Javadoc cleanup
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@ -2,7 +2,7 @@ package cpw.mods.fml.common;
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/**
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* A marker interface for retrieving a proxy to a bukkit plugin.
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* Fields associated with {@link BukkitPluginRef} annotations should be should probably
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* Fields associated with {@link BukkitPluginRef} annotations should
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* declare this type and cast down if the target is available (not null)
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* @author cpw
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*
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@ -377,7 +377,7 @@ public class Loader
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}
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/**
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* @return
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*
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*/
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private void initializeLoader()
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{
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@ -35,7 +35,7 @@ public @interface NetworkMod
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Class<? extends IPacketHandler> packetHandler() default NULL.class;
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/**
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* A tiny packet handler implementation based on {@link Packet131MapData} for "small"
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* A tiny packet handler implementation based on {@link net.minecraft.network.packet.Packet131MapData} for "small"
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* data packet loads.
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*/
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Class<? extends ITinyPacketHandler> tinyPacketHandler() default NULL.class;
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@ -193,7 +193,7 @@ public class NetworkModHandler
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}
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}
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/**
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* @return
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* @return the default {@link NetworkMod#connectionHandler()} annotation value
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*/
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private Object getConnectionHandlerDefaultValue()
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{
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@ -211,7 +211,7 @@ public class NetworkModHandler
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}
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/**
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* @return
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* @return the default {@link NetworkMod#packetHandler()} annotation value
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*/
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private Object getPacketHandlerDefaultValue()
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{
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@ -228,6 +228,9 @@ public class NetworkModHandler
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}
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}
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/**
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* @return the default {@link NetworkMod#tinyPacketHandler()} annotation value
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*/
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private Object getTinyPacketHandlerDefaultValue()
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{
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try {
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@ -243,7 +246,7 @@ public class NetworkModHandler
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}
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}
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/**
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* @return
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* @return the {@link NetworkMod#clientPacketHandlerSpec()} default annotation value
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*/
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private Object getClientHandlerSpecDefaultValue()
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{
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@ -260,7 +263,7 @@ public class NetworkModHandler
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}
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}
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/**
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* @return
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* @return the default {@link NetworkMod#serverPacketHandlerSpec()} annotation value
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*/
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private Object getServerHandlerSpecDefaultValue()
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{
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@ -64,7 +64,7 @@ public class NetworkRegistry
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}
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/**
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* Get the packet 250 channel registration string
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* @return
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* @return the {@link Packet250CustomPayload} channel registration string
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*/
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byte[] getPacketRegistry(Side side)
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{
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@ -81,8 +81,8 @@ public class NetworkRegistry
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}
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/**
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* register a channel to a mod
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* @param container
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* @param channelName
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* @param handler the packet handler
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* @param channelName the channel name to register it with
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*/
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public void registerChannel(IPacketHandler handler, String channelName)
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{
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@ -145,7 +145,7 @@ public class GameRegistry
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/**
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* Private and not yet working properly
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*
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* @return
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* @return a block id
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*/
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private static int findSpareBlockId()
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{
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@ -58,8 +58,8 @@ public class TickRegistry
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}
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/**
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* @param side
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* @return
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* @param side the side to get the tick queue for
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* @return the queue for the effective side
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*/
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private static PriorityQueue<TickQueueElement> getQueue(Side side)
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{
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@ -37,7 +37,7 @@ public class VillagerRegistry
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private List<Integer> newVillagerIds = Lists.newArrayList();
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/**
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* Allow access to the {@link StructureVillagePieces} array controlling new village
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* Allow access to the {@link net.minecraft.world.gen.structure.StructureVillagePieces} array controlling new village
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* creation so you can insert your own new village pieces
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*
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* @author cpw
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@ -46,7 +46,7 @@ public class VillagerRegistry
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public interface IVillageCreationHandler
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{
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/**
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* Called when {@link MapGenVillage} is creating a new village
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* Called when {@link net.minecraft.world.gen.structure.MapGenVillage} is creating a new village
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*
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* @param random
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* @param i
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@ -60,7 +60,7 @@ public class VillagerRegistry
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/**
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* Build an instance of the village component {@link StructureVillagePieces}
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* Build an instance of the village component {@link net.minecraft.world.gen.structure.StructureVillagePieces}
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* @param villagePiece
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* @param startPiece
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* @param pieces
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@ -150,10 +150,10 @@ public class VillagerRegistry
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}
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return defaultSkin;
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}
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/**
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* Returns a list of all added villager types
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*
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*
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* @return newVillagerIds
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*/
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public static Collection<Integer> getRegisteredVillagers()
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@ -177,7 +177,7 @@ public class FMLRelauncher
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}
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/**
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* @return
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* @return the location of the client home
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*/
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private File computeExistingClientHome()
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{
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@ -401,8 +401,8 @@ public class RelaunchLibraryManager
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}
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/**
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* @param mcDir
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* @return
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* @param mcDir the minecraft home directory
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* @return the lib directory
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*/
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private static File setupLibDir(File mcDir)
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{
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@ -427,8 +427,8 @@ public class RelaunchLibraryManager
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}
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/**
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* @param mcDir
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* @return
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* @param mcDir the minecraft home directory
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* @return the coremod directory
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*/
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private static File setupCoreModDir(File mcDir)
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{
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@ -42,7 +42,7 @@ import cpw.mods.fml.relauncher.Side;
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* Handles primary communication from hooked code into the system
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*
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* The FML entry point is {@link #beginServerLoading(MinecraftServer)} called from
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* {@link net.minecraft.shared.DedicatedServer}
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* {@link net.minecraft.server.dedicated.DedicatedServer}
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*
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* Obfuscated code should focus on this class and other members of the "server"
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* (or "client") code
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