Edwin Mindcraft
7fa42ca064
Use IProperty#getName when generating blockstate jsons ( #6582 )
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Close #6520
2020-05-15 13:28:10 -04:00
David Quintana
c23ea1e733
Model system fixes:
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- Add "origin" key to determine what origin to use. This will default to the existing (broken) behaviour to avoid breaking changes.
- Fix interaction of transforms with variant transforms (transformation ordering).
- Fix OBJ loader ignoring "diffuseLighting" attribute from the json.
This attribute will continue not being used if "ambientToFullbright" is on (default) to avoid breaking changes.
2020-05-15 19:25:26 +02:00
LexManos
0f48e851a3
Fixed typo in registry alias writing causing infinite loop. Closes #6689
2020-05-15 09:38:20 -07:00
LexManos
549007a4a6
Fixed Partivle.onGround not updating correctly due to decompile error. Closes #6595
2020-05-15 09:37:51 -07:00
covers1624
932e7c84b3
Remove duplicate post of ChunkEvent.Load. ( #6697 )
2020-05-15 07:45:37 -07:00
Cyborgmas
999b5df933
Fix LevelChange event not firing after enchanting ( #6693 )
2020-05-14 13:22:12 -07:00
ichttt
29396b6235
Fix server config directory remaining locked when integrated server is shut down. ( #6644 )
2020-05-12 15:11:45 -07:00
Alex Thomson
4ce32c3663
Fix exclusion of coremods not filtering correctly when the mods directory is a symbolic link. ( #6600 )
2020-05-12 15:02:01 -07:00
Jais Djurhuus-Kempel
8084cc5499
Allow Bees to use custom hives. ( #6656 )
2020-05-12 14:29:32 -07:00
Tom Boshoven
988fc97af1
Fixed tile entities persisting when switching between states that don't have TEs without changing the block. ( #6674 )
2020-05-12 14:21:28 -07:00
Jamie Mansfield
5f082045b0
Fixed CropGrowEvents not firing for Bamboo ( #6680 )
2020-05-12 14:18:36 -07:00
Jamie Mansfield
abc98ba56b
Fix vanilla screens escape key not matching done button behavior ( #6682 )
2020-05-12 14:18:03 -07:00
ShetiPhian
e35c5c9ae4
Fixed FluidTank.drain calling onContentsChanged when simulating ( #6684 )
2020-05-12 14:17:17 -07:00
LexManos
926fa5d5a6
Fix infinite loading screen when resources error. Closes #6592 & #6593
2020-05-12 14:08:05 -07:00
covers1624
99d8fa1a6b
Fix IForgeBlock.removedByPlayer not firing on the client. ( #6638 )
2020-05-11 15:28:38 -07:00
cpw
1a317a7306
Update to newer eventbus, with typetools compatibility with jvms up to j14. No guarantees on actual game compatibility however.
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-05-10 20:34:57 -04:00
Jamie Mansfield
fa01ba3221
Fixed informational /forge commands being repeated to all ops when logging is enabled. Closes #6330
2020-05-06 13:49:15 -07:00
Jamie Mansfield
766019e1fc
Fix ModListScreen escape key not matching done button behavior. Closes #6672
2020-05-06 13:41:43 -07:00
David Quintana
a7e4cdcc49
Patch the bucket logic to not hardcode some checks to WATER. Fixes not being able to place custom fluids into modded fluid-loggable blocks that accept fluids other than water.
2020-05-06 13:30:20 +02:00
David Quintana
6551ccc247
Avoid discarding the bottom 4 bits of the lightmap coords. It turns out vanilla relies on those bits. Fixes some blocks being darker than they should be in certain circumstances.
2020-05-04 01:13:43 +02:00
Jacob Smith
c3e4d303e9
Fix issue with providing a null ItemStack to onPlayerDestroyItem ( #6633 )
2020-05-03 13:48:17 -07:00
Brennan Ward
9e763a8334
Allow overriding of tool level requirements when harvesting a block, via the HarvestCheck event. ( #6632 )
2020-05-03 13:40:34 -07:00
Richard Freimer
035c01e222
Fixed Hoppers not inserting fully into custom contains with slots that can hold more then max stack ( #6631 )
2020-05-03 13:34:26 -07:00
Corey Frenette
1fa88ebd56
Fixed ChunkDataEvent.Save being fired with a null world if chunk isn't fully generated when unloaded. ( #6628 )
2020-05-03 13:27:06 -07:00
Tyler Hancock
4fce4eb10b
Fix vanilla loot table resource leak. ( #6622 )
2020-05-03 13:23:09 -07:00
Tyler Hancock
2e694d3a6d
Change recipe condition log level to debug. ( #6621 )
2020-05-03 13:22:22 -07:00
CAS-ual-TY
e8966a05f5
Fix milk buckets removing potion effects without filters. ( #6609 )
2020-05-03 13:17:43 -07:00
Dion van der Hak
a377727ac4
Added missing localization for swim speed, and reach distance attributes ( #6585 )
2020-05-03 13:13:56 -07:00
Vincent Lee
385fb64ab7
Allow colors of tooltip to be specified in GuiUtils.drawHoveringText tooltip methods ( #6579 )
2020-05-03 13:09:28 -07:00
ichttt
f2216f4e25
Fix config comments referencing disallowed enum values. ( #6542 )
2020-05-03 12:56:47 -07:00
David Quintana
0fc1ea01d1
Remove redundant call to modifyLoot. Closes #6657
2020-04-28 19:22:48 +02:00
tterrag
ea23cd4779
Fix various issues with the loading screen and datagen
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Fix NPE on datagen startup
Fix early loading GUI hanging and never terminating after datagen
Add loading GUI messages for datagen
2020-04-28 00:00:45 -04:00
Take Weiland
903a400132
Fix BackgroundScanHandler crashing on servers ( #6660 )
2020-04-27 11:06:34 -07:00
cpw
940f3ed731
Remove silly icon override. Squirrels are fun y'all..
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-04-27 09:55:14 -04:00
tterrag
9d8817b5db
Rename window icon image to avoid conflict, fix not using vanilla icon
2020-04-27 01:09:34 -04:00
tterrag
10204f8d82
Fix VariantList calling deprecated bake method
2020-04-26 23:48:51 -04:00
LexManos
746d702058
Fix resource packs not being sorted properly. Closes #6287
2020-04-26 20:05:56 -07:00
LexManos
3c5728f070
Fix Automatic Event Subscriber not detecting mod id defaults, and fix test mods.
2020-04-26 19:04:37 -07:00
cpw
8c8ef2d9e1
Use forge logo as short term window Icon, fix Buffer cast problems for new JDK stupid.
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-04-26 21:42:18 -04:00
cpw
6a25490d7f
Handle message display a bit better, try to make the UI tick a bit better.. Still a problem with
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a modelbake right at the end, happening on the window flip.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-04-26 21:03:43 -04:00
RogueLogix
6a0b16817d
Move ClientVisualization to secondary thread
2020-04-26 16:06:44 -07:00
RogueLogix
677e2104a0
move handOffWindow down near start()
2020-04-26 15:41:53 -07:00
cpw
438c969fef
merge early startup into main window if used. It seems to work well.. Also ticks window on main thread, so mac compatible now.
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-04-26 18:24:48 -04:00
cpw
4af0bfd661
Update jenkinsfile and gradle for new versions of things..
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-04-25 17:54:50 -04:00
LexManos
03c2a3d3a8
Fix potential NPEs in RegistryObject.orElseThrow/isPresent/ifPresent Closes #6647
2020-04-24 19:18:57 -07:00
David Quintana
9a6d1c390e
Add tickRate setter to the ForgeFlowingFluid Properties builder.
2020-04-23 14:57:06 +02:00
cpw
0512a47eba
Fix recursion mess in PlayerAdvancement loading, by using an alternative based on a toposorted list of all advancements.
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It seems to be fully equivalent in testing, but there may be corner cases, so there is a config to disable, though disabling
may break servers, especially those chunkloading fake players.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-04-19 21:36:44 -04:00
LexManos
699a5c3c18
Revert defualt jvm args.
2020-04-15 10:09:49 -07:00
LexManos
5a552b9f8d
Fixed dev time compilation using J9+ producing incorrect bytecode.
2020-04-14 23:54:32 -07:00
David Quintana
aa5b9d12ea
Add "type" field to global loot modifier jsons. ( #6554 )
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* Add "type" field to global loot modifier jsons and fix tests.
To avoid binary breaking, "type" defaults to be the same as the filename.
* Fix license headers.
2020-04-12 21:27:11 +02:00