Commit Graph

1898 Commits

Author SHA1 Message Date
jk-5 03c4282ebf Added default constructor for reflection 2013-12-31 08:21:05 +01:00
jk-5 5ff5f1b0d5 Added a constructor and made the fields package-private 2013-12-30 21:58:53 +01:00
jk-5 07fa6615f8 Update ForgeMessage.java 2013-12-30 20:12:15 +01:00
Christian 941c2b1d14 Fix build.gradle for tweakClass property
Updated FML:
MinecraftForge/FML@f36152398d Add in the tweakclass, fix the json for lzma @ the server.
2013-12-30 13:27:15 -05:00
Christian aa67bc5da6 Updated FML:
MinecraftForge/FML@5d069629cf Allow itemstacks for furnace recipe inputs. Allow passing extra arguments through registerblock into the itemblock constructor.
2013-12-28 18:06:18 -05:00
Christian 946166f13e Updated FML:
MinecraftForge/FML@061288909d Fire simple network connect/disconnect gameevents.
2013-12-28 17:53:29 -05:00
Christian 6ab5ef1315 Merge branch 'master' of github.com:Adubbz/MinecraftForge 2013-12-28 17:02:41 -05:00
Christian 5c647d4515 Fix the network handler for forge 2013-12-28 17:01:58 -05:00
Christian 906ced3c32 Updated FML:
MinecraftForge/FML@34819c9303 Make gradlew executable on linux
MinecraftForge/FML@53a1f98414 Attempt to load old pre-1.7 worlds. ENSURE YOU HAVE A BACKUP!
MinecraftForge/FML@6a5f9e135f Fix example mod code for 1.7
2013-12-28 13:49:18 -05:00
Adubbz 164fa8f646 Made BlockCrops.getDrops call its super method 2013-12-28 23:15:09 +11:00
Christian f075264d6f Allow tools to override their material harvest levels. 2013-12-27 23:48:10 -05:00
Christian cf3447feea Tidier implementation of previous commit. Should fix for subclasses of individual tools too 2013-12-27 21:48:42 -05:00
Christian 78b1b54e2b Add in harvesting abilities of the items, should fix effectiveness 2013-12-27 21:26:42 -05:00
Christian b7eac150cc Updated FML:
MinecraftForge/FML@f8d6213829 Update render registry
MinecraftForge/FML@ec316f113f AT for renderblocks
2013-12-27 00:09:22 -05:00
Christian a9876475c1 Updated FML:
MinecraftForge/FML@268bbabee6 Fix handling world reloads when new stuffs are added
2013-12-26 12:43:34 -05:00
LexManos 46296328ff Merge pull request #893 from iChun/master
Add render offset to event.
2013-12-25 01:05:45 -08:00
iChun 5f3ece629c Add render offset to event. 2013-12-25 17:03:19 +08:00
Lex Manos a6827f9820 Fix dig speed on redstone ore and obsidian. 2013-12-25 00:41:21 -08:00
Lex Manos 40d02fe6c3 Add a version check mechanic to startup, it is done in a seperate thread and has a config option to compleetly disable it. This allows us to notify users of new recomended builds. Hopefully stemming the flow of outdated help request. Also adds a warning to the main screen if you are running a 'Beta' Forge. Which means a Forge for a new version of Minecraft that we have not promoted a recomended build for yet. 2013-12-25 00:35:59 -08:00
Lex Manos 572bc48a25 Resize pending tile updates when it goes over the curent length. Fixed AIOOB error. 2013-12-24 19:59:34 -08:00
Lex Manos 1959e414e2 Forgot to regen patches... 2013-12-23 22:45:45 -08:00
Lex Manos 08a875c39a Added constructor to WorldType, and delegated the BiomeLayer management to it. Also updated the access transformer for Item/Block classes. 2013-12-23 22:40:54 -08:00
Lex Manos 90be589ffa MinecraftForge/FML@c180d9b157 Add 1.7.2 base json, Gradle will automatically download updated versions of this. Keeping it in the repo allows us to se
e what base json we have built our jsons off of. And if it changes update accordingly.
2013-12-23 22:40:54 -08:00
Christian 780865cfed Updated FML:
MinecraftForge/FML@156a9ae03a Fix build script
MinecraftForge/FML@7d3b1250e8 Fix handshaking properly. Also, fix ID syncup. It now will completely freeze the idmap after preinit. This frozen map is used to inject "new" stuff into existing serverside worlds. Interesting sideeffect: remote servers lacking things will change the client, to also LACK ids for those things. watch for -1 ids in your remap events. Note: idmaps should be considered temporary per server instance. SERVERSTOPPED will restore "startup" state, as will client logout.
2013-12-24 01:37:25 -05:00
Lex Manos d795f1b898 Fix items rendering on the GUI with invalid state due to glint rendering changing it. Thanks iChun. 2013-12-23 20:58:48 -08:00
Lex Manos ecf8d29724 Fixed accedential inverted logic that caused Potions to render incorrectly. Thanks iChun. 2013-12-23 20:47:07 -08:00
Lex Manos 8ca1179e04 Move Grass {Flower} registry to BiomeGenBase as 1.7 made flowers Biome specifc, this means modders who wish to add global base flowers need to add them to all the biomes indavidually. 2013-12-23 20:34:39 -08:00
Lex Manos 96e23516f6 Temporary fix for items rendering with effects on one layer. Restores default vanilla rendering, which is considered a bug in modded community. 2013-12-23 20:33:32 -08:00
Lex Manos 2102965fac Fix debug HUD rendering semi-transparently. 2013-12-23 20:32:37 -08:00
Lex Manos 436f7fc550 Bump version to 10.12.0 to mark 1.7. 2013-12-22 18:48:22 -08:00
Lex Manos 2b10a2b874 Updated FML:
MinecraftForge/FML@58132ccda3 Add new required --accessToken to launch specs.
2013-12-22 18:37:53 -08:00
Lex Manos 9ee5053b71 Fix:
Block placement/interaction
  Tesselator crash due to wrong mapping
  Missing isreplaceable check in world.canPlaceAt
  Small foratting/logging cleanup
  Temporarly commented out efficancy changes till I implement it.
2013-12-22 18:25:26 -08:00
Lex Manos 30494f8ddb Fix MethodNotFound crash when shutting down internal server. 2013-12-22 18:22:57 -08:00
Lex Manos 21e505c334 Forge uses the FORGE channel for packets. 2013-12-22 18:21:56 -08:00
Lex Manos 7e668ca9ac Get object based on identity not name. 2013-12-22 18:21:43 -08:00
LexManos 1d556a5668 Merge pull request #890 from bloodmc/master
Refactored BiomeManager stronghold add/remove methods to support new MapGenStronghold dynamic biome changes.
2013-12-22 15:52:37 -08:00
bloodshot 8654623271 Refactored BiomeManager stronghold add/remove methods to support new
MapGenStronghold dynamic biome changes.
Changed InitNoiseGensEvent to pass a NoiseGenerator array instead of
NoiseGeneratorOctaves due to new NoiseGeneratorPerlin in
ChunkProviderGenerate.
Fixed worldgen crash caused by wrong metadata in Chunk patch.
2013-12-22 18:47:51 -05:00
Lex Manos e1c0cad8e1 Updated FML:
MinecraftForge/FML@a17489172c Code to disable mods at runtime, or other times.
MinecraftForge/FML@85516d9588 ICraftingHandler, IPickupHandler are now both events.
MinecraftForge/FML@e4b63a1801 IWorldGenerator now has an ordering at registration time. This means the order of worldgen should be much more stable.
MinecraftForge/FML@ef3856f9a3 Update patches for Gradle's rename rewrite: MinecraftForge/ForgeGradle@19e7acf2a2
MinecraftForge/FML@31ea100b29 Working on id missing handling
MinecraftForge/FML@3e76dfba34 More tweaking on id stuffs at worldload
MinecraftForge/FML@f860c8ad3b bump to legacy launcher 1.9 with logging unification stuffs.
2013-12-22 03:07:48 -08:00
Lex Manos a6c45a7ade Inital patch update for 1.7.2, Doesn't compile, not done yet. 2013-12-22 03:06:10 -08:00
Christian cd34090eb8 Updated FML:
MinecraftForge/FML@32561265fc Ticks, Player events, keybindings, all migrated to the new event driven system.
2013-12-16 23:20:06 -05:00
Christian ae478c92a2 Moved the core event handler parts to FML. Implemented the Forge network handler based on the new
netty strategy.

Updated FML:
MinecraftForge/FML@3b2994a3de Some patching touchups
MinecraftForge/FML@557357fe17 Update for log4j2
MinecraftForge/FML@a2b324beb2 Copy eventhandler from Forge into FML. It is going to replace a lot of the runtime event systems.
MinecraftForge/FML@4071ff38af Patch some GUIs. We're gonna add some basic mod gui config support.
MinecraftForge/FML@0b419ac79c Fire a user event down the channels when a handshake has occured.
2013-12-16 20:19:03 -05:00
Lex Manos 439dbd8bb3 Killed a few hundred compile errors. 2013-12-12 23:32:36 -08:00
Lex Manos 9cf0a5b68b Comment out fluids until King gets his hands on it 2013-12-12 23:32:18 -08:00
Lex Manos 6eb9915690 Updated FML:
MinecraftForge/FML@1d71c017f4 ID syncing.
MinecraftForge/FML@fd36f50d82 Cleanups
MinecraftForge/FML@89e4e483c2 Add in a remapping event for mods to consume.
MinecraftForge/FML@cd417c6786 Fixed remote and local connections work with mods now.
MinecraftForge/FML@ef492407ef Entity spawning works.
MinecraftForge/FML@d0d31d9575 SpawnAdjustment packet. Clean up stuffs. No more compile errors.
MinecraftForge/FML@3e278acb71 Fix stupid possible compiler error.
MinecraftForge/FML@009d4dee23 Fix the exc file. Fix the deobfremapper for handling inner classes.
MinecraftForge/FML@49cb893d12 Fix exc this time *sigh*
MinecraftForge/FML@31efcfc3b2 Clean up patches for latest exc.
MinecraftForge/FML@7a4ceebf5e Kill old patches and add rejects to ignore file.
MinecraftForge/FML@7ea571f593 Fix AT, Fix exc. Almost works now!
MinecraftForge/FML@b852e30285 First functional release under reobfuscation.
MinecraftForge/FML@df870c1a33 Update shiped ForgeGradle for 1.7
MinecraftForge/FML@55aa337f95 Rename synthetic bridge methods, these methods are not decompiled, but need to reobf correctly cross the recompile boundary.
MinecraftForge/FML@0098c57f94 Merge pull request #316 from AbrarSyed/patch-4
2013-12-12 22:59:35 -08:00
Vexatos ca7a404fc8 Create de_DE.lang 2013-12-11 15:17:20 +01:00
Lex Manos 4a1a0be51d Updated FML:
MinecraftForge/FML@a30f173627 Add sonatype snapshots repo for SpecialSource snapshots.
MinecraftForge/FML@b2550b8a69 Add mappings for Items/Blocks fields.
MinecraftForge/FML@57f7f1d7ab Update for fixed Enum cleaning and names.
MinecraftForge/FML@99c681ad87 Did it manually, forgot it needed the end comma
2013-12-09 22:03:39 -08:00
Lex Manos 521b8a16c4 Some work on 1.7, waiting for Abrar to fix a few things. 2013-12-09 21:59:12 -08:00
Lex Manos d4e7a5c68e Bump data for 1.7 start. 2013-12-09 18:47:55 -08:00
Lex Manos b474c2ca7a Kill liquids finally. 2013-12-09 18:47:15 -08:00
Lex Manos 4142f7c728 MinecraftForge/FML@3714426e19 fix derp in example builscript
MinecraftForge/FML@01fb451b69 Merge pull request #311 from AbrarSyed/patch-3
MinecraftForge/FML@30d532f4fc Pass 1: Most patches are restored.
MinecraftForge/FML@53127eec30 Merge branch 'master' of github.com:MinecraftForge/FML
MinecraftForge/FML@7ab3c3a37c Update gitignore
MinecraftForge/FML@38cec7a11f The basic network handshaking for FML is done. All scenarios seem to work.
MinecraftForge/FML@9f928963f2 A network design I like. It uses the netty embedded channel to allow mods to build channel pipelines on top of custom payload packets.
MinecraftForge/FML@58f7487cfa Check in patches. Add in some network timeout tweaking values so you can debug the network.
MinecraftForge/FML@e544adba5c More cleanup. Bidirectional server <-> client network works for mods as well as FML|HS now.
MinecraftForge/FML@f5c38e2359 OK, network channels appear to be working well for both dedi and integrated servers. The beginnings of the new mod structure too.
MinecraftForge/FML@9c96a0a10a More network stuff, partially done id syncing.
MinecraftForge/FML@2aaaeba15e ID loading from the server save now works.
2013-12-09 18:45:17 -08:00