Christian
82415f3962
Working to read class names and remap them at runtime.
2013-01-27 17:09:00 -05:00
Christian
b4c7fe1d0e
First draft runtime deobf
2013-01-27 15:55:37 -05:00
Christian
5c99e3488a
Try and handle "death on startup" a bit cleaner
2013-01-27 15:54:36 -05:00
Christian
c19646421a
Deprecate the old GUI ticktype. They're dead and have been for some time.
2013-01-24 17:29:46 -05:00
Christian
3dbffd1754
Tweak a method signature
2013-01-24 10:23:36 -05:00
Christian
331e6bcf62
Merge branch 'master' into snapshot15
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Fix up compilation and patching errors
Conflicts:
common/cpw/mods/fml/common/registry/GameRegistry.java
conf/joined.srg
conf/params.csv
conf/version.cfg
patches/minecraft/net/minecraft/server/dedicated/DedicatedServer.java.patch
2013-01-22 15:21:22 -05:00
Christian
472ca8c8a9
Add in a registry method to allow for alternative TileEntity names- they will be used to support
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loading maps containing the older definitions.
2013-01-22 13:11:32 -05:00
Christian
6962786e4b
The "ServerStarting" event should now properly crash the server if it fails,
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so the client will properly exit. Also, added in a "pre-server-start" event
that fires before the worlds are loaded for a save, just for you immibis.
2013-01-22 09:17:04 -05:00
Christian
509b5f8e7e
Javadoc cleanup
2013-01-21 21:37:29 -05:00
Christian
825ecf1a7f
Fix breaking change
2013-01-20 17:54:56 -05:00
Christian
7f4818fd94
Merge branch 'patch-1' of https://github.com/bspkrs/FML into gh-updates
2013-01-20 11:31:47 -05:00
Christian
b52c44e42b
Merge branch 'FMLLogFormatter' of https://github.com/donington/FML into gh-updates
2013-01-20 11:31:24 -05:00
Christian
2c58102515
Update MCP to MCP7.26a and refresh MCP names
2013-01-20 10:30:36 -05:00
Christian
3ddf9b2382
Update address of the FML repository to the new location in all the files
2013-01-18 21:26:43 -05:00
bspkrs
cb769265f0
Fix logical error in comment text
2013-01-16 23:49:09 -05:00
donington
3e4ed24750
FMLLogFormatter: dynamic log level name
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FMLLogFormatter now uses getLocalizedName or getName for log level name
Changes to be committed:
modified: common/cpw/mods/fml/relauncher/FMLLogFormatter.java
2013-01-12 00:42:36 -05:00
Christian
59af780c91
A couple of packaging tweaks, clean up more junk. It may come back but for now it's gone
2013-01-12 00:17:35 -05:00
Christian
431372dc5f
Initial patch update for snapshot
2013-01-11 23:47:05 -05:00
Christian
31faf09c49
Initial setup for snapshot- the client compiles, but patches fail to apply.
2013-01-11 22:49:09 -05:00
Christian
8edde44161
Fix incorrect end length calculation. Closes #161 Thanks BStramke!
2013-01-11 09:41:47 -05:00
Christian
79c7933b5e
Fix LanguageRegistry loading files in UTF-8 format. loadLocalization should work for non-xml in
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all languages now (assumes UTF-8)
2013-01-08 08:46:50 -05:00
CovertJaguar
224d933564
Added an accessor for villagers
2013-01-07 14:55:17 -08:00
Christian
80193d4969
Add in a "server stopped" event
2012-12-30 23:52:38 -05:00
Christian
2454ed0fbf
Add in some classloader debugging information: use fml.debugClassLoading=true as a system property
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to track down problems with classes not being found or loading erratically.
2012-12-30 21:32:37 -05:00
Christian
964c51f4ae
Update for MC 1.4.7
2012-12-28 10:07:53 -05:00
Christian
bf9272f61e
Fix multiple GUI containers for ML containers. Sorry ultimatechest that
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this fix took so long, a bug report at github.com/cpw/FML would help,
next time ;)
2012-12-27 23:00:52 -05:00
Christian
193aae6030
Log if there's a problem reading the class bytes
2012-12-27 23:00:37 -05:00
LexManos
95f0315634
Fix NPE in fingerprint loading, and pass expectged fingerprint to FMLFingerprintViolationEvent
2012-12-25 15:59:30 -08:00
Christian
35ee8510fe
Fix a message delivery issue in IMC
2012-12-24 09:41:22 -05:00
Christian
052d798970
Some tweaks for signing and ID matching
2012-12-23 22:27:26 -05:00
LexManos
909b629fa4
MCP will reobf classes with reserved names in windows to a legal file name. And FML will try to read these classes over the default ones.
2012-12-19 19:10:00 -08:00
Christian
6201e51134
Update MCP to newer version
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Fix fingerprint fire
2012-12-18 16:43:48 -05:00
Christian
2fc0ba693c
InterModComms now supports a runtime polling based model for inter-mod comms at
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runtime.
Deprecate method that shouldn't be used. COPY it's content to your mod. Don't CALL it.
2012-12-18 13:58:57 -05:00
Christian
926766b487
Don't be as alarming about item overwrites.
2012-12-18 08:33:46 -05:00
Christian
7caae273c5
Added configuration file which allows modids to ignore ID validation checking. IT WILL CRASH YOUR GAME in 99.999% of cases.
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Immibis is a whingy ass. And TinyTimRob too. Now STFU and GTFO. closes #510 for ever.
2012-12-18 08:15:46 -05:00
Christian
5770708e75
Update to MC 1.4.6
2012-12-17 21:48:29 -05:00
Christian
0b36189547
more 1.4.6 tweaks
2012-12-17 17:00:54 -05:00
Christian
47dfd99d4f
More work
2012-12-17 14:30:51 -05:00
Christian
65473ad838
Merge branch 'master' into securityupdate
2012-12-17 11:46:27 -05:00
Christian
25c367f9db
Fix up handling null names. *sigh*
2012-12-17 10:29:54 -05:00
Christian
e6c71bb148
Some tweaks to item identification. The GameRegistry methods are deprecated
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to encourage you to use the new named ones instead. These will force a
name on the item/block, allowing for stronger matching than "sequential guessing"
2012-12-16 22:57:11 -05:00
Christian
bbe4b9fbc2
More fixes
2012-12-16 21:22:55 -05:00
Christian
a26b495ef9
Move Side and SideOnly to relauncher package
2012-12-15 23:21:26 -05:00
Christian
d811fea82c
More stuff for the thingy
2012-12-15 22:30:16 -05:00
Christian
16651d6994
Remove old NEI/CCC compatibility code and other classloading tweaks
2012-12-15 20:40:08 -05:00
Uristqwerty
47281f2de1
Simplify logic in tick start/end
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Change the EnumSet equivalent of "A &= ~ new(~B)" to "A &= B".
This eliminates the need for one temporary object in a frequently called loop, and reduces the number of methods that need to be invoked.
2012-12-14 04:14:17 -05:00
Christian
1dcf3bfbdc
Change ID management slightly. IDs are tracked by block type for itemblock items now. This means servers will need to update.
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Also, ordinal rearrangements within a mod will no longer trigger server disconnection, though a warning will still be logged.
2012-12-12 19:31:05 -05:00
Christian
d13187d689
Fix possible escape leakage..
2012-12-12 19:31:05 -05:00
Christian
55dc3467de
Change to download bouncy castle as well. We also finally properly use the downloaded libs
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even in vanilla code!
2012-12-11 22:37:07 -05:00
Christian
64226c3d7e
Merge branch 'repackage'
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Conflicts:
build.xml
client/cpw/mods/fml/client/FMLClientHandler.java
client/cpw/mods/fml/client/GuiIdMismatchScreen.java
common/cpw/mods/fml/common/FMLCommonHandler.java
common/cpw/mods/fml/common/IFMLSidedHandler.java
common/cpw/mods/fml/common/network/ModIdMapPacket.java
common/cpw/mods/fml/common/network/ModListResponsePacket.java
common/cpw/mods/fml/common/registry/GameData.java
common/cpw/mods/fml/common/registry/GameRegistry.java
common/cpw/mods/fml/common/registry/ItemData.java
common/cpw/mods/fml/common/registry/LanguageRegistry.java
common/cpw/mods/fml/server/FMLServerHandler.java
install/fml.py
patches/minecraft/net/minecraft/client/Minecraft.java.patch
patches/minecraft/net/minecraft/server/MinecraftServer.java.patch
patches/minecraft/net/minecraft/world/storage/SaveHandler.java.patch
2012-12-11 14:58:38 -05:00
pahimar
5ef0cbfc32
Update common/cpw/mods/fml/common/registry/LanguageRegistry.java
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Add in logging of what file failed to be loaded
2012-12-11 11:27:05 -05:00
Christian
aee1a3f24d
Fixing id map generation - should validate correctly now
2012-12-09 22:24:16 -05:00
Christian
3f383e2dc6
Fix up idmap code
2012-12-09 22:01:13 -05:00
LexManos
099b8259a6
Fished moving out the rest of the default packaged classes to aproperiate packages. Updated patches and code to reflect.
2012-12-08 21:41:16 -08:00
LexManos
1742abb139
Update fml_marker.cfg, Minecraft is now runnable!
2012-12-08 20:25:29 -08:00
LexManos
804e597aca
Update all imports for repackaging. Branch is compileable.
2012-12-08 20:21:03 -08:00
Christian
f4070ff625
Add in storage, detection and validation of the ItemID array between client and server
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and also for world saves. May help with item configuration issues.
2012-12-08 17:05:18 -08:00
Christian
bccad16ea6
Add in storage, detection and validation of the ItemID array between client and server
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and also for world saves. May help with item configuration issues.
2012-12-07 01:52:16 -05:00
Christian
9cdbadb66c
Merge branch 'master' into repackage
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Conflicts:
patches/minecraft/net/minecraft/client/EntityFX.java.patch
2012-12-03 17:31:29 -05:00
Christian
25a10d6fc4
Fix up MCP version
2012-11-20 08:47:14 -05:00
LexManos
586807c2c8
Update FML imports
2012-11-20 03:14:36 -08:00
LexManos
397d36e900
Modified merger to just consider all server classes as common. And moved the defnition of CodecMus to the config.
2012-11-19 17:45:53 -08:00
Christian
e8c5b0791f
Fix an NPE in TileEntity trying to generate a crash report. Make suspicious classes just return the obvious.
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Fix NPE for FML crash report on server. Clean up dead patches.
2012-11-16 22:50:00 -05:00
Christian
719f5f2bde
Update FML for MC 1.4.5
2012-11-16 16:31:06 -05:00
Christian
8a40e72f90
Fix up derpy file name handling: closes #127
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Fix up duping childmods: closes #126
FMLPreinitializationEvent now offers a getLogger() that'll return your mod a personalized logger instance
2012-11-12 17:54:21 -05:00
Christian
3dbe774ec1
Update to MC 1.4.4
2012-11-08 17:55:20 -05:00
Christian
27aa35aa17
Fix bug when a modloader mod is run on a dedicated server and has a
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connection handler assigned to it. Hi SmartMoving! Perhaps you should try
@Mod instead of BaseMod?
2012-11-04 10:57:49 -05:00
Christian
8ec0cf6ab9
Update to 1.4.3
2012-11-01 23:53:13 -04:00
Christian
448b85ceeb
FUUUUUU! Stupid ticking. STOP REGISTERING TICK HANDLERS IN YOUR CONSTRUCTORS.
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I'm looking at you Rei's!
2012-11-01 10:51:17 -04:00
Christian
771c818cd4
Remove some debug, closes #123
2012-10-30 21:53:08 -04:00
Christian
17d1f1f157
Fix up tick management outside of mod loading phases for ModLoader mods.
2012-10-30 21:47:06 -04:00
Christian
5197e98fb1
Negatively cache failed class lookups, should help with @SideOnly performance issues.
2012-10-30 21:17:17 -04:00
Christian
01048c704b
Vanilla/mod bug fixes: CME on entity processing, TileEntity resetting chunk on save/load.
2012-10-29 17:41:08 -04:00
Christian
dd011e16d2
Support for ModLoader 1.4.2. Good job Risu!
2012-10-28 23:55:58 -04:00
Christian
463514fbbe
Add in an exclusion list tag for @Mod. The backend code isn't yet implemented, but shows the basic idea.
2012-10-27 15:13:28 -04:00
Christian
5115306e76
Fix a small problem with the new MCP container- it can cause NPEs. Nice.
2012-10-26 07:55:23 -04:00
Christian
1a31cd0886
Fix up some javadoc complaints
2012-10-25 16:18:42 -04:00
Christian
c2f4738c8c
MCP deserves lots of credit. So here it is.
2012-10-25 09:02:49 -04:00
Christian
8a6680f9c7
Fix instantiation bug
2012-10-24 21:58:36 -04:00
Christian
a72f6b1eff
Simple InterMod comms. Send a message using FMLInterModComms.sendMessage(). Receive messages through an @IMCCallback
2012-10-24 16:39:55 -04:00
Christian
f9db650310
Duplicate Mod display screen.
2012-10-24 09:41:46 -04:00
Christian
4d620ade3e
Fix typo in access transformer
2012-10-23 21:21:28 -04:00
Christian
a3e71f4016
Fix up references to minecraftDir in obf code
2012-10-23 18:10:06 -04:00
Christian
6e8902da86
Update FML for Minecraft 1.4.1
2012-10-23 18:00:33 -04:00
LexManos
37697d7f44
First update to 1.4.1, patches need updating.
2012-10-23 14:44:04 -07:00
LexManos
54f5225530
Add some null checks, and throw descriptive exception when SideTransformer prevents a class from loading.
2012-10-23 13:32:02 -07:00
Christian
b88f2e6938
Fix RenderRegistry render ID - now at 36
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Fix SpriteMaps - they're running out fast! Switch to forge if you can!
RenderBiped now has an armorlist- so armortypes add to it as well
2012-10-21 12:41:53 -04:00
Christian
8ce9b05d8b
Fix for new names INetworkManager and ITexturePack. I also provide refactoring scripts for both, for your use...
2012-10-20 17:07:59 -04:00
Christian
7da5727e3e
Fix CommonHandler for rename of the server thread class
2012-10-20 12:31:35 -04:00
Christian
70c342908f
Fix exception for CodecMus
2012-10-20 12:12:43 -04:00
Christian
7ac53b4772
Fix some compilation issues. Requires resolving the worldclient abstract method
2012-10-20 11:30:01 -04:00
LexManos
528670d103
Updated the AT config and Marker config for 1.4 obf
2012-10-20 00:36:33 -07:00
Christian
ce138ec571
Typos!
2012-10-18 21:00:58 -04:00
Christian
5b4de7b2b5
Try and avoid an NPE in crash reports
2012-10-18 14:41:32 -04:00
Christian
3599c11599
Fix logging problems- log death messages and re-route the server through FML logs properly.
2012-10-17 18:05:23 -04:00
Christian
4c39831d2b
Coremods can be specified via the command line: fml.coreMod.load=<listofcommaseparatedclasses> This will help with developing coremods
2012-10-16 13:21:10 -04:00
Christian
7327ea75f7
Add in the ability for a client to throw a custom exception that displays a custom gui instead of the default error message.
2012-10-16 12:39:04 -04:00
Christian
e770c87084
Don't use File to separate the last element of the path. It's a URL, they're always separated by '/'
2012-10-16 09:46:08 -04:00
keepcalm
924425074f
Changed RelauchLibraryManager so that files with different paths on the
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same baseURL can be implemented in one ILibrarySet.
2012-10-16 09:46:08 -04:00
Christian
c0795e9bee
FML as a whole is now subject to transformers.
2012-10-16 09:20:30 -04:00