Commit graph

341 commits

Author SHA1 Message Date
LexManos
e9f1c83ff8 Mark old liquid system as deperated to be removed next Minecraft release. 2013-07-04 12:39:49 -07:00
Christian
1169ba9efb Merge branch 'master' into newliquid 2013-07-04 12:07:32 -07:00
LexManos
83504eb2e1 Merge pull request #600 from Lunatrius/rotation
Added rotation support for all vanilla blocks that can be rotated.
2013-07-03 20:16:25 -07:00
LexManos
125b134d87 Updated FML:
MinecraftForge/FML@155e846818 Add in support for mods/<mcversion> as a mod location. Also drop coremods as a location. They go in mods too now.
MinecraftForge/FML@3f4bf61ae6 Update key
MinecraftForge/FML@4545beb49d Add deobf-data to setup env.
MinecraftForge/FML@e24f949517 Fix eclipse workspaces and launch configurations.
MinecraftForge/FML@532bee7ce1 Update to new MCP bugfix version, Fixes: Missing Armor/Item rendering, and Boss health mapping issues.
2013-07-03 18:54:47 -07:00
LexManos
2b61ea417b Update ChestGenHooks for new Dungeon chest strcture. 2013-07-02 02:37:05 -07:00
LexManos
b0520f3656 Update filler block to prevent useless console warning. 2013-07-02 02:04:28 -07:00
LexManos
3e9349bf7b Make Block.setIconName public 2013-07-02 02:04:04 -07:00
LexManos
e156ec2940 Update ToolMaterial enum helper. 2013-07-01 21:41:47 -07:00
LexManos
f1dde02853 Deprecation sweep and update version to 8.9 to reflect 1.6.1 update. 2013-06-30 23:29:43 -07:00
LexManos
ab1ddd99b6 1.6.1 Update 2013-06-30 19:43:27 -07:00
LexManos
63dfed9d83 Small fixup, need to Update GuiIngameForge for new HUD changes. 2013-06-30 18:13:01 -07:00
LexManos
d2144f274b Initial patch update to 1.6, Does not compile, need to update references to the old TexturePack system. 2013-06-30 05:50:11 -07:00
LexManos
7326f00a85 Update FML to 16launch branch 2013-06-30 05:29:49 -07:00
LexManos
1173e9074d Bump Forge revision and mark recomended. 2013-06-15 00:19:35 -07:00
LexManos
0ec313abb1 Added EntityLiving to Block.isLadder arguments, deperacating older version. New parameter has the possibility of being null, so modders must take care. Closes #608 2013-06-14 11:51:28 -07:00
Lunatrius
0c308a5f07 Added rotation support for all vanilla blocks that can be rotated. 2013-06-08 21:35:42 +02:00
LexManos
cea0edfdb1 Ignore registration of a object that is already registered. Preventing duplicate callback invocations. Thanks King_Lemming for pointing this out. 2013-06-02 21:44:34 -07:00
LexManos
0e571eeb19 Add cache for ASM Event Handler bridge classes, should not need to redefine a class to invoke the same method on different instances. 2013-06-02 21:27:09 -07:00
Christian
50992f2112 Merge branch 'master' of github.com:KingLemming/MinecraftForge into newliquid
Conflicts:
	common/net/minecraftforge/common/network/ForgePacket.java
2013-05-27 18:16:24 -04:00
King Lemming
6cd56ebed6 Forge Fluid System!
Signed-off-by: King Lemming <kinglemming@gmail.com>
2013-05-27 00:56:58 -04:00
LexManos
e27de47090 Cleanup Dimension Registration packet, generate takes no arguments, and added fix to world to prevent providers from overwriting the dimension ID. 2013-05-23 22:06:13 -07:00
bloodshot
659a837fb0 Add support for servers to register dimensions on client.
In order to support multi-worlds such as MultiVerse, the server needs the
ability to register dimensions on client or many forge mods such as IC2
will not function correctly. This has been an issue for MCPC which
provides both Forge and Bukkit support to players. By adding the
DimensionRegisterPacket class, MCPC now has the ability to send the
required packet to client to register a dimension with DimensionManager.
2013-05-23 15:26:21 -04:00
LexManos
276929901f Introduced the framework for Forge's packet handler system. Heavily based off FMLPacket.
Packet splitting and reconstruction is handled.
2013-05-21 20:13:26 -07:00
Christian
75e99e2150 Add forge network handling support
Updated FML:
MinecraftForge/FML@4922e90d81 Separate network mod config from setup. Allows for Forge Packet Handler nicety
2013-05-20 21:50:59 -04:00
LexManos
0f36b52d7d Merge pull request #563 from Asajz/master
Default Quartz Ore Dictionary
2013-05-13 21:23:46 -07:00
CovertJaguar
a88692a0f2 Possible NPE if the liquid isn't in the LD
https://github.com/BuildCraft/BuildCraft/issues/787
2013-05-11 04:27:52 -06:00
Asajz
c6a1db22ff Added oreQuartz
Gives a default quartz Ore Dictionary (I know of at least 3 used by different mods that use Nether Quartz as an equivalent).
2013-05-10 16:29:58 -05:00
LexManos
810b03bd83 EntityPlayer sensitive version of Item.isValidArmor, deprecated older version. Closes #551 2013-05-08 15:09:53 -07:00
pahimar
da49e2fb45 Update forge_at.cfg 2013-05-06 14:23:41 -03:00
LexManos
cd40aba38e Bump version number for 1.5.2 2013-05-02 09:02:26 -07:00
LexManos
2c05258205 Update to 1.5.2 PR.
MinecraftForge/FML@f0bba74a47 Update for minecraft 1.5.2
MinecraftForge/FML@62fdbad74c Update MCP's md5 for the fixed srg files.
2013-04-28 13:28:40 -07:00
Chimaine
3061fd6db6 Replaced derpy tabs with spaces 2013-04-26 21:53:09 +02:00
Chimaine
4b4f5a07a5 Fixed ListenerListInst not being rebuild after unregistering a listener, causing calls to unregistered event listeners. 2013-04-26 12:45:45 +02:00
King Lemming
b8a17e2748 -Add vanilla Ores to the Ore Dictionary. No recipe replacement required.
-Add NBT-sensitive getMaxDamage() for ItemStack.

Signed-off-by: King Lemming <kinglemming@gmail.com>
2013-04-25 21:36:51 -04:00
Christian
b56d05ef9d ItemStack delegation to Item for damage values. 2013-04-23 19:05:11 -04:00
Christian
7aa91ca635 Try and be less noisy about world leaks 2013-04-23 07:51:07 -04:00
LexManos
c0d7e23c8d Merge remote-tracking branch 'refs/remotes/origin/GuiIngame'
Conflicts:
	patches/minecraft/net/minecraft/client/Minecraft.java.patch
2013-04-21 10:42:17 -07:00
Azanor
4b2aca2124 getBiomesForType will cause the same problem 2013-04-19 14:29:07 +03:00
Azanor
09dd117d1d Fix for ClassCastException when attempting to fetch Biome types from BiomeDictionary
Attempting to fetch the BiomeDictionary types linked to a biome throws a ClassCastException. This fixes that
2013-04-19 14:08:53 +03:00
LexManos
a0891d74a0 Fix return value of EnchantPower hook, closes #518 2013-04-17 19:08:50 -07:00
LexManos
11115d5f3a Forge now takes control of GuiIngame's renderGameOverlay, and spits out a ton of events to give modders control of how the screen is rendered.
Inital draft for community feedback.
2013-04-17 18:55:06 -07:00
LexManos
cb67c72cd7 Added a small method in the Block.java to specify the amount of enchanting power it can supply to an enchanting table. Closes #508 2013-04-10 16:56:31 -07:00
LexManos
b66d3b6b0f Added NBT data to liquid stacks. Closes #501 2013-04-10 16:44:31 -07:00
Christian
02a0824716 Delete sneaky extra file 2013-04-10 18:39:47 -04:00
Christian
7c6468a9ea Update MCP names to recent published names
Updated FML:
MinecraftForge/FML@1774e2bf30 MCP names update
2013-04-10 18:30:25 -04:00
LexManos
f05b27c27d Deprecate long dead interface that moved to FML. remvoe next MC version. 2013-04-10 18:30:24 -04:00
Tarion
9b58fb9384 Clarify Factory call and Event Functionality 2013-04-10 18:30:24 -04:00
Tarion
aa202878e2 Added maxCanSpawnInChunk event to allow overriding of creature chunk spawn cap 2013-04-10 18:30:24 -04:00
LexManos
a44bd6dadf Add function to remove categories from a configuration, indavidual properties can be removed using ConfigCategory.remove() Closes #462 2013-04-04 18:09:01 -07:00
LexManos
814123a973 Pulled Biome Tag System by Emasher, Closes #433
An issue with biome adding mods which is becoming increasingly annoying for players, is that many mod authors that add biome specific world generation or mobs in their mods, for the most part, hard code them to work with vanilla biomes only. This becomes a huge problem when it's difficult to even find a vanilla biome, let alone a specific one, when biome mods are installed.

A simple solution to this problem is a tag system for biomes that allows mod authors to set up their world generators, or mobs to generate or spawn in biomes that have been registered with a specific tag such as "FOREST", or "FROZEN". I wrote such a system a few months ago, which I've been using with my own mods, and have made available to anyone who wants to use it. Since then, I've had requests from mod authors and players alike to try and get it, or at least similar functionality, into Forge, where other mod authors will be more comfortable using it.

Aside from the tags, it also includes a rule based system to classify biomes that have not already been registered with it when information is requested on them (You can opt out of this by registering a biome as type "NULL"). And additionally, the ability to register IWorldGenerators for specific biomes, or biome types (tags) to speed up chunk generation a little bit.
2013-04-04 17:55:35 -07:00