Christian
3e94ee2c36
Fix up keyboard events for modloader
2012-08-19 01:44:33 -04:00
Christian
f86a29468e
Add in support for "dummy" keybindings- ones that are added to the list but never do anything
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so the mod can handle it all themselves.
2012-08-18 10:24:29 -04:00
Christian
298d6db6e2
Fix ModLoader add XP Smelting
2012-08-18 10:09:25 -04:00
Christian
73bf3a8985
Fix up ML GUI ticking. Thanks sharose!
2012-08-17 16:09:46 -04:00
Christian
5ea0932e24
Organize ALL the imports
2012-08-17 09:25:04 -04:00
Christian
11c1cae8b0
Some compatibility fixes for Rei's minimap, and tidy up a couple of things
2012-08-16 13:55:42 -04:00
Christian
81512c3458
Small fixes, including showing the FULL name of Forge Mod Loader
2012-08-15 19:54:56 -04:00
Christian
fcf6fd57ee
Fix up null array in keybinding handler
2012-08-15 19:17:21 -04:00
LexManos
e0cb8cd503
Wrap mod description rendering in BLEND calls https://github.com/MinecraftForge/MinecraftForge/issues/96
2012-08-15 02:52:29 -07:00
Christian
75fb35b240
KeyBinding handler change: a handler now takes an array of keys and calls back with the
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activated key. Sorry for the inconvenience but this improves the usability of this
API a lot
2012-08-14 22:06:49 -04:00
Christian
04fc1c6c59
Fix renderer's not getting the rendermanager set on them at registration time
2012-08-14 21:59:47 -04:00
Christian
b69364e168
Add in a helper for code migrating from ML renderer stuff
2012-08-14 19:09:22 -04:00
Christian
a234fdf00b
Handle mod duplicate detection much better. Default the name of a mod to it's id.
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Fix up the block registry problem. Fix the packetsend from c->s actually being
"disconnect" :)
2012-08-14 13:36:29 -04:00
Christian
7de5191848
Merge the last bits of the server code into the common directory, and annotate ModLoader/BaseMod for sided use
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This means the FML-Server project is now defunct as all code is either common, client or bukkit.
2012-08-13 22:51:53 -04:00
Christian
466022b402
Change language loading a bit
2012-08-13 20:28:53 -04:00
Christian
df9ec4bf3f
Update spritehelper bitmaps for items and terrain
2012-08-13 20:08:03 -04:00
Christian
fa38c1a6b3
Tidy up some APIs, expose the addOverride mechanism. This should be pluggable by forge
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but may need work to allow for each mod to have it's own override set
2012-08-13 19:57:40 -04:00
Christian
8d8f36bac0
Add in a simple packet dispatcher for sending packets around
2012-08-12 22:45:18 -04:00
Krapht
c1dccae4b8
Fixed getNextAvailableRenderId() returning ids in use by vanilla
2012-08-12 14:45:03 +02:00
Christian
6d79241652
Remove profiler stuff - it's been deeply reorged. I'll look at re-adding it later
2012-08-11 14:12:39 -04:00
Christian
92b7ed1182
Lost of work to try and complete ML support - probably still bits missing, but mostly there
2012-08-11 11:02:09 -04:00
Christian
7b2d09844c
More ticking hooks, and some other bits of clean up. Very close to "done" now.
2012-08-10 17:11:01 -04:00
Christian
5e7cb9106d
A lot of missing patches to code re-added. Almost all functionality should now
...
be restored.
ModLoader compatibility is not yet assured, there are some wrapper classes that
need re-writing first
2012-08-10 16:39:03 -04:00
Christian
6eb4bceee3
Add in missing patch - also, launch FML properly from the server
2012-08-09 09:21:16 -04:00
Christian
6d0f7ace17
Entity spawn adjustment - tracker
2012-08-09 08:40:32 -04:00
LexManos
859ebae365
Fix ModLoader compilation, and MCPmerger invocation for Forge.
2012-08-09 03:04:25 -07:00
Christian
185babbd85
Entity spawning - done
2012-08-09 01:58:14 -04:00
Christian
77f4cc5bea
Gui Handler ported from MC forge
2012-08-08 00:31:24 -04:00
Christian
8998d4c5e0
Revert dumb stuff with commands patch - lots of gfx patching
2012-08-07 23:11:37 -04:00
Christian
0ddf61cee2
Almost finished basic network stuff now
2012-08-07 20:41:37 -04:00
Christian
f4b9055171
Bunch of hooks re-added : network is more complete now, lot of basemod cleanup, moving stuff into
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the registry area
2012-08-06 22:30:13 -04:00
Christian
12927291a7
Fix location of forge in common handler - also some tweaks to modloader and other stuff
2012-08-06 17:27:21 -04:00
Christian
8bda53cb77
Add in a lot of network handler stuff - also, expose the asm harvested data
2012-08-06 09:52:42 -04:00
Christian
e39092335a
Allow coremods to inject a modcontainer and run code
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this will mean that FML is deliberately and very obviously incompatible with a modloader installation.
Fix up worldtype so that the server can run.
2012-08-04 11:31:06 -04:00
LexManos
7949a15226
Removed FMLRegistry, and IMinecraftRegistry.
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Updated server side to use the seperated registry classes like the client does.
Updated searge name references on server
Made StatBase.statName public using AccessTransformer
Server should compile now
2012-08-03 01:50:48 -07:00
Christian
6d70a76c95
More fixes
2012-08-02 16:50:30 -02:30
Christian
582a785fb8
Change some stuff around - begin launching the server through the wrapper too.
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A lot of patches went in - the client and server both launch and start up mods.
2012-08-02 02:08:30 -02:30
Christian
ff152479e6
More stuff
2012-08-01 21:19:11 -02:30
Christian
e7a7b3c844
XP for smelting
2012-07-30 23:07:53 -04:00
Christian
6f8b39ea09
Beginning the 1.3.1 update
2012-07-30 22:31:07 -04:00
Christian
ba28161f16
New logging stuff, also the early plugin api for forge
2012-07-29 22:54:59 -04:00
Christian
769663466f
More stuff as I roll out the changes
2012-07-23 22:50:37 -02:30
Christian
9e4131c3e8
A bunch more fixes for FML mods
2012-07-23 16:33:17 -02:30
Christian
8b5ddf1739
Merge remote-tracking branch 'mainlap/newkeys' into newfmlmod
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Conflicts:
client/cpw/mods/fml/client/FMLClientHandler.java
2012-07-22 20:30:42 -02:30
Christian
5561f8218a
New key handling
2012-07-22 20:25:18 -02:30
Christian
2a19eca517
Check in a lot of recent work
2012-07-22 11:56:38 -02:30
Christian
25fb847dc1
Fixes
2012-07-06 10:42:49 -04:00
Christian
98e31e5f03
Incorporate server patches into client
2012-07-06 10:29:17 -04:00
Christian
b9466b8ee5
Lots of client patch fixup
2012-07-05 18:13:47 -04:00
Christian
58576c2a19
UnexpectedThrowable is now the much more awesome CrashReport!
2012-07-05 15:35:38 -04:00
Christian
c0b707a9bd
Merge branch 'master' into minecraft1.3
...
Bring some of the ticking fixes in
Conflicts:
client/cpw/mods/fml/client/FMLClientHandler.java
patches/minecraft_server/net/minecraft/server/MinecraftServer.java.patch
2012-07-05 15:30:21 -04:00
Christian
e8b09f4692
Got the relauncher downloading and injecting library files
2012-07-05 15:23:37 -04:00
Christian
decbe8ba7c
Tweak ticking YET AGAIN. Should fire a solitary GUILOAD tick right as the game screen loads.
...
Hopefully fixes worldload tick issue too
2012-07-04 00:16:30 -04:00
Christian
3d8a5edc30
Separate gui ticking completely. send it as if it's a world tick. ML gui ticks are epically dumb.
...
Fix Worldload being filtered from the trigger arming.
Also, improve errors going to an error screen. There should be more information now.
2012-07-03 22:39:35 -04:00
Christian
275fd394c1
Change gui ticking and world load tick. Should close issue #40 and kill it deader
...
than a very very dead thing. *$^*(#% Modloader ticking b#%$hit
2012-07-03 21:37:54 -04:00
Christian
07a1927c25
Update some stuff
2012-07-02 23:49:40 -04:00
Christian
b51ce21b70
Initial checkin. Some patches are probably missing, but client compiles.
2012-06-29 20:18:04 -04:00
Christian
ce9be2864c
Change TickType.WORLD to send the world as arg[0] to match the server.
2012-06-28 14:24:34 -04:00
Christian
5a5ff97f39
Add in a mechanism to get the modcontainer for a mod - so things can be programmatically changed
2012-06-26 16:24:50 -04:00
Christian
64dab3c8d7
Add in a new recipe handler registry method for ease of adding recipes to MC
2012-06-26 15:29:34 -04:00
Christian
77479d8b74
Fix ticking for GUI ticks too!
2012-06-22 09:30:27 -04:00
Christian
64d1b29c43
Fix ticking properly - ML world ticks now fire once, properly
2012-06-21 18:11:40 -04:00
LexManos
ef7514288b
Remove cr's from modinfo descriptions, they print oddly in Minecraft.
2012-06-19 19:58:48 -07:00
LexManos
8a7b91fb1c
Print mod metadata info errors if we are in MCP.
2012-06-19 19:55:28 -07:00
LexManos
07bebf187c
Should fix concurent modification exceptions when using removeSpawns
2012-06-19 19:44:52 -07:00
LexManos
06fffe54b1
Added EntityRendererProxy class for compatibility with ModLoader mods that rely on it's existance.
2012-06-17 19:30:10 -07:00
Christian
4385704172
Remove WorldLoad tick from modloader mods- too early. *sigh*
2012-06-17 18:49:19 -04:00
LexManos
c306da9d6d
Proper fix for scroll list not covering all of the hidden scroll items.
2012-06-13 19:59:54 -07:00
Brian Wiegand
a5b699c2ca
Having the string trimmed to 9 made most long strings show a couple of pixels at the very top and very bottom. ie
...
https://dl.dropbox.com/u/79514/2012-06-13_13.25.35.png
2012-06-13 14:09:07 -07:00
LexManos
b12cafb5c5
Made it so it will attempt to scale any Texture Effects that return data for smaller texture resolutions. Made the size descrepancy only a error for ITextureFX texture effects.
2012-06-10 05:56:52 -07:00
Christian
df205d7d3f
Fix up biome handling for client and server
2012-06-09 10:27:24 -04:00
Christian
4a050fbdba
Fix parameter ordering in ticks
2012-06-08 15:22:40 -04:00
Christian
320503340b
Change world generation to expose a mod interface
2012-06-07 19:44:03 -04:00
Christian
00a9cd4a5f
Attempt early initialization of Minecraft Forge
2012-06-07 19:25:49 -04:00
Christian Weeks
856fa4f337
Reorganize basemod ticking to use ITickHandler. Introduce "GAME" tick vs "WORLD" tick for
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mods that want to tick per world and "globally"
2012-06-07 13:53:16 -04:00
Christian Weeks
5acab9e790
Expose a "clean" ticking interface and fix server tick loop for world ticks
2012-06-07 11:12:51 -04:00
Christian Weeks
c62c1df791
Tweak width of description
2012-06-07 08:39:22 -04:00
LexManos
779b3298bd
Fix for in game tick running when it shouldn't. Fixed some tabbing issue in crazy's PR.
2012-06-06 08:01:54 -07:00
LexManos
5997bd3b87
Interm implementation of keyboardEvent for ModLoader.
2012-06-06 01:43:49 -07:00
LexManos
c6de498904
Add static log() functions to the RenderAccessLibrary, and fixed up the logo rendering to better display the images.
2012-06-05 18:49:07 -07:00
crazyputje
20fc9de087
removed 'if (client.theWorld != null)' so it also ticks in the main menu
2012-06-04 20:36:57 +03:00
Christian Weeks
eeeaf140a7
Helps to have a retention policy for runtime annotations
2012-06-02 22:40:45 -04:00
Christian Weeks
f15d9c507f
Introduce a proxy side loader for mod use
2012-06-02 22:12:15 -04:00
LexManos
b56b01571c
Fixed GuiModList Logo rendering to allow for logos of different sizes to be rendered properly. Logos will render themselves full underneath the text, It is the modder's job to make it look good.
2012-06-02 18:05:57 -07:00
Christian Weeks
c9731ed7e3
Fix up optifine detection properly
2012-06-01 23:23:50 -04:00
Christian Weeks
de8a5cfc8b
Slight reorganization of texture ticking - accomodate optifine
2012-06-01 23:07:32 -04:00
Christian Weeks
174d6691bd
Add in optifine visibility for the mod list. Will search for an "optifine_mod.info" file on the
...
class path if sp614x wants to add one to optifine.
2012-06-01 14:55:49 -04:00
Christian Weeks
ae6621bfdd
More tweaks for proper API
2012-05-31 22:42:23 -04:00
Christian Weeks
dfd15acb6d
Reorganize for bukkit integration
2012-05-31 22:09:45 -04:00
Christian Weeks
660521e6f2
Fix project, new gui layout with screenshot, thanks Sengir!
2012-05-30 09:25:04 -04:00
Christian Weeks
7d7c395ff3
Move first tick to the real first tick
2012-05-26 02:30:21 -04:00
Christian Weeks
7c590e62c6
Merge in the mod texture changes from Lex
2012-05-26 02:29:35 -04:00
Christian Weeks
96b442e3cc
Add in a static render access class for optifine and other render editing mods to use
2012-05-25 22:13:51 -04:00
Christian Weeks
3454b43daa
Add in a "world load" tick fired just as the world completes loading. This SHOULD fix millinaire.
2012-05-25 17:21:30 -04:00
Christian Weeks
f3b15940ee
Changing up the mod list data
2012-05-25 15:25:35 -04:00
LexManos
7667df0caf
Fixed up ModTexture* classes to use the ITextureFX events to resize the image as needed. Also fixed ModTextureStatic's not being applied properly.
2012-05-24 22:48:15 -07:00
Christian Weeks
d45134eb9a
Fix up two stupid overwrites in my mergeup from lex
2012-05-24 23:18:04 -04:00
Christian Weeks
fe710a9245
Fix derp in MTS
2012-05-24 22:13:33 -04:00
Christian Weeks
f5598573a2
Update some stuff for updated tweaks
2012-05-24 21:39:16 -04:00
Christian Weeks
d7c9010c92
Update FMLClient with my changes
2012-05-24 21:33:43 -04:00
Christian Weeks
012c378427
my tweaks
2012-05-24 21:06:27 -04:00
LexManos
2927be6247
Some patch cleanup.
2012-05-24 02:18:20 -07:00
LexManos
a9b317c941
Rewrote how HD Texture support worked, to make it easier for Optifine to integrate.
...
Fixed TextureFlamesFX for extramly large texture sizes.
Fixed the texture size sceme to allow for different sizes of textures in the same pack.
2012-05-24 01:35:37 -07:00
Christian Weeks
a40ba43957
Fix up some fubars in MTS and MTA
2012-05-18 20:16:41 -04:00
Christian Weeks
88f3c4f9bd
Lots of error handling.
2012-05-18 10:38:40 -04:00
Christian Weeks
cc4641b0d9
Add simple API to allow mods to let their textures be overriden by other mods
2012-05-17 21:47:12 -04:00
Christian Weeks
a9e17048e6
Because, of course, I broke the first build...
2012-05-17 20:27:24 -04:00
Christian Weeks
abee6d2507
Some logging of texture overrides- also, only unregister if it's an actual ModTextureStatic, not if it's a subclass.
2012-05-17 15:39:04 -04:00
Christian Weeks
8aacd2d127
Remove the dependency in RenderEngine, decided on the simple API for texture FX
2012-05-17 15:11:21 -04:00
Christian Weeks
a220fb34e2
Tweaking texture loading
2012-05-16 00:00:52 -04:00
Christian Weeks
1b299b4ff4
Fix some derpy
2012-05-15 22:18:41 -04:00
Christian Weeks
0e3dcc4eda
Change hd texture handling
2012-05-15 22:05:24 -04:00
Christian Weeks
5412be2d76
More mod list fixes
2012-05-15 16:19:46 -04:00
Christian Weeks
a77aeedee2
Lots of cleanup on the mod list, pretend we're the mcpatcher for mod HD detection.
2012-05-15 15:52:19 -04:00
Christian Weeks
bc23e7a657
Fix up fubar in worldprovider. Add in obfuscation detection. Capture the exception that crashes minecraft in the log file.
2012-05-14 18:21:35 -04:00
Christian Weeks
028fc2505b
Fix millinaire support. Fix Portal eating rendering time. add in profile visibility for mod stuff.
2012-05-14 11:38:54 -04:00
Christian Weeks
a01711361d
HD patching complete? Clean up mod info data, Dummy field for dummy mods
2012-05-14 01:39:21 -04:00
Christian Weeks
d48213b444
Improving the scroll list, HD texture patches
2012-05-13 02:46:39 -04:00
Christian Weeks
ff26096a0f
Fix stupid problem with braces
2012-05-12 01:06:58 -04:00
Christian Weeks
fdd80dad80
Tick only when there's a world
2012-05-12 01:03:36 -04:00
Christian Weeks
caa5384552
Fix nulls in the mod list, start building the gui screen
2012-05-12 00:47:04 -04:00
Christian Weeks
053fd64bde
Gui related ticking
2012-05-12 00:00:33 -04:00
Christian Weeks
658f018404
Derpy derp- fix stupid pointless cast
2012-05-11 17:41:33 -04:00
Christian Weeks
394b046220
Fix missing ml.sendpacket, call in renderers
2012-05-11 17:31:28 -04:00
Christian Weeks
c032e39fed
Actually mark the sprite as used when you allocate it!
2012-05-11 16:49:21 -04:00
Christian Weeks
0cd0d69ec4
Hook texture pack changes and loads so we can register override textures
2012-05-11 16:23:26 -04:00
Christian Weeks
f1453839b4
Fix problem with nulls in getModList
...
Work on the meta information file
2012-05-11 15:18:26 -04:00
Christian Weeks
7735567ce0
More tweaks to stuff: mod list, branding, more hooks
2012-05-11 01:45:36 -04:00
Christian Weeks
abc7b3f2a6
Tidying up and more hooks
2012-05-10 21:30:06 -04:00
Christian Weeks
b7861ec04c
Tweak block rendering organization. Add in worldgen for client.
2012-05-10 19:51:15 -04:00
Christian Weeks
813ad71f13
Tidy up a lot of code- ModLoader and BaseMod are now almost identical client and server side
2012-05-10 18:54:25 -04:00
Christian Weeks
bb2af1d883
Tweak ordering for sorting- should be a stable sort now
2012-05-10 15:48:26 -04:00
LexManos
ef6bb505b9
Inventroy rendering
2012-05-10 01:25:56 -07:00
LexManos
8d0a9b770d
Fixed up the ModLoader render block hook, RP's blocks now render.
2012-05-10 01:00:07 -07:00
LexManos
2afed48993
Should fix colliding model ids with MC's internal IDs
2012-05-09 23:38:01 -07:00
Christian Weeks
311ca8866e
Fix up build script a bit, all modloader is public, and fix tile entity renderer
2012-05-10 00:07:46 -04:00
Christian Weeks
7846f10c74
Add in some more stuff for handling key bindings, rendering
2012-05-07 17:44:49 -04:00
Christian Weeks
0438fbd47e
Reorganize ticking a bit
2012-05-07 01:39:55 -04:00
Christian Weeks
56e7270dee
Separate sprite handling, fix worldtype
2012-05-07 01:26:21 -04:00
Christian Weeks
b6b5955404
Working on the ticking stuff
2012-05-07 00:54:18 -04:00
LexManos
55d252b657
more client side hooks and Texture overrides/animations.
2012-05-06 16:32:59 -07:00
Christian Weeks
49be023eab
Halfway through ticking- won't compile
2012-05-06 00:58:40 -04:00
Christian Weeks
8c79b9b946
ModLoader moves forwards
2012-05-05 20:33:40 -04:00
Christian Weeks
bca823c421
Let's get hooking!
2012-05-05 19:52:53 -04:00
Christian Weeks
e0e77a6bb5
API is restored for client side. Implementation starting.
2012-05-05 14:42:46 -04:00
Christian Weeks
816b0738e4
The beginning
2012-05-04 17:02:12 -04:00
Christian Weeks
4b4ad6781e
Introduce the client side FML
2012-05-03 19:40:55 -04:00
LexManos
9220174dbc
Created eclipse workspace, should allow simple and quick access to working on FML
2012-04-05 00:06:11 -07:00