David Quintana
599a754b60
Fix items in ground being too small, we were applying perspectives twice.
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Restore forge patch and fix a tiny mistake in it.
2019-12-18 00:46:29 +01:00
Tobias Hotz
eaac0c17a4
Fix keybinds not loading/saving correctly
2019-12-17 18:30:51 -05:00
tterrag
faaebe7a07
Remove uvlock hook, fixes broken stair/fence/etc models
2019-12-17 17:37:39 -05:00
tterrag
5987d917b8
Update to 1.15.1
2019-12-17 14:37:34 -05:00
David Quintana
738abbb360
Finish converting the code from javax.vecmath to the vanilla vector classes. Forge is now vecmath-free!
2019-12-17 19:14:52 +01:00
tterrag
5b67354e24
Fix incorrect item lighting
2019-12-16 23:46:45 -05:00
tterrag
dec91dec68
Revert fluid change to use Material, fixes server crash
2019-12-16 23:22:13 -05:00
LexManos
1933d05e36
Update to 1.15
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Due to the massive rendering changes, certain features, such as emissive item rendering and the forge block rendering/lighting pipeline are currently disabled.
Co-authored-by: David Quintana <gigaherz@gmail.com>
Co-authored-by: tterrag <tterrag1098@gmail.com>
Co-authored-by: Unnoen <theunnoen@gmail.com>
2019-12-17 03:38:12 +01:00
King Lemming
9e5ecaaf75
Added a couple of raytraceresult.getType() != MISS checks in places where they were absent. This corrects a couple of vanilla oversights and also greatly reduces Forge bus event spam for arrows and llama spit. ( #6355 )
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Signed-off-by: King Lemming <kinglemming@gmail.com>
2019-12-15 14:39:41 -08:00
Luke Tonon
3701ec06d0
Restored canRiderInteract boolean in IForgeEntity ( #6347 )
2019-12-10 11:56:07 -08:00
tterrag
3ba78225c3
Fix swapped yaw/pitch in camera setup event
2019-12-02 19:10:59 -05:00
liach
d8e6181058
Restore camera setup render event ( #6335 )
2019-12-02 14:54:46 -08:00
Luke Tonon
68b0075fe6
Added FENCES_WOODEN and FENCE_GATES_WOODEN tags as fuels in AbstractFurnaceTileEntity ( #6327 )
2019-12-02 14:36:30 -08:00
Paul Becker
f9686cf098
New SleepFinishedTimeEvent allowing control of world time when waking up. ( #6043 )
2019-12-02 14:08:14 -08:00
tterrag
ca28877fd5
Fix EntityLootTables not calling addTables
2019-11-25 01:49:24 -05:00
tterrag
c18d26c7d8
Make EntityLootTables reusable for modders
2019-11-25 01:03:24 -05:00
Richard Freimer
0e65f20f22
Add hooks to make it easier to add custom TNT blocks ( #6290 )
2019-11-20 19:19:34 -08:00
DaemonUmbra
d8d70e8b35
Add tags supports_beacon and supports_conduit and modify Beacon and Conduit to use these tags ( #6266 )
2019-11-20 19:15:13 -08:00
Richard Freimer
a72b774acf
Fix DyeColor referencing incorrect Tag path. Fixes #6301 ( #6303 )
2019-11-12 15:11:43 -08:00
DaemonUmbra
b1042f2c3c
Modify StonecutterContainer to allow shift-click insertion of any block with a valid recipe rather than limiting to blocks in an Immutable List ( #6268 )
2019-11-12 15:10:52 -08:00
tterrag
124c78b926
Fix #6305 lighting optimization using the wrong method
2019-11-07 16:56:54 -05:00
tterrag
7332bf91d5
Add support for modded warm ocean biomes in bonemeal code
2019-11-07 10:39:33 -05:00
tterrag
33307fb1bd
Optimize SectionLightStorage#cancelSectionUpdates loop
2019-11-05 14:55:43 -05:00
Daniël Goossens
1ef8b75cbb
Add LeftClickEvent trigger to onPlayerDamageBlock ( #6046 )
2019-11-05 11:12:02 -08:00
Wyn Price
1ebfef5ec9
Fixed vanilla bug in entity navigation to stop entities spinning (MC-94054) ( #6091 )
2019-10-28 14:13:14 -07:00
Paul Becker
ff7a2fe4d6
Reimplement usage of Item#doesSneakBypassUse() ( #6114 )
2019-10-28 13:24:15 -07:00
cpw
862289cf56
Handle logging during shutdown better on the server, by not
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closing the logfile before the server itself has shutdown.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-10-26 16:55:15 -04:00
LexManos
3484200f80
Make Loot Table data generators more reusable for modders.
2019-10-24 22:09:08 -07:00
tterrag
acaa470dea
Add Blockstate and Model data providers ( #6241 )
2019-10-24 22:33:24 -04:00
Wyn Price
ebf489be8c
Fix shouldCauseReequipAnimation not affecting anything ( #6256 )
2019-10-22 15:08:06 -04:00
cpw
51d08ad8ab
Fix clientside chunk load event spam. Was an offset patch.. Also fire unload on the client side too.
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-10-18 00:03:09 -04:00
Daniël Goossens
8e74ba8c24
Fix #6244 RightClickBlock#getUseBlock and #getUseItem being ignored ( #6246 )
2019-10-17 19:13:16 -04:00
ichttt
6c8342b74e
Fixed loading error/warning screen not showing ( #6218 )
2019-10-15 14:59:41 -07:00
James Mitchell
c345dfb0c6
Fixed MC-162953 bounds checks in NativeImage
( #6216 )
2019-10-15 14:58:16 -07:00
bl4ckscor3
886de4ee43
Fix shear sound not playing ( #6202 )
2019-10-15 14:55:26 -07:00
ichttt
c98abaaa42
Fix some config checks still using the old fields ( #6193 )
2019-10-15 14:54:47 -07:00
Philipp
a8bd5e7ece
Add onCropsGrow event to KelpTopBlock ( #6171 )
2019-10-15 14:33:07 -07:00
FireController1847
94cbf72e39
Re-add PlayerGiveXpEvent & PlayerChangeLevelEvent ( #6165 )
2019-10-14 10:37:44 -07:00
Max Becker
8248eb6ea1
Skip background for hidden effect instances ( #6197 )
2019-10-14 10:33:45 -07:00
Wyn Price
5978670897
Fixed IModelData not being cleared when tile entity is removed ( #6115 )
2019-10-10 23:07:52 -04:00
Vincent Lee
01d14004a9
Allow modded IParticleRenderTypes to be rendered ( #6221 )
2019-10-10 23:05:16 -04:00
Vincent Lee
7070bd0340
Make customClientFactory optional again ( #6191 )
2019-10-10 11:23:27 -07:00
David Quintana
5e9380ab85
Fix forge blockstates and custom model loading ( #6154 )
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* Reimplement forge blockstates variant through the use of a pseudo-model that handles the model loading, retexturing, custom data, etc. on behalf of the blockstates loader. This model gets injected into the model registry with an autogenerated unique name, to not collide with other model locations.
* Fix model loaders not being properly initialized by calling the reload method from the loader register function. In 1.12, registering a reload listener caused the listener to be called right away from the register method. This is not true anymore.
2019-10-08 00:18:29 +02:00
cpw
9c759294c6
Add a super early GUI for showing pre-game launch messages from FML. NOTE: this cannot show on MAC because MAC can't handle
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off-thread GUIs in any way shape or form, and we need the main thread to do real work.
Fix forge fading in wrongly.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-10-05 17:03:02 -04:00
David Quintana
b294f4d894
New round of fluid system fixes: ( #6175 )
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- Fix race condition lazy-initializing flowing fluid block data.
- Fix typo in ItemTextureQuadConverter that prevents certain animated textures from being used in the fluid bucket.
- Fix calls to onContentsChanged in FluidTank.
- Fix FluidUtil.tryEmptyContainer logic when simulating.
- Fix EmptyFluidHandler.fill returning the wrong number.
2019-10-05 19:49:26 +02:00
tterrag
4f12261080
Move OnlyIn patches on DyeColor to SAS file
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Also fix broken cobblestone stairs recipe
2019-10-04 02:26:54 -04:00
tterrag
fbdfc0f95c
Expose DyeColor#colorValue, remove OnlyIn from all DyeColor methods
2019-10-04 01:40:28 -04:00
cpw
48735c3946
Properly propagate the DimensionType information from server to client
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at client connection time. This means the client now knows about the
dimensiontype properly and can access the ModDimension information on
the client.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-10-02 21:54:02 -04:00
Matthew Messinger
48ff897ed1
Move opening initial screen to after startup and events are enabled ( #6139 )
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This allows events to be fired for the initial opening of the main menu
Also fixes MC-145102
2019-10-01 19:56:03 -07:00
Wyn Price
9db568d49d
Changed all calls of BlockState#getSoundType
to use the sensitive version. ( #6120 )
2019-10-01 19:54:23 -07:00