LexManos
e9f1c83ff8
Mark old liquid system as deperated to be removed next Minecraft release.
2013-07-04 12:39:49 -07:00
Christian
1169ba9efb
Merge branch 'master' into newliquid
2013-07-04 12:07:32 -07:00
LexManos
83504eb2e1
Merge pull request #600 from Lunatrius/rotation
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Added rotation support for all vanilla blocks that can be rotated.
2013-07-03 20:16:25 -07:00
LexManos
125b134d87
Updated FML:
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MinecraftForge/FML@155e846818 Add in support for mods/<mcversion> as a mod location. Also drop coremods as a location. They go in mods too now.
MinecraftForge/FML@3f4bf61ae6 Update key
MinecraftForge/FML@4545beb49d Add deobf-data to setup env.
MinecraftForge/FML@e24f949517 Fix eclipse workspaces and launch configurations.
MinecraftForge/FML@532bee7ce1 Update to new MCP bugfix version, Fixes: Missing Armor/Item rendering, and Boss health mapping issues.
2013-07-03 18:54:47 -07:00
LexManos
2b61ea417b
Update ChestGenHooks for new Dungeon chest strcture.
2013-07-02 02:37:05 -07:00
LexManos
b0520f3656
Update filler block to prevent useless console warning.
2013-07-02 02:04:28 -07:00
LexManos
3e9349bf7b
Make Block.setIconName public
2013-07-02 02:04:04 -07:00
LexManos
e156ec2940
Update ToolMaterial enum helper.
2013-07-01 21:41:47 -07:00
LexManos
f1dde02853
Deprecation sweep and update version to 8.9 to reflect 1.6.1 update.
2013-06-30 23:29:43 -07:00
LexManos
ab1ddd99b6
1.6.1 Update
2013-06-30 19:43:27 -07:00
LexManos
63dfed9d83
Small fixup, need to Update GuiIngameForge for new HUD changes.
2013-06-30 18:13:01 -07:00
LexManos
d2144f274b
Initial patch update to 1.6, Does not compile, need to update references to the old TexturePack system.
2013-06-30 05:50:11 -07:00
LexManos
7326f00a85
Update FML to 16launch branch
2013-06-30 05:29:49 -07:00
LexManos
1173e9074d
Bump Forge revision and mark recomended.
2013-06-15 00:19:35 -07:00
LexManos
0ec313abb1
Added EntityLiving to Block.isLadder arguments, deperacating older version. New parameter has the possibility of being null, so modders must take care. Closes #608
2013-06-14 11:51:28 -07:00
Lunatrius
0c308a5f07
Added rotation support for all vanilla blocks that can be rotated.
2013-06-08 21:35:42 +02:00
LexManos
cea0edfdb1
Ignore registration of a object that is already registered. Preventing duplicate callback invocations. Thanks King_Lemming for pointing this out.
2013-06-02 21:44:34 -07:00
LexManos
0e571eeb19
Add cache for ASM Event Handler bridge classes, should not need to redefine a class to invoke the same method on different instances.
2013-06-02 21:27:09 -07:00
Christian
50992f2112
Merge branch 'master' of github.com:KingLemming/MinecraftForge into newliquid
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Conflicts:
common/net/minecraftforge/common/network/ForgePacket.java
2013-05-27 18:16:24 -04:00
King Lemming
6cd56ebed6
Forge Fluid System!
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Signed-off-by: King Lemming <kinglemming@gmail.com>
2013-05-27 00:56:58 -04:00
LexManos
e27de47090
Cleanup Dimension Registration packet, generate takes no arguments, and added fix to world to prevent providers from overwriting the dimension ID.
2013-05-23 22:06:13 -07:00
bloodshot
659a837fb0
Add support for servers to register dimensions on client.
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In order to support multi-worlds such as MultiVerse, the server needs the
ability to register dimensions on client or many forge mods such as IC2
will not function correctly. This has been an issue for MCPC which
provides both Forge and Bukkit support to players. By adding the
DimensionRegisterPacket class, MCPC now has the ability to send the
required packet to client to register a dimension with DimensionManager.
2013-05-23 15:26:21 -04:00
LexManos
276929901f
Introduced the framework for Forge's packet handler system. Heavily based off FMLPacket.
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Packet splitting and reconstruction is handled.
2013-05-21 20:13:26 -07:00
Christian
75e99e2150
Add forge network handling support
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Updated FML:
MinecraftForge/FML@4922e90d81 Separate network mod config from setup. Allows for Forge Packet Handler nicety
2013-05-20 21:50:59 -04:00
LexManos
0f36b52d7d
Merge pull request #563 from Asajz/master
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Default Quartz Ore Dictionary
2013-05-13 21:23:46 -07:00
CovertJaguar
a88692a0f2
Possible NPE if the liquid isn't in the LD
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https://github.com/BuildCraft/BuildCraft/issues/787
2013-05-11 04:27:52 -06:00
Asajz
c6a1db22ff
Added oreQuartz
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Gives a default quartz Ore Dictionary (I know of at least 3 used by different mods that use Nether Quartz as an equivalent).
2013-05-10 16:29:58 -05:00
LexManos
810b03bd83
EntityPlayer sensitive version of Item.isValidArmor, deprecated older version. Closes #551
2013-05-08 15:09:53 -07:00
pahimar
da49e2fb45
Update forge_at.cfg
2013-05-06 14:23:41 -03:00
LexManos
cd40aba38e
Bump version number for 1.5.2
2013-05-02 09:02:26 -07:00
LexManos
2c05258205
Update to 1.5.2 PR.
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MinecraftForge/FML@f0bba74a47 Update for minecraft 1.5.2
MinecraftForge/FML@62fdbad74c Update MCP's md5 for the fixed srg files.
2013-04-28 13:28:40 -07:00
Chimaine
3061fd6db6
Replaced derpy tabs with spaces
2013-04-26 21:53:09 +02:00
Chimaine
4b4f5a07a5
Fixed ListenerListInst not being rebuild after unregistering a listener, causing calls to unregistered event listeners.
2013-04-26 12:45:45 +02:00
King Lemming
b8a17e2748
-Add vanilla Ores to the Ore Dictionary. No recipe replacement required.
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-Add NBT-sensitive getMaxDamage() for ItemStack.
Signed-off-by: King Lemming <kinglemming@gmail.com>
2013-04-25 21:36:51 -04:00
Christian
b56d05ef9d
ItemStack delegation to Item for damage values.
2013-04-23 19:05:11 -04:00
Christian
7aa91ca635
Try and be less noisy about world leaks
2013-04-23 07:51:07 -04:00
LexManos
c0d7e23c8d
Merge remote-tracking branch 'refs/remotes/origin/GuiIngame'
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Conflicts:
patches/minecraft/net/minecraft/client/Minecraft.java.patch
2013-04-21 10:42:17 -07:00
Azanor
4b2aca2124
getBiomesForType will cause the same problem
2013-04-19 14:29:07 +03:00
Azanor
09dd117d1d
Fix for ClassCastException when attempting to fetch Biome types from BiomeDictionary
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Attempting to fetch the BiomeDictionary types linked to a biome throws a ClassCastException. This fixes that
2013-04-19 14:08:53 +03:00
LexManos
a0891d74a0
Fix return value of EnchantPower hook, closes #518
2013-04-17 19:08:50 -07:00
LexManos
11115d5f3a
Forge now takes control of GuiIngame's renderGameOverlay, and spits out a ton of events to give modders control of how the screen is rendered.
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Inital draft for community feedback.
2013-04-17 18:55:06 -07:00
LexManos
cb67c72cd7
Added a small method in the Block.java to specify the amount of enchanting power it can supply to an enchanting table. Closes #508
2013-04-10 16:56:31 -07:00
LexManos
b66d3b6b0f
Added NBT data to liquid stacks. Closes #501
2013-04-10 16:44:31 -07:00
Christian
02a0824716
Delete sneaky extra file
2013-04-10 18:39:47 -04:00
Christian
7c6468a9ea
Update MCP names to recent published names
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Updated FML:
MinecraftForge/FML@1774e2bf30 MCP names update
2013-04-10 18:30:25 -04:00
LexManos
f05b27c27d
Deprecate long dead interface that moved to FML. remvoe next MC version.
2013-04-10 18:30:24 -04:00
Tarion
9b58fb9384
Clarify Factory call and Event Functionality
2013-04-10 18:30:24 -04:00
Tarion
aa202878e2
Added maxCanSpawnInChunk event to allow overriding of creature chunk spawn cap
2013-04-10 18:30:24 -04:00
LexManos
a44bd6dadf
Add function to remove categories from a configuration, indavidual properties can be removed using ConfigCategory.remove() Closes #462
2013-04-04 18:09:01 -07:00
LexManos
814123a973
Pulled Biome Tag System by Emasher, Closes #433
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An issue with biome adding mods which is becoming increasingly annoying for players, is that many mod authors that add biome specific world generation or mobs in their mods, for the most part, hard code them to work with vanilla biomes only. This becomes a huge problem when it's difficult to even find a vanilla biome, let alone a specific one, when biome mods are installed.
A simple solution to this problem is a tag system for biomes that allows mod authors to set up their world generators, or mobs to generate or spawn in biomes that have been registered with a specific tag such as "FOREST", or "FROZEN". I wrote such a system a few months ago, which I've been using with my own mods, and have made available to anyone who wants to use it. Since then, I've had requests from mod authors and players alike to try and get it, or at least similar functionality, into Forge, where other mod authors will be more comfortable using it.
Aside from the tags, it also includes a rule based system to classify biomes that have not already been registered with it when information is requested on them (You can opt out of this by registering a biome as type "NULL"). And additionally, the ability to register IWorldGenerators for specific biomes, or biome types (tags) to speed up chunk generation a little bit.
2013-04-04 17:55:35 -07:00