David Quintana
0fc1ea01d1
Remove redundant call to modifyLoot. Closes #6657
2020-04-28 19:22:48 +02:00
tterrag
ea23cd4779
Fix various issues with the loading screen and datagen
...
Fix NPE on datagen startup
Fix early loading GUI hanging and never terminating after datagen
Add loading GUI messages for datagen
2020-04-28 00:00:45 -04:00
cpw
940f3ed731
Remove silly icon override. Squirrels are fun y'all..
...
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-04-27 09:55:14 -04:00
tterrag
10204f8d82
Fix VariantList calling deprecated bake method
2020-04-26 23:48:51 -04:00
LexManos
746d702058
Fix resource packs not being sorted properly. Closes #6287
2020-04-26 20:05:56 -07:00
cpw
438c969fef
merge early startup into main window if used. It seems to work well.. Also ticks window on main thread, so mac compatible now.
...
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-04-26 18:24:48 -04:00
cpw
0512a47eba
Fix recursion mess in PlayerAdvancement loading, by using an alternative based on a toposorted list of all advancements.
...
It seems to be fully equivalent in testing, but there may be corner cases, so there is a config to disable, though disabling
may break servers, especially those chunkloading fake players.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-04-19 21:36:44 -04:00
LexManos
5a552b9f8d
Fixed dev time compilation using J9+ producing incorrect bytecode.
2020-04-14 23:54:32 -07:00
valoeghese
713c24d916
Added hook to allow modded Hill Biomes ( #6571 )
2020-04-08 17:12:04 -07:00
tterrag
d84a88d78d
Revive forge lighting pipeline, disabled by default for now
...
Remove a lot of light value convolution by using 0..1 for nearly everything
Fix a lot of TODOs that are needed for the lighting pipeline to function
Potential fix for #6425
2020-04-07 21:44:15 -04:00
tterrag
cf9b1b2193
Fix Tag serializing empty optionals, improve RegistryObject error msg
2020-04-05 00:48:56 -04:00
LexManos
0d2a0deef3
Cleanup IForgeTagBuilder code style.
2020-04-01 11:34:36 -07:00
tterrag
559bacbd98
Add support for optional tag values to Tag.Builder
...
Add optional tag values to data gen test
Fix data gen test not running by correcting gui_light value
2020-03-31 20:15:09 -04:00
tterrag
19444ffa18
Fix a few issues with BufferBuilder
...
Fix vanilla bug that caused the byte order of the buffer from getNextBuffer to be incorrect
Fix missing modification to nextElementBytes in putBulkData
2020-03-31 19:55:09 -04:00
tterrag
db3d202c4e
Deprecate ModelBuilder#gui3d, add ModelBuilder#guiLight
2020-03-30 00:15:08 -04:00
naqaden
2f5172f907
Add renderer to RenderNameplateEvent ( #6562 )
2020-03-27 16:22:01 -07:00
dags
f6cb5268a2
Defer writing the server.properties file until after mods have loaded to prevent config loss ( #6545 )
2020-03-27 16:19:34 -07:00
cpw
dd1d8737ad
Fix cycle happening in noteblock even though we're setting the new value as well..
...
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-03-20 20:05:23 -04:00
Managarmr
0d16042705
Remove ArrowEntity patch, vanilla fixed MC-107941
2020-03-17 02:41:36 -07:00
Nightenom
202ae50820
Add projection matrix to RenderWorldLastEvent ( #6536 )
2020-03-11 00:00:21 -07:00
Draco18s
58e5f33fad
Global Loot Functions ( #6401 )
2020-02-26 22:13:36 -08:00
DaemonUmbra
2ce4f5ece5
Updated ForgeDev MCP Mapping Version ( #6532 )
2020-02-25 19:45:14 -08:00
DaemonUmbra
daff482092
Fixed Conduit and Beacon Activation on Vanilla Servers ( #6438 )
2020-02-17 11:01:38 -08:00
Richard Freimer
a740044e21
Fix ITeleporter being ignored when teleporting from the end to the overworld ( #6505 )
...
* Fix custom teleporters triggering end credits when returning from the end
* Fix setdimension command ignoring position
2020-02-17 17:16:46 +01:00
Vincent Lee
1a4955f9fd
Fix missing call to itemstack TER ( #6445 )
2020-02-14 22:43:31 +01:00
Vincent Lee
2c4042c17c
Fix missed modeldata passing in BlockModelRenderer ( #6442 )
2020-02-14 22:33:27 +01:00
Robert Skalko
e95ba8a3dc
Fix NPE when players rejoin the server in a dimension that was deleted ( #6511 )
2020-02-14 12:34:41 -08:00
Rigner
63cb030cba
Fix a wrong RenderState name MC-167447 ( #6501 )
2020-02-14 12:12:52 -08:00
Daniël Goossens
743fc70a7f
Fix client not informing server when it attempts to interact with things, and is canceled by a client side handler.
2020-02-14 12:04:38 -08:00
ewewukek
c14ffa3264
Fix wrong arguments passed to ForgeHooksClient.renderSpecificFirstPersonHand() ( #6496 )
2020-02-14 12:03:08 -08:00
malte0811
3f292d5d42
Fixed ChunkWatchEvent.(Un)Watch not firing correctly ( #6453 )
2020-02-14 12:02:47 -08:00
Joseph Tarbit
977428e42c
Fixed Food not using effect suppliers, to better support delayed initialization and registry replacements. ( #6411 )
2020-02-14 12:00:40 -08:00
Parker Hawke
1c02312ae6
Fixed displaying item names when only more sensitive version changes ( #6402 )
2020-02-14 11:55:27 -08:00
Richard Freimer
f93289e01c
Allows custom blocks to define if they should use the fluid overlay instead of the flowing texture when in a fluid ( #6493 )
2020-02-06 23:53:37 +01:00
LexManos
982ed69776
Fix a small patch misalignment.
2020-02-03 13:21:18 -08:00
Richard Freimer
7bac75f370
Make Minecarts work with modded powered/activator rails. ( #6486 )
...
Re-adds functionality for rails to have different maximum speeds.
2020-02-03 12:45:36 -08:00
ichttt
06d9b6531c
Revert game data to frozen on disconnect from a remote server or when terminating a local server. Closes #6487 ( #6497 )
2020-02-03 12:21:10 -08:00
David Quintana
a901d80dd5
Implement fluid overlay texture rendering for custom fluids.
2020-02-02 23:02:56 +01:00
Vincent Lee
0ad574257e
Clean up a bunch of render events ( #6444 )
...
* Delete RenderHandEvent as RenderSpecificHandEvent can do everything it does and more. Rename RenderSpecificHandEvent to RenderHandEvent as it's now the only hand rendering event.
* Pass MatrixStack and IRenderTypeBuffer into the event whenever they are available. If they're available, that means we're in a batching environment and the modder should not be using the tessellator or other buffers on their own, or they risk "Already building" crashes.
2020-01-30 00:46:22 +01:00
Vincent Lee
e539e7ecbb
Fix incorrectly ported patch for restoreBlurMipmap ( #6450 )
2020-01-29 13:13:08 -08:00
Daniël Goossens
1b618fae90
Fix RightClickBlock code differences between client and server implementation ( #6451 )
2020-01-29 13:11:50 -08:00
Yamahari
f12a93fe1e
Defer material getting for ChestTileEntityRenderer into seperate function ( #6465 )
2020-01-29 13:05:12 -08:00
LexManos
c72d6e9122
Fix ChunkDataEvent.Load not firing, it now fires in the aync thread. Be careful. Closes #6471
2020-01-29 12:18:13 -08:00
LexManos
69ae178bf4
Fix incorrect keybinding modifiers patch. Closes #6478
2020-01-29 11:57:10 -08:00
LexManos
d391299340
Fix PlayerChangedDimensionEvent using incorrect from dimension argument in ServerPlayerEntity.teleport. Closes #6457
2020-01-29 11:56:38 -08:00
LexManos
40091678a8
Fix default mod resources loosing it's sort order.
2020-01-29 11:31:31 -08:00
LexManos
2b43aa6301
Fix WakeupEvent patch misalign. Closes #6474
2020-01-29 11:31:02 -08:00
mcenderdragon
44d9fff2b4
[1.15] Reimplemented the ITeleporter interface ( #6404 )
2020-01-29 09:18:07 -08:00
David Quintana
509a28efd3
Hook "gui_light" value from the model into the IBakedModel implementations.
...
Apply some of the suggestions from the 1.14 models PR.
2020-01-23 22:54:54 +01:00
LexManos
c4e000dbe7
1.15.2 Initial Update
2020-01-22 13:44:03 -08:00