LexManos
0921473f53
Merge pull request #2355 from williewillus/fixentityitemdupe
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Fix bug with /give command and items with larger than default lifespans
2016-01-08 19:13:52 -08:00
Vincent Lee
591cd5c1b0
Fix visual effect entity persisting longer than it should
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Fix derp
2016-01-08 18:51:08 -06:00
LexManos
c78a7ce41e
Fixed issue with WorldServer.getTileEntities when being called with ranges that overlap chunks oddly. Closes #2350
2016-01-08 14:42:29 -08:00
RainWarrior
5c5d946ff5
Made block model loading bar more robust, and fixed the count.
2016-01-07 02:09:29 +03:00
RainWarrior
95615cb4bf
Added progress bar for the ModelLoader.
2016-01-06 22:53:34 +03:00
RainWarrior
68339f51cf
Derp.
2016-01-06 22:06:36 +03:00
RainWarrior
949e77b46a
Model loader improvements: adding custom data/textures to models that don't need them doesn't cause a error now, since it's common to put those in the defaults section of the blockstate json; you can get IModel associated with the variant now - using ModelLoaderRegistry.getModel; MultiLayerModel should now respect transformations applied to it, and respect part transformations.
2016-01-06 22:00:43 +03:00
cpw
632d8e553d
STFU I know how to code. *shouts* get off my lawn!
2016-01-04 16:18:44 -05:00
cpw
035dd4c245
Make the parent dir tree for the dep extractor
2016-01-04 09:07:28 -05:00
RainWarrior
d8440de49b
Changed default implementation of Block.getExtendedState. Closes #2309 .
2016-01-04 15:31:03 +03:00
RainWarrior
4732acc1c4
Java6 + Eclipse + Gradle strike again.
2016-01-04 15:18:36 +03:00
RainWarrior
b8dd4c54e1
Fixed implementation if IRetexturableModel in ItemLayerModel. Closes #2244 .
2016-01-04 14:21:31 +03:00
RainWarrior
f562579054
Don't crash on exception during loading of item variants from blockstate jsons.
2016-01-04 14:08:52 +03:00
RainWarrior
856a9c3cdd
Fixed perspective transformation handling for fluid models, changed inventory fluid model to use unrotated still texture.
2016-01-04 13:54:45 +03:00
RainWarrior
826b1d20f8
Fixed invalid flow vector caching of still fluids.
2016-01-04 12:48:10 +03:00
RainWarrior
686b32bfd0
Fixed random offset not working properly for flatly-lit models.
2016-01-04 12:04:30 +03:00
cpw
3c08c104cc
Explicitly close the file.
2016-01-03 10:06:25 -05:00
cpw
dc4dc55dcd
Add a simple ContainedDep mechanic- mods can contain other mods or libs, and can specify them using a manifest tag: "ContainedDeps".
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This is a space separated (manifest standard) list of jar files that are to be extracted into the version specific directory.
There's also a special system property "fml.skipContainedDeps" that will allow for runtime skipping of extraction of contained deps (a comma separated list, based on the file name).
2016-01-02 17:28:35 -05:00
LexManos
1a31ff9f06
Added new get/setRegistryName functions to Item and Block.
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And helper functions in GameRegistry to allow for registering using those names automatically.
This is to simplify registration and get rid of the horrible hacks users are doing now with 'unlocalised names'.
2016-01-02 12:58:57 -08:00
cpw
fb54ea94c0
Move substitution activation after id loading. This should fix the problem of null for existing object.
2016-01-02 12:06:53 -05:00
RainWarrior
d105c444ee
SidedProxy now has sensible default values - nested ClientProxy and ServerProxy classes.
2016-01-02 09:59:14 +03:00
LexManos
40a124d571
Merge pull request #2332 from killjoy1221/master
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Add links for messages and other commands
2016-01-01 20:00:52 -08:00
Matthew Messinger
577f607b5f
Add links for messages and other commands
2016-01-01 21:20:27 -05:00
RainWarrior
104feb2973
Reverted Render registration changes due to them working.
2016-01-01 08:51:56 +03:00
RainWarrior
a4123580b1
Nobody is left behind.
2016-01-01 02:17:10 +03:00
RainWarrior
cf2bbd1353
Fixed RenderingRegistry not working. Closes #2312 .
2016-01-01 02:01:03 +03:00
cpw
6e90348dc5
Fix that the dummy registry entries don't allow clients connecting to servers. Also fix that it repeatedly nags about missing stuff in the world.
2015-12-31 17:59:11 -05:00
LexManos
50f235c81b
Fix boss health bar rendering when debug overlay is enabled. Closes #2328
2015-12-31 14:48:54 -08:00
LexManos
755df95c96
Swap Mod and Realms button to fix new realms 'notification' icon.
2015-12-31 14:41:08 -08:00
LexManos
e0f0273c5e
Fix J6 compile issue with ModelFluid.
2015-12-31 14:40:32 -08:00
LexManos
3665d7bf73
Allow for default 1.8.8 mods to be loaded. Should be SRG compatible.
2015-12-31 14:40:17 -08:00
RainWarrior
ea2beba5ca
Restored transparency to the Forge logo.
2015-12-30 19:35:32 +03:00
RainWarrior
6c40b15d04
Updated the forge logo to a higher-quality GIF file. Closes #2276 .
2015-12-30 19:10:33 +03:00
RainWarrior
23a2316157
Fixed wrong import.
2015-12-30 16:14:27 +03:00
RainWarrior
10658f682e
Fixed broken leaky caching of OBJ models.
2015-12-30 16:08:08 +03:00
RainWarrior
33b1f8f30f
Caching of fluid models. Fixes #2145 .
2015-12-30 13:31:36 +03:00
RainWarrior
db3e039b31
TESRs registering in preinit don't break pistons anymore. Fixes #2298 .
2015-12-30 11:37:32 +03:00
RainWarrior
09e9a181ee
Fixed color disabling not working for forge pipeline. Closes #2286 .
2015-12-30 11:22:22 +03:00
RainWarrior
56eba05237
1.8.9 update
2015-12-30 07:15:03 +03:00
LexManos
6644e8c9ed
Merge remote-tracking branch 'origin/1.8.8'
2015-12-29 19:25:38 -08:00
Fry
ad40f24fb1
Merge pull request #2322 from bonii-xx/dynbucket
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Fix bucket replacement not loading the bucket model by itself if repl…
2015-12-29 15:34:59 +03:00
Bernhard Bonigl
509cc79112
Fix bucket replacement not loading the bucket model by itself if replacing buckets.
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This happens when no other mod that uses the bucket model is present.
Also added a simple method for registering the bucket model, should give
modders an idea on how to use the general model.
2015-12-29 13:31:35 +01:00
LexManos
cce0f7a2ed
Merge pull request #2320 from bonii-xx/slime
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Add a hook for custom particle spawning for slimes
2015-12-28 13:17:28 -08:00
Bernhard Bonigl
7f52bc6547
Add a hook for custom particle spawning for slimes
2015-12-28 21:01:30 +01:00
LexManos
7298b21cb5
Merge pull request #2318 from diesieben07/entity-egg
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Allow forge-type spawn-eggs to spawn child entities when clicking EntityAgeable
2015-12-28 07:12:39 -08:00
Take Weiland
af1e769895
Allow forge-type spawn-eggs to spawn child entities when clicking EntityAgeable
2015-12-28 15:58:37 +01:00
LexManos
d2248c3774
Fix Button/Torch/Lever placement on stairs and slabs. Closes #2291
2015-12-27 14:39:29 -08:00
RainWarrior
1cd0bf9ee4
Fixed random block position offset not applying correctly.
2015-12-25 09:31:32 +03:00
RainWarrior
097c0c6130
Added an ability to register custom item variants, not ending with "#inventory". Should allow grouping multiple item models into 1 blockstate json.
2015-12-24 06:06:38 +03:00
cpw
a54b939ea3
Try and make sure active substitutions are immediately available in the block to item map.
2015-12-23 16:41:53 -05:00