cpw
ee2772b26a
Merge remote-tracking branch 'origin/pr/2994'
...
# Conflicts:
# patches/minecraft/net/minecraft/item/ItemStack.java.patch
2016-06-22 22:56:26 -04:00
mezz
aaf1cba776
Fix ItemStack deserialization can't clear nbt ( #3005 )
2016-06-22 22:16:48 -04:00
mezz
eca97de272
Fix #2918 Make dispensers with buckets work with modded fluids ( #2947 )
2016-06-18 16:29:28 -07:00
LexManos
3f15c7b05b
Fixed brewing stand returning incorrect solts for side inventories.
2016-06-18 15:49:21 -07:00
LexManos
5c15dd714e
Fixed villager career display names being off by one.
2016-06-18 11:54:46 -07:00
Shadowfacts
7bbd1a6606
Fix broken EntityItem merging for Items with capabilities
2016-06-17 10:40:58 -04:00
diesieben07
aacb319594
Fix DataParameter mixup when vanilla clients are connected causing CCE in zombie renderer ( #2992 )
2016-06-16 12:23:30 -07:00
LexManos
1164ace8df
Fixed Fernflower decompile issue in AnvilChunkLoader.saveExtraData() Closes #2985
2016-06-12 23:47:34 -07:00
Vincent Lee
6a3b734801
Add getter for the world to LootContext ( #2954 )
2016-06-09 03:37:11 -07:00
Gustaf Järgren
ca6d1c9e3d
Fixed arrows not showing in non default AchievementPages ( #2968 )
2016-06-09 03:26:34 -07:00
RainWarrior
ac194dc378
Pass the GL context back from the splash screen during the EntityRenderer init.
2016-06-05 09:29:56 +03:00
cpw
18e60a1235
Fire ChunkWatchEvent.Watch event, closes #2767 . Based on @sfPlayer1 patch suggestion. It looks like this logic has shifted relative to 1.8, so there may be differences in event behaviour now.
2016-06-04 11:13:44 -04:00
Minecrell
279380b4f1
Fix asynchronous chunk loading ( #2946 )
...
Since the update to Minecraft 1.9.4 chunks were actually never loaded
asynchronously because a sync request was always made from the
PlayerChunkMap shortly after the chunk had been queued.
- PlayerChunkMapEntry now only loads chunks synchronously *after* the
chunk failed to load asynchronously.
- Fixed some minor bugs that caused "Attempted to dequeue chunk" messages
- Simplified ChunkProviderServer patch. loadChunk no longer generates chunks,
so there is no need to handle that.
- Moved loader and provider to ChunkIOProvider so there is no need for
"hashCode abuse"
2016-06-04 02:51:27 -07:00
LexManos
13b820fde2
Fixed BiomeProvider.getModdedBiomeGenerators method name. Closes #2937
2016-06-03 19:00:02 -07:00
Vincent Lee
35cd9fe212
Several bugfixes for PlayerInteractEvent ( #2943 )
...
* Don't change Result if setCanceled(false) called
* Fix RightClickEmpty firing even when targeting a block or entity
* Add a left click empty event
* Move hook point for EntityInteractSpecific to the right place
* Fix LeftClickBlock not firing clientside in creative, and clarify docs about creative
2016-06-03 18:52:01 -07:00
mezz
92914f82ae
Add new IFluidHandler for capabilities. ( #2942 )
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Old fluid system is deprecated and slated for removal in the next cleanup cycle.
2016-06-03 18:26:41 -07:00
Matti Ruohonen
13ed510fcf
Add a Slot#isSameInventory() method ( #2884 )
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This fixes shift + double clicking items in Containers that use
SlotItemHandler slots.
2016-06-03 17:26:51 -07:00
LexManos
6ca018c2b5
Fixed POTENTIAL issue where mods would query world infrom from TEs before they are set. Closes #2863
2016-06-03 17:11:12 -07:00
LexManos
9a23cf76d2
Expanded custom villagers to Zombies and world gen.
...
Fixed edge cases where custom professiosn wernt being used correctly. Closes #2862
2016-06-03 16:49:30 -07:00
LexManos
0a5daa194b
Fixed client side ticking TileEntites after they are unloaded. Closes #2852
2016-06-03 15:29:14 -07:00
LexManos
596ecfb891
Fixed position sent to sanSustainPlant from cactus. Closes #2941
2016-06-03 14:56:58 -07:00
cpw
caa61e1be9
Merge branch '1.9.4'
2016-05-31 00:34:03 -04:00
RainWarrior
4008983a5d
Reordered transformations during LayerHeldItem rendering, fixes #2827 .
2016-05-29 23:36:07 +03:00
LexManos
0bb4d9fb89
Fixed village wells not having their biomes set. Closes #2499
2016-05-28 23:46:00 -07:00
LexManos
3bdbe04261
Fixed TileEntityBeacon not using position-aware getLightOpacity. Closes #2530 and #2910
2016-05-28 23:19:27 -07:00
LexManos
39ac710722
Fixed potential issue with Chunk.getLightOpacity being called before the chunk is added to the world map. Closes #2529
2016-05-28 23:16:12 -07:00
LexManos
906b83dee4
Fix tooltip for survival tab in the creative menu not drawing on any but the first page. Closes #2908 and #2504
2016-05-28 22:56:33 -07:00
LexManos
5d2b8438c9
Fix Thorns enchantment bypassing ISpecialArmor.damageArmor function. Closes #2463
2016-05-28 22:49:54 -07:00
LexManos
2f5f9968e4
Reinitalize statistics information on Mapping changes.
...
Fixes mismatched stats to item/block ids. And auto registers stats for modded items.
Closes #2454
2016-05-28 22:31:48 -07:00
LexManos
772e7da3a3
Fixed NBTTagString.toString not properly escaping \'s. Closes #2393
2016-05-28 22:30:09 -07:00
LexManos
978861b521
Fix setTileEntity causing the world to remove the new and old tile entities. Closes #2164
2016-05-28 21:03:24 -07:00
LexManos
debe0ffdf8
Fire LivingSpawnEvents for MobSpawners. Closes #2079
2016-05-28 20:13:03 -07:00
LexManos
357d2f8d86
Fire PopulateChunkEvent Pre and Post in ChunkProviderFlat. Closes #2050
2016-05-28 19:56:35 -07:00
LexManos
c0840da355
Move getArmorModel hook up two lines so that the attributes and animation information is set. Closes #1939
2016-05-28 19:21:57 -07:00
LexManos
a5ffda5d66
Close player's inventory to prevent potential dupe issues on some modded items. Closes #1431
2016-05-28 18:20:05 -07:00
Shadowfacts
9bb927dc64
Pass the correct position into isSideSolid in BlockRailBase#canPlaceBlockAt ( #2919 )
2016-05-27 19:13:20 -07:00
tterrag
e00a11be99
Add hook for TE data sync on client ( #2893 )
2016-05-25 22:19:29 -07:00
The-Fireplace
48cc7582cc
Switch new constructor to use floats ( #2904 )
2016-05-24 19:58:22 -07:00
LexManos
614ba8fa73
Add alternative ItemAxe Constructor
2016-05-24 14:44:35 -07:00
LexManos
1fbadb0ead
Fix villagers having farmer skin on vanilla servers. Closes #2894
2016-05-23 17:15:13 -07:00
LexManos
6b8466778e
Fire playerDestroyItem event's in some cases where we were not.
2016-05-23 16:35:49 -07:00
LexManos
5415891f11
Fix Container.compouteStackSize not respecting stack version of maxStackSize. Closes #2756
2016-05-23 16:15:00 -07:00
LexManos
2356f088ee
Tipped arrows are now not affected by infinite enchantment but are still effected by creative mode.
2016-05-23 15:53:52 -07:00
LexManos
9df1e4b11e
Take capabilities into account when comparing ItemStack NBT's. Closes #2726
2016-05-23 15:30:20 -07:00
tterrag
95bacd7a52
Fix screenshot link paths on Windows ( #2886 )
2016-05-22 11:11:09 +04:00
LexManos
cdc86e9af6
Update mappoings snapshot to 20160518
2016-05-18 05:23:30 -07:00
LexManos
b9ac73b0f1
1.9.4 Update.
...
Major things to note:
Class renames: https://gist.github.com/LexManos/44dd211f90f498ad4015279b103dff86
Tile Entities are now packed in the ChunkData packet.
Forge intends to work around this to better support large moded worlds, but for the time being modders should implement the new function carefully and only send what data they need to!
Minecraft's codebase now has annotations, these are directly from Mojang and should be adheared to!
Added support for package-info.java's containing @Nullable information for all MC code base.
2016-05-18 03:29:10 -07:00
LexManos
d5b93bf262
Add modder facing API for Villager Career level trades. Ref: #2854
2016-05-14 20:11:55 -07:00
LexManos
75468e9b0d
Make LootPool constructor public again. Closes #2847
2016-05-11 01:25:48 -07:00
LexManos
34d4b0b93f
Fix type in LootEntry json name. And rename LootTable.finalize to freeze to avoid overriding Object function. Closes #2846 and #2847
2016-05-10 23:35:02 -07:00
Shadowfacts
58d26618f6
Add ScreenshotEvent ( #2828 )
...
Add ScreenshotEvent
2016-05-09 14:51:30 -07:00
LexManos
aaa146c10d
New LootTable interaction system and event.
...
Modders can now modify and reference internal elements of a loot table by name.
Editing can ONLY be done in the event and any external editing will cause a exception to be thrown.
See this gist for more information: https://gist.github.com/LexManos/77c983d67b9ad27010428478b66d50fd
2016-05-09 14:15:59 -07:00
mezz
363e84b2c5
Fix the rand given to PopulateChunkEvent ( #2834 )
2016-05-07 11:17:18 -07:00
LexManos
6e46b6e4c1
Fix areas where dimension types are used as dimension IDs.
2016-05-05 12:50:12 -07:00
LexManos
0d13fe245d
Add NPE protection to in-hand item rendering.
2016-05-04 22:29:17 -07:00
cpw
4248dbc71d
Merge in a fix from 1.8.9 for rails
2016-05-03 23:39:32 -04:00
cpw
f5781488d9
Merge branch '1.9'
2016-05-03 23:24:43 -04:00
LexManos
d8249b7886
Add a java version detection and nag system for users on Java 7 or below.
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Added detection of mods that rely on Java 8 and a graceful error screen.
The nag screen will be shown once a day. It can be disabled by editing the forge.cfg.
However it is HIGHLY recomended that user update to Java 8.
2016-05-03 18:26:52 -07:00
LexManos
4d27393c91
Fix withers breaking bedrock. Closes #2813
2016-05-03 16:13:17 -07:00
RainWarrior
e98cd386e0
Fixed villager profession not being set correctly on the client, and fixed custom village texture rendering. Closes #2766 .
2016-05-03 11:39:14 +03:00
RainWarrior
4538062e70
Fixed cooldown overlay sometimes rendering opaque. Closes #2772 .
2016-05-03 11:03:30 +03:00
RainWarrior
f3fdf4303a
Make ChunkRenderDispatcher.countRenderBuilders configurable. Closes #2775 .
2016-05-03 10:28:06 +03:00
AlexIIL
980845b61b
Fix TextureMap failing when registering a sprite's resource location twice ( #2785 )
2016-05-03 10:07:49 +04:00
Vincent Lee
9f28c90365
Add Potion.renderHUDEffect ( #2798 )
2016-05-02 14:44:14 -07:00
bloodmc
7c6372202e
Fix wrong blockstate being passed to notifyNeighborsRespectDebug. ( #2806 )
2016-05-02 14:33:35 -07:00
bloodmc
b5bda7117a
Only run block physics for TileEntities while capturing block placement. ( #2805 )
...
Currently, all blocks placed by players that are not TE's run physics
twice. Blocks that contain a TileEntity are not affected due to a check in
'ForgeHooks.onPlaceItemIntoWorld'.
In order to fix the problem, 'Chunk.setBlockState' will now verify if
blocks are being captured before running onBlockAdded and if so, only run
physics if the block has a tileentity. This check also prevents blocks
such as TNT's from running its physics (explosion) when placement event is
cancelled.
2016-05-02 14:23:24 -07:00
bloodmc
d9bdaef468
Only run block physics for TileEntities while capturing block placement. ( #2803 )
...
Currently, all blocks placed by players that are not TE's run physics
twice. Blocks that contain a TileEntity are not affected due to a check in
'ForgeHooks.onPlaceItemIntoWorld'.
In order to fix the problem, 'Chunk.setBlockState' will now verify if
blocks are being captured before running onBlockAdded and if so, only run
physics if the block has a tileentity. This check also prevents blocks such
as TNT's from running its physics (explosion) when event is cancelled.
2016-05-02 14:21:37 -07:00
LexManos
d090c2834b
Fix NPE on shield break. Closes #2786
2016-04-27 18:37:54 -07:00
Vincent Lee
35999f9a20
Boss bar render event ( #2701 )
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Allow control over increment height
2016-04-14 22:34:45 -07:00
mezz
c560af69a5
Fix log spam from invalid key modifiers ( #2746 )
2016-04-09 17:02:03 -07:00
Kina
68cd48287b
make WorldSavedData implement NBTSerializable ( #2745 )
2016-04-09 16:09:06 -07:00
mezz
a018e14939
Add cancelable event for Potions shifting the gui position ( #2667 )
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Add cancelable event for Potions shifting the gui position
2016-04-08 20:18:17 -07:00
LexManos
2a4067a539
Fix being kicked from server when climbing ladders.
2016-04-07 13:12:10 -07:00
LexManos
8fefac110e
Fix potential desync between Forge's Villager profession and vanilla's int based system.
2016-04-07 12:29:00 -07:00
LexManos
fbe628d058
Merge pull request #2729 from kashike/feature/bossinfo
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Remove @SideOnly(Side.CLIENT) from BossInfo/BossInfoServer methods
2016-04-06 16:19:18 -07:00
kashike
72edc41a7c
Remove @SideOnly(Side.CLIENT) from BossInfo/BossInfoServer methods
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These methods can also be used by the server (see BossInfoServer, it sends packets to the client but the methods are @SideOnly(Side.CLIENT))
2016-04-06 15:57:54 -07:00
mezz
7587ca7c71
Fix #2717 Pick block hotkey not working in inventories
2016-04-05 18:25:25 -07:00
Zaggy1024
68023ce40b
Fixed using PlaySoundEvent to replace a sound with a PositionedSound causing an NPE due to the Sound field not being set by a call to ISound.createAccessor(SoundHandler).
2016-04-04 22:18:34 -05:00
LexManos
8180bed027
Merge pull request #2707 from mezz/keyBinding19-4
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Add modifier support to vanilla keybindings.
2016-04-04 18:06:29 -07:00
Vincent Lee
e8ea52558b
Player Interact Event
2016-04-04 19:58:46 -05:00
mezz
8f49ea7c5f
Add modifier support to vanilla keybindings.
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Add Orange conflict color for modifier/key conflicts
(like Ctrl and Ctrl-Z conflicting)
Related to #2692
2016-04-04 16:52:16 -07:00
LexManos
8fd0817c81
Merge pull request #2704 from AEnterprise/1.9
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onBlockHarvested is no longer called twice
2016-04-04 15:49:49 -07:00
LexManos
9f1505dd53
Fixed EntityJoinWorldEvent not being fired for some entitites on Server Worlds. Closes #2685
2016-04-04 15:33:45 -07:00
LexManos
6342bfea3e
Fix issue caused by setting spawnRadius to 0. Closes #2624
2016-04-04 15:22:17 -07:00
AEnterprise
dbe9053d50
onBlockHarvested is no longer called twice
2016-04-04 11:37:40 +02:00
McJty
9c3def9cb0
Added DimensionManager.createProviderFor() to WorldClient constructor similar to what is done
...
in WorldServer to make sure the correct provider is created client-side too.
2016-04-04 06:26:46 +02:00
LexManos
1811d88266
Merge pull request #2616 from iTitus/updateNotificationIcon
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Add update notification icon made by @gigaherz, closes #2582
2016-04-03 18:22:27 -07:00
mezz
bc2b5ad517
Fix inability to attack while holding modifier keys
2016-04-03 13:15:18 -07:00
mezz
21d39f6558
Re-Add key binding modifiers and contexts.
2016-04-03 01:46:29 -07:00
RainWarrior
9baabf9249
Revert "Add key binding modifiers and contexts.", until it's fixed.
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This reverts commit 34c3af7e85
.
2016-04-03 11:01:09 +03:00
mezz
34c3af7e85
Add key binding modifiers and contexts.
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Same as #2674 , but for Minecraft 1.9
2016-04-02 21:25:44 -07:00
cpw
404995122a
Capture a vanilla freeze - will be used when FML connects to vanilla servers, soon
2016-04-02 14:16:17 -04:00
RainWarrior
4c8da35655
Improved UV offset hackery - should fix most visible custom model seams.
2016-04-02 18:49:18 +03:00
cpw
e72c224294
Add registries for soundevents, enchantments and potiontypes
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MinecraftForge-2576 [1.9] SoundEvents (and Enchantments and PotionTypes) need a FML registry
2016-04-02 00:00:38 -04:00
cpw
acf8220414
Reconcile Block.patch
2016-04-01 21:28:28 -04:00
cpw
6e04a6c572
Squashed commit of the following:
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commit b3b290aec9d3010a134859da6001ea28a96c2fdc
Merge: c6ce6a0
d803f7d
Author: cpw <cpw@weeksfamily.ca>
Date: Fri Mar 25 13:28:04 2016 -0400
Merge branch 'RegistryRework' of https://github.com/LexManos/MinecraftForge into LexManos-RegistryRework
Implement proper registry slaves. Should help with rollback related issues.
Missing patch
commit d803f7db76f65db9d27302c9804a643bc853dc22
Author: LexManos <LexManos@gmail.com>
Date: Tue Mar 22 03:36:14 2016 -0700
Update VillagerRegistry and use it. Should in theory make custom villagers work now. Using string version instead of int id for networking.
commit eb5e5b4b42fdca26d2a104e4dc1e6a3ea3051a7b
Author: LexManos <LexManos@gmail.com>
Date: Tue Mar 22 02:14:16 2016 -0700
More cleanup.
commit edbc56b2ff314629d0e402709f3cf29fc79c4a3d
Author: LexManos <LexManos@gmail.com>
Date: Tue Mar 22 02:05:23 2016 -0700
More cleanups, removed deprecated UniqueIdentifier {ResourceLocation now}
commit e2df8d1be3c97601508f83dc97b0e8853fa1e271
Author: LexManos <LexManos@gmail.com>
Date: Tue Mar 22 01:29:19 2016 -0700
Stupid generics....
commit 46d57dc4677fa5ff3923e64eaccfb33d7e5aad8d
Author: LexManos <LexManos@gmail.com>
Date: Tue Mar 22 01:00:25 2016 -0700
Some registry tweaking to provde a non-complicated API modders can use.
2016-04-01 20:56:06 -04:00
tterrag1098
5862aaf3a0
Add state param to canRenderInLayer
2016-04-01 03:12:01 -04:00
Shadowfacts
b7327e6a35
Forward ItemBlock#addInformation to Block#addInformation
2016-03-31 21:12:17 -04:00
LexManos
42e4d1fa77
Merge pull request #2659 from kashike/feature/immutable-blockpos
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Replace Forge's getImmutable method with the vanilla method
2016-03-30 16:20:43 -07:00
LexManos
7a8475df6e
Fix landing particles not showing up. Cloes #2661
2016-03-30 15:59:14 -07:00
LexManos
9b9e48b3db
Fix bows not animating properly when picking up ammo while using. Closes #2672
2016-03-30 15:21:00 -07:00
LexManos
c662810814
Fix shrubs not generating correctly. Closes #2663
2016-03-30 15:20:18 -07:00
LexManos
746c07fc6c
Fix EntityPlayer still running old armor logic. Closes #2670
2016-03-30 14:05:27 -07:00
mezz
0f06365e1f
Fix Block.getPickBlock returning an ItemStack with a null Item
2016-03-28 16:21:35 -07:00
kashike
45881d1c90
Replace Forge's BlockPos#getImmutable
method with the included BlockPos#toImmutable
(func_185334_h), while keeping the override in PooledMutableBlockPos to prevent mutable leaks.
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Also prevent a mutable blockpos leak in World#setTileEntity
2016-03-27 09:43:56 -07:00
RainWarrior
6385d7cc9f
Fixed diffuse lighting not being applied if forge lighting pipeline is disabled, closes #2651
2016-03-26 09:29:28 +03:00
mezz
da2964fbd3
Make tooltips layout in the right direction, wrap if there is no room
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Same as #2649 , but for Minecraft 1.9
2016-03-24 20:39:08 -07:00
mezz
eca3b900e0
Make tooltips layout in the right direction, wrap if there is no room
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Fixes #2255
2016-03-24 19:12:46 -07:00
RainWarrior
756c58d5cb
Removed RenderWorldEvent, encapsulated all public event fields.
2016-03-24 22:22:21 +03:00
RainWarrior
1d25d9ff49
Fixed isSideSolid causing infinite loops due to the call to getActualState.
2016-03-24 22:22:21 +03:00
RainWarrior
a9d23f5e78
Cleanup: removed IEEP, removed redundant casts, fixed imports, fixed typos.
2016-03-24 22:22:20 +03:00
LexManos
7e4d7077a5
New Builder class in BlockStateContainer. Makes building containers with both listed and unlisted properties cleaner.
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Make all methods of BiomeGenBase$BiomeProperties public so that modders can use that class outside subclasses.
2016-03-23 19:10:10 -07:00
Take Weiland
8a6dafc3bb
Fix BlockCrops.getDrops not respecting new age methods (for beetroots)
2016-03-23 19:51:15 +01:00
iTitus
ecd6f4c1d2
Add flashing update notification icon made by @gigaherz, closes #2582
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It is added to the "Mods" button in the main menu and to out-of-date mods in the mod list (there it replaces the "U").
Also fixes a little typo.
2016-03-23 14:48:29 +01:00
LexManos
9edd056f55
Fix typo causing biomes to be generated in wrong chunks. Closes #2632
2016-03-22 18:59:37 -07:00
RainWarrior
08663587d4
Added Capability.cast, to allow avoiding unchecked casts in ICapabilityProvider.getCapability
2016-03-22 09:01:00 +03:00
LexManos
a4d5760539
Fix swap animations for sure this time.
2016-03-21 20:43:22 -07:00
LexManos
2a1c98048e
Merge pull request #2587 from diesieben07/spawn_egg_fix
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Fix mod spawn eggs and EntityList.func_188429_b
2016-03-21 19:42:59 -07:00
Thutmose
e349855688
Fix pushing players inside blocks.
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same changes made to the 1.9 branch
2016-03-21 22:33:35 -04:00
LexManos
5cb4fe33bc
Merge pull request #2614 from williewillus/entitycaps
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Expose IItemHandler on vanilla entities
2016-03-21 19:27:25 -07:00
LexManos
a365582b58
Added support for custom dyes with Banners. Closes #2596
2016-03-21 19:24:12 -07:00
LexManos
f14f77d445
Fix pushing players inside blocks.
2016-03-21 18:42:37 -07:00
Vincent Lee
dabb17f869
Update according to suggestions
2016-03-21 20:31:33 -05:00
LexManos
2ca7cff075
Fix Chests not opening correctly with semi-solid blocks on top.
2016-03-21 17:56:59 -07:00
LexManos
1830d6de89
Merge pull request #2618 from Thutmose/patch-1
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Allow players sized smaller than 1 block to walk into small spaces
2016-03-21 17:15:26 -07:00
LexManos
b317d5d107
Merge pull request #2605 from Thutmose/playersize
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Fixed players smaller than 1 block not being able to walk under overhang
2016-03-21 17:15:11 -07:00
LexManos
6fd9a2c00e
Rework DimensionManager for new DimensionType enum, replaces the old provider registry. Also fixed save folder issues with dimensions. Closes #2570
2016-03-21 17:12:34 -07:00
Thutmose
ba294d48dc
Allow players sized smaller than 1 block to walk into small spaces
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Same as #2605 but for 1.9 branch
2016-03-21 18:31:25 -04:00
Thutmose
cd81cd0934
Allow players sized smaller than 1 block to walk into small spaces
2016-03-21 17:41:41 -04:00
RainWarrior
9eb04ce1ef
Made VertexBuffer.sortVertexData cleanup pointers after it's done. Closes #2528 .
2016-03-21 18:54:25 +03:00
RainWarrior
c589a3a299
Implemented slightly more generic version of UVLock, re-enabled it for json models. Closes #2607 .
2016-03-21 18:06:35 +03:00
Vincent Lee
30db41be9a
Expose IItemHandler on vanilla entities
2016-03-21 09:24:36 -05:00
CovertJaguar
f61605c7af
Add missing Minecart/Track hook.
2016-03-21 03:18:25 -07:00
RainWarrior
286c8c05b7
Separated model classes to client and common packages.
2016-03-21 10:48:52 +03:00
RainWarrior
5f62404f8a
Switched animation system to capabilities, added animated item example, fixed state passing in MultiModel.
2016-03-21 10:48:52 +03:00
LexManos
558348125d
Merge pull request #2610 from gigaherz/1.9-enchantment
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Fix for enchantment table rolling invalid enchants
2016-03-20 21:53:07 -07:00
LexManos
4c5bc9c613
Merge pull request #2590 from blay09/patch-1
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[1.9] Fix KeyInputEvent only being fired if Keyboard.getEventKeyState() is false
2016-03-20 21:50:20 -07:00
gigaherz
449bf3a292
Fix a condition that caused the enchantment table to roll invalid enchantments.
2016-03-21 04:18:16 +01:00
CovertJaguar
17589e61bd
Fix #2601 Minecart infinite acceleration
2016-03-20 16:33:49 -07:00
Take Weiland
313d7bbc11
Fix EntityList.func_188429_b not supporting mod-entities, fixes spawn eggs, fixes #2581
2016-03-20 15:10:22 +01:00
Corosauce
c01e98e25f
Fix for patch targetting the wrong field to change for failed pathfinding penalty
2016-03-20 02:05:38 -04:00
LexManos
5ad2fc90cb
Merge pull request #2589 from diesieben07/player_riding_fix
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Fix broken patch in EntityPlayer.updateRidden
2016-03-19 21:23:25 -07:00
LexManos
9e475300f9
Merge pull request #2586 from williewillus/fixcrops
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[1.9] Fix BlockCrops looking for wrong AGE property for subclasses. Fix #2555
2016-03-19 21:13:18 -07:00
LexManos
d4cb82b019
Merge pull request #2585 from iTitus/patch-1
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Fix the EntityPlayer patch
2016-03-19 21:12:23 -07:00
Blay09
8c38f6c1d3
Fix KeyInputEvent only being fired if Keyboard.getEventKeyState() is false.
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It used to be called for both key-up and key-down states prior to 1.9, so I assume Vanilla's changes to F3 behavior broke the patch.
2016-03-20 00:12:08 +01:00
Take Weiland
590f3f610e
Fix broken patch in EntityPlayer.updateRidden
2016-03-20 00:11:03 +01:00
Vincent Lee
b1a5339b29
Fix #2555
2016-03-19 17:15:26 -05:00
iTitus
d5d0374015
Fix the EntityPlayer patch
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In 1.8.9 the call goes to getDisplayNameString() so that any changes from the PlayerEvent.NameFormat event are being take into account.
In this patch the call goes to func_70005_c_() which is the getter for the GameProfile name.
I changed it back.
Sorry if you do not want to accept it because it is a one-liner.
2016-03-19 22:37:59 +01:00
Corosauce
8ea90eb39e
Fix for patch targetting the wrong field to change for failed pathfinding penalty
2016-03-19 16:55:19 -04:00
RainWarrior
7795570421
Fixed outline shader rendering, closes #2560 .
2016-03-19 08:24:59 +03:00