Added EntityRendererProxy class for compatibility with ModLoader mods that rely on it's existance.

This commit is contained in:
LexManos 2012-06-17 19:30:10 -07:00
parent 944fd02fca
commit 06fffe54b1
1 changed files with 36 additions and 0 deletions

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/*
* The FML Forge Mod Loader suite.
* Copyright (C) 2012 cpw
*
* This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation; either version 2.1 of the License, or any later version.
*
* This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51
* Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
package net.minecraft.src;
import net.minecraft.client.Minecraft;
public class EntityRendererProxy extends EntityRenderer
{
private Minecraft game;
public EntityRendererProxy(Minecraft minecraft)
{
super(minecraft);
game = minecraft;
}
@Override
public void func_4136_b(float tick)
{
super.func_4136_b(tick);
//This is where ModLoader does all of it's ticking
}
}