cpw
18e60a1235
Fire ChunkWatchEvent.Watch event, closes #2767 . Based on @sfPlayer1 patch suggestion. It looks like this logic has shifted relative to 1.8, so there may be differences in event behaviour now.
2016-06-04 11:13:44 -04:00
Minecrell
279380b4f1
Fix asynchronous chunk loading ( #2946 )
...
Since the update to Minecraft 1.9.4 chunks were actually never loaded
asynchronously because a sync request was always made from the
PlayerChunkMap shortly after the chunk had been queued.
- PlayerChunkMapEntry now only loads chunks synchronously *after* the
chunk failed to load asynchronously.
- Fixed some minor bugs that caused "Attempted to dequeue chunk" messages
- Simplified ChunkProviderServer patch. loadChunk no longer generates chunks,
so there is no need to handle that.
- Moved loader and provider to ChunkIOProvider so there is no need for
"hashCode abuse"
2016-06-04 02:51:27 -07:00
LexManos
13b820fde2
Fixed BiomeProvider.getModdedBiomeGenerators method name. Closes #2937
2016-06-03 19:00:02 -07:00
Vincent Lee
35cd9fe212
Several bugfixes for PlayerInteractEvent ( #2943 )
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* Don't change Result if setCanceled(false) called
* Fix RightClickEmpty firing even when targeting a block or entity
* Add a left click empty event
* Move hook point for EntityInteractSpecific to the right place
* Fix LeftClickBlock not firing clientside in creative, and clarify docs about creative
2016-06-03 18:52:01 -07:00
mezz
92914f82ae
Add new IFluidHandler for capabilities. ( #2942 )
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Old fluid system is deprecated and slated for removal in the next cleanup cycle.
2016-06-03 18:26:41 -07:00
Matti Ruohonen
13ed510fcf
Add a Slot#isSameInventory() method ( #2884 )
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This fixes shift + double clicking items in Containers that use
SlotItemHandler slots.
2016-06-03 17:26:51 -07:00
LexManos
6ca018c2b5
Fixed POTENTIAL issue where mods would query world infrom from TEs before they are set. Closes #2863
2016-06-03 17:11:12 -07:00
LexManos
9a23cf76d2
Expanded custom villagers to Zombies and world gen.
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Fixed edge cases where custom professiosn wernt being used correctly. Closes #2862
2016-06-03 16:49:30 -07:00
LexManos
0a5daa194b
Fixed client side ticking TileEntites after they are unloaded. Closes #2852
2016-06-03 15:29:14 -07:00
LexManos
596ecfb891
Fixed position sent to sanSustainPlant from cactus. Closes #2941
2016-06-03 14:56:58 -07:00
cpw
caa61e1be9
Merge branch '1.9.4'
2016-05-31 00:34:03 -04:00
RainWarrior
4008983a5d
Reordered transformations during LayerHeldItem rendering, fixes #2827 .
2016-05-29 23:36:07 +03:00
LexManos
0bb4d9fb89
Fixed village wells not having their biomes set. Closes #2499
2016-05-28 23:46:00 -07:00
LexManos
3bdbe04261
Fixed TileEntityBeacon not using position-aware getLightOpacity. Closes #2530 and #2910
2016-05-28 23:19:27 -07:00
LexManos
39ac710722
Fixed potential issue with Chunk.getLightOpacity being called before the chunk is added to the world map. Closes #2529
2016-05-28 23:16:12 -07:00
LexManos
906b83dee4
Fix tooltip for survival tab in the creative menu not drawing on any but the first page. Closes #2908 and #2504
2016-05-28 22:56:33 -07:00
LexManos
5d2b8438c9
Fix Thorns enchantment bypassing ISpecialArmor.damageArmor function. Closes #2463
2016-05-28 22:49:54 -07:00
LexManos
2f5f9968e4
Reinitalize statistics information on Mapping changes.
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Fixes mismatched stats to item/block ids. And auto registers stats for modded items.
Closes #2454
2016-05-28 22:31:48 -07:00
LexManos
772e7da3a3
Fixed NBTTagString.toString not properly escaping \'s. Closes #2393
2016-05-28 22:30:09 -07:00
LexManos
978861b521
Fix setTileEntity causing the world to remove the new and old tile entities. Closes #2164
2016-05-28 21:03:24 -07:00
LexManos
debe0ffdf8
Fire LivingSpawnEvents for MobSpawners. Closes #2079
2016-05-28 20:13:03 -07:00
LexManos
357d2f8d86
Fire PopulateChunkEvent Pre and Post in ChunkProviderFlat. Closes #2050
2016-05-28 19:56:35 -07:00
LexManos
c0840da355
Move getArmorModel hook up two lines so that the attributes and animation information is set. Closes #1939
2016-05-28 19:21:57 -07:00
LexManos
a5ffda5d66
Close player's inventory to prevent potential dupe issues on some modded items. Closes #1431
2016-05-28 18:20:05 -07:00
Shadowfacts
9bb927dc64
Pass the correct position into isSideSolid in BlockRailBase#canPlaceBlockAt ( #2919 )
2016-05-27 19:13:20 -07:00
tterrag
e00a11be99
Add hook for TE data sync on client ( #2893 )
2016-05-25 22:19:29 -07:00
The-Fireplace
48cc7582cc
Switch new constructor to use floats ( #2904 )
2016-05-24 19:58:22 -07:00
LexManos
614ba8fa73
Add alternative ItemAxe Constructor
2016-05-24 14:44:35 -07:00
LexManos
1fbadb0ead
Fix villagers having farmer skin on vanilla servers. Closes #2894
2016-05-23 17:15:13 -07:00
LexManos
6b8466778e
Fire playerDestroyItem event's in some cases where we were not.
2016-05-23 16:35:49 -07:00
LexManos
5415891f11
Fix Container.compouteStackSize not respecting stack version of maxStackSize. Closes #2756
2016-05-23 16:15:00 -07:00
LexManos
2356f088ee
Tipped arrows are now not affected by infinite enchantment but are still effected by creative mode.
2016-05-23 15:53:52 -07:00
LexManos
9df1e4b11e
Take capabilities into account when comparing ItemStack NBT's. Closes #2726
2016-05-23 15:30:20 -07:00
tterrag
95bacd7a52
Fix screenshot link paths on Windows ( #2886 )
2016-05-22 11:11:09 +04:00
LexManos
cdc86e9af6
Update mappoings snapshot to 20160518
2016-05-18 05:23:30 -07:00
LexManos
b9ac73b0f1
1.9.4 Update.
...
Major things to note:
Class renames: https://gist.github.com/LexManos/44dd211f90f498ad4015279b103dff86
Tile Entities are now packed in the ChunkData packet.
Forge intends to work around this to better support large moded worlds, but for the time being modders should implement the new function carefully and only send what data they need to!
Minecraft's codebase now has annotations, these are directly from Mojang and should be adheared to!
Added support for package-info.java's containing @Nullable information for all MC code base.
2016-05-18 03:29:10 -07:00
LexManos
d5b93bf262
Add modder facing API for Villager Career level trades. Ref: #2854
2016-05-14 20:11:55 -07:00
LexManos
75468e9b0d
Make LootPool constructor public again. Closes #2847
2016-05-11 01:25:48 -07:00
LexManos
34d4b0b93f
Fix type in LootEntry json name. And rename LootTable.finalize to freeze to avoid overriding Object function. Closes #2846 and #2847
2016-05-10 23:35:02 -07:00
Shadowfacts
58d26618f6
Add ScreenshotEvent ( #2828 )
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Add ScreenshotEvent
2016-05-09 14:51:30 -07:00
LexManos
aaa146c10d
New LootTable interaction system and event.
...
Modders can now modify and reference internal elements of a loot table by name.
Editing can ONLY be done in the event and any external editing will cause a exception to be thrown.
See this gist for more information: https://gist.github.com/LexManos/77c983d67b9ad27010428478b66d50fd
2016-05-09 14:15:59 -07:00
mezz
363e84b2c5
Fix the rand given to PopulateChunkEvent ( #2834 )
2016-05-07 11:17:18 -07:00
LexManos
6e46b6e4c1
Fix areas where dimension types are used as dimension IDs.
2016-05-05 12:50:12 -07:00
LexManos
0d13fe245d
Add NPE protection to in-hand item rendering.
2016-05-04 22:29:17 -07:00
cpw
4248dbc71d
Merge in a fix from 1.8.9 for rails
2016-05-03 23:39:32 -04:00
cpw
f5781488d9
Merge branch '1.9'
2016-05-03 23:24:43 -04:00
LexManos
d8249b7886
Add a java version detection and nag system for users on Java 7 or below.
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Added detection of mods that rely on Java 8 and a graceful error screen.
The nag screen will be shown once a day. It can be disabled by editing the forge.cfg.
However it is HIGHLY recomended that user update to Java 8.
2016-05-03 18:26:52 -07:00
LexManos
4d27393c91
Fix withers breaking bedrock. Closes #2813
2016-05-03 16:13:17 -07:00
RainWarrior
e98cd386e0
Fixed villager profession not being set correctly on the client, and fixed custom village texture rendering. Closes #2766 .
2016-05-03 11:39:14 +03:00
RainWarrior
4538062e70
Fixed cooldown overlay sometimes rendering opaque. Closes #2772 .
2016-05-03 11:03:30 +03:00