Fix up ML GUI ticking. Thanks sharose!

This commit is contained in:
Christian 2012-08-17 16:09:46 -04:00
parent 5ea0932e24
commit 73bf3a8985
1 changed files with 3 additions and 12 deletions

View File

@ -27,8 +27,6 @@ public abstract class BaseMod implements cpw.mods.fml.common.modloader.BaseModPr
{
// CALLBACK MECHANISMS
private boolean fml_lastWorld = false;
public final boolean doTickInGame(TickType tick, boolean tickEnd, Object... data)
{
Minecraft mc = FMLClientHandler.instance().getClient();
@ -43,17 +41,10 @@ public abstract class BaseMod implements cpw.mods.fml.common.modloader.BaseModPr
public final boolean doTickInGUI(TickType tick, boolean tickEnd, Object... data)
{
Minecraft mc = FMLClientHandler.instance().getClient();
boolean hasWorld = mc.field_71441_e != null;
if (!hasWorld && !fml_lastWorld)
{
fml_lastWorld = true;
}
else if (!hasWorld && fml_lastWorld)
{
return true;
}
if (tickEnd && ( tick==TickType.RENDER || tick==TickType.CLIENT)) {
boolean hasWorld = mc.field_71441_e != null;
if (tickEnd && ( tick==TickType.RENDER || ( tick==TickType.CLIENT && hasWorld))) {
return onTickInGUI((Float) data[0], mc, mc.field_71462_r);
}
return true;