EntityPlayer sensitive version of Item.isValidArmor, deprecated older version. Closes #551
This commit is contained in:
parent
0444cc063c
commit
810b03bd83
3 changed files with 10 additions and 2 deletions
|
@ -113,6 +113,8 @@ public+f yn.c #FD:ShapedRecipes/field_77577_c #recipeHeight
|
|||
public yo.b #FD:ShapelessRecipes/field_77579_b #recipeItems
|
||||
# GuiContainer
|
||||
protected ayl.a(Lul;)V #MD:GuiContainer/func_74192_a #drawSlotInventory
|
||||
# ContainerPlayer
|
||||
protected tz.h #FD:ContainerPlayer/field_82862_h #player
|
||||
# BlockButton
|
||||
protected ali.n(Laab;III)V #MD:BlockButton/func_82535_o #checkActivation
|
||||
protected-f ali.a #FD:BlockButton/field_82537_a #sensible
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
{
|
||||
- return par1ItemStack == null ? false : (par1ItemStack.getItem() instanceof ItemArmor ? ((ItemArmor)par1ItemStack.getItem()).armorType == this.armorType : (par1ItemStack.getItem().itemID != Block.pumpkin.blockID && par1ItemStack.getItem().itemID != Item.skull.itemID ? false : this.armorType == 0));
|
||||
+ Item item = (par1ItemStack == null ? null : par1ItemStack.getItem());
|
||||
+ return item != null && item.isValidArmor(par1ItemStack, armorType);
|
||||
+ return item != null && item.isValidArmor(par1ItemStack, armorType, parent.thePlayer);
|
||||
}
|
||||
|
||||
@SideOnly(Side.CLIENT)
|
||||
|
|
|
@ -60,7 +60,7 @@
|
|||
Vec3 vec31 = vec3.addVector((double)f7 * d3, (double)f6 * d3, (double)f8 * d3);
|
||||
return par1World.rayTraceBlocks_do_do(vec3, vec31, par3, !par3);
|
||||
}
|
||||
@@ -720,4 +736,491 @@
|
||||
@@ -720,4 +736,497 @@
|
||||
{
|
||||
StatList.initStats();
|
||||
}
|
||||
|
@ -357,8 +357,14 @@
|
|||
+ *
|
||||
+ * @param stack The ItemStack
|
||||
+ * @param armorType Armor slot ID: 0: Helmet, 1: Chest, 2: Legs, 3: Boots
|
||||
+ * @param players The player trying to equip the armor
|
||||
+ * @return True if the given ItemStack can be inserted in the slot
|
||||
+ */
|
||||
+ public boolean isValidArmor(ItemStack stack, int armorType, EntityPlayer player)
|
||||
+ {
|
||||
+ return isValidArmor(stack, armorType);
|
||||
+ }
|
||||
+ @Deprecated //Deprecated in 1.5.2, remove in 1.6, see EntityPlayer sensitive version above.
|
||||
+ public boolean isValidArmor(ItemStack stack, int armorType)
|
||||
+ {
|
||||
+ if (this instanceof ItemArmor)
|
||||
|
|
Loading…
Reference in a new issue