Cyborgmas
24f3ef5ffe
Load Modded Datapacks in DatapackScreen, before world creation ( #6913 )
2020-07-20 15:56:21 -07:00
tterrag
a3edfd3748
Fix inconsistencies with model/blockstate datagen
2020-07-18 18:34:35 -04:00
Max Becker
96b9a057b7
Filter duplicate mod files from mod file scan data ( #6855 )
2020-07-17 10:35:38 -07:00
LexManos
638d1d31de
Fixed Forge commands. Closes #6973 Closes #6974 Closes #6976
2020-07-16 14:08:13 -07:00
Jared
00013865b0
Added an event for registering commands. closes #6968 ( #6969 )
2020-07-15 12:30:41 -07:00
LexManos
201349f8de
Fix checkPatches task. Closes #6956
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Fix patched in method using srg name. Closes #6965
Fix capabilities not being collected for ClientWorld. Closes #6966
Fix TagEmptyCondition using client side copy of tags instead of server. Closes #6949
Fix ExtendedButton using narrator text. Closes #6958 , Closes #6959
Fix misaligned patch in RepairContainer. Closes #6950 , Closes #6953
Fix LivingJumpEvent not being fired for players jumping horses. Closes #6929
Remove extra getToughness method in ArmorItem. Closes #6970
Remove GetCollisionBoxesEvent. Closes #6921
2020-07-13 15:17:37 -07:00
Richard Freimer
065ebde57e
Fix race condition with DeferredRegister for custom registries ( #6951 )
2020-07-10 14:08:22 -07:00
sciwhiz12
6b3f2f46fa
Remove hooks into beacon base/payments. Vanilla uses tags now for extensibility. ( #6948 )
2020-07-10 10:49:42 -07:00
Jared
e4ffbeb329
Expose the DataPackRegistries instance to the AddReloadListenerEvent ( #6933 )
2020-07-08 14:24:01 -07:00
Richard Freimer
2ad347b043
Fix the modifier combined name for keybinds displaying two pluses outside of forgedev #6901 ( #6902 )
2020-07-06 14:26:54 -07:00
Richard Freimer
91a2b02590
Reimplement ITeleporter Patches ( #6886 )
2020-07-06 13:45:22 -07:00
Mysterious_Dev
a567ddaa10
Add function to add items with the same behavior as the pumpkin for enderman ( #6890 )
2020-07-06 13:34:01 -07:00
Richard Freimer
68e71009f3
Custom Item integration with Piglins ( #6914 )
2020-07-06 13:30:17 -07:00
ichttt
0227bfe9ee
Some dead code cleanup, and re-implement some bed hooks. ( #6903 )
2020-07-06 13:19:53 -07:00
Take Weiland
df57e0a1ba
Fix missing null checks in ForgeIngameGui ( #6907 )
2020-07-06 13:06:31 -07:00
Cyborgmas
ff86201523
New AddReloadListenerEvent that gathers server side data reload handlers. ( #6849 )
2020-07-06 12:41:57 -07:00
David Quintana
8e5138da27
Attempt to use a more compatible method to initialize stencil support.
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In case the separate attachments don't work for everyone, there's a new setting to choose the combined attachment.
2020-07-03 14:40:21 +02:00
David Quintana
a690a7526a
Fix multi-layer item rendering.
2020-07-03 05:54:46 +02:00
David Quintana
517bbc8b5b
Update copyright year to 2020.
2020-07-02 19:49:11 +02:00
David Quintana
ce3d8b40cf
Model system improvements:
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- Port some things I did in 1.14 which I couldn't do in 1.15 due to breaking changes.
- Fix multi-layer block models not working (1.16 RenderType doesn't override toString the same way anymore)
- Implement multi-layer item rendering.
- Improve CompositeModel submodel data passing.
2020-07-02 19:16:40 +02:00
Cyborgmas
45152c6073
Pass matrixstack in tooltip render events ( #6885 )
2020-07-02 14:43:41 +02:00
tterrag
a0b0e6788d
Fix improper handling of baked lighting in forge light pipeline
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Closes #6812
2020-07-02 01:53:52 -04:00
MelanX
bf1a0461cb
Add hoe tool type ( #6872 )
2020-06-30 13:17:57 -07:00
ichttt
4aa53dbb00
Fix loading screen color and text ( #6824 )
2020-06-30 13:16:51 -07:00
Take Weiland
d1016f752e
Add senderUUID to ClientChatReceivedEvent ( #6881 )
2020-06-30 12:57:23 -07:00
cpw
99e7fad655
Reorganize modloading on the dediserver. This removes the DedicatedServer parameter from the FMLDedicatedServerSetupEvent.
...
Code for customizing the server instance should be moved to the ServerAboutToStartEvent or similar, where the server instance
is available.
This reorganization means that mods will load fully before the server is even constructed, or the server properties loaded. We also move the EULA right to the front so we don't have to wait for bootstrap.
This should fix the problems with mods which customize world data and other things.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-06-29 22:09:37 -04:00
Cyborgmas
d5aa0c4a91
Fix datagen resolving tags and exploding. ( #6865 )
2020-06-29 16:39:04 -07:00
ichttt
7858abe96d
Make Type classes safe to use in concurrent loading ( #6825 )
2020-06-29 13:29:32 -07:00
LexManos
80d2730fec
Fix tag related issues when connecting to a vanilla server.
2020-06-29 12:42:32 -07:00
LexManos
3b64ea6305
Fix Forge's internal handler being registered in wrong place.
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Fix double call to loader end.
2020-06-28 15:08:03 -07:00
David Quintana
5f1a7326c7
Add a model loader that lets mods specify different models for different perspectives.
...
Allow custom models to reference vanilla item models as child models.
2020-06-28 00:32:50 +02:00
LexManos
af9bb9641b
Fix swim speed being incorrect. Closes #6845
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Fix BreakSpeedEvent having null position. Closes #6844
Add MatrixStack to BackgroundDrawnEvent. Closes #6843
Fix some patches that should of been ATs. Closes #6839
Add getter to ServerPlayer to access client's language calue if sent. Closes #6829
Some patch cleanup.
2020-06-26 16:55:04 -07:00
LexManos
fc6b38d7f2
Fix blocks being harvested with incorrect tools.
2020-06-26 15:40:05 -07:00
LexManos
97d4652f5f
Make installer use MCPConfig version to identify MC assets.
2020-06-26 12:52:50 -07:00
cpw
41a6d70aee
Tweak the server startup a bit, make sure methods that can't work because they run before a server exists explode saying so.
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Also fix other launch profiles.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-06-26 14:27:32 -04:00
LexManos
99917e569c
Fix dedicated server loading by constructing mods before data packs are created.
2020-06-26 09:56:23 -07:00
Cyborgmas
438e3886cc
Include a getter for the matrix stack in OverlayEvent ( #6834 )
2020-06-26 15:55:33 +02:00
Cyborgmas
272ea75aab
Fixed tooltip rendering issues ( #6815 )
2020-06-26 14:24:58 +02:00
LexManos
baf32612db
Rework BlockSnapshot and fix client notifications. Closes #6807
2020-06-25 18:41:38 -07:00
cpw
4700973dff
Update to 1.16.1 and fix a couple more patch problems
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-06-25 18:28:48 -04:00
cpw
648d53ffe1
Fix some patching derps from 1.15 merge
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-06-25 18:16:38 -04:00
Anthony Anderson
ca2ed1ff7a
Final patching
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-06-25 17:55:54 -04:00
covers1624
80eb12e59d
Compiling fixes - IN GAME!
2020-06-25 17:55:52 -04:00
tterrag
631230b298
Patching and updates
2020-06-25 17:55:40 -04:00
cpw
6d15febdb3
Setup and import of 1.16 YEET
2020-06-25 17:55:38 -04:00
Yanny
469527890f
Replace explicit shears reference in vanilla loot tables with tag for modded shears. ( #6765 )
2020-06-25 17:53:58 -04:00
cpw
20f78ac724
Modify how modfiles load slightly, for better decoupling.
...
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-06-25 17:51:27 -04:00
Take Weiland
b117722d84
Throw an exception from DeferredRegister when trying to register entries after registry event has fired ( #6789 )
2020-06-25 17:51:27 -04:00
Take Weiland
6345f2670c
Add system for dimensions to be marked for deletion ( #6515 )
2020-06-15 09:37:08 -07:00
LexManos
9114bec81d
Fix dedicated server issue in some implementations of Block.getPickBlock. Closes #6566
2020-06-12 17:28:05 -07:00
LexManos
457909b6d5
Remove the yellow coloring on hover in ExtendedButton to match vanilla behavior. Closes #6714 Closes #6713
2020-06-12 16:36:58 -07:00
LexManos
07b62b77e6
Fix entity pathing not matching vanilla. Closes #6755
2020-06-12 16:24:27 -07:00
Vincent Lee
1b89f931eb
Supply matrixstack to IRenderHandler where possible. Closes #6439 ( #6537 )
2020-06-12 15:42:44 -07:00
Take Weiland
a3e4b75c59
Fix StartupQuery not working more than once on the client ( #6699 )
2020-06-12 15:36:00 -07:00
DaemonUmbra
45b90a0d45
Added ProjectileImpactEvent.FireworkRocket ( #6758 )
2020-06-12 15:33:44 -07:00
LexManos
fd9bf64d53
Add custom registry type support to DeferredRegister. ( #6742 )
...
It's still a hard dependency because it requires a class reference.
But there is not a sane way to test registry types without a class reference.
2020-06-12 15:28:43 -07:00
Take Weiland
5dbea9ea8d
Fix "overlayMessage" rendering in ForgeIngameGui being different than vanilla ( #6748 )
2020-06-07 08:47:59 -07:00
David Quintana
28f7b5d885
Implement loader for ItemLayerModel.
...
Add support for specifying which layers are fullbright.
Fix improper generation of model edge. - Thanks to iChun and KnightMiner for the fix suggestions.
2020-06-04 16:04:09 +02:00
LexManos
f24991f3bb
Add --flat argument to data generators to not create data in mod specific directores.
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Useful For Forge's test mods mainly.
Standardized data gen cache file's folder separators.
Added ItemModelProvider to BlockStateProvider for cleaner datagen code.
Added .gitattributes to fix datagen json's line endings correct on windows.
2020-06-03 16:57:07 -07:00
cpw
a39f1cbe1a
Improve the DistExecutor API and introduce some "almost completely" safe mechanisms to handle sided lambdas.
...
In general, use sided lambdas safely by embedding them in a separately loaded class. There's a whole twitch stream
dedicated to investigating this problem. See link in DistExecutor if you're interested.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-05-24 17:40:52 -04:00
tterrag
6fd01a13ee
Fix typo in new registry fields' names
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Note: this is technically a breaking change. If you for some reason added code referencing these two fields in the last few hours, sorry.
2020-05-23 21:24:30 -04:00
tterrag
6829324f5a
Fix server startup query info not including new text
2020-05-23 16:22:29 -04:00
tterrag
eb9c966095
Improve look of notification GUI, improve StartupQuery API
2020-05-23 16:05:10 -04:00
tterrag
f0bab0fb38
Add forge registries for applicable new registry types
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Expose constructors for all forge registry entries
Also, remove deprecation on ItemCameraTransforms/TransformType
2020-05-23 13:42:56 -04:00
LexManos
d4f79882f9
Update MCP Mappings.
2020-05-15 12:17:25 -07:00
LexManos
bcdd04d549
Fix incorrect argument passed in RenderPipeline potentially causing crash. #6677
2020-05-15 10:53:35 -07:00
Edwin Mindcraft
7fa42ca064
Use IProperty#getName when generating blockstate jsons ( #6582 )
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Close #6520
2020-05-15 13:28:10 -04:00
David Quintana
c23ea1e733
Model system fixes:
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- Add "origin" key to determine what origin to use. This will default to the existing (broken) behaviour to avoid breaking changes.
- Fix interaction of transforms with variant transforms (transformation ordering).
- Fix OBJ loader ignoring "diffuseLighting" attribute from the json.
This attribute will continue not being used if "ambientToFullbright" is on (default) to avoid breaking changes.
2020-05-15 19:25:26 +02:00
LexManos
0f48e851a3
Fixed typo in registry alias writing causing infinite loop. Closes #6689
2020-05-15 09:38:20 -07:00
ichttt
29396b6235
Fix server config directory remaining locked when integrated server is shut down. ( #6644 )
2020-05-12 15:11:45 -07:00
ShetiPhian
e35c5c9ae4
Fixed FluidTank.drain calling onContentsChanged when simulating ( #6684 )
2020-05-12 14:17:17 -07:00
covers1624
99d8fa1a6b
Fix IForgeBlock.removedByPlayer not firing on the client. ( #6638 )
2020-05-11 15:28:38 -07:00
Jamie Mansfield
fa01ba3221
Fixed informational /forge commands being repeated to all ops when logging is enabled. Closes #6330
2020-05-06 13:49:15 -07:00
Jamie Mansfield
766019e1fc
Fix ModListScreen escape key not matching done button behavior. Closes #6672
2020-05-06 13:41:43 -07:00
David Quintana
6551ccc247
Avoid discarding the bottom 4 bits of the lightmap coords. It turns out vanilla relies on those bits. Fixes some blocks being darker than they should be in certain circumstances.
2020-05-04 01:13:43 +02:00
Jacob Smith
c3e4d303e9
Fix issue with providing a null ItemStack to onPlayerDestroyItem ( #6633 )
2020-05-03 13:48:17 -07:00
Brennan Ward
9e763a8334
Allow overriding of tool level requirements when harvesting a block, via the HarvestCheck event. ( #6632 )
2020-05-03 13:40:34 -07:00
Richard Freimer
035c01e222
Fixed Hoppers not inserting fully into custom contains with slots that can hold more then max stack ( #6631 )
2020-05-03 13:34:26 -07:00
Corey Frenette
1fa88ebd56
Fixed ChunkDataEvent.Save being fired with a null world if chunk isn't fully generated when unloaded. ( #6628 )
2020-05-03 13:27:06 -07:00
Vincent Lee
385fb64ab7
Allow colors of tooltip to be specified in GuiUtils.drawHoveringText tooltip methods ( #6579 )
2020-05-03 13:09:28 -07:00
ichttt
f2216f4e25
Fix config comments referencing disallowed enum values. ( #6542 )
2020-05-03 12:56:47 -07:00
tterrag
ea23cd4779
Fix various issues with the loading screen and datagen
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Fix NPE on datagen startup
Fix early loading GUI hanging and never terminating after datagen
Add loading GUI messages for datagen
2020-04-28 00:00:45 -04:00
Take Weiland
903a400132
Fix BackgroundScanHandler crashing on servers ( #6660 )
2020-04-27 11:06:34 -07:00
LexManos
746d702058
Fix resource packs not being sorted properly. Closes #6287
2020-04-26 20:05:56 -07:00
LexManos
3c5728f070
Fix Automatic Event Subscriber not detecting mod id defaults, and fix test mods.
2020-04-26 19:04:37 -07:00
cpw
6a25490d7f
Handle message display a bit better, try to make the UI tick a bit better.. Still a problem with
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a modelbake right at the end, happening on the window flip.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-04-26 21:03:43 -04:00
cpw
438c969fef
merge early startup into main window if used. It seems to work well.. Also ticks window on main thread, so mac compatible now.
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-04-26 18:24:48 -04:00
LexManos
03c2a3d3a8
Fix potential NPEs in RegistryObject.orElseThrow/isPresent/ifPresent Closes #6647
2020-04-24 19:18:57 -07:00
David Quintana
9a6d1c390e
Add tickRate setter to the ForgeFlowingFluid Properties builder.
2020-04-23 14:57:06 +02:00
cpw
0512a47eba
Fix recursion mess in PlayerAdvancement loading, by using an alternative based on a toposorted list of all advancements.
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It seems to be fully equivalent in testing, but there may be corner cases, so there is a config to disable, though disabling
may break servers, especially those chunkloading fake players.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-04-19 21:36:44 -04:00
LexManos
5a552b9f8d
Fixed dev time compilation using J9+ producing incorrect bytecode.
2020-04-14 23:54:32 -07:00
David Quintana
aa5b9d12ea
Add "type" field to global loot modifier jsons. ( #6554 )
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* Add "type" field to global loot modifier jsons and fix tests.
To avoid binary breaking, "type" defaults to be the same as the filename.
* Fix license headers.
2020-04-12 21:27:11 +02:00
Patrick Ocampo
5e554530ac
Fixed PlantType not extending IExtensibleEnum, Closes #6286
2020-04-08 17:17:38 -07:00
tterrag
c359a38d9f
Improve performance of VertexBufferConsumer by inlining element locs
2020-04-07 21:44:29 -04:00
tterrag
d84a88d78d
Revive forge lighting pipeline, disabled by default for now
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Remove a lot of light value convolution by using 0..1 for nearly everything
Fix a lot of TODOs that are needed for the lighting pipeline to function
Potential fix for #6425
2020-04-07 21:44:15 -04:00
tterrag
cf9b1b2193
Fix Tag serializing empty optionals, improve RegistryObject error msg
2020-04-05 00:48:56 -04:00
LexManos
0d2a0deef3
Cleanup IForgeTagBuilder code style.
2020-04-01 11:34:36 -07:00
tterrag
559bacbd98
Add support for optional tag values to Tag.Builder
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Add optional tag values to data gen test
Fix data gen test not running by correcting gui_light value
2020-03-31 20:15:09 -04:00
tterrag
db3d202c4e
Deprecate ModelBuilder#gui3d, add ModelBuilder#guiLight
2020-03-30 00:15:08 -04:00
naqaden
2f5172f907
Add renderer to RenderNameplateEvent ( #6562 )
2020-03-27 16:22:01 -07:00