Lex Manos
86ccfb1d68
Made EmeraldOre respect isReplaceableOreGen. Closes #1157
2014-07-07 18:55:24 -07:00
TheCountryGamer
7e7870026e
Added RenderBlockOverlayEvent.java
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Adds a Forge event which controls whether an overlay is rendered.
Overlays include: First-person fire, Block (when inside a block)
and water when a player is inside a water block.
Patched for easier manipulation of event
Fixed for Lex
To be squashed
Removed Contructor
Added block XYZ parameters
TODO, the second block overlay event’s XYZ might not be correct
2014-07-07 21:49:51 -04:00
LexManos
53ce6f69e7
Merge pull request #1200 from tterrag1098/master
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Add AchievementEvent
2014-07-07 18:37:53 -07:00
LexManos
81a791bac7
STENCIL buffer and DEPTH buffer, attempt a fix for GL errors.
2014-07-06 22:19:13 -07:00
Lex Manos
d35098ab9e
Remove the BLEND enable in rendering damage bars. And exclicitly fix blend states in some GUI elements.
2014-07-06 16:25:14 -07:00
tterrag1098
a3c268b577
Add AchievementEvent
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Allows modders to react to players receiving achievements, and cancel
them.
Fix indentation
More shortening
Down to one line...
Remove newline
2014-07-02 20:18:53 -04:00
LexManos
a59c5fbd8c
Merge pull request #1197 from MrIbby/patch-1
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Add RenderItemInFrameEvent
2014-07-01 12:34:41 -07:00
Gerard Bruwn
aca429f17b
Add RenderItemInFrameEvent
2014-07-01 09:58:44 -07:00
Lex Manos
6db5d2ed26
Fixed issue where Fire's 'fizz' would not play for the person who extinguished the fire.
2014-06-30 11:08:18 -07:00
iChun
78f68847d2
Fixed inverted params in FogDensity use
2014-06-30 10:56:03 +08:00
Lex Manos
63d3fd2e84
Add config option to specify the default spawn fuzz factor for the overworld. Closes #1190
2014-06-29 18:56:22 -07:00
diesieben07
9662b5a657
Added hook for custom PotionEffect rendering in the inventory
2014-06-30 02:06:39 +02:00
Lex Manos
086d02896f
Fix creative inventory tabs not blending base don items rendered. Closes #1179
2014-06-29 16:14:57 -07:00
cpw
ced81b5c93
Clean patch cruft.
2014-06-25 20:09:42 -04:00
cpw
c7f9d5a529
Fix new method with Side.CLIENT when it shouldn't have it. Closes a bunch of reports of problems.
2014-06-25 18:59:14 -04:00
Lex Manos
7ba54ffd48
Fix flower pots not droping the items that are inside them.
2014-06-23 22:06:52 -07:00
Lex Manos
256d865db6
Update to 1.7.10-pre4.
2014-06-23 21:55:16 -07:00
Christian
4778c33902
And fix firing for single player loading.
2014-06-22 14:39:23 -04:00
Christian
f7736e9a0a
Fire an event when a player loads or saves from disk. Mods that want to load an additional
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player related file from the players dir can now do so in that event.
2014-06-21 17:38:21 -04:00
Christian
ea7c11baf4
Some patch offsets
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MinecraftForge/FML@7219061b05 Also patch in warnings for Vec3Pool - similarly removed.
MinecraftForge/FML@dff2204558 FML now sets a security manager (FINALLY!). It's primary purpose at this point is to catch rogue calls to System.exit so that they can cause a proper crash report, rather than silently abandoning the game.
2014-06-21 17:34:52 -04:00
Lumien
a21ad8fa9d
Fixes a server crash caused by a player joining that is in a non existent dimension
2014-06-20 11:18:23 +02:00
Lex Manos
bb15efd037
Fixed vines generation for hanging off of trees.
2014-06-15 11:59:11 -07:00
bloodshot
61a6b67d51
Don't call ChunkDataEvent.Load async
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ChunkDataEvent.Load must be called after TE's are loaded since this is
what mods expect. The event is handled by ChunkIOProvider during
callStage2.
2014-06-13 00:52:13 -04:00
LexManos
96286b77f9
Merge pull request #938 from bloodmc/chunkasync
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Load chunks asynchronously for players.
2014-06-12 17:43:28 -07:00
LexManos
7b6b88b002
Merge pull request #1125 from alucas/addmissingjumpevent
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Add missing onLivingJump calls
2014-06-12 16:20:03 -07:00
Travis Watkins
e6bbcf6a3d
Load chunks asynchronously for players.
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When a player triggers a chunk load via walking around or teleporting
there is no need to stop everything and get this chunk on the main thread.
The client is used to having to wait some time for this chunk and the
server doesn't immediately do anything with it except send it to the
player. At the same time chunk loading is the last major source of file IO
that still runs on the main thread.
These two facts make it possible to offload chunks loaded for this reason
to another thread. However, not all parts of chunk loading can happen off
the main thread. For this we use the new AsynchronousExecutor system to
split chunk loading in to three pieces. The first is loading data from
disk, decompressing it, and parsing it in to an NBT structure. The second
piece is creating entities and tile entities in the chunk and adding them
to the world, this is still done on the main thread. The third piece is
informing everyone who requested a chunk load that the load is finished.
For this we register callbacks and then run them on the main thread once
the previous two stages are finished.
There are still cases where a chunk is needed immediately and these will
still trigger chunk loading entirely on the main thread. The most obvious
case is plugins using the API to request a chunk load. We also must load
the chunk immediately when something in the world tries to access it. In
these cases we ignore any possibly pending or in progress chunk loading
that is happening asynchronously as we will have the chunk loaded by the
time they are finished.
The hope is that overall this system will result in less CPU time and
pauses due to blocking file IO on the main thread thus giving more
consistent performance. Testing so far has shown that this also speeds up
chunk loading client side although some of this is likely to be because
we are sending less chunks at once for the client to process.
Thanks for ammaraskar for help with the implementation of this feature.
This commit is based off the following :
Bukkit/CraftBukkit@b8fc6ab2c1
Bukkit/CraftBukkit@85f5776df2
Bukkit/CraftBukkit@0714971ca2
Bukkit/CraftBukkit@7f49722f45
Bukkit/CraftBukkit@53ad0cf1ab
2014-06-12 16:51:17 -04:00
Christian
aaccbb8247
Warn when chunks are being self-recursively loaded. This can cause serious issues. Modders should watch out.
2014-06-12 14:45:25 -04:00
Antoine
27d9edac67
Add missing onLivingJump calls
2014-06-11 13:37:36 +02:00
LexManos
a08357a845
Merge pull request #1126 from Cojomax99/fog_customization
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World fog color and density can now be controlled through an event
2014-06-11 00:57:33 -07:00
Cojomax99
9a3bc1fff5
World fog color and density can now be controlled through an event
2014-06-11 10:54:54 +03:00
LexManos
4ae1abd7d4
Merge pull request #1134 from diesieben07/ender-teleport
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Fix EnderTeleportEvent for Ender Pearls.
2014-06-10 18:49:32 -07:00
Lex Manos
d5a4ee2c10
Fixed inverted player parameters in PlayerEvent.Clone, Closes #1142 Closes #1140
2014-06-10 18:48:00 -07:00
Lex Manos
5849458443
Changed EntityWolf to EntityTameable in EntityLivingBase.attackEntityFrom, to allow for more custom pets. Closes #1141
2014-06-10 18:20:59 -07:00
diesieben07
b0195f31e4
Fix not being able to change target & attackDamage for EnderTeleportEvent.
2014-06-07 13:45:29 +02:00
Lex Manos
03ae909762
Fix inverted parameters in OreDictionary.getOreID Closes #1123
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-.- Closes #1120
2014-06-04 23:09:13 -07:00
LexManos
f3cbc6c262
Merge pull request #1034 from Adubbz/master
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Greatly simplified the addition of new biomes to the default world. If this breaks things blame Adubbz.
2014-06-02 17:00:47 -07:00
Lex Manos
42fc3c9516
Added Noteblock change and play events. Closes #1027 #1025
2014-06-02 16:57:04 -07:00
Lex Manos
b301b1f70c
Add target world to PlayerInteractEvent for potential 'cross dimension' interaction such as LittleBlocks. Closes #1071
2014-06-02 15:49:11 -07:00
Lex Manos
eb1ddab278
Add a couple of localizations to Forge added strings. Closes #1068
2014-06-02 15:28:11 -07:00
LexManos
0456c4d5ae
Merge pull request #1095 from rwtema/master
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Fixed setBlock not using the location version of getLightOpacity()
2014-06-02 14:28:42 -07:00
Lex Manos
fa3feda0d5
Filter all vanilla blocks that we missed through Forge's getDrops and BlockDrops events. As well as implemented IShearable for DoublePlants and DeadBushes. Mojang really should generic out some of this stuff instead of repeating logic all over the place!
2014-06-02 14:10:49 -07:00
Lex Manos
e7f492a15b
Fixed GuiContainer calling button.mouseReleased. Closes #1116
2014-06-02 12:01:34 -07:00
Lex Manos
5fe0a0ea5a
Fix patch fuzz
2014-06-02 12:01:10 -07:00
diesieben07
deb5df542e
Add PlayerEvent.StartTracking and .StopTracking & make trackedEntityIDs visible
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& Update, as discussed on IRC (squash)
2014-05-30 01:59:05 +02:00
LexManos
96ee4caf39
Merge pull request #1089 from RainWarrior/render-events
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Added world display list render events
2014-05-25 17:16:08 -07:00
RainWarrior
3980bf79da
Added world display list render events
2014-05-26 04:09:21 +04:00
Lex Manos
acf8e468f3
Made WorldGenShrub respect Block.canSustainPlant, Closes #1096
2014-05-24 10:55:57 -07:00
Lex Manos
dc10db1d90
Add new PlayerEvent.Clone called when an EntityPlayer is cloned via dimension travil or respawn.
2014-05-24 10:50:52 -07:00
rwtema
576a1294da
Fixed setBlock not using the location-specific version of getLightOpacity()
2014-05-23 22:37:41 +01:00
Clashsoft
e530089639
Update GuiScreen.java.patch
2014-05-22 16:12:52 +02:00
Lex Manos
7b062dd390
Fixed Stems not droping a random number of seeds based on metadata, Closes #1087
2014-05-19 11:11:04 -07:00
XCompWiz
cdad2dc55a
Bug Fixes to Biome Decoration and Chunk
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Fixes issue with biome decoration crashing on worlds with exposed void
Fixes same issue in JungleBiome decoration
Fixes forge bug in getting lighting from a block in chunk
2014-05-19 01:37:59 +03:00
Lex Manos
9d66c91c86
Added accessible instance to RenderBlocks and RenderItem for modders to use who don't wish to create there own instance. Warning: Other modders may influance the transient state of the instance, BE WEARY MODDERS.
2014-05-14 12:23:22 -07:00
Lex Manos
1c7341b982
Added Farmland to PLAINS type plants as that has changed in 1.7. Also made BlockTallGrass call it's super.canBlockStay to better support custom soils. Closes #1077
2014-05-14 12:21:24 -07:00
Lex Manos
5e6c346c7c
In Flower Forest biome a Poppy should spawn instead of Blue Orchid Closes #1078
2014-05-14 12:20:04 -07:00
Lex Manos
f95ca18707
Fixed No Blue Orchids spawn in swamp when using bone meal Closes #1072
2014-05-12 12:36:36 -07:00
Adubbz
4454d3f341
Greatly simplified the addition of new biomes to the default world
2014-05-11 15:06:14 +10:00
bspkrs
e625622b6e
Fixed unforeseen NPE
2014-05-08 10:22:48 -04:00
Lex Manos
9e1f038c16
Revert "Implemented hashCode and equals in ItemStack, Closes #986 "
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This reverts commit 0b01545a03
.
2014-05-07 22:08:06 -07:00
Lex Manos
0b01545a03
Implemented hashCode and equals in ItemStack, Closes #986
2014-05-07 15:28:03 -07:00
Lex Manos
c8abc41aa0
Fix extended entity properties being lost when leaving the end, This introduces the concept of calling IExtendedEntityProperties.init when entites/worlds change. Lets see if mods explode.
2014-05-07 14:52:18 -07:00
bspkrs
eb2549c773
New GuiScreen events and a new ElementType DEBUG for RenderGameOverlayEvent
2014-05-07 16:52:10 -04:00
Lex Manos
d881baa581
Added new hook to WeightedRandom.getItem that allows for use of custom rnadom generators, prevents redundant code in mods.
2014-05-07 13:27:05 -07:00
Lex Manos
f81c0cb58f
Fixed hard references in WorldGenBigTree and ForgeCommand that caused worlds to leak in the client.
2014-05-07 12:18:56 -07:00
Lex Manos
0fe2584b77
Updated FML:
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MinecraftForge/FML@2c56c32c5a Fix saving backups with the raw name. Fix air block not being assigned as the default.
MinecraftForge/FML@d0f8073fa5 Merge pull request #413 from sfPlayer1/master
MinecraftForge/FML@810b1f3075 Clean some generic warnings up. Make a generic list handler. Helpful for others I think too.
MinecraftForge/FML@fff86ee9d3 Fix refreshResources not happening if an error occurs.
MinecraftForge/FML@76d8d0e870 Fix mod version checking
MinecraftForge/FML@b84d0760ae Fix display of mod status at the server
MinecraftForge/FML@251af1d09d Fixed memory leak on the client caused by Netty holding references to the World.
2014-05-07 12:17:52 -07:00
Azanor
2e1033b045
Fix for Block.getExplosionResistance getting passed the wrong parameters
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It is being sent the x, x, y coordinates instead of x, y, z
2014-05-07 17:21:58 +02:00
LexManos
80fd60eaff
Merge pull request #1051 from Deadrik/ChunkProviderFixes
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ReplaceBiomeBlocks Event changes
2014-04-29 17:38:37 -07:00
Bioxx
f848955263
Adds a new ReplaceBiomeBlocks Event constructor that supplies the metadata array if applicable and updates the ChunkProviderGenerate class to pass in the metadata array.
2014-04-29 19:40:32 -04:00
CovertJaguar
5f6e1167f4
Fix issue with flexible rail return value
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Between 1.6 and 1.7 the return value to BlockRailBase.isFlexibleRail()
was inverted. While this is not a huge deal and could be worked around
by simply inverting your return value, it does mean its no longer
consistent with the function name and javadocs.
2014-04-29 14:07:59 -07:00
Lex Manos
172ea90c59
Try and fix invalid framebuffer depth/stencil setup, Thanks Ivoforce. Closes #1032
2014-04-15 12:03:31 -07:00
iChun
cc54645bf3
Fixes stencil buffers on platforms not supporting OpenGL 3.0 or higher.
2014-04-08 01:09:17 +08:00
Alexander Behrhof
36298e2bfe
Small Fix: Held Items & Multiple Render Passes
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Passes beyond 1 now have the correct icon.
2014-04-06 17:29:23 -04:00
Lex Manos
7b19768c4c
Fix line offset in Minecraft patch, and mix RenderPlayer looping once to many on multi-pass items.
2014-04-04 14:20:56 -07:00
Lex Manos
621fb050ce
Finally do SoundSystem workup for 1.7, Closes #982
2014-04-03 03:12:22 -07:00
Lex Manos
5fbc70173c
Add NPE protection to GuiingameMenu.actionPerformed, Closes #961
2014-04-03 02:11:17 -07:00
Lex Manos
72d22c5827
Update access transformer, Closes #951 and #1021
2014-04-03 02:10:43 -07:00
Lex Manos
5f62afb5f2
Add AnvilUpdateEvent which is fired when a user places a item in both input slots of a Anvil and allows modders to control the output. Closes #838
2014-04-02 18:33:13 -07:00
Lex Manos
33bf2c8a69
Add ANIMALS tpe to PopulateChunkEvent.Populate Custom providers should call this function if they spawn animals curing population. Closes #790
2014-04-02 17:40:03 -07:00
Lex Manos
56084b584d
ItemStack sensitive version of Item.getAttributeModifiers, Closes #816
2014-04-02 17:24:25 -07:00
Lex Manos
b0bfea4e03
New hook to truely seperate the display of the 'durability' bar from the current / max durability. Allowing modders to control that display easier.
2014-04-02 17:08:22 -07:00
Lex Manos
aa0c902d22
Advanced Model Loader available server-side for data driven models. To be cleanuped and re-evaluated in 1.8. Closes #773
2014-04-01 15:02:06 -07:00
Lex Manos
d9a1c718bf
Add position to BreakSpeed event. Closes #621
2014-04-01 15:00:25 -07:00
Lex Manos
f436b3e62d
Update patches for new Fixed FernFlower used in FG 1.2.
2014-03-31 16:48:21 -07:00
AbrarSyed
1d2d0ea5cd
fixed remaining noop patches and exc derp
2014-03-29 01:52:11 -05:00
AbrarSyed
0e1a1202d8
added .exe file.. fixed a bunch of patches
2014-03-29 01:12:45 -05:00
AbrarSyed
2a2e201f4a
COnverted patches to SRG names
2014-03-25 10:13:57 -05:00
Eurymachus
05afb0c347
This correctly uses the world height less one block for placement of a
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Door.
Required for placing doors inside a littleblocks area.
2014-03-12 13:26:48 +00:00
Lex Manos
185b9f8368
MinecraftForge/FML@ef07de4f65 Fix hard link to DedicatedSerever when opening a LAN connection causing stalls on connecting.
2014-03-11 00:55:57 -07:00
iChun
741a90c6bd
Fixes stencil bits not existing in Minecraft's framebuffer causing stencil test to not work.
2014-03-11 06:40:37 +08:00
Timothy Tomkins
d2d2032f93
Small Fix: Held Items & Multiple Render Passes
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Passes beyond 1 now have the correct icon.
2014-02-27 23:57:44 -05:00
iChun
bad0639e90
Add cancelable RenderHandEvent.
2014-02-22 01:13:40 +08:00
Lex Manos
6f49bba302
Fix a typo in our tile entity fix causing it to be ineffective.
2014-02-20 12:04:27 -08:00
Lex Manos
b01d87f0c6
Fix items with color rendering incorrectly.
2014-02-19 12:34:21 -08:00
Christian
08a636c34f
Update Forge for patch changes
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MinecraftForge/FML@064b66af3d Prevent players from logging in until server has finished starting.
MinecraftForge/FML@2aa73afa15 Fix ExampleMod.java for build #1024+
MinecraftForge/FML@c890206268 Try and handle removal of mods a bit better. Currently no way to allow a world which has missing blocks to load - but i have the code in place to allow it i think.
MinecraftForge/FML@995c204338 Fix failing to load a world with missing mod blocks and items. There will be a way to force worlds to load when stuff is missing, but for right now, it will fail as this is "world safe".
MinecraftForge/FML@fa5f4c8842 Some argumentation
MinecraftForge/FML@45409bfa0c Prevent player dat files getting reset during disconnects.
MinecraftForge/FML@33100d6bab Merge pull request #371 from bl4ckscor3/patch-1
MinecraftForge/FML@572d32358a Merge pull request #373 from bloodmc/master
MinecraftForge/FML@d0dd05a15c FML expands S3F to support payloads up to 2 megs in size. Should be transparent
2014-02-18 21:03:44 -05:00
Lex Manos
3322996885
Fixeed a missed -1 in SpawnerAnimals patch. Thanks Blood.
2014-02-12 23:06:11 -08:00
Lex Manos
8462f3b17c
Fix AIOOB error with Endermen and blocks >256. Also better support for ID remapping. More to come later.
2014-02-07 19:15:05 -08:00
Lex Manos
e68577ffd3
Updated FML:
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MinecraftForge/FML@03fb1879d7 Fix obf error when right clicking a Empty Map.
MinecraftForge/FML@6bb9b8b953 Clean up FMLEventChannel. Closes #367 .
MinecraftForge/FML@b7b3450dcd Update MCP mapping snapshot to latest crowdsourced names.
MinecraftForge/FML@8c9e8b5270 Fix isRemote, this is integral to so many parts of the code, everyone knows it by this name, People should not change it.
2014-02-05 01:14:24 -08:00
Lex Manos
539ee0ea88
Fixed missed parens causing trapdoors to fall off incorrectly.
2014-01-31 15:12:19 -08:00
Lex Manos
f85ab543ee
Fixed issue where enchantment effects caused slight rendeirng issue.
2014-01-31 14:32:32 -08:00
Lex Manos
51b008c391
Attempt a AIOOB error fix in tesselator when there are alot of transparent blocks in the rendering range.
2014-01-29 16:17:31 -08:00