Christian
a7c15e30aa
I am not modding, I am fixing an annoyance. The MCP version has long since been 9.03. Also, the JSON from MC updated..
2014-04-19 10:46:04 -04:00
Player
ea2972725a
Registry: Add support for registering ItemBlocks before their Blocks
2014-04-07 17:30:38 +02:00
Player
07d5d5c7af
Registry: Protect against putObject misuse, handle duplicate registrations better
2014-04-06 17:11:23 +02:00
Player
6ffbcc5903
Registry: Complain about missing mods when repairing broken worlds
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Registry: Reduce console spam
2014-04-06 14:49:59 +02:00
Player
b5cc021754
Registry: Fix debug info
2014-04-05 01:54:07 +02:00
Player
7284104472
Registry: Repair mismatched ItemBlocks as well
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Fix a few misc issues
2014-04-05 01:47:19 +02:00
Player
2e6b7e2eb5
Remove unneeded entity spawn debug logging.
2014-04-03 21:00:42 +02:00
Player
37a81d04d9
Enable custom gui rendering only as required
2014-04-03 17:58:53 +02:00
Player
407f6f79af
Registry: Allow ignoring missing mods from the GUI, with confirm+backup
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Registry: Add confirm+backup for automated corrupted id table fixup
Require the user to confirm loading from a backup level.dat
2014-04-01 21:56:53 +02:00
Player
3eaa002091
Registry: Complain about bogus registrations
2014-04-01 14:40:24 +02:00
Player
11ab034638
initial attempt at a better way to ask the user in case of startup issues
2014-04-01 14:30:47 +02:00
Player
e013f1514d
Merge branch 'master' of https://github.com/MinecraftForge/FML
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Conflicts:
src/main/java/cpw/mods/fml/client/FMLClientHandler.java
src/main/java/cpw/mods/fml/client/GuiModItemsMissing.java
src/main/java/cpw/mods/fml/common/FMLContainer.java
src/main/java/cpw/mods/fml/common/registry/FMLControlledNamespacedRegistry.java
src/main/java/cpw/mods/fml/common/registry/GameData.java
2014-04-01 07:00:20 +02:00
Lex Manos
0586c2b1aa
Update patches for Fixed FF in FG 1.2.
2014-03-31 16:02:54 -07:00
Player
56f31def7b
Registry: allow handling missing blocks/items regardless of the mod id
2014-03-31 04:09:59 +02:00
Player
d392ddf3be
Fix old 1.7 worlds with broken ID mappings
2014-03-30 17:17:54 +02:00
Player
939a095896
Registry: cleanup, fix missing id error GUI formatting
2014-03-27 08:30:55 +01:00
AbrarSyed
ed79732705
updated wrapper to gradle 1.11
2014-03-26 13:34:25 -05:00
AbrarSyed
4db8573645
updated example a little
2014-03-26 13:34:01 -05:00
Player
ac44af863b
Registry: Implement support for remapping blocks/items to a new name.
2014-03-25 00:36:37 +01:00
Player
180c605570
Fix FMLMissingMappingsEvent.get
2014-03-24 21:47:25 +01:00
Player
e9ca678ab3
Registry: Block IDs after failing to find a mapping for them
2014-03-24 21:16:36 +01:00
Player
ff6083e77b
Fix remaining issue with autoassigned Block and Item IDs overlapping.
2014-03-20 23:41:01 +01:00
AbrarSyed
ff6143dc85
updated for ForgeGradle 1.2
2014-03-19 02:15:53 -05:00
LexManos
0cd40e70b6
Update README.txt
2014-03-18 01:54:32 -05:00
Lex Manos
f632ea0c36
Fix network close events never getting called. Closes #381 #382
2014-03-15 18:16:27 -07:00
Lex Manos
244e39df0c
Fix long standing deobf issue that caused announce-player-achievements property to have no effect on dedicated servers.
2014-03-11 01:57:44 -07:00
Lex Manos
9b615893d9
Fix hard link to DedicatedSerever when opening a LAN connection causing stalls on connecting.
2014-03-11 00:50:55 -07:00
Lex Manos
d3d244f4a2
Re-enable post initalize texture pack reloading to allow Icons to be registerd through any init phase.
2014-03-03 23:23:55 -08:00
Lex Manos
55199c25d8
Kill the modEventTypes list, register anything that extends FMLEvent, Fixes MissingMappingEvent handler, and any future events added.
2014-02-25 12:30:29 -08:00
Lex Manos
e7e85ad07b
Reload game settings after mod loading is finished to capture mod keybindings. Closes #378
2014-02-22 20:59:25 -08:00
Christian
322e691d04
FML expands S3F to support payloads up to 2 megs in size. Should be transparent
2014-02-16 18:30:27 -05:00
cpw
9910256063
Merge pull request #373 from bloodmc/master
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Prevent player data getting reset during disconnects.
2014-02-14 10:57:50 -07:00
cpw
bd8ffc99d4
Merge pull request #371 from bl4ckscor3/patch-1
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Fix ExampleMod.java for build #1024+
2014-02-14 10:57:32 -07:00
bloodshot
f1db5dd5af
Prevent player dat files getting reset during disconnects.
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Since FML nulls out the player's playerNetServerHandler during login, we need to
make sure that writePlayerData does not attempt to overwrite the player's dat file
if the player disconnects during the "Logging In" process.
2014-02-13 02:44:18 -05:00
Christian
2bf052ad91
Some argumentation
2014-02-08 22:41:02 -05:00
Christian
64aa12b7e6
Fix failing to load a world with missing mod blocks and items. There will be a way to force worlds to load
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when stuff is missing, but for right now, it will fail as this is "world safe".
2014-02-08 22:37:40 -05:00
Christian
2d1f9f2811
Try and handle removal of mods a bit better. Currently no way to allow a world which has missing
...
blocks to load - but i have the code in place to allow it i think.
2014-02-08 12:18:34 -05:00
bl4ckscor3
a5fb93271c
Fix ExampleMod.java for build #1024+
2014-02-08 12:34:01 +01:00
Dan Roque
982f5c7e1b
Prevent players from logging in until server has finished starting.
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This improves server security as it guarantees no players will be
allowed to connect until the server has fully initialized.
2014-02-05 20:49:10 -05:00
Lex Manos
dbf2c416c7
Fix isRemote, this is integral to so many parts of the code, everyone knows it by this name, People should not change it.
2014-02-04 23:40:50 -08:00
Lex Manos
284c1eb06b
Update MCP mapping snapshot to latest crowdsourced names.
2014-02-04 22:56:27 -08:00
Christian
f8532711cb
Clean up FMLEventChannel. Closes #367 .
2014-02-04 20:01:44 -05:00
Lex Manos
45efe4edfd
Fix obf error when right clicking a Empty Map.
2014-02-04 12:49:18 -08:00
Christian
5d811025a7
Tweak so that writing to the context will automatically send a message back to
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the originator in handshakeestablished.
2014-02-02 12:11:57 -05:00
Christian
be8d33070e
Ensure we check both item and block registries when finding valid IDs. Should fix #365
2014-02-01 11:05:33 +00:00
Lex Manos
498ab360e8
Bump gradle wrapper to 1.10
2014-01-29 21:04:55 -08:00
Christian
92f5351cf9
And make a loud message if there isn't a modcontainer found, substitute Minecraft. In general, this can only happen
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for coremods not properly registering their code. Closes #363
2014-01-25 06:20:09 -05:00
Christian
e7ba3fd525
Try harder to find a mod container.
2014-01-25 06:17:14 -05:00
Christian
bd8e9657d8
Beginning of a saveinspectionhandler.
2014-01-20 22:27:03 -05:00
Christian
acda9b5dd7
Log4j2 doesn't need debug level logging for itself anymore
2014-01-20 22:01:20 -05:00
Christian
294c825cc1
And don't spam NONE everywhere
2014-01-20 22:00:24 -05:00
Christian
5898d2a1f8
Log4j2 logging context for things. This should help add context when things go wrong in mods.
2014-01-20 21:58:39 -05:00
Christian
60abcb6341
Name the log files properly. fml-junk is an early startup annoyance I can't kill because log4j2.
2014-01-20 21:31:20 -05:00
Christian
d92176fe8c
Log the bad packet in a prettier way. Also, don't show the authlib debug data in the log file.
2014-01-20 17:29:17 -05:00
Christian
cb47b4ac46
And turn down some more logging, now we have useful logging back again..
2014-01-20 16:09:34 -05:00
Christian
d22c79abd7
Fix derp with networkcheck
2014-01-20 16:06:50 -05:00
Christian
9fb9942498
Add in error logging for outbound messages. Fix bug with indexedcodec NPE
2014-01-20 16:02:26 -05:00
Christian
87a45d83fb
Fix log4j2 config. Fix server gui to *show* logging. Fix log spamminess in the console. Fix bug in servergui that can cause deadlock.
2014-01-20 15:09:24 -05:00
Christian
7a3fd048d2
Fix reply handling. Make the proxy message available for subclasses of indexedcodec. Fire user events into the network
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event firing.
2014-01-20 11:58:14 -05:00
Christian
62629d4140
Clean up and document outbound handler a bit better. Add in dispatcher target. Closes #361
2014-01-20 11:26:54 -05:00
Christian
e21e2d8168
Add in example assets dir. Closes #308
2014-01-20 08:15:55 -05:00
Christian
0189a7c97e
Merge branch 'trait-optional' of github.com:RainWarrior/FML
2014-01-20 08:14:27 -05:00
Christian
887392cf1b
And restore suppressions. ABRAR, DON'T TIDY CODE!!!!
2014-01-20 08:09:02 -05:00
Christian
932734170d
Merge branch 'logging' of github.com:AbrarSyed/FML into abrar-borked
2014-01-20 08:06:45 -05:00
Christian
188488abc3
Make sidedproxy support non-public fields. Closes #344
2014-01-20 07:55:26 -05:00
Christian
ad15c01cd8
Try and stop the epic channel closed spam at close time. Closes #353
2014-01-20 07:53:09 -05:00
Christian
8121f3fcae
findBlock should now return null, not the default block, if the thing being looked for is not found. Closes #352
2014-01-20 07:49:44 -05:00
Christian
48ff8b895a
Allow connection when server is apparently offline. Might allow :NOFML circumvention though. Hmmm. Closes #359
2014-01-20 07:46:17 -05:00
Christian
9c9e04c2e1
Check the mod, not it's container, in the check handler. Closes #358
2014-01-20 07:42:35 -05:00
Christian
1ef1507299
Allow indexed messages to validate themselves. Also, catch exceptions from
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an embedded channel, and cause them to close the connection. It's ugly, but
it means that the client doesn't crash if it connects to a screwy bungycord that's trying a 1.6 handshake for some reason.
2014-01-19 22:08:19 -05:00
Christian
755726bb7c
Add a type adapter for artifact version. Should fix #354
2014-01-19 10:49:28 -05:00
cpw
608d401b75
Merge pull request #355 from jk-5/errorhandling
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Throw an exception when discriminator is not found
2014-01-19 07:38:41 -08:00
jk-5
f080c5d2e8
Make NetworkEventFiringHandler sharable
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Fixes #356
2014-01-19 12:27:31 +01:00
jk-5
1a548b5bb5
Throw an exception when discriminator is not found
2014-01-19 11:21:24 +01:00
Christian
44a093e74b
SSP Worlds updating from 1.6 will now pop a warning message before loading, and will capture a timestamped
...
zip file in the minecraft dir before starting to load. Allows for people to test updates.
2014-01-18 22:25:35 -05:00
Abrar Syed
a0f021d985
put max number of FML log files to 3
2014-01-19 00:53:58 +00:00
Abrar Syed
41dcef50f7
changed fml log level to all
2014-01-19 00:49:47 +00:00
Lex Manos
189dc35060
Move placement of single player world load hook to fix NPEs.
2014-01-18 13:05:18 -08:00
Christian
3b367fcb8e
Fix memory leak?!
2014-01-17 23:36:03 -05:00
Christian
d7ed255e17
Fix NPE at startup
2014-01-17 23:35:53 -05:00
Christian
b21975b8f0
Clean up some warnings about @Override
2014-01-17 23:19:22 -05:00
Christian
b4a6418d1c
Make UniqueIdentifier final and add a hashCode. Closes #348
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Clean up language registry. It can be used to access all translations of mods on client or server.
Auto loads from assets files.
2014-01-17 17:47:30 -05:00
Christian
f9bc1f0847
Put logging exception handlers on all channel inbounds. Fix problem with failure to login. Closes #350
2014-01-17 17:00:55 -05:00
Christian
135633b2ad
Fire a custom packet channel registration/deregistration event, for any mods that care about that
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kind of thing
2014-01-16 19:45:42 -05:00
Christian
b70742e72d
Fix bug with SSP, and hook so we can do confirmation of world loading, as well as other things
2014-01-16 18:15:45 -05:00
Christian
971289194c
Add in some tests and examples for the "simple" network stuff
2014-01-16 18:07:25 -05:00
Christian
42c04dab2e
Clean up some warnings. Add in simple network impl
2014-01-16 18:06:36 -05:00
Christian
cb33a05824
Merge branch 'simplenet'
2014-01-16 14:59:13 -05:00
Christian
ef1ee38b55
Fix bukkit connectivity issue.
2014-01-16 14:58:28 -05:00
Christian
c3974f2e81
Some fixes and tweaks
2014-01-16 09:14:39 -05:00
Lex Manos
f125c0ddd3
Added basic Mojang account authentication support for development time login.
2014-01-14 16:49:03 -08:00
Jezzadabomb
14272e4932
At the request of AbrarSyed.
2014-01-14 15:39:24 +11:00
Christian
725aba9d41
Divert connection through FML, so we can deny connections to servers that don't want us
2014-01-13 13:47:18 -05:00
Christian
1a41990745
Fix possible NPE derp
2014-01-13 13:46:22 -05:00
Christian
2e76283ccd
Fix up privacy derp in TickEvent. Closes #343
2014-01-13 08:43:33 -05:00
Christian
9017256609
Fix openGui. Closes #342
2014-01-13 08:40:56 -05:00
Christian
670f76accd
Add in a simple(ish) event driven network handling system. Register using newEventDrivenChannel
...
and you'll get a simple network handler that will fire events at the subscriber(s) of your
choice, whenever a packet is received. You'll also get some convenience methods for sending
to things.
2014-01-12 13:20:41 -05:00
Christian
7a8eda46c4
Fix potential ordering issue, clean up some imports
2014-01-11 22:01:01 -05:00
AbrarSyed
5176bc8841
Logging Changes
2014-01-11 16:43:14 +00:00
RainWarrior
8639a76726
Propagate Optional method removal to trait implementation classes
2014-01-10 00:56:00 +04:00