Fix RenderRegistry render ID - now at 36
Fix SpriteMaps - they're running out fast! Switch to forge if you can! RenderBiped now has an armorlist- so armortypes add to it as well
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8af47f2bb9
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b88f2e6938
3 changed files with 19 additions and 15 deletions
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@ -34,7 +34,7 @@ public class SpriteHelper
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SpriteHelper.toBitSet(
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"0000000000000000" +
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"0000000000110000" +
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"0000000001100000" +
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"0000000000100000" +
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"0000000001100000" +
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"0000000000000000" +
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"0000000000000000" +
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@ -43,10 +43,10 @@ public class SpriteHelper
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"0000000000000000" +
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"0000000000000000" +
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"0000000000000000" +
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"0000000011111111" +
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"0000000011111000" +
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"0000000111111100" +
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"0000000111111000" +
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"0000000000011111" +
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"0000000000000000" +
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"0000000001111100" +
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"0000000001111000" +
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"0000000000000000");
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spriteInfo.put("/terrain.png", slots);
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@ -57,15 +57,15 @@ public class SpriteHelper
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"0000000000000000" +
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"0000000000000000" +
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"0000000000000000" +
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"0000001000000000" +
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"0000001110000000" +
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"0000001000000000" +
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"1111101010000000" +
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"1111101010000000" +
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"1111101110000000" +
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"1111111111110000" +
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"1111111111111111" +
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"1111111111111111" +
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"0000000000000000" +
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"0000000000000000" +
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"0000000000000000" +
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"0111100000000000" +
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"1111100010000000" +
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"0000101110000000" +
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"0111000000000000" +
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"1100001100001111" +
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"0000000000001111" +
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"0000000000000000");
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spriteInfo.put("/gui/items.png", slots);
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}
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@ -7,6 +7,7 @@ import net.minecraft.src.Block;
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import net.minecraft.src.Entity;
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import net.minecraft.src.IBlockAccess;
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import net.minecraft.src.Render;
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import net.minecraft.src.RenderBiped;
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import net.minecraft.src.RenderBlocks;
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import net.minecraft.src.RenderManager;
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import net.minecraft.src.RenderPlayer;
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@ -26,7 +27,7 @@ public class RenderingRegistry
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{
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private static final RenderingRegistry INSTANCE = new RenderingRegistry();
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private int nextRenderId = 32;
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private int nextRenderId = 36;
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private Map<Integer, ISimpleBlockRenderingHandler> blockRenderers = Maps.newHashMap();
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@ -40,6 +41,7 @@ public class RenderingRegistry
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public static int addNewArmourRendererPrefix(String armor)
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{
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RenderPlayer.field_77110_j = ObjectArrays.concat(RenderPlayer.field_77110_j, armor);
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RenderBiped.field_82424_k = RenderPlayer.field_77110_j;
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return RenderPlayer.field_77110_j.length - 1;
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}
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@ -18,6 +18,8 @@ public azc.*
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public azc.*()
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#RenderPlayer - make armorlist public and not final
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public-f bap.h
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#RenderBiped - armorlist again
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public-f bad.k
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#StringTranslate - make the current table and language public
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public bd.b
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public bd.d
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