49:44 -05:00
LexManos
6191f2530c Fix for ModLoader static overrides not displaying. 2012-11-15 14:08:41 -08:00
Christian
3dbe774ec1 Update to MC 1.4.4 2012-11-08 17:55:20 -05:00
Christian
9c3b07f53a Clean up some patch fuzz 2012-11-02 17:32:39 -04:00
Christian
8ec0cf6ab9 Update to 1.4.3 2012-11-01 23:53:13 -04:00
Christian
92010b5bca Patch a file handle leak in RegionFileCache handling when under memory pressure. 2012-10-31 22:58:01 -04:00
Christian
1bd53fe75f Fix some whitespace issues, handle possibly bugged entities as well 2012-10-30 09:13:18 -04:00
Christian
01048c704b Vanilla/mod bug fixes: CME on entity processing, TileEntity resetting chunk on save/load. 2012-10-29 17:41:08 -04:00
Christian
6e8902da86 Update FML for Minecraft 1.4.1 2012-10-23 18:00:33 -04:00
Christian
190c71eeb5 Ship a client only class so the merge works both sides. 2012-10-21 22:50:20 -04:00
Christian
698f0e69eb Remove fuzz from patches for INetworkManager change 2012-10-20 17:16:50 -04:00
Christian
279b5d5e23 Clean up a bit of patch fuzz 2012-10-20 12:39:40 -04:00
LexManos
ce847a7c53 Inital patch update to 1.4 2012-10-20 02:43:03 -07:00
LexManos
7afbc1ab93 Moved into EntityVillager 2012-10-20 02:42:34 -07:00
LexManos
f59de49682 We don't need logging here... 2012-10-20 02:27:26 -07:00
Christian
3599c11599 Fix logging problems- log death messages and re-route the server through FML logs properly. 2012-10-17 18:05:23 -04:00
Christian
124f47f55c Update patches *sigh* 2012-10-02 22:04:25 -04:00
Christian
550e622bc7 Add in a savehandler strategy for reading and writing data to the
world save. This service is only available to coremods via the
WorldAccessContainer interface on the mod wrapper. This is deliberate
and will not change.
2012-10-02 21:54:47 -04:00
Christian
7cd5ae04f7 Fix maps supporting greater than byte() dimension sizing 2012-09-29 00:21:42 -04:00
Christian
2bee777740 Fix random shuffling when manipulating biomes by using a LinkedHashSet to preserve iteration order. Closes #111 2012-09-25 18:54:46 -04:00
LexManos
8f0b7c05fe Fixup Item in hand rendering of textures > 16x 2012-09-15 18:24:27 -07:00
Christian
9cd4ed0c91 Village mating produces added villagers, and the egg should place
added villagers too. Closes #97.
2012-09-15 15:49:08 -04:00
Christian
09558e9e15 Clean up stale references to the Player stored in the NetworkRegistry,
closes #100
2012-09-15 15:36:26 -04:00
Christian
0de240c4fe Fix onConnectionClosed not being called on the client side of a connection 2012-09-09 11:29:08 -04:00
Christian
67d8b3b475 To properly align with packet9respawn, make packet1login's dimension an int as well 2012-09-07 22:57:01 -04:00
Christian
ab34f2d2cf Attempt to build some protocol negotiation, and fix packet1login so that the dimension is a short, matching packet9respawn 2012-09-07 22:46:31 -04:00
Christian
c4d5c89f85 Compatibility level is now passed from server to client - and
the client tracks it. This means certain packet changes can be made
without breaking comms, hopefully
2012-09-07 19:32:36 -04:00
Christian
8b8d9a58f6 Capture and leverage Packet131MapData 2012-09-06 10:03:30 -04:00
Christian
6d9b9fde47 Overlooked chat message support *sigh*. Fixes wierd mods that communicate through custom
chat messages rather than anything else. Hi Superior enchanting!
2012-09-04 12:37:59 -04:00
Christian
2af15b3a95 Fix compatibility with ModLoader dispenser hook. Fixes a bug with
IDispenseHandler too - though it means that interface is now
deprecated
2012-09-03 11:37:17 -04:00
Christian
17cbb9d3b7 Fix entity tracker "update" packet not computing correctly. Should work now.. 2012-08-31 16:41:05 -04:00
Christian
93f9cc45f9 Use a null socket and try to prefer the result of getLocalHost in the broadcast data. 2012-08-29 16:12:40 -04:00
Christian
ece5483ad7 Add in an ItemRenderer null check so FML can run render adding mods 2012-08-29 13:58:56 -04:00
Christian
3b0c0fcecf Fix keybindings not loading properly from gamesettings file after restart 2012-08-28 22:15:18 -04:00
Christian
87fa59b0f7 Fix up version handling properly. Hopefully, and the error screen. 2012-08-23 15:29:17 -04:00
Christian
4b6b090712 Fix up versioned dependencies so they work a lot better, also add in a missing mods screen 2012-08-23 13:43:25 -04:00
Christian
346661cc6b More ML compatibility - fix up dragon mounts, thanks! 2012-08-23 00:37:45 -04:00
Christian
8f6883da8e Tweak patches and hooks slightly 2012-08-22 17:58:46 -04:00
Christian
be7b413bec Move villager trading hook up a bit. thanks sengir. 2012-08-22 17:50:07 -04:00
Christian
550c206997 Fix LAN to try hard to find a real network interface, not just localhost
most of the time
2012-08-22 17:50:07 -04:00
Chicken Bones
0806bc7b22 Added IPlayerTracker hooks 2012-08-23 06:28:53 +10:00
Christian
63e8249040 Mods can add mod specific crash information to the crash report now
Forge needs to implement MinecraftForge.getCrashCallable
2012-08-21 18:48:12 -04:00
Christian
a17396eca5 Fix up dispenser handling, add in new params for the dispenser: breaks IDispenseHandler, sorry 2012-08-20 21:44:54 -04:00
LexManos
85e3c330e7 Updated MCPMerger to annotate unique classes with there sides, and SideTransformer to null out any class that is loaded on the wrong side. 2012-08-19 22:26:52 -07:00
Christian
45175c0e94 Expose more of the village construction parts for building village
pieces
2012-08-19 11:23:29 -04:00
Christian
8a521c1d32 Villager trading, manipulation and village enhancement. Still WIP but should be functional 2012-08-19 10:13:15 -04:00
Christian
a1385f4797 Pickup notification 2012-08-19 00:26:55 -04:00
LexManos
eef3303dfe Finished update to MCP 7.2, MC 1.3.2 pre. 2012-08-14 19:24:49 -07:00
Christian
466022b402 Change language loading a bit 2012-08-13 20:28:53 -04:00
Christian
deab31fb03 Add in a sided variant of the packethandlers in the annotation - also, a bit more
explicit warning on when to register blocks - if you do it after pre-init, you'll
reset the achievements
2012-08-13 15:26:29 -04:00
Christian
80b3f0fd97 Capture server packet handling errors into the FML log file for diagnostics 2012-08-13 11:52:30 -04:00
Christian
4f7996e361 Fix EntityRegistry - mods can specify update frequency, range and velocity data, and also
patch EntityTracker to actually track FML entities
2012-08-12 00:18:04 -04:00
Christian
35fda10b50 Update netclienthandler patch. 2012-08-11 12:10:22 -04:00
Christian
7b2d09844c More ticking hooks, and some other bits of clean up. Very close to "done" now. 2012-08-10 17:11:01 -04:00
Christian
5e7cb9106d A lot of missing patches to code re-added. Almost all functionality should now
be restored.

ModLoader compatibility is not yet assured, there are some wrapper classes that
need re-writing first
2012-08-10 16:39:03 -04:00
Christian
3c1b234a61 Fix up MCP merger - it definitely works now - the game runs and runs well.
Fix up a couple of small network related issues.
Fix up the server launching fml properly.
2012-08-10 10:03:33 -04:00
Christian
6eb4bceee3 Add in missing patch - also, launch FML properly from the server 2012-08-09 09:21:16 -04:00
Christian
185babbd85 Entity spawning - done 2012-08-09 01:58:14 -04:00
Christian
c1bd11e64a Reorganized all the current patches 2012-08-08 22:57:37 -04:00
LexManos
9b81775a2f Added SideTransformer to strip side only functions/fields out. 2012-08-08 18:53:41 -07:00
Christian
77f4cc5bea Gui Handler ported from MC forge 2012-08-08 00:31:24 -04:00
Christian
8998d4c5e0 Revert dumb stuff with commands patch - lots of gfx patching 2012-08-07 23:11:37 -04:00
Christian
0ddf61cee2 Almost finished basic network stuff now 2012-08-07 20:41:37 -04:00
Christian
84efb72e46 Update some patches- more network work 2012-08-07 20:10:36 -04:00
Christian
f4b9055171 Bunch of hooks re-added : network is more complete now, lot of basemod cleanup, moving stuff into
the registry area
2012-08-06 22:30:13 -04:00
Christian
73bdd512c5 Network support - there's still some work to do and full id sync isn't done yet, but it has proper registration
semantics and hooks for 250 handling
2012-08-06 16:12:50 -04:00
Christian
8bda53cb77 Add in a lot of network handler stuff - also, expose the asm harvested data 2012-08-06 09:52:42 -04:00
Christian
e39092335a Allow coremods to inject a modcontainer and run code
this will mean that FML is deliberately and very obviously incompatible with a modloader installation.

Fix up worldtype so that the server can run.
2012-08-04 11:31:06 -04:00
Christian
1b20de0ab6 Fix commands patch, WorldType patch and some ML compat stuff 2012-08-02 20:09:18 -02:30
Christian
582a785fb8 Change some stuff around - begin launching the server through the wrapper too.
A lot of patches went in - the client and server both launch and start up mods.
2012-08-02 02:08:30 -02:30
LexManos
4fb08f1660 Rewrote patch generation and application to no longer need diff, and attempt to apply common patches on decompiles that don't have one side or the other. 2012-08-01 06:54:57 -07:00
Christian
6f8b39ea09 Beginning the 1.3.1 update 2012-07-30 22:31:07 -04:00
Christian
69e895e687 Some patches to go along with the other changes 2012-07-23 22:51:16 -02:30
Christian
25fb847dc1 Fixes 2012-07-06 10:42:49 -04:00
Christian
98e31e5f03 Incorporate server patches into client 2012-07-06 10:29:17 -04:00
Christian
0ff59e7978 Remove two places that are unpatchable now 2012-07-06 09:52:21 -04:00
Christian
97cfbb990d Server repatching 2012-07-06 09:44:00 -04:00
Christian
59949849f0 Add a "checkpatches" target and check if your patches are up to date before running a repatch operation 2012-07-06 09:19:58 -04:00
Christian
be59dfff54 Launch through the applet launcher too 2012-07-06 01:04:33 -04:00
Christian
32e93213f1 Some patches for the server 2012-07-05 22:31:46 -04:00
Christian
b9466b8ee5 Lots of client patch fixup 2012-07-05 18:13:47 -04:00
Christian
4ab2a3cb6b And we have a brand, "fml". We're definitely modded :) 2012-07-05 15:36:31 -04:00
Christian
07a1927c25 Update some stuff 2012-07-02 23:49:40 -04:00
Christian
b51ce21b70 Initial checkin. Some patches are probably missing, but client compiles. 2012-06-29 20:18:04 -04:00
Christian
731dbf5175 Working simple scheduled ticking, Player ticks 2012-06-28 23:37:30 -04:00
Scott Killen
83fa5ffa5e Client
======
Added hook in GuiCreateWorld to allow WorldType to present GUI on world creation.
2012-06-17 15:05:16 -04:00
Scott Killen
f85c7a48ca **Client**
* Delegated World.func_46068_G() (getHorizon), which depends on WorldType, to the WorldType class per LexManos' suggestion
2012-06-17 00:04:50 -04:00
Scott Killen
efc8d1bb37 Client
======
- Fixed WorldType to allow custom WorldTypes in world creation GUI.
- Deprecated client WorldType.getSeaLevel() and renamed it with the more accurate name of getMinimumSpawnHeight.
- Changed related reference WorldProvider.

Server
======
- Fixed WorldType to allow custom WorldTypes
- Added methods to WorldType giving it the exact abilities of client WorldType
- Adjusted WorldProvider so that it relies on WorldType the same way it does on client.
2012-06-16 23:31:17 -04:00
LexManos
27f8d07e44 Server side fix for invalid parameter to onCrafting 2012-06-13 20:02:35 -07:00
Brian Wiegand
04917a9a8c Incorrectly passing the IInventory of the extraction slot instead of the crafting matrix, get back to me on why it's doing this instead of the default behavior of ModLoader and Forge. 2012-06-13 15:17:33 -07:00
LexManos
b12cafb5c5 Made it so it will attempt to scale any Texture Effects that return data for smaller texture resolutions. Made the size descrepancy only a error for ITextureFX texture effects. 2012-06-10 05:56:52 -07:00
Scott Killen
abcb583dd0 - Fixed client crash bug in add/remove Biome functionality. Arrays.asList() returns a fixed-sized list per java spec. Adding and removing biomes throws UnsupportedOperationException.
- Fixed same on server and added disabled removeBiome functionality. This touched a lot of classes as the nonWorking removeBiome seemed to be lots of places inconsistent with addBiome.
2012-06-09 07:59:35 -04:00
Christian
0768f82522 Add in a server side WORLDLOAD tick 2012-06-07 17:54:43 -04:00
Christian Weeks
856fa4f337 Reorganize basemod ticking to use ITickHandler. Introduce "GAME" tick vs "WORLD" tick for
mods that want to tick per world and "globally"
2012-06-07 13:53:16 -04:00