cpw
47e076071b
Fix #6692
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Thanks @AterAnimAvis for help and suggestions
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-11-22 17:00:48 -05:00
Cyborgmas
a73e003dd3
Fix translucent blocks not rendering properly when moved by pistons on fabulous ( #7441 )
2020-11-21 11:57:33 -08:00
Take Weiland
114acfca3b
Fix food bar not rendering when non-living entities are mounted ( #7446 )
2020-11-20 10:24:43 -08:00
Alex O'Neill
56e538e8a9
Fix MC-194811 - Removing structures causes chunk save errors.
2020-11-20 10:23:50 -08:00
Take Weiland
fa46f3dd49
Fix concurrency issue in StartupMessageManager ( #7483 )
2020-11-20 10:17:00 -08:00
Alex O'Neill
6ec5a8f2c1
Fix forge registry types that have private constructors (BlockStateProviderType, BlockPlacerType, FoliagePlacerType, TreeDecoratorType) ( #7482 )
2020-11-20 10:11:15 -08:00
cpw
49b596dda3
Fix problem where the absence of forge and MC in later loading triggered a weird crash.
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-11-15 11:08:34 -05:00
cpw
0c5ced1bbf
Fix NPE problem when modid is mismatched.
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-11-13 20:41:20 -05:00
cpw
4a09a2420d
Return the processed modlist data to the upstream system, not the raw unprocessed data. Should resolve the problem
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that mixin complains about missing info when it's in a "crashed" situation.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-11-13 19:12:43 -05:00
Take Weiland
bca20ace4e
Allow for custom argument types by filtering them on vanilla connections ( #7463 )
2020-11-10 12:24:25 -08:00
Brennan Ward
f3b53001c9
Add Player context to AnvilUpdateEvent ( #7442 )
2020-11-10 12:05:47 -08:00
Curle
1782973a29
Add BannerBlock.forColor to SAS to fix banner.toItem() on servers.
2020-11-10 11:38:20 -08:00
Boy132
9a4a501a95
Call Harvest check event even if the block doesn't require any tool ( #7414 )
2020-11-10 11:36:32 -08:00
LexManos
9bbfbd5479
Use linked collections to stabilize order when adding new registry entries.
2020-11-10 11:24:57 -08:00
Dennis C
8c68731838
Render local player when the renderViewEntity is not the local player ( #7216 )
2020-11-10 11:13:49 -08:00
cpw
0d7f507f4e
Some help in ExtensionPoint regarding DISPLAYTEST. Let's improve those tick rates!
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-11-07 23:11:45 -05:00
cpw
f78b943bdf
Handle erroring during early mod construction phases, and actually report that into the error UI
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by doing armslength exception handling and propagation.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-11-07 22:30:19 -05:00
cpw
160f3f88f9
Support backwards loading 1.16.3 mods in 1.16.4, because we are able to do that. Tweak loading a bit to be smarter about dependency errors of various kinds.
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-11-07 20:48:02 -05:00
David Quintana
45e38859ed
Add FluidStack codec, and a test mod that verifies its behaviour matches the existing write/read logic.
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Add missing license headers.
2020-11-07 21:10:18 +01:00
diesieben07
acd18455c2
Workaround for modded attributes on vanilla entities logging warnings on vanilla clients
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Switch to a handler-based approach per packet class, simplify patch, add some docs
Add license header and docs
Switch to a network handler based approach
Switch to a network handler based approach
revert build gradle change
Simplify Packet patch
Add license header to IForgePacket
Revert ForgeHooks changes
Less hacky and more generic way to filter packets for vanilla connections
_Actually_ Order SAS.
It's early
Order SAS
simplify vanilla connection check
Remove unneeded import change
2020-11-03 18:47:04 -05:00
cpw
5a7facc20f
Fix early sorting bug that meant the file deduping was causing an error, to, well, not cause it, so we can get to an error screen.
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-11-02 14:57:23 -05:00
LexManos
7d00d015f3
Fix Biomes not properly copying over ids loaded from the save to the new Dynamic Registry.
2020-11-01 20:30:38 -08:00
David Quintana
fed7beab89
Introduce custom loader additions to the model data generators. ( #7450 )
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Currently implemented loaders:
* OBJ
* Composite
* Multi-layer
* Item layers (vanilla item/generated but with fullbright texture support)
* Bucket
* Separate Perspective
2020-11-02 02:09:49 +01:00
cpw
cf3e9d1e0c
actually rollback on error in registry events.
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-11-01 19:51:56 -05:00
cpw
749c9063af
Fix config parse failure causing crash in building exception message. fixes #7438
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-11-01 17:09:00 -05:00
Tobias Hotz
1af6632a29
Auto-detect ansi support for log4j2
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move to fml.loading subpackage
Add license header
2020-11-01 17:03:12 -05:00
cpw
7e79243bca
Return client resources even if no data pack found on server. Closes #6225 (Pull request)
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-11-01 17:02:56 -05:00
malte0811
06fe9ccda0
Fix (NonNull)Lazy.Concurrent using a global lock ( #7403 )
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* Fix Lazy.Concurrent using a global lock, thus preventing multiple threads from resolving independent Lazy's at the same time
* Use Lazy with an added null check to implement NonNullLazy
2020-10-29 18:09:20 +01:00
David Quintana
53eedb0f10
Update forge mappings to 20201028-1.16.3 ( #7435 )
2020-10-29 01:11:57 +01:00
Alex O'Neill
6e0e67b14d
Fix breaking changes from the Biome rename PR #7434 ( #7439 )
2020-10-27 09:00:53 -07:00
sciwhiz12
22f7f4649b
Reimplement nametag distance attribute, fix attribute translation keys ( #7387 )
2020-10-26 16:52:36 -07:00
Alex O'Neill
8a77681574
Fix data pack biomes failing to load in SingleBiomeProvider ( #7434 )
2020-10-26 15:06:53 -07:00
cpw
6982c5dd56
Add in proper handling of equals and hashcode for modjar urls. Fixes very slow loading on windows.
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-10-26 18:00:14 -04:00
cpw
80baad974e
Restore FingerprintViolationEvent with appropriate THIS IS F*CKING DEAD DELET WARNINGS.
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Also, notify in UI if using legacy JDK without capability to read out security data from mod jars.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-10-26 07:31:49 -04:00
cpw
ae160cad12
Add signature reporting for mods, using new signature capture from ModLauncher. Need to figure out
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how to reflect Minecraft's JAR signatures into here.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-10-25 22:26:16 -04:00
cpw
6ff6277efa
Rollback registries to vanilla state if something happens during loading, so subsequent activities can still run and not generate false reports..
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-10-25 11:33:43 -04:00
David Quintana
395f89c973
Fix resource leak in the OBJ loader.
2020-10-20 13:24:12 +02:00
SilverDavid
8536521b7b
Fix issue with ITeleporter allowing easier use of vanilla logic. ( #7317 )
2020-10-16 12:09:53 -07:00
Richard Freimer
b1659300e0
Adds tag support for Enchantments, Potions, and TileEntityTypes ( #7379 )
2020-10-15 12:45:25 -07:00
LexManos
93226bbcff
Resuscitate BiomeDictionary using RegistryKeys instead of biome references.
2020-10-15 12:43:18 -07:00
Ocelot
51fa230e7b
Add event for player changing game mode ( #7355 )
2020-10-15 10:15:06 -07:00
ChampionAsh5357
bed38d4253
Fix Texture Presence String ( #7408 )
2020-10-10 09:45:18 -07:00
LexManos
37f226eda5
Fix typo causing potential error in vine growth. Closes #7406
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Sort missing registry dumps by name, making it easier to read.
2020-10-09 12:56:26 -07:00
David Quintana
59b4affbe7
Fixed conditional advancement loading when using the "advancements" array.
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Added automatic generation of conditional advancements from the criteria in the conditional recipe entries.
Added advancement name calculation from the recipe ID.
2020-10-09 15:47:32 +02:00
DaemonUmbra
5648336893
Added Basic Class-Level SAS Capability to checkSAS, added Vector4f to SAS ( #7385 )
2020-10-08 14:02:48 -07:00
Richard Freimer
f5b53d5d10
Add hooks to allow modification of structures spawn lists ( #7344 )
2020-10-07 13:04:03 -07:00
cpw
3041c2022b
Add in extra debug logging
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-10-04 17:45:28 -04:00
cpw
09be003d61
Remove redundant call to CrashReport generator - Vanilla is doing a crashreport for itself at startup now.
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Add a UUID into crashreport that is also logged in all channels at crash report generation time. This will allow to associate crash reports and the logs.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-10-04 16:40:38 -04:00
cpw
3fe5ddd68f
Fix doc README and answer lex's question
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-10-04 15:50:58 -04:00
cpw
935cb6782d
Modify how ModLoadingStage handles dispatch to Registry Events. Stops the objectholder spam and generally improves performance on larger packs.
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-10-04 15:50:15 -04:00