Actually mark the sprite as used when you allocate it!

This commit is contained in:
Christian Weeks 2012-05-11 16:49:21 -04:00
parent a6da168420
commit c032e39fed

View file

@ -105,7 +105,9 @@ public class SpriteHelper
public static int getFreeSlot(BitSet slots)
{
return slots.nextSetBit(0);
int next=slots.nextSetBit(0);
slots.clear(next);
return next;
}
}