tterrag
25605505d5
Remove SideOnly from WoodType methods
2020-04-04 15:35:41 -04:00
LexManos
0d2a0deef3
Cleanup IForgeTagBuilder code style.
2020-04-01 11:34:36 -07:00
tterrag
b6dc5381ca
Move global loot test data files out of generated folder
2020-03-31 20:15:55 -04:00
tterrag
559bacbd98
Add support for optional tag values to Tag.Builder
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Add optional tag values to data gen test
Fix data gen test not running by correcting gui_light value
2020-03-31 20:15:09 -04:00
tterrag
19444ffa18
Fix a few issues with BufferBuilder
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Fix vanilla bug that caused the byte order of the buffer from getNextBuffer to be incorrect
Fix missing modification to nextElementBytes in putBulkData
2020-03-31 19:55:09 -04:00
tterrag
db3d202c4e
Deprecate ModelBuilder#gui3d, add ModelBuilder#guiLight
2020-03-30 00:15:08 -04:00
naqaden
2f5172f907
Add renderer to RenderNameplateEvent ( #6562 )
2020-03-27 16:22:01 -07:00
dags
f6cb5268a2
Defer writing the server.properties file until after mods have loaded to prevent config loss ( #6545 )
2020-03-27 16:19:34 -07:00
hnOsmium0001
fcee09cab2
Fix ownership leak in ItemStackHandler ( #6580 )
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- Triggered by invoking ItemStackHandler#extractItem with `simulate=true`
2020-03-27 16:10:21 -07:00
cpw
dd1d8737ad
Fix cycle happening in noteblock even though we're setting the new value as well..
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-03-20 20:05:23 -04:00
cpw
3e48066021
Add a progress message for atlas textures. Fills a big time gap on bigger packs.
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-03-20 17:34:46 -04:00
Managarmr
0d16042705
Remove ArrowEntity patch, vanilla fixed MC-107941
2020-03-17 02:41:36 -07:00
LexManos
52b8070692
Fix Forge's tps and gen commands.
2020-03-15 16:27:58 -07:00
LexManos
23541ab175
Update gradle wrapper
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Update MCPConfig to version that bypasses javac compiler bugs
Fix Global loot test compile errors.
2020-03-15 13:55:03 -07:00
tterrag
c7a17946a5
Fix loading text not rendering after mojang logo appears
2020-03-15 03:39:04 -04:00
tterrag
208ca23515
Fix loading GUI corrupting matrix state
2020-03-15 03:27:43 -04:00
cpw
6329c0fcf2
Somewhat restore the loading screen overlay. It seems that once the mojang logo and progress bar
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start running, I can no longer write to the window, even though I am obviously trying to..
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-03-14 23:28:45 -04:00
Nightenom
202ae50820
Add projection matrix to RenderWorldLastEvent ( #6536 )
2020-03-11 00:00:21 -07:00
Draco18s
58e5f33fad
Global Loot Functions ( #6401 )
2020-02-26 22:13:36 -08:00
DaemonUmbra
2ce4f5ece5
Updated ForgeDev MCP Mapping Version ( #6532 )
2020-02-25 19:45:14 -08:00
cpw
aca45340bf
Fix up alarming security crisis with network handling that allowed for wrong code execution on the server, resulting in CRASHED SERVERS. AWFUL stuff.
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Also fixed a silly log message from the login handler.
This change introduces a mechanism to direct certain packets to only process on one side or another. Invalid sidedness will result in the connection being terminated.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-02-23 22:15:34 -05:00
Julian Dunskus
30d4520c6b
Make TransformationHelper.slerp for quaternions public ( #6528 )
2020-02-23 18:32:33 +01:00
DaemonUmbra
daff482092
Fixed Conduit and Beacon Activation on Vanilla Servers ( #6438 )
2020-02-17 11:01:38 -08:00
Richard Freimer
a740044e21
Fix ITeleporter being ignored when teleporting from the end to the overworld ( #6505 )
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* Fix custom teleporters triggering end credits when returning from the end
* Fix setdimension command ignoring position
2020-02-17 17:16:46 +01:00
Vincent Lee
1a4955f9fd
Fix missing call to itemstack TER ( #6445 )
2020-02-14 22:43:31 +01:00
Vincent Lee
2c4042c17c
Fix missed modeldata passing in BlockModelRenderer ( #6442 )
2020-02-14 22:33:27 +01:00
Robert Skalko
e95ba8a3dc
Fix NPE when players rejoin the server in a dimension that was deleted ( #6511 )
2020-02-14 12:34:41 -08:00
Rigner
63cb030cba
Fix a wrong RenderState name MC-167447 ( #6501 )
2020-02-14 12:12:52 -08:00
Daniël Goossens
743fc70a7f
Fix client not informing server when it attempts to interact with things, and is canceled by a client side handler.
2020-02-14 12:04:38 -08:00
ewewukek
c14ffa3264
Fix wrong arguments passed to ForgeHooksClient.renderSpecificFirstPersonHand() ( #6496 )
2020-02-14 12:03:08 -08:00
malte0811
3f292d5d42
Fixed ChunkWatchEvent.(Un)Watch not firing correctly ( #6453 )
2020-02-14 12:02:47 -08:00
Unnoen
886e89ccb2
Update version and support data on README. ( #6429 )
2020-02-14 12:02:00 -08:00
Joseph Tarbit
977428e42c
Fixed Food not using effect suppliers, to better support delayed initialization and registry replacements. ( #6411 )
2020-02-14 12:00:40 -08:00
Parker Hawke
1c02312ae6
Fixed displaying item names when only more sensitive version changes ( #6402 )
2020-02-14 11:55:27 -08:00
David Quintana
8fbd84515f
Fix gui_light for forge's item parent models.
2020-02-14 19:03:11 +01:00
Richard Freimer
f93289e01c
Allows custom blocks to define if they should use the fluid overlay instead of the flowing texture when in a fluid ( #6493 )
2020-02-06 23:53:37 +01:00
LexManos
982ed69776
Fix a small patch misalignment.
2020-02-03 13:21:18 -08:00
Richard Freimer
1f46169e1e
Add FluidStack support to the Forge packet buffer. ( #6353 ) ( #6485 )
2020-02-03 12:46:14 -08:00
Richard Freimer
7bac75f370
Make Minecarts work with modded powered/activator rails. ( #6486 )
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Re-adds functionality for rails to have different maximum speeds.
2020-02-03 12:45:36 -08:00
ichttt
06d9b6531c
Revert game data to frozen on disconnect from a remote server or when terminating a local server. Closes #6487 ( #6497 )
2020-02-03 12:21:10 -08:00
David Quintana
2991e767dd
Remove unintended changes.
2020-02-02 23:05:04 +01:00
David Quintana
a901d80dd5
Implement fluid overlay texture rendering for custom fluids.
2020-02-02 23:02:56 +01:00
DaemonUmbra
d86f58a0df
Fixed Attacks/Punches not Registering ( #6481 )
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Replaced incorrect magic number with constant
2020-01-29 22:12:04 -08:00
Vincent Lee
0ad574257e
Clean up a bunch of render events ( #6444 )
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* Delete RenderHandEvent as RenderSpecificHandEvent can do everything it does and more. Rename RenderSpecificHandEvent to RenderHandEvent as it's now the only hand rendering event.
* Pass MatrixStack and IRenderTypeBuffer into the event whenever they are available. If they're available, that means we're in a batching environment and the modder should not be using the tessellator or other buffers on their own, or they risk "Already building" crashes.
2020-01-30 00:46:22 +01:00
Bartosz Skrzypczak
4839d18c73
Fix NullPointerException on java 8u242 in dev environment. ( #6473 )
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Java 8u242 no longer re-initializes internal sys_paths and usr_paths fields in loadLibrary when they are null, so the value can't be set to null.
2020-01-29 13:55:07 -08:00
Vincent Lee
e539e7ecbb
Fix incorrectly ported patch for restoreBlurMipmap ( #6450 )
2020-01-29 13:13:08 -08:00
Daniël Goossens
1b618fae90
Fix RightClickBlock code differences between client and server implementation ( #6451 )
2020-01-29 13:11:50 -08:00
Yamahari
f12a93fe1e
Defer material getting for ChestTileEntityRenderer into seperate function ( #6465 )
2020-01-29 13:05:12 -08:00
Cadiboo
617159c825
Small Forge config fixes ( #6466 )
2020-01-29 13:04:35 -08:00
LexManos
c72d6e9122
Fix ChunkDataEvent.Load not firing, it now fires in the aync thread. Be careful. Closes #6471
2020-01-29 12:18:13 -08:00