Commit Graph

385 Commits

Author SHA1 Message Date
cpw 60926ad6ea Fix some translation strings. Will pull a big string update from crowdin too. 2019-01-06 21:02:08 -05:00
cpw 58c78560fa Fix up some stuff with resource packs, so the guilist works properly. 2019-01-05 10:19:47 -05:00
cpw 6baddc7e26 client and server work standalone and in forge dev. Next up userdev.
Moved some launchplugin code to the launcher. Moved servermain to
the launcher.

server currently needs cmdline arguments  --fml.forgeVersion=24.0.51-1.13-pre --fml.mcVersion=1.13 --fml.mcpVersion=2018.09.12.04.11.00 --fml.forgeGroup=net.minecraftforge.test
2019-01-01 21:35:23 -05:00
cpw e9580877b4 fix up some discovery code, and make regular runtime _mostly_ work.
Still WIP and doesn't quite get to main screen yet.
2019-01-01 16:50:04 -05:00
cpw 48846bc0ba separated fmllauncher code from main forge mod code. This enables much
stronger classloader separation between the two sides. Forge now
loads as a regular mod.

Still needs a bunch of debugging, but structure looks good and game loads
in forge dev.
2018-12-31 16:34:33 -05:00
tterrag 8a11e3bac4 Port most of the world patches (#5294) 2018-12-22 10:31:18 -08:00
LexManos 4879b0611a Change how Forge itself is located to be loaded similar to a real mod.
Fixes Minecraft/Forge annotation data missing.
Fix Capability injection.
2018-12-21 16:07:39 -08:00
tterrag b3b8c78527 Rendering patches (#5262) 2018-12-21 14:45:35 -08:00
David Quintana 152836c907 Add raytrace logic to the GuiOverlayDebugForge, so that the debug overlay can show the currently targetted block and liquid. (#5278) 2018-12-16 12:47:16 -08:00
LexManos bbf1ea41b8 world.gen.feature patches, worldgen should be stable with vanilla. In all places I looked. 2018-12-06 18:09:47 -08:00
LexManos eb22f42fea More patch work, our async chunk loading doesn't appear to be viable for 1.13. 2018-12-05 18:08:27 -08:00
LexManos dd32e74e34 Entity patches progress. 2018-12-05 01:16:33 -08:00
LexManos 47a11b9a7e GUI Patches 2018-11-21 21:23:24 -08:00
cpw e199e78a4f load languages on the server as well as the client, and fix up a bunch of data packs. 2018-10-05 21:42:15 -04:00
cpw 1c9b5fae5e Server run profile, also setup logging for client profile. 2018-10-05 01:25:27 -04:00
cpw 978d0ff2e3 Fall colours
🎃🎃🎃🎃🎃🎃🎃🎃🎃🎃
2018-10-04 18:40:34 -04:00
cpw 129870dbe8 Missing language now presents to the UI. 2018-10-04 11:31:08 -04:00
cpw d5e04dbcb5 Better error passing from early to game client launch. 2018-10-04 00:57:08 -04:00
cpw c6e7bbe18b Use the maven artifact code rather than our very outdated copy 2018-10-03 22:47:07 -04:00
cpw fe12687ec1 Branding fixup. 2018-09-30 14:29:14 -04:00
cpw 0024d9d283 Config GUI tweaks, and MCP is now part of the "minecraft" entry. 2018-09-30 14:29:14 -04:00
cpw 015ac2547e Fixup the config GUI and get things working again. 2018-09-29 01:29:49 -04:00
cpw bb9eca96a8 Basic error display GUI. 2018-09-28 21:07:46 -04:00
LexManos 94e1a8e0a4 Update mappings to 09/21 snapshots.
Conflict with getMatrix in ITransformation, so renamed to getMatrixVec.
2018-09-22 03:40:22 -07:00
LexManos 5ed03945a0 Disable eclipse compiler and switch to SRG patches. 2018-09-22 00:38:21 -07:00
tterrag d08f8e1a78 Fix remaining issues preventing compilation, launching, and loading worlds (#5156)
Fix duplicate ID for ingredient serializers
Fix KeyBinding compile errors. No GuiKeyBindingList patches yet.
Implement controls GUI and WorldServer patches
2018-09-21 19:07:48 -07:00
LexManos cdfa7caaeb More work on compile errors, New system for ToolClasses, using a ToolType class instead to de-stringify things. 2018-09-21 01:47:12 -07:00
LexManos 6814cbf0df Beginning work on redesigning Config API. 2018-09-17 20:40:42 -07:00
LexManos 02c31cc867 More work on recipes, custom ingredients, recipes, and constants should work now. 2018-09-17 03:41:16 -07:00
LexManos afead63381 Migrate most of the OreDictionary to tags. 2018-09-16 16:28:21 -07:00
LexManos c77d00efe4 Recipe work. No longer a registry. OreDictionary related code removed in favor of Tags. Started moving some OreDict items to tags.
Added code to RuntimeEnumExtender to return existing enum values with the same name if they exist instead of creating more.
2018-09-16 04:20:28 -07:00
LexManos b4c23aba8e Command work, and Added TileEntityType as a Forge Registry. 2018-09-15 00:59:19 -07:00
LexManos a0cef07a0b Pin MCPConfig version
Cleanup and implement BrewingRecipes
Delete client command related things
Cleanup some biome stuff.
2018-09-11 18:25:25 -07:00
cpw a4f2802306 Add I18n accessor, fix up some mod log messages, make the EnumExtender work. 2018-09-09 23:35:02 -04:00
tterrag 334d925972
Port capability patches to 1.13 and refactor to new system (#5134)
* resource package and misc leftover rendering stuff

* Port Item and ItemStack patches

* Extract most item patches to interface

* Refactor Item#setNoRepair to be part of Item.Builder

* Adapt AnimationItemOverrideList to new cap system

* Improve null contract of OptionalCapabilityInstance

* Remove Capability.cast

* Update CapabilityAnimation to new cap system

* Remove OptionalCapabilityInstance#flatMap and add NonNullConsumer

* Add capability patch to Entity, not everything yet

* Fix Entity patch and add missing methods to IForgeEntity

* Fix null contract of CapabilityDispatcher

* Add TileEntity caps

* Adapt FluidUtil to new cap system

* Add world caps

* Add chunk caps

* Clean up cap patches

* Replace all tabs with spaces

* Move builder methods on Item to Item.Builder

Whitepsace fix

* Sided stuff take 2

* Prevent OptionalCapabilityInstance creating additional empty instances

* Cache getCapability result in AnimationTESR

* Fix imports in TileEntity patch

* Pull out cap code to base class, add village caps
2018-09-09 17:27:15 -04:00
mezz f851b37aa0 Initial blind port of the mod error screens 2018-09-09 12:46:56 -07:00
tterrag dde7dccef1 Porting Forge rendering code to 1.13 (#5132) 2018-09-08 13:34:59 -07:00
LexManos eac693e785 Introduce rework of Capability provider. And reduce errors to <2000 2018-09-06 06:27:24 -07:00
LexManos 12869710de Remove old paulscode libraries.
Re-work EnumHelper and ObjectHolder systems to bypass JITer of final fields.
Other cleanups.
2018-09-06 04:39:01 -07:00
LexManos ff6fa2cfaf Add some missing libraries and work on GuiIngameForge. Down 700 errors. 2018-09-05 18:00:14 -07:00
cpw 77c3310711 Zeroth pass on 1.13 2018-09-05 12:56:01 -07:00
cpw 6e99f84e91 Moving some stuff around, network and server events. 2018-09-05 12:37:20 -07:00
cpw 689ebd8036 Dediserver runs and talks to clients. 2018-09-05 12:35:31 -07:00
cpw d0ab0e166c Well, it works, for a game, now. 2018-09-05 12:30:02 -07:00
cpw 3b78e97ad8 Fidgeting while the world burns 🔥🔥🔥🔥🔥🔥 2018-09-05 11:40:48 -07:00
cpw f942eb184a WOW 😲 such broken. Many brokes. 2018-09-05 11:40:47 -07:00
cpw c1f0e1b68f Holy Moly, it's a big fat commit of broken code! 2018-09-05 11:16:33 -07:00
cpw 7e5bd4ecdb Access Transformer. Starting to try and launch things. 2018-09-05 10:56:03 -07:00
cpw c38d2e48cd Early signs of modloading 2018-09-05 10:55:15 -07:00
cpw 66b6150027 Coremod 2018-09-05 10:55:15 -07:00
cpw 14ac77e444 Goodbye @Mod, it was lovely knowing you! 2018-09-05 10:54:20 -07:00
Ben Staddon 6ece0ba254 Fix server watchdog thread occasionally crashing on first run (#5019) 2018-08-16 13:16:31 -07:00
TheCyberBrick 1f58bd71c0 Fixed overworld spawn point reset when respawning in another dimension (#4982) 2018-08-16 12:55:11 -07:00
DaemonUmbra afd6de3e30 Fix blank Server GUI console log (#5089) 2018-08-09 22:12:42 -07:00
Karthas077 682a867a91 Fix missing lang entry for Swim Speed attribute (#5064) 2018-07-29 14:21:24 -07:00
Ben Staddon f3f1e585dc Add function to lookup model location for an ItemStack (#5017) 2018-07-28 18:55:33 -07:00
Ben Staddon 14bfeefb4d Allow custom SpawnPlacementType registration (#4973) 2018-07-28 17:51:44 -07:00
gegy1000 a935859b24 Resource type sensitive ResourceManager reloading, Disabled by default, but may increase performance. (#4658) 2018-07-28 17:47:01 -07:00
mezz ab228832f2
Allow configuring log levels using system properties. (#5024)
Defaults are:
-Dforge.logging.mojang.level=info (note that setting this to debug or trace will enable extra debug behavior which may slow things down or detect issues and crash)
-Dforge.logging.console.level=info
-Dforge.logging.file.level=info
-Dforge.logging.debugFile.level=trace
2018-07-15 13:22:41 -07:00
Ben Staddon 6ae2287d57 Add support for FluidStack-dependant colouring to Forge bucket (#4952) 2018-07-14 14:52:54 -07:00
Ben Staddon 4d6fbd9d2f Clean up some dimension manager code and add a command to list dimensions (#4902) 2018-06-27 11:23:23 -07:00
mezz 1db28d072a Improve server console implementation (#4821) 2018-06-27 10:58:07 -07:00
mezz a794f1daff
Improve missing mod dependency error screen (#4762) 2018-04-14 18:17:06 -07:00
Ben Staddon fe3478f233 New ITeleporter interface making dimensional teleportation easier. (#4602) 2018-04-01 01:55:45 -07:00
CreativeMD 6f642ba6ce Fixed Spectator mode particles and sounds computed from where you have been before (MC-46445) (#4728) 2018-04-01 00:40:26 -07:00
mezz ae654edfc2
Fix up logging and log4j configuration (#4802) 2018-03-17 18:41:16 -07:00
Vincent Lee 47a72f12f6 Expose CriteriaTriggers.register, closes #4109 (#4634) 2018-01-18 13:21:17 -08:00
Ben Staddon 6962678804 Make async chunk loading a config option (#4544) 2018-01-18 12:44:14 -08:00
mrkirby153 7438ef466e Reimplemented TileEntity and Entity Update Profiling in the /forge track command (#4521) 2017-12-16 17:48:48 -08:00
LexManos 239b9d36a4 Re-enable Vanilla's Shapeless recipe matching. 2017-12-01 13:17:22 -08:00
Zaggy1024 9c7538db8d Added a cloud renderer that uploads geometry to the GPU. (#4143) 2017-10-31 11:45:46 -07:00
Philipp Provenzano aa2480c7a1 Allow custom selector types to be defined (#4259) 2017-10-31 11:28:11 -07:00
Vincent Lee 6d946fa088 Move reach distance to an attribute (#4331) 2017-10-31 11:16:22 -07:00
mezz b5e88dd07b Improve the Forge Bucket (#4435) 2017-10-31 11:03:44 -07:00
mezz 0960b60d9c
Clean up Forge commands. Add HelpCommand. Fix #4444 (#4451) 2017-10-27 20:28:00 -07:00
LexManos 303a775fc3 Add new /forge entity list command for displaying a list of all entities in world.
As well as tracking down chunks with large amounts of entities.
2017-09-25 12:56:09 -07:00
LexManos 50265786b2 MC 1.12.2 update. 2017-09-18 14:35:45 -07:00
LexManos 0ad4218bc2 Add new /forge gen command to generate large amounts of chunks.
Usage: /forge gen <position> <count> [dimension] [notifications]
Position is in Block Coords, and can be relative to the player. These will be converted to chunk coords for you.
Count is the number of chunks to load. This is not a radius, actual total number of chunks.
Dimension is optional, you can use this to pregen other worlds.
Notifications is the chunk interval to inform you of the generating progress. This is optional and will be 5% or 100 whichever is higher.

Added new config option to modify vanilla world gen to fix various cascading issues. MC-117810 MC-114332 and more.
This WILL change block placement from vanilla world gen. So this is a opt-in value. Do not report differences in worlds with this flag enabled.
2017-09-15 19:01:59 -07:00
LexManos 036191cd52 Fixed ShapedOre recipes not laying out correctly with the guidebook. 2017-09-14 14:32:03 -07:00
Tyler Hancock 523b4f85c2 Added missing MapGen types to the InitMapGenEvent (#4322) 2017-09-03 16:26:29 -07:00
tterrag ce168d556d Better descriptions on dependency version range error screen (#4284) 2017-08-09 15:10:54 -05:00
Benjamin K 783b48b395 Fix lopsided 'V' in FML icons. (#4179) 2017-08-01 13:47:22 -05:00
LexManos 7281708df6 Repopulate client SearchTreeManager when registries are refreshed. Closes #4094 2017-06-27 16:28:08 -07:00
LexManos a4fb33d945 Add support for loading mod advancements from the mod jar files. 2017-06-27 15:18:52 -07:00
Fry 0f7ec7e7fd Added dependencies and dependency ordering for textures. (#4070) 2017-06-26 07:58:19 +04:00
LexManos 405a16aea1 Fix minecraft:item_nbt ingredient type. 2017-06-24 14:46:51 -07:00
mezz 72f037b0fa Add Block.getDrops that uses NonNullList, deprecate the old method. Fix #3567 (#3778) 2017-06-24 03:05:42 -07:00
Ben Staddon b0dfaa2b81 Remove Java 8 warnings now that Minecraft requires it 2017-06-23 23:31:50 -07:00
LexManos dee84dc1e4 More work, game loads and runs now.
Moved Registry events to directly AFTER PreInit instead of before.
This allows modders to register handlers for it without @EventBusSubscriber.
It also allows you to register custom things needed before the construction of blocks or items such as Fluids.
TODO: Move Fluids to a real registry.
@ObjectHolder can now be used on private fields.
Reworked FMLModIdMappingEvent to include data for all registries.
Tile Entities are now registrable.
2017-06-23 16:59:57 -05:00
LexManos a26d89c876 First pass of registry rewrite.
Tests do not run yet.
Things of note:
Removed the idea of substitutions, just register multiple items with the same name they will override each other like a normal map.
Decoupled Forge registries from vanilla classes. They now use bouncer classes. MODDERS SHOULD NEVER USE THESE
Introduced more stringent registry locking. As it sits things are only allowed to be registered during the RegistryEvent.Registry phases!
This is to force modders to split up their registrations, and pave the way for calling these functions multiple times during a single MC lifecycle.
ObjectHolder, Missing Mappings, etc... *should* now work for all registry types, nothing should be special cased to Blocks/Items anymore.
Added optional generic dummy factory to registries, to allow registry creators the ability to dummy more then just Blocks.
Re-worked the ItemStack transformer and applied it to ItemBlock and ItemBlockSpecial. Allowing us to cleanup reflective hacks in Block callbacks.
Registry onAdd callback is now only fired on the ACTIVE registry, fixing any issues of temp registries overriding active objects.
2017-06-23 16:59:57 -05:00
diesieben07 0e9820c51c Clean up Logging (#3953)
# Conflicts:
#	patches/minecraft/net/minecraft/client/renderer/texture/Stitcher.java.patch
#	patches/minecraft/net/minecraft/client/renderer/texture/TextureMap.java.patch
#	patches/minecraft/net/minecraft/entity/EntityList.java.patch
#	patches/minecraft/net/minecraft/tileentity/TileEntity.java.patch
#	src/main/java/net/minecraftforge/oredict/OreDictionary.java
2017-06-22 23:18:49 -07:00
LexManos f1cca475ea Initial patch update to 1.12.
Some things to note:
Netty is screwy so currently can't join single player. @cpw
Crafting has been MAJORY reworked. The current GameRegistry functions are nooped, this is IN THE WORKS.
  Just need to move the recipe list to a full class registry, and then re implement the in-code recipe registration.
  Also, it IS advised that modders move to JSON, because ideally we'll see a S->C recipe syncing system in 1.13
  which would allow servers to have custom recipes.
  OreDictionary currently 1/2 works, need to write a better algorithm for replacing ingredients.
  Please be patient
Rendering:
  A lot of functions got a new float parameter, this is similar to partial ticks, needs more research
2017-06-10 22:22:02 -04:00
LexManos c544f06880 Fix shaders not loading from mod domains Closes #3921 2017-06-01 15:47:49 -07:00
Ben Staddon 3b22b6cb67 Make Teleporter fields accessible to subclasses (#3930) 2017-06-01 14:32:49 -07:00
Bartosz Skrzypczak 369008fe1d Make World.isValid and World.isOutsideBuildHeight public (#3919) 2017-06-01 14:32:05 -07:00
Kitten 4ea73399de Fix broken milk bucket model (#3925) 2017-05-27 09:53:46 -07:00
Mathe172 9c148b56f8 Fix patches of GuiScreen(#3704) and ItemDye(#3736) (#3878) 2017-05-26 14:19:58 -07:00
LexManos 4da5832290 Make hopper update accessible to subclasses. Closes #3849 2017-05-26 14:16:40 -07:00
ichttt 2df36137c2 Add a configurable delay when unloading dimensions, fixes #3455 (#3679) 2017-05-06 12:19:01 -07:00
Max Becker 34463690c5 Changed custom entity selectors from event based to factory based. (#3579) 2017-05-01 18:36:24 -07:00
BlayTheNinth 52409e15cf Fix custom array entry class for config GUI being ignored when adding new entries (#3697) 2017-04-07 16:05:50 -07:00
LexManos 72937c90be Fix vanilla bug where player reputations villages were reset on read.
Deprecated Username based API in favor of UUID based API.
2017-03-31 02:33:39 -07:00
mezz 4fbc847736 Detect and log cascading chunk generation issues during terrain population (#3756) 2017-03-14 21:19:47 -05:00
Bartosz Skrzypczak c49ff259b5 Fixed TESR items not rendering correctly before entering world (MC-112292) (#3666)
Fixed crash when rendering text in TESR items before entering world
2017-02-23 18:41:57 -08:00
ichttt bd4fe54753 Improve exception messages during initialization. 2017-02-23 17:15:11 -08:00
Kevin G 59a3b3cc79 [1.11.2] Make AbstractSkeleton implementable by fixing limited access on getStepSound (#3702) 2017-02-17 09:47:49 -08:00
Fry bbc107de96 Added the variant name to the missing model. (#3328) 2017-01-19 13:57:37 +04:00
LexManos 7da6c2d0e1 New client config option to force all chunk rendering off the main thread.
This may help FPS issues, but may also result in world holes/rendering issues.
Also fix Forge configs not saving properly.
2017-01-17 13:34:03 -08:00
LexManos daf21e4dcf Fix issue reading chunks from the network when client and server do not agree on block count. Closes #34925 2016-12-05 13:53:38 -08:00
BlayTheNinth 2009b3ec5e [1.11] Add canApplyAtEnchantmentTable to Item (#3463)
Allowing increased control of which enchantments can be put on an item over Vanilla's hard-coded item type checks.
Render enchantment buttons disabled when the item is enchantable but the enchantability requirement is not met on lower levels.
2016-12-03 10:43:29 -08:00
Marvin Rösch 5da0ac73b9 Update assets to new Forge brand (#3464) 2016-11-30 14:56:31 -08:00
LexManos 8d20258f3c First pass at exposing data fixers to modders.
Each mod gets its own version number, mods SHOULD NOT rely on other
mod's fixers, just care about yourself.
Walkers can use IDataFixerData to retrieve their version.
2016-11-28 16:05:41 -08:00
LexManos 8f03658f1f Fix AbstractMethodException in FML Registries. Closes #3427 2016-11-20 16:15:15 -08:00
LexManos f12a4b5c1e Fix Item transfers related to Hoppers. 2016-11-18 14:42:22 -08:00
LexManos 843d3022f8 Fix build.gradle problems:
Installer missing url.png
UploadArchives erroring on local systems due to missing changelog
Adding branch name improperly.
2016-11-15 23:38:23 -08:00
cpw 4e6a774075 Initial 1.11-pre1 update 2016-11-13 17:09:55 -05:00
LatvianModder 4e3b6b0f15 Added CommandTreeBase (#3193) 2016-09-13 00:36:51 -07:00
LexManos 0f6b16cada Added config option to disable Forge's fix of Stair/Slab face culling.
Some vanilla resource packs exploit this issue in their custom models causing unintended rendering issues.
2016-07-30 10:31:46 -07:00
cpw 53b43a6e1f Clean up AT file 2016-07-28 23:15:44 -04:00
Vincent Lee 40f335ba66 Expose vanilla brewing recipe registration
(cherry picked from commit 24bf163)
2016-07-28 22:00:28 -04:00
cpw de80d4c4af Clean up some legacy settings, making sure there's translation strings. Closes #2965 Thanks for the prompt Zaggy! 2016-07-28 21:47:36 -04:00
LexManos f58d1cae1a Fixed FPS graph and new debug lines not being rendered in Debug screen. Closes #3054 2016-07-01 13:53:26 -07:00
cpw 260be68723 Update to 1.10 2016-06-23 02:39:55 -04:00
mezz 86d5b5a872 Improve the "missing mods" on-screen error message (#2997) 2016-06-22 22:18:34 -04:00
Minecrell 279380b4f1 Fix asynchronous chunk loading (#2946)
Since the update to Minecraft 1.9.4 chunks were actually never loaded
asynchronously because a sync request was always made from the
PlayerChunkMap shortly after the chunk had been queued.

- PlayerChunkMapEntry now only loads chunks synchronously *after* the
  chunk failed to load asynchronously.
- Fixed some minor bugs that caused "Attempted to dequeue chunk" messages
- Simplified ChunkProviderServer patch. loadChunk no longer generates chunks,
  so there is no need to handle that.
- Moved loader and provider to ChunkIOProvider so there is no need for
  "hashCode abuse"
2016-06-04 02:51:27 -07:00
LexManos cdc86e9af6 Update mappoings snapshot to 20160518 2016-05-18 05:23:30 -07:00
LexManos b9ac73b0f1 1.9.4 Update.
Major things to note:
Class renames: https://gist.github.com/LexManos/44dd211f90f498ad4015279b103dff86
Tile Entities are now packed in the ChunkData packet.
Forge intends to work around this to better support large moded worlds, but for the time being modders should implement the new function carefully and only send what data they need to!
Minecraft's codebase now has annotations, these are directly from Mojang and should be adheared to!
Added support for package-info.java's containing @Nullable information for all MC code base.
2016-05-18 03:29:10 -07:00
LexManos aaa146c10d New LootTable interaction system and event.
Modders can now modify and reference internal elements of a loot table by name.
Editing can ONLY be done in the event and any external editing will cause a exception to be thrown.
See this gist for more information: https://gist.github.com/LexManos/77c983d67b9ad27010428478b66d50fd
2016-05-09 14:15:59 -07:00
LexManos 3177d55579 Remove usage of AsynchronousExecutor library in favor or a simpler implementation. 2016-05-03 19:54:04 -07:00
LexManos d8249b7886 Add a java version detection and nag system for users on Java 7 or below.
Added detection of mods that rely on Java 8 and a graceful error screen.
The nag screen will be shown once a day. It can be disabled by editing the forge.cfg.
However it is HIGHLY recomended that user update to Java 8.
2016-05-03 18:26:52 -07:00
mezz 9c9107c434 Close #2780 add CMD localization for Mac key bindings (#2792) 2016-04-29 12:04:48 -07:00
iTitus 63a6a2e50b Fix dynbucket item transformation. 2016-04-05 10:49:51 +02:00
LexManos 1811d88266 Merge pull request #2616 from iTitus/updateNotificationIcon
Add update notification icon made by @gigaherz, closes #2582
2016-04-03 18:22:27 -07:00
mezz 21d39f6558 Re-Add key binding modifiers and contexts. 2016-04-03 01:46:29 -07:00
RainWarrior 9baabf9249 Revert "Add key binding modifiers and contexts.", until it's fixed.
This reverts commit 34c3af7e85.
2016-04-03 11:01:09 +03:00
mezz 34c3af7e85 Add key binding modifiers and contexts.
Same as #2674, but for Minecraft 1.9
2016-04-02 21:25:44 -07:00
LexManos 7e4d7077a5 New Builder class in BlockStateContainer. Makes building containers with both listed and unlisted properties cleaner.
Make all methods of BiomeGenBase$BiomeProperties public so that modders can use that class outside subclasses.
2016-03-23 19:10:10 -07:00
iTitus ecd6f4c1d2 Add flashing update notification icon made by @gigaherz, closes #2582
It is added to the "Mods" button in the main menu and to out-of-date mods in the mod list (there it replaces the "U").
Also fixes a little typo.
2016-03-23 14:48:29 +01:00
LexManos caf3d01586 Make RenderLivingBase.add/remvoeLayer, Closes #2573 2016-03-21 19:23:30 -07:00
LexManos 08a3b654b9 Add ShieldDecoration and Tipped arrows to recipe sorter. Closes #2613 2016-03-21 18:20:15 -07:00
RainWarrior 286c8c05b7 Separated model classes to client and common packages. 2016-03-21 10:48:52 +03:00
LexManos 093646e6f1 Fix AT lines. 2016-03-18 00:29:57 -07:00
RainWarrior a81dfbc4ef Fixed quads that don't need diffuse lighting getting it anyway. 2016-03-17 14:11:24 +03:00
LexManos 28ae283b96 PlayerManager updated. 2016-03-14 22:58:01 -07:00
RainWarrior a799bbad2d First version of updated of ModelLoader, mostly works. 2016-03-13 12:10:50 +03:00
RainWarrior bda688b9b5 Fixed some errors in forge.exc 2016-03-13 09:59:30 +03:00
RainWarrior 4650ee2789 Updated to latest mappings. Exc is broken, some anonymous classes didn't map to srg names. 2016-03-13 04:40:03 +03:00
cpw 846910b8c8 Fix up PlayerSP for the AT 2016-03-09 01:08:42 -05:00
cpw e8a7e28110 Another AT, for the player 2016-03-09 00:59:28 -05:00
cpw c11732fc40 Potion cleanup. Moar fixes! 2016-03-08 23:49:19 -05:00
cpw 56a0d125bd Remove more chestgenhooks stuff. Clean up some more ATs 2016-03-08 23:39:37 -05:00
cpw 25256c8ddd More fixups, removing chestgenstuff aggressively. Use loot tables. Any missing ones WILL be added by Mojang. 2016-03-08 23:22:54 -05:00
RainWarrior befbb45522 Most of ItemInWorldManager reject, various small error fixes. 2016-03-08 23:33:28 +03:00
RainWarrior 3e22a2b90d Model UV lock handling from the state to the model, fixed most compile errors in ModelLoader, disabled it (and ModelBakeEvent) until it's functional, fixed some errors in ForgeHooksClient. 2016-03-06 02:51:39 +03:00
LexManos 74b2c3dfe6 World Patches work. 2016-03-04 16:40:34 -08:00
LexManos 8a506022d7 More work on misc things. 2016-03-03 02:57:38 -08:00
RainWarrior cff4bf21ae Updated raw types in ExtendedBlockState, fixed some ATs, updated some things that needed updating in model classes. 2016-03-02 20:00:32 +03:00
RainWarrior 728319cbb5 Fixed most errors in the model stuff, except for ModelLoader and b3d and obj getQuads/handleBlockState methods. 2016-03-01 23:19:38 +03:00
RainWarrior c1744f00e0 Updated various block model patches. 2016-03-01 17:59:58 +03:00
LexManos ac7c4d2f6c Some import renames and compile error fixes, killed ~800. 2016-03-01 04:58:03 -08:00
LexManos f654157adb net.minecraft.block.* patches 2016-03-01 00:31:58 -08:00
cpw d29b9f8752 Add in mcp named patches and use them. Initial 1.9 setup. 2016-02-29 21:37:08 -05:00
LexManos 6b51665c42 Merge pull request #2333 from bonii-xx/universal_bucket
Add an universal bucket.
2016-02-15 17:56:05 -06:00
Bernhard Bonigl 1055206ba8 Add universal bucket 2016-02-16 00:49:01 +01:00
iLexiconn 776f5b91d5 Added hook to add entity spectator shader 2016-02-13 00:09:04 +01:00
RainWarrior 3bdc75ad49 Added "gui3d" and "smooth_lighting" options to the forge blockstate. Implemented them for vanilla and B3D models. Added generic types to IModel subinterfaces, to simplify chaining. 2016-02-02 12:23:26 +03:00
LexManos e45d111685 Bump version in prep for new Recomended Build. 2016-01-25 11:32:41 -08:00
VikeStep 026d179c0d Add EntityTravelToDimensionEvent
Resolve Merge Conflict

Move event call inside conditional
2016-01-25 17:57:52 +10:00
Minecrell 66340a7ec9 Strip console formatting codes for Vanilla log file 2016-01-21 20:00:41 +01:00
LexManos 17db34ae31 New Capability system allowing for more manageable world object features.
When combined with @Optional this should address all issues of soft dependancy on mods/apis.
This also addresses the issue of dynamic functionality in TileEntities/Entities.

Current capability providers: TileEntity, Entity, ItemStack

Also added INBTSerializeable, a generic interface for game objects that can be written to/from NBT tags.

Vanilla capabilities will be coming soon, mostly on request and review.
So start requesting capabiliteis on vanilla/Forge features.
2016-01-11 16:04:22 -08:00
RainWarrior 104feb2973 Reverted Render registration changes due to them working. 2016-01-01 08:51:56 +03:00
RainWarrior cf2bbd1353 Fixed RenderingRegistry not working. Closes #2312. 2016-01-01 02:01:03 +03:00
RainWarrior ea2beba5ca Restored transparency to the Forge logo. 2015-12-30 19:35:32 +03:00
RainWarrior 6c40b15d04 Updated the forge logo to a higher-quality GIF file. Closes #2276. 2015-12-30 19:10:33 +03:00
RainWarrior 56eba05237 1.8.9 update 2015-12-30 07:15:03 +03:00
Bernhard Bonigl 4f6784b733 Add a dynamic bucket model that displays the animated liquid contained
Has a config option (default off) that replaces the vanilla buckets with the forge bucket model

New original bucket textures from mr_hazard
2015-12-21 22:22:40 +01:00
cpw 321665efff Merge branch 'jline' of https://github.com/Minecrell/MinecraftForge into Minecrell-jline 2015-11-30 13:14:49 -05:00
Bernhard Bonigl 57d1a657a0 Add a PotionRegistry to handle dynamic distribution and remapping of Potion IDs 2015-11-29 22:02:55 +01:00
cpw cb2d5992d2 Add .exc for StatList patch
More tweaking
2015-11-25 02:23:21 -05:00
Minecrell e24c38bbb0 Add jline-based console with colors and tab-completion 2015-11-21 15:06:09 +01:00
cpw fe7f713b67 A few tweaks, things are starting to work now.. 2015-11-13 02:59:43 -05:00
cpw a26c4017b1 Fix a newly missing AT. Remove all CL_ references. OBFID is gone. 2015-11-13 00:09:34 -05:00
RainWarrior e833ee81fb Updated various rendering-related patches and classes to 1.8.8; forge still uses vecmath. 2015-11-10 00:03:39 +03:00
Lex Manos 479c7f8b54 Redesign the ModList GUI to use a scrolling list for the main body content.
Allowing for larger information to be displayed.
URLs are auto-detected and now clickable.
Mod Logos are now centered, it looks better.
2015-11-04 13:57:47 -08:00
Lex Manos d0a33c4d9d Merge FML and Forge lang file, and update crowdin project. 2015-11-04 13:49:54 -08:00
cpw c2523c685a FML's metabolic processes are now history. FML's off the twig. FML's kicked the bucket, FML's shuffled off this mortal coil,
run down the curtain and joined the bleedin' choir invisible!! THIS IS AN EX-PROJECT!
2015-08-02 00:20:19 -04:00
cpw 614bbcb0da FML is no more. FML has ceased to be. FML's expired and gone to meet its maker. FML's a stiff! Bereft of life, FML rests in peace. 2015-08-01 23:51:40 -04:00
cpw 9a859f8d5c Merge branch 'master' of https://github.com/AbrarSyed/MinecraftForge into fg2 2015-08-01 20:55:58 -04:00
Clienthax 97f8c246b8 Signed-off-by: Clienthax <clienthax@gmail.com> 2015-06-30 22:29:34 +01:00
AbrarSyed bbfae84ee8 removed broken and duplicate AT lines 2015-06-29 21:56:30 -05:00
Lex Manos d7c4a06ce8 Fix AT for Block constructor. 2015-06-23 01:26:33 -07:00
RainWarrior 581363fddd fixed AT missing for getModelBlockDefinition 2015-06-04 18:58:42 +03:00
Lex Manos 5064d33519 Mitigate potential issue with users requesting lots of server status information by caching ServerStatus json. 2015-06-03 23:16:25 -07:00
LexManos 61f9c5a201 Merge pull request #1885 from LexManos/EnhanvedBlockStateJson
Hook BlockState's Json loading to add support for simplified Forge format.
2015-06-02 16:52:06 -07:00
Lex Manos 267e1ee62f Hook BlockState's Json loading to add support for simplified Forge format.
See https://github.com/MinecraftForge/MinecraftForge/pull/1885 for more details.
2015-06-02 16:49:56 -07:00
Lex Manos c608e7c04e Fixes MC-75630 - Exploit with signs and command blocks 2015-05-25 15:28:14 -07:00
robin4002 af0316ab9b remove translation and add a note for contributors 2015-03-04 20:21:16 +01:00
RainWarrior b14cfa45e5 RenderItem can now use baked quad color 2015-02-17 05:02:16 +03:00
Parker Young e04240e5e3 Added ATs for EnumFacing
This publics the VALUES array and HORIZONTALS array in EnumFacing, thus giving modders access to these arrays, much like ForgeDirection had.
2015-02-16 16:30:55 -05:00
RainWarrior 87ef833d32 Alternative models work once again 2015-02-14 00:23:03 +03:00