Ben Staddon
31655b3a7d
[1.12] Replace ThrowableImpactEvent with a more generic version ( #4040 )
2017-10-31 11:34:48 -07:00
joeflatt
7d333eb100
Fixed property losing state after rename. ( #4123 )
2017-10-31 11:30:39 -07:00
Philipp Provenzano
aa2480c7a1
Allow custom selector types to be defined ( #4259 )
2017-10-31 11:28:11 -07:00
AEnterprise
22ea5a23ad
Improve performance of World.collidesWithAnyBlock ( #4286 )
2017-10-31 11:20:59 -07:00
Vincent Lee
6d946fa088
Move reach distance to an attribute ( #4331 )
2017-10-31 11:16:22 -07:00
Ben Staddon
43749d3fd1
Further reduce quad count of generated item models ( #4448 )
2017-10-31 11:02:09 -07:00
jabelar
61dea7f4c0
Changed BlockFluidBase "fog" color use color from Fluid getColor() method ( #4462 )
2017-10-31 10:46:40 -07:00
Ben Staddon
5733cd364e
Fix some more test mod warnings ( #4469 )
2017-10-20 22:28:26 -07:00
Matthew Mirvish
e283d51e28
[1.12.x] [Animation API] Add rotation origin variable ( #4466 )
2017-10-20 22:27:35 -07:00
Ben Staddon
f2adf0100c
Fix some warnings produced by test mods ( #4456 )
2017-10-08 17:31:10 -07:00
mezz
083daeb5ed
Update mcp mappings to 20171003
2017-10-03 22:08:36 -07:00
mezz
f494117453
[1.12] Add support for client & server dependencies for mods ( #4403 )
2017-10-02 22:13:30 -07:00
mezz
cf39ff18e1
Add Item.getModId to show which mod is associated with a subitem ( #4330 )
2017-10-02 22:08:16 -07:00
Erlend Åmdal
8a285e0fed
Add Chunk capabilities ( #4228 )
2017-10-02 20:24:11 -07:00
Samuel-Harbord
21e4803947
Fix test mod shield JSON incorrect bottom face UV's ( #4295 )
2017-09-23 14:27:11 -07:00
Tyler Hancock
ceaa9ba52f
Fix chunk gen mobs not firing the CheckSpawn event. Closes #4394 ( #4396 )
2017-09-16 21:30:38 -07:00
Ben Staddon
9717882563
Fix up test mods ( #4399 )
2017-09-16 20:08:25 -07:00
LexManos
036191cd52
Fixed ShapedOre recipes not laying out correctly with the guidebook.
2017-09-14 14:32:03 -07:00
Tyler Hancock
883109182d
Fixed search tabs using wrong contents. ( #4393 )
2017-09-12 11:57:12 -07:00
Benjamin K
45c2ff5329
Fix CustomModLoadingErrorDisplayScreen not being handled during init or preinit. ( #4320 )
2017-09-06 14:14:50 -07:00
Vincent Lee
44f35fa8b1
Fix vanilla map pixel data being used in various places ( #4068 )
2017-09-06 13:54:00 -07:00
Choonster TheMage
d85fcb26c2
Fix FieldWrapper.MapWrapper initialising wrong category ( #4335 )
2017-08-30 20:57:17 -07:00
Choonster TheMage
cb051f7893
Don't parse category names as regular expressions in FieldWrapper.MapWrapper ( #4334 )
2017-08-30 20:56:15 -07:00
Marvin Rösch
43e24c3eb4
Tabulate crash report mod list and add signature information ( #4251 )
2017-08-18 17:28:58 -05:00
LexManos
28e341002f
Add support for server side only recipes, as well as detection of vanilla client recipe book filter to prevent errors.
2017-08-15 05:10:07 -07:00
Bartosz Skrzypczak
68a10b3037
Fix splitting big packets skipping one byte per additional part ( #4301 )
2017-08-13 15:23:22 -05:00
Thanh-Phuong
ee449e427c
Add support for oredict item predicates in advancements, and add a registry for item predicates ( #4188 )
2017-08-09 15:20:45 -05:00
KnightMiner
82d735e43a
Add support for running IModel.retexture() on models from blockstates ( #4200 )
2017-08-09 15:18:35 -05:00
Bartek Bok
d14a8724b0
Fix invalid FastTESR quad ordering ( #4267 )
2017-08-09 15:18:17 -05:00
Choonster TheMage
611cb0d99c
Continue loading mod recipes and advancements after encountering an error ( #4277 )
2017-08-09 15:17:48 -05:00
howtonotwin
639589703d
Add smarter getter for block slipperiness ( #4116 )
...
Fixed MC-119811, Boats rubber banding when dismounted.
2017-08-01 16:25:28 -05:00
covers1624
099bbd479a
Add GuiContainer Foreground render event. ( #4127 )
2017-08-01 16:23:08 -05:00
mcenderdragon
c8379da83b
Added CriticalHitEvent to allow more control over whether a attack is a critical or not, and what damage it does.
2017-08-01 14:13:37 -05:00
Xalcon
173e929173
Added pages to the advancements GUI to allow for unlimited root advancements. ( #4183 )
2017-08-01 13:43:24 -05:00
Ben Staddon
78828246f5
Fix some broken test mods ( #4245 )
2017-07-29 23:04:02 -07:00
Marvin Rösch
434f95c66e
Fix overrides not being read from the server registry snapshot ( #4224 )
2017-07-26 18:47:55 -05:00
Marvin Rösch
e59b979e1b
Fix some test mods crashing server caused by model loading ( #4225 )
2017-07-24 19:08:00 -05:00
malte0811
a6b9fbfa9f
[1.12] Allow the server to handle item-block interaction if onItemUse doesn not return PASS ( #3967 )
2017-07-20 17:11:50 -05:00
Madsthunder
ad15209f8d
Allow support for custom Shields and Shield disabling weapons.
2017-07-20 16:44:37 -05:00
mezz
ab4ac4db5a
Fix errors in test mods
2017-07-11 22:04:25 -07:00
mezz
c1ae2cdbf2
Improve furnace fuel handling ( #4083 )
2017-07-03 12:54:01 -07:00
covers1624
9e413de6c9
Added Block::getFogColor to allow custom blocks to control fog colors while inside them. ( #4090 )
2017-06-28 17:23:32 -05:00
LexManos
b90d7a838e
Fix Biome unit test
2017-06-27 16:27:29 -07:00
LexManos
c5ffe46f48
Fix substitution tests
2017-06-26 01:01:23 -07:00
Ben Staddon
9a09ff68aa
Remove some deprecated methods and clean up
2017-06-25 22:30:18 -07:00
Fry
0f7ec7e7fd
Added dependencies and dependency ordering for textures. ( #4070 )
2017-06-26 07:58:19 +04:00
LexManos
3ae30478db
More work on registry override ability. Closes #4079
2017-06-25 20:45:48 -07:00
ichttt
690c9bb76a
Further Java 8 cleanup ( #4077 )
2017-06-25 14:25:57 -07:00
RainWarrior
dc043ac79f
Cleanup of model system, taking advantage of java 8;
...
replaced guava Optional and Function with java 8 versions.
2017-06-25 04:08:20 +03:00
mezz
27321efb1f
Clean up logging
2017-06-24 01:46:05 -07:00
Choonster TheMage
cb02f24cf2
Fix uncaught ClassCastException from invalid recipe file ( #4043 )
...
A JsonSyntaxException will now be thrown, caught and logged when the conditions property of a recipe isn't an array
2017-06-24 01:24:54 -07:00
LexManos
d032a34aaa
Fix conflicts
2017-06-23 16:59:57 -05:00
LexManos
f4afb6f56c
Implement override tracking and syncing.
...
Overrides MUST be registered within a tracked event so we know what mod it came from.
This will allow servers/saves to select which mod 'wins' and becomes to active entry.
This should also mean that when connecting to a vanilla server things will revert.
2017-06-23 16:59:57 -05:00
LexManos
4b45eb8b68
Disable substitution test, substitutions are not managed the way they used to be.
...
We do not care about substitutions, People who replace entries should make them compatible with the existing item.
2017-06-23 16:59:57 -05:00
LexManos
e805b12df8
Fixup some registry tests, dummies are now persisted across syncing.
2017-06-23 16:59:57 -05:00
LexManos
dee84dc1e4
More work, game loads and runs now.
...
Moved Registry events to directly AFTER PreInit instead of before.
This allows modders to register handlers for it without @EventBusSubscriber.
It also allows you to register custom things needed before the construction of blocks or items such as Fluids.
TODO: Move Fluids to a real registry.
@ObjectHolder can now be used on private fields.
Reworked FMLModIdMappingEvent to include data for all registries.
Tile Entities are now registrable.
2017-06-23 16:59:57 -05:00
LexManos
a26d89c876
First pass of registry rewrite.
...
Tests do not run yet.
Things of note:
Removed the idea of substitutions, just register multiple items with the same name they will override each other like a normal map.
Decoupled Forge registries from vanilla classes. They now use bouncer classes. MODDERS SHOULD NEVER USE THESE
Introduced more stringent registry locking. As it sits things are only allowed to be registered during the RegistryEvent.Registry phases!
This is to force modders to split up their registrations, and pave the way for calling these functions multiple times during a single MC lifecycle.
ObjectHolder, Missing Mappings, etc... *should* now work for all registry types, nothing should be special cased to Blocks/Items anymore.
Added optional generic dummy factory to registries, to allow registry creators the ability to dummy more then just Blocks.
Re-worked the ItemStack transformer and applied it to ItemBlock and ItemBlockSpecial. Allowing us to cleanup reflective hacks in Block callbacks.
Registry onAdd callback is now only fired on the ACTIVE registry, fixing any issues of temp registries overriding active objects.
2017-06-23 16:59:57 -05:00
mezz
423f9fc04b
Fix Universal bucket handling for Fluids with NBT ( Fix #3757 )
2017-06-22 23:40:49 -07:00
diesieben07
0e9820c51c
Clean up Logging ( #3953 )
...
# Conflicts:
# patches/minecraft/net/minecraft/client/renderer/texture/Stitcher.java.patch
# patches/minecraft/net/minecraft/client/renderer/texture/TextureMap.java.patch
# patches/minecraft/net/minecraft/entity/EntityList.java.patch
# patches/minecraft/net/minecraft/tileentity/TileEntity.java.patch
# src/main/java/net/minecraftforge/oredict/OreDictionary.java
2017-06-22 23:18:49 -07:00
mezz
68c6e7862e
Fix ShapedOreRecipe matching. #4038
2017-06-21 22:10:55 -07:00
mezz
b39ade30c3
Disable TestNetworkHandshake to make Travis work again
2017-06-18 22:51:09 -07:00
mezz
3e6c15168b
Add timeout to TestNetworkHandshake setup
2017-06-18 22:50:47 -07:00
mezz
c2845967cc
Update MCP mappings to 20170617
2017-06-17 18:06:04 -07:00
mezz
3d322ef925
Update mcp mappings to 20170611
2017-06-17 17:13:44 -07:00
Shadowfacts
f009435fa4
Allow condition factories to be registered from JSON ( #4015 )
2017-06-16 20:24:58 -07:00
cpw
4a4c38b4e0
Patch a small bug in SPacketLoginSuccess that lets us emulate the network
...
handshake. This will be very useful as I rebuild the networking.
2017-06-16 22:00:54 -04:00
LexManos
a8659a1613
In-progress Registry system enhancement.
...
Needs cpw to take a look at enabling removing/overriding in the registry stuff.
But in theory it loads json recipes for mods now.
2017-06-14 10:14:56 -07:00
mezz
cd3905502e
Update VanillaRegistryTests
2017-06-10 19:47:04 -07:00
LexManos
f1cca475ea
Initial patch update to 1.12.
...
Some things to note:
Netty is screwy so currently can't join single player. @cpw
Crafting has been MAJORY reworked. The current GameRegistry functions are nooped, this is IN THE WORKS.
Just need to move the recipe list to a full class registry, and then re implement the in-code recipe registration.
Also, it IS advised that modders move to JSON, because ideally we'll see a S->C recipe syncing system in 1.13
which would allow servers to have custom recipes.
OreDictionary currently 1/2 works, need to write a better algorithm for replacing ingredients.
Please be patient
Rendering:
A lot of functions got a new float parameter, this is similar to partial ticks, needs more research
2017-06-10 22:22:02 -04:00
mezz
286777b824
Fix getShareTag replacing data on the server ( #3776 ) Closes #3682
2017-06-04 18:38:16 -07:00
mezz
e6dcfde214
Clean up formatting of Forge Test mods and disable noisy ones ( #3908 )
2017-05-29 02:10:40 -07:00
Flaxbeard
e1ddc4315c
Update EntityPlayer armor calculations and ISpecialArmor ( #3838 )
2017-05-26 14:11:52 -07:00
Madsthunder
7976ac4a2b
[1.11.2] Added support for Village capabilities ( #3648 )
2017-05-26 13:51:18 -07:00
diesieben07
acdfe97bd6
Add methods to write IForgeRegistryEntry to ByteBuf ( #3806 )
2017-05-18 13:47:13 -07:00
Max Becker
34463690c5
Changed custom entity selectors from event based to factory based. ( #3579 )
2017-05-01 18:36:24 -07:00
ichttt
6ffd94a08e
Create ItemFishedEvent, the event is cancelable, but items are not mutable. Use LootTables to control that. ( #3705 )
2017-05-01 18:10:47 -07:00
Ben Staddon
003d0c601d
Relocate TileEntity#onLoad call to after it's added to the world instead of the chunk so as to have a valid world reference ( #3836 )
2017-05-01 17:41:37 -07:00
mezz
56ed8fec1e
Improvements to FluidUtil ( #3839 )
2017-05-01 17:25:45 -07:00
Madsthunder
93a4e13837
[1.11.2] Fixed Zombie Villagers not setting and getting professions correctly ( #3678 )
2017-04-30 21:59:57 -07:00
John Protsen
dbc6baf2f7
Add Item.canDestroyBlocksInCreative() allowing more items to not break blocks in creative ( #3805 )
2017-04-07 16:59:21 -07:00
Ben Staddon
901df8345c
Add AnimalTameEvent for handling animal taming ( #3763 )
2017-04-07 16:47:28 -07:00
Vincent Lee
72dd06ca85
Allow result of PlayerInteractEvent to be changed when it's cancelled ( #3744 )
2017-04-07 16:38:56 -07:00
Choonster TheMage
5ffbbd3b9f
Add EnumHand and ItemStack to BonemealEvent ( #3736 )
2017-04-07 16:31:51 -07:00
Da-Technomancer
fd0dabd60c
Added a boolean flag for disabling Entity onUpdate ( #3731 )
...
The flag is false by default, and if true the Entity will not update. It is saved and loaded from NBT, and is called updateBlocked. Modders are responsible for managing this flag for entities they with to 'freeze' or 'unfreeze'.
2017-04-07 16:28:53 -07:00
Ben Staddon
f7f46be8ff
Revert block snapshots in reverse order. Fixes #3608 .
2017-04-07 16:24:59 -07:00
Paulo "JCranky" Siqueira
be2d814155
Add LootTableManager to the LootTableLoadEvent ( #3717 )
2017-04-07 16:22:49 -07:00
Lance
671d462645
Added ClientChatEvent. Closes #1442 ( #3704 )
2017-04-07 16:09:46 -07:00
LexManos
ae96fd08db
Fix arrays in map values for config system
2017-04-06 13:15:26 -07:00
sinus
25497d310b
Adding config GUIs to the @Config based configuration System ( #3735 )
...
Lots of internal API that modders should not touch. See test mods for example usages.
2017-04-01 14:24:50 -07:00
sjx233
2003dee17f
Add DifficultyChangeEvent ( #3525 )
2017-02-23 18:12:27 -08:00
David Quintana
a6284e6053
Allow mods to set other default "home dimensions" for respawning. ( #3528 )
2017-02-23 18:08:58 -08:00
Vincent Lee
a15dee61d6
Persist PotionEffect curative items and initialize defaults from Potion ( #3573 )
2017-02-23 18:04:06 -08:00
LexManos
9d71b667b6
Fix @Config.Comment not working on subcategory Objects. Closes #3593
2017-02-23 17:25:09 -08:00
diesieben07
bf154730bd
Start firing AttachCapabilitiesEvent<ItemStack> ( #3645 )
2017-02-23 17:09:02 -08:00
LexManos
5cce054548
Add @Name annotation to config system allowing you to use custom key for value.
...
Also added category option to root config to allow customization. See examples/docs for information.
2017-02-23 17:06:06 -08:00
James Mitchell
5f6bf3b063
Stop rotation of extended pistons, beds, and double chests Fixes #3634
...
Fix rotation of repeaters and comparators
2017-02-19 10:48:43 -08:00
LexManos
50bf03b82b
Cache entity constructors for a small performance optimization
2017-01-17 13:07:22 -08:00
Vincent Lee
71efbf8132
Fix category comments not working. Closes #3593
2017-01-13 22:20:43 -06:00
Choonster TheMage
d53397111b
Fix Biome#getSpawnableList returning an empty list for non-vanilla EnumCreatureTypes ( #3611 )
2017-01-11 22:19:29 -08:00
diesieben07
df0f1c4e75
Allow block to specify their type for AI pathfinding ( #3546 )
2017-01-11 16:43:41 -08:00
Ben Staddon
a718077a2e
Fix ContainerRepair patch to prevent NPE ( #3553 )
2017-01-11 16:14:38 -08:00
James Mitchell
c545b8ecd4
Clean up null issues, add more annotations ( #3590 )
2017-01-11 15:17:56 -08:00
LexManos
042c8ec739
Fix tests...
2016-12-26 21:52:15 -08:00
James Mitchell
5165dc52bf
Update MCP mappings to snapshot_nodoc_20161220 ( #3551 )
2016-12-21 15:52:30 -08:00
Justin
95e523f943
[1.11] Fix ItemHandlerHelper canStack and ItemStack areTagsEqual methods not checking capabilities ( #3500 )
2016-12-21 11:11:25 -08:00
James Mitchell
6a125ae0d4
Fix uses of uppercase "Forge" where it fails Loader.isModLoaded(modID) ( #3513 )
2016-12-17 13:23:39 -08:00
Rock Hymas
8dc4b5f9b5
[1.11] Added EnchantmentLevelSetEvent ( #3433 )
2016-12-17 13:06:51 -08:00
mezz
8eea766288
[1.11.x] Refine fluid placement utilities ( #3509 )
2016-12-05 20:17:47 -08:00
LexManos
160427b12c
Properly filter out annotations that are for multiple mods in the same mod source.
...
This prevents disabled mods from getting their proxies injected.
Also prevents mods from getting their proxies injected multiple times.
Effects the @EventBusSubscriber, @Instance, @Metadata, @SidedProxy annotations.
If the target modid is not in the annotation data, and there are multiple mods in the source, it will attempt to find it by matching the annotations's class names.
This is a potentially breaking change. Review your logs for "skipping" messages.
2016-12-05 17:19:15 -08:00
BlayTheNinth
2009b3ec5e
[1.11] Add canApplyAtEnchantmentTable to Item ( #3463 )
...
Allowing increased control of which enchantments can be put on an item over Vanilla's hard-coded item type checks.
Render enchantment buttons disabled when the item is enchantable but the enchantability requirement is not met on lower levels.
2016-12-03 10:43:29 -08:00
liach
2337b0a6ae
Moved TextureStitchEvent.Pre to allow custom sprites for blocks ( #3436 )
2016-12-01 20:49:23 -08:00
TechnicianLP
dac8e49f50
Added EquipmentChangeEvent ( #3411 )
2016-11-30 15:15:14 -08:00
mezz
2bd8b95a3b
Cleanup some null checks and remove deprecated methods in Item and Block ( #3429 )
2016-11-22 15:20:05 -08:00
LexManos
8719fa0263
Make all tests one side only, so we can test vanilla clients in dev env.
2016-11-22 12:12:13 -08:00
LexManos
97ea0c4713
First draft of Entity Registry re-write.
2016-11-17 19:06:42 -08:00
mezz
150566d9a3
[1.11] Fix nullability issues around ForgeHooks and Capabilities ( #3395 )
2016-11-17 10:44:31 -08:00
mezz
eb6b3ea228
Implement fluid item capabilities without item swapping
2016-11-16 16:17:21 -08:00
mezz
6f1a44a405
Remove deprecated Fluid stuff
2016-11-16 16:17:21 -08:00
LexManos
648067efc2
Fixed test cases for 1.11 changes.
2016-11-15 20:28:12 -08:00
LexManos
c459b87ec9
Initial 1.11 release update.
2016-11-15 19:26:10 -08:00
cpw
4e6a774075
Initial 1.11-pre1 update
2016-11-13 17:09:55 -05:00
cpw
9ab96fbda6
Update to 20161111 mcp names
2016-11-12 10:05:32 -05:00
LatvianModder
27ebd0e9b9
Added PermissionAPI ( #3155 )
2016-11-04 13:36:30 -07:00
LexManos
490573a71f
Fix Tabbing issues with config classes.
2016-10-11 12:21:14 -07:00
LexManos
9c7d20b3a1
Initial pass a re-working the configuration system.
...
Work in progress.
2016-10-10 22:15:35 -07:00
cpw
d7b241c224
Add in missing test runner for a test. Fixes failing tests on jenkins, hopefully.
2016-10-10 15:20:51 -04:00
cpw
d7dda9e960
Fix substitutions being broken after freezing - actually store the original state in registry copies, not the computed state, which is wrong because it only sees the sub, not the original.
2016-10-10 15:04:45 -04:00
Steven Blom
d3da111c08
Allow all Forge Registries to work with ObjectHolder ( #3220 )
2016-10-09 13:34:38 -07:00
LexManos
bc303074f6
Introduce IContextSetter for events.
...
This will set the active mod container for events using the normal EventBus.
Fixes improper warnings from initializing mods using the new Registry events.
Modders, you should not use this as it has many performance implementations
and if abused will slow down the event bus A LOT. ActiveModContainer is not
thread safe.
2016-10-08 16:30:53 -07:00
LexManos
1107088acb
Add support for generic filtering of events.
...
Please DO NOT use this in performance sensitive environments where you will have tons of things added to the listener list.
If that's the case define sub-classes as they have completely separate lists and will thus be more efficient when firing the event.
2016-09-17 15:08:23 -07:00
Steven Blom
8dca9f2694
New event to allow mutating a baby entity based on it's parents ( #3227 )
2016-09-13 09:32:27 -07:00
LatvianModder
4e3b6b0f15
Added CommandTreeBase ( #3193 )
2016-09-13 00:36:51 -07:00
Marvin Rösch
bf6437c12a
Fix universal bucket not being returned in crafting recipes ( #3234 )
2016-09-13 00:02:01 -07:00
boni
8dbfe1baad
Expand getHarvestLevel to include player and blockstate ( #3192 )
2016-08-19 15:54:37 -07:00
LexManos
0e286f880e
Fix World Capabilities NPE when there are no attached capabilities.
2016-08-14 01:48:41 -07:00
Abastro
bfddcfb4fc
Introduced Capabilities for World ( #3069 )
2016-08-13 20:42:00 -07:00
Joseph C. Sible
8195c36434
Fix test mod IDs, names, and versions ( #3122 )
...
Most of our test mods have bad IDs (uppercase) and are missing names or
versions. Forge produces a bunch of warnings in the console about this, which
makes it more likely that an important message will be missed.
2016-08-12 15:10:47 -07:00
LexManos
fdea60f89a
Disable DecorateEventDebug by default.
...
Prevents me thinking that decoration is broken >.<
2016-08-08 17:35:48 -07:00
LexManos
f4e8804c8a
Restone binary compatibility with registry substitution rework.
...
Modders please switch to using the provided RegistryBuilder to ensure more forward compatbility. Closes #3144
2016-08-02 15:55:18 -07:00
cpw
4dcee246d5
Another pass at substitutions - now capable of fixing up ItemBlock to point at the right block when a block is substituted, should also handle substituting itemblocks. There's some hackery in the way we have to change the value of ItemBlock.block, but it's not too egregious in my opinion.
2016-07-29 17:08:52 -04:00
cpw
1473334f61
Merge remote-tracking branch 'origin/pr/3120' into 1.10.x
2016-07-28 23:15:32 -04:00
Me4502
579f028294
Fixed NeighborNotifyEvent not containing the piston facing direction.
...
(cherry picked from commit 5637c41)
2016-07-28 20:51:06 -04:00
cpw
bc82f2ae5a
Fix #3126 - duplicate stat id error - don't use the "universal iterators" in statbuilding, use the one without the duplicate entries. (The duplicate entry one is for rendering setup)
2016-07-28 15:56:30 -04:00
cpw
ab64d1a166
Fix a vanilla bug with the blockstate ID map not being properly symmetric with respect to block.getStateFromMeta - closes #3012 properly but probably has a random MCJIRA ticket somewhere too.
2016-07-26 17:16:42 -04:00
Dakota Pierone
0cf2cdfdb3
Update decorate for biomes to support Decorate event
2016-07-24 10:40:14 -07:00
cpw
fe96792506
Merge remote-tracking branch 'origin/pr/3087' into 1.10.x
2016-07-24 10:57:47 -04:00
cpw
cace1f00b2
Merge remote-tracking branch 'origin/pr/3110' into 1.10.x
2016-07-24 10:08:46 -04:00
Bernhard Bonigl
bc27f0e204
Add shouldCauseBlockBreakReset callback to Item. This allows to keep breaking blocks if the NBT or similar changes.
2016-07-24 13:52:27 +02:00
Joseph C. Sible
5ebf77bfd9
Add a test for CreateFluidSourceEvent
2016-07-23 22:39:54 -04:00
cpw
8f74d05d02
Add the new tests into the suite
2016-07-20 21:29:13 -04:00