Fix up ML GUI ticking. Thanks sharose!
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5ea0932e24
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@ -27,8 +27,6 @@ public abstract class BaseMod implements cpw.mods.fml.common.modloader.BaseModPr
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{
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// CALLBACK MECHANISMS
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private boolean fml_lastWorld = false;
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public final boolean doTickInGame(TickType tick, boolean tickEnd, Object... data)
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{
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Minecraft mc = FMLClientHandler.instance().getClient();
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@ -43,17 +41,10 @@ public abstract class BaseMod implements cpw.mods.fml.common.modloader.BaseModPr
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public final boolean doTickInGUI(TickType tick, boolean tickEnd, Object... data)
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{
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Minecraft mc = FMLClientHandler.instance().getClient();
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boolean hasWorld = mc.field_71441_e != null;
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if (!hasWorld && !fml_lastWorld)
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{
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fml_lastWorld = true;
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}
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else if (!hasWorld && fml_lastWorld)
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{
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return true;
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}
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if (tickEnd && ( tick==TickType.RENDER || tick==TickType.CLIENT)) {
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boolean hasWorld = mc.field_71441_e != null;
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if (tickEnd && ( tick==TickType.RENDER || ( tick==TickType.CLIENT && hasWorld))) {
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return onTickInGUI((Float) data[0], mc, mc.field_71462_r);
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}
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return true;
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