Fix loading screen color and text (#6824)
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@ -140,6 +140,7 @@ class ClientVisualization implements EarlyProgressVisualization.Visualization {
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glEnableClientState(GL11.GL_VERTEX_ARRAY);
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glEnable(GL_BLEND);
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renderBackground();
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renderMessages();
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glfwSwapBuffers(window);
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}
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@ -210,6 +211,16 @@ class ClientVisualization implements EarlyProgressVisualization.Visualization {
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return j << 16 | k << 8 | l;
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}
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private void renderBackground() {
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glBegin(GL_QUADS);
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glColor4f(239F / 255F, 50F / 255F, 61F / 255F, 255F / 255F); //Color from ResourceLoadProgressGui
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glVertex2f(0, 0);
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glVertex2f(0, screenHeight);
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glVertex2f(screenWidth, screenHeight);
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glVertex2f(screenWidth, 0);
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glEnd();
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}
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private void renderMessages() {
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List<Pair<Integer, StartupMessageManager.Message>> messages = StartupMessageManager.getMessages();
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for (int i = 0; i < messages.size(); i++) {
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@ -300,9 +311,4 @@ class ClientVisualization implements EarlyProgressVisualization.Visualization {
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glfwSwapInterval(1);
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return window;
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}
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@Override
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public boolean replacedWindow() {
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return running; // TODO is this method necessary? it's only used to prevent the vanilla icon set, which we do want as it only occurs after handoff
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}
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}
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@ -40,10 +40,6 @@ public enum EarlyProgressVisualization {
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return visualization.handOffWindow(width, height, title, monitor);
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}
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public boolean replacedWindow() {
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return visualization.replacedWindow();
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}
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interface Visualization {
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Runnable start();
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@ -55,8 +51,6 @@ public enum EarlyProgressVisualization {
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}
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}.getAsLong();
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}
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default boolean replacedWindow() { return false; }
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}
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private static class NoVisualization implements Visualization {
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@ -72,7 +72,7 @@ public class StartupMessageManager {
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}
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enum MessageType {
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MC(0.0f, 0.0f, 0.0f),
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MC(1.0f, 1.0f, 1.0f),
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ML(0.0f, 0.0f, 0.5f),
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LOC(0.0f, 0.5f, 0.0f),
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MOD(0.5f, 0.0f, 0.0f);
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@ -72,11 +72,22 @@ public class EarlyLoaderGUI {
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RenderSystem.clear(GL11.GL_COLOR_BUFFER_BIT, Minecraft.IS_RUNNING_ON_MAC);
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RenderSystem.pushMatrix();
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setupMatrix();
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renderBackground();
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renderMessages();
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window.flipFrame();
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RenderSystem.popMatrix();
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}
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private void renderBackground() {
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GL11.glBegin(GL11.GL_QUADS);
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GL11.glColor4f(239F / 255F, 50F / 255F, 61F / 255F, 255F / 255F); //Color from ResourceLoadProgressGui
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GL11.glVertex3f(0, 0, -10);
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GL11.glVertex3f(0, window.getScaledHeight(), -10);
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GL11.glVertex3f(window.getScaledWidth(), window.getScaledHeight(), -10);
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GL11.glVertex3f(window.getScaledWidth(), 0, -10);
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GL11.glEnd();
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}
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private void renderMessages() {
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List<Pair<Integer, StartupMessageManager.Message>> messages = StartupMessageManager.getMessages();
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for (int i = 0; i < messages.size(); i++) {
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@ -113,6 +124,9 @@ public class EarlyLoaderGUI {
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RenderSystem.enableBlend();
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RenderSystem.disableTexture();
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// STBEasyFont's quads are in reverse order or what OGGL expects, so it gets culled for facing the wrong way.
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// So Disable culling https://github.com/MinecraftForge/MinecraftForge/pull/6824
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RenderSystem.disableCull();
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GL14.glBlendColor(0,0,0, alpha);
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RenderSystem.blendFunc(GlStateManager.SourceFactor.CONSTANT_ALPHA, GlStateManager.DestFactor.ONE_MINUS_CONSTANT_ALPHA);
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RenderSystem.color3f(colour[0],colour[1],colour[2]);
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@ -122,6 +136,7 @@ public class EarlyLoaderGUI {
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RenderSystem.drawArrays(GL11.GL_QUADS, 0, quads * 4);
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RenderSystem.popMatrix();
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RenderSystem.enableCull();
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GlStateManager.disableClientState(GL11.GL_VERTEX_ARRAY);
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MemoryUtil.memFree(charBuffer);
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}
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