cpw
66895a520a
Fix shouldRefresh not to be so over-eager about modded TEs. Should fix Packet21 causing a TE reset.
2016-01-16 16:11:34 -05:00
LexManos
7b92a27908
Clone FML packet indexes if channel is not open. Fixes potential threading issue.
2016-01-14 13:35:19 -08:00
Fry
dad870ea0b
Merge pull request #2375 from bonii-xx/dynbucket
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Default bucket model is empty, allow bucket model without fluid.
2016-01-15 00:16:26 +03:00
Bernhard Bonigl
2857b710f8
Default bucket model is empty, allow bucket model without fluid.
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This allows capsules, cans, bottles,... to use the same item model for their item variant. Also it's makes much more sense.
2016-01-14 22:13:31 +01:00
LexManos
38531a5ba8
Merge pull request #2370 from mezz/screenBackground
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Add DrawScreenBackgroundEvent
2016-01-13 14:26:56 -08:00
mezz
aee1bd6014
Add GuiScreenEvent.BackgroundDrawnEvent
2016-01-13 13:01:16 -08:00
cpw
9a737b0c90
Fix problem which meant runtime deobf to MCP names wasn't working. SRG named mods located in the mods dir of a dev
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environment will now load normally.
2016-01-13 00:26:52 -05:00
LexManos
17db34ae31
New Capability system allowing for more manageable world object features.
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When combined with @Optional this should address all issues of soft dependancy on mods/apis.
This also addresses the issue of dynamic functionality in TileEntities/Entities.
Current capability providers: TileEntity, Entity, ItemStack
Also added INBTSerializeable, a generic interface for game objects that can be written to/from NBT tags.
Vanilla capabilities will be coming soon, mostly on request and review.
So start requesting capabiliteis on vanilla/Forge features.
2016-01-11 16:04:22 -08:00
LexManos
4672f7bab0
Fixed banners not droping the correct item when harvested using modded mechanics. Closes #2258
2016-01-10 21:34:52 -08:00
LexManos
aff6b0004c
Fix jline server console not showing colored text. Closes #2334
2016-01-10 20:39:22 -08:00
LexManos
2594196c15
Fixed GuiWrongMinecraft having wrong Log file name. Closes #2348
2016-01-10 20:31:55 -08:00
LexManos
afc46fa59a
Made WrongMinecraftVersionException and ModSortingException a bit easier to read in log files. Closes : #2345
2016-01-10 11:07:12 -08:00
LexManos
76c40896e4
Remove dead code in JarDiscoverer. Closes #2346
2016-01-10 11:06:37 -08:00
RainWarrior
4dbf1965df
Catch GROUND item transform type with the forge hook too.
2016-01-10 13:07:07 +03:00
RainWarrior
f42137907e
Implemented face culling for item models, improves performance slightly. Closes #2326
2016-01-09 19:05:18 +03:00
LexManos
0921473f53
Merge pull request #2355 from williewillus/fixentityitemdupe
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Fix bug with /give command and items with larger than default lifespans
2016-01-08 19:13:52 -08:00
Vincent Lee
591cd5c1b0
Fix visual effect entity persisting longer than it should
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Fix derp
2016-01-08 18:51:08 -06:00
LexManos
c78a7ce41e
Fixed issue with WorldServer.getTileEntities when being called with ranges that overlap chunks oddly. Closes #2350
2016-01-08 14:42:29 -08:00
RainWarrior
5c5d946ff5
Made block model loading bar more robust, and fixed the count.
2016-01-07 02:09:29 +03:00
RainWarrior
95615cb4bf
Added progress bar for the ModelLoader.
2016-01-06 22:53:34 +03:00
RainWarrior
68339f51cf
Derp.
2016-01-06 22:06:36 +03:00
RainWarrior
949e77b46a
Model loader improvements: adding custom data/textures to models that don't need them doesn't cause a error now, since it's common to put those in the defaults section of the blockstate json; you can get IModel associated with the variant now - using ModelLoaderRegistry.getModel; MultiLayerModel should now respect transformations applied to it, and respect part transformations.
2016-01-06 22:00:43 +03:00
cpw
632d8e553d
STFU I know how to code. *shouts* get off my lawn!
2016-01-04 16:18:44 -05:00
cpw
035dd4c245
Make the parent dir tree for the dep extractor
2016-01-04 09:07:28 -05:00
RainWarrior
d8440de49b
Changed default implementation of Block.getExtendedState. Closes #2309 .
2016-01-04 15:31:03 +03:00
RainWarrior
4732acc1c4
Java6 + Eclipse + Gradle strike again.
2016-01-04 15:18:36 +03:00
RainWarrior
b8dd4c54e1
Fixed implementation if IRetexturableModel in ItemLayerModel. Closes #2244 .
2016-01-04 14:21:31 +03:00
RainWarrior
f562579054
Don't crash on exception during loading of item variants from blockstate jsons.
2016-01-04 14:08:52 +03:00
RainWarrior
856a9c3cdd
Fixed perspective transformation handling for fluid models, changed inventory fluid model to use unrotated still texture.
2016-01-04 13:54:45 +03:00
RainWarrior
826b1d20f8
Fixed invalid flow vector caching of still fluids.
2016-01-04 12:48:10 +03:00
RainWarrior
686b32bfd0
Fixed random offset not working properly for flatly-lit models.
2016-01-04 12:04:30 +03:00
cpw
3c08c104cc
Explicitly close the file.
2016-01-03 10:06:25 -05:00
cpw
dc4dc55dcd
Add a simple ContainedDep mechanic- mods can contain other mods or libs, and can specify them using a manifest tag: "ContainedDeps".
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This is a space separated (manifest standard) list of jar files that are to be extracted into the version specific directory.
There's also a special system property "fml.skipContainedDeps" that will allow for runtime skipping of extraction of contained deps (a comma separated list, based on the file name).
2016-01-02 17:28:35 -05:00
LexManos
1a31ff9f06
Added new get/setRegistryName functions to Item and Block.
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And helper functions in GameRegistry to allow for registering using those names automatically.
This is to simplify registration and get rid of the horrible hacks users are doing now with 'unlocalised names'.
2016-01-02 12:58:57 -08:00
cpw
fb54ea94c0
Move substitution activation after id loading. This should fix the problem of null for existing object.
2016-01-02 12:06:53 -05:00
RainWarrior
d105c444ee
SidedProxy now has sensible default values - nested ClientProxy and ServerProxy classes.
2016-01-02 09:59:14 +03:00
LexManos
40a124d571
Merge pull request #2332 from killjoy1221/master
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Add links for messages and other commands
2016-01-01 20:00:52 -08:00
Matthew Messinger
577f607b5f
Add links for messages and other commands
2016-01-01 21:20:27 -05:00
RainWarrior
104feb2973
Reverted Render registration changes due to them working.
2016-01-01 08:51:56 +03:00
RainWarrior
a4123580b1
Nobody is left behind.
2016-01-01 02:17:10 +03:00
RainWarrior
cf2bbd1353
Fixed RenderingRegistry not working. Closes #2312 .
2016-01-01 02:01:03 +03:00
cpw
6e90348dc5
Fix that the dummy registry entries don't allow clients connecting to servers. Also fix that it repeatedly nags about missing stuff in the world.
2015-12-31 17:59:11 -05:00
LexManos
50f235c81b
Fix boss health bar rendering when debug overlay is enabled. Closes #2328
2015-12-31 14:48:54 -08:00
LexManos
755df95c96
Swap Mod and Realms button to fix new realms 'notification' icon.
2015-12-31 14:41:08 -08:00
LexManos
e0f0273c5e
Fix J6 compile issue with ModelFluid.
2015-12-31 14:40:32 -08:00
LexManos
3665d7bf73
Allow for default 1.8.8 mods to be loaded. Should be SRG compatible.
2015-12-31 14:40:17 -08:00
RainWarrior
ea2beba5ca
Restored transparency to the Forge logo.
2015-12-30 19:35:32 +03:00
RainWarrior
6c40b15d04
Updated the forge logo to a higher-quality GIF file. Closes #2276 .
2015-12-30 19:10:33 +03:00
RainWarrior
23a2316157
Fixed wrong import.
2015-12-30 16:14:27 +03:00
RainWarrior
10658f682e
Fixed broken leaky caching of OBJ models.
2015-12-30 16:08:08 +03:00