Commit graph

237 commits

Author SHA1 Message Date
Player
56f31def7b Registry: allow handling missing blocks/items regardless of the mod id 2014-03-31 04:09:59 +02:00
Player
d392ddf3be Fix old 1.7 worlds with broken ID mappings 2014-03-30 17:17:54 +02:00
Player
939a095896 Registry: cleanup, fix missing id error GUI formatting 2014-03-27 08:30:55 +01:00
Player
ac44af863b Registry: Implement support for remapping blocks/items to a new name. 2014-03-25 00:36:37 +01:00
Player
180c605570 Fix FMLMissingMappingsEvent.get 2014-03-24 21:47:25 +01:00
Player
e9ca678ab3 Registry: Block IDs after failing to find a mapping for them 2014-03-24 21:16:36 +01:00
Player
ff6083e77b Fix remaining issue with autoassigned Block and Item IDs overlapping. 2014-03-20 23:41:01 +01:00
AbrarSyed
ff6143dc85 updated for ForgeGradle 1.2 2014-03-19 02:15:53 -05:00
Lex Manos
f632ea0c36 Fix network close events never getting called. Closes #381 #382 2014-03-15 18:16:27 -07:00
Lex Manos
9b615893d9 Fix hard link to DedicatedSerever when opening a LAN connection causing stalls on connecting. 2014-03-11 00:50:55 -07:00
Lex Manos
d3d244f4a2 Re-enable post initalize texture pack reloading to allow Icons to be registerd through any init phase. 2014-03-03 23:23:55 -08:00
Lex Manos
55199c25d8 Kill the modEventTypes list, register anything that extends FMLEvent, Fixes MissingMappingEvent handler, and any future events added. 2014-02-25 12:30:29 -08:00
Lex Manos
e7e85ad07b Reload game settings after mod loading is finished to capture mod keybindings. Closes #378 2014-02-22 20:59:25 -08:00
Christian
322e691d04 FML expands S3F to support payloads up to 2 megs in size. Should be transparent 2014-02-16 18:30:27 -05:00
Christian
2bf052ad91 Some argumentation 2014-02-08 22:41:02 -05:00
Christian
64aa12b7e6 Fix failing to load a world with missing mod blocks and items. There will be a way to force worlds to load
when stuff is missing, but for right now, it will fail as this is "world safe".
2014-02-08 22:37:40 -05:00
Christian
2d1f9f2811 Try and handle removal of mods a bit better. Currently no way to allow a world which has missing
blocks to load - but i have the code in place to allow it i think.
2014-02-08 12:18:34 -05:00
Christian
f8532711cb Clean up FMLEventChannel. Closes #367. 2014-02-04 20:01:44 -05:00
Christian
5d811025a7 Tweak so that writing to the context will automatically send a message back to
the originator in handshakeestablished.
2014-02-02 12:11:57 -05:00
Christian
be8d33070e Ensure we check both item and block registries when finding valid IDs. Should fix #365 2014-02-01 11:05:33 +00:00
Christian
92f5351cf9 And make a loud message if there isn't a modcontainer found, substitute Minecraft. In general, this can only happen
for coremods not properly registering their code. Closes #363
2014-01-25 06:20:09 -05:00
Christian
e7ba3fd525 Try harder to find a mod container. 2014-01-25 06:17:14 -05:00
Christian
bd8e9657d8 Beginning of a saveinspectionhandler. 2014-01-20 22:27:03 -05:00
Christian
acda9b5dd7 Log4j2 doesn't need debug level logging for itself anymore 2014-01-20 22:01:20 -05:00
Christian
294c825cc1 And don't spam NONE everywhere 2014-01-20 22:00:24 -05:00
Christian
5898d2a1f8 Log4j2 logging context for things. This should help add context when things go wrong in mods. 2014-01-20 21:58:39 -05:00
Christian
60abcb6341 Name the log files properly. fml-junk is an early startup annoyance I can't kill because log4j2. 2014-01-20 21:31:20 -05:00
Christian
d92176fe8c Log the bad packet in a prettier way. Also, don't show the authlib debug data in the log file. 2014-01-20 17:29:17 -05:00
Christian
cb47b4ac46 And turn down some more logging, now we have useful logging back again.. 2014-01-20 16:09:34 -05:00
Christian
d22c79abd7 Fix derp with networkcheck 2014-01-20 16:06:50 -05:00
Christian
9fb9942498 Add in error logging for outbound messages. Fix bug with indexedcodec NPE 2014-01-20 16:02:26 -05:00
Christian
87a45d83fb Fix log4j2 config. Fix server gui to *show* logging. Fix log spamminess in the console. Fix bug in servergui that can cause deadlock. 2014-01-20 15:09:24 -05:00
Christian
7a3fd048d2 Fix reply handling. Make the proxy message available for subclasses of indexedcodec. Fire user events into the network
event firing.
2014-01-20 11:58:14 -05:00
Christian
62629d4140 Clean up and document outbound handler a bit better. Add in dispatcher target. Closes #361 2014-01-20 11:26:54 -05:00
Christian
0189a7c97e Merge branch 'trait-optional' of github.com:RainWarrior/FML 2014-01-20 08:14:27 -05:00
Christian
887392cf1b And restore suppressions. ABRAR, DON'T TIDY CODE!!!! 2014-01-20 08:09:02 -05:00
Christian
932734170d Merge branch 'logging' of github.com:AbrarSyed/FML into abrar-borked 2014-01-20 08:06:45 -05:00
Christian
188488abc3 Make sidedproxy support non-public fields. Closes #344 2014-01-20 07:55:26 -05:00
Christian
ad15c01cd8 Try and stop the epic channel closed spam at close time. Closes #353 2014-01-20 07:53:09 -05:00
Christian
8121f3fcae findBlock should now return null, not the default block, if the thing being looked for is not found. Closes #352 2014-01-20 07:49:44 -05:00
Christian
48ff8b895a Allow connection when server is apparently offline. Might allow :NOFML circumvention though. Hmmm. Closes #359 2014-01-20 07:46:17 -05:00
Christian
9c9e04c2e1 Check the mod, not it's container, in the check handler. Closes #358 2014-01-20 07:42:35 -05:00
Christian
1ef1507299 Allow indexed messages to validate themselves. Also, catch exceptions from
an embedded channel, and cause them to close the connection. It's ugly, but
it means that the client doesn't crash if it connects to a screwy bungycord that's trying a 1.6 handshake for some reason.
2014-01-19 22:08:19 -05:00
Christian
755726bb7c Add a type adapter for artifact version. Should fix #354 2014-01-19 10:49:28 -05:00
cpw
608d401b75 Merge pull request #355 from jk-5/errorhandling
Throw an exception when discriminator is not found
2014-01-19 07:38:41 -08:00
jk-5
f080c5d2e8 Make NetworkEventFiringHandler sharable
Fixes #356
2014-01-19 12:27:31 +01:00
jk-5
1a548b5bb5 Throw an exception when discriminator is not found 2014-01-19 11:21:24 +01:00
Christian
44a093e74b SSP Worlds updating from 1.6 will now pop a warning message before loading, and will capture a timestamped
zip file in the minecraft dir before starting to load. Allows for people to test updates.
2014-01-18 22:25:35 -05:00
Abrar Syed
a0f021d985 put max number of FML log files to 3 2014-01-19 00:53:58 +00:00
Abrar Syed
41dcef50f7 changed fml log level to all 2014-01-19 00:49:47 +00:00
Lex Manos
189dc35060 Move placement of single player world load hook to fix NPEs. 2014-01-18 13:05:18 -08:00
Christian
3b367fcb8e Fix memory leak?! 2014-01-17 23:36:03 -05:00
Christian
b21975b8f0 Clean up some warnings about @Override 2014-01-17 23:19:22 -05:00
Christian
b4a6418d1c Make UniqueIdentifier final and add a hashCode. Closes #348
Clean up language registry. It can be used to access all translations of mods on client or server.
Auto loads from assets files.
2014-01-17 17:47:30 -05:00
Christian
f9bc1f0847 Put logging exception handlers on all channel inbounds. Fix problem with failure to login. Closes #350 2014-01-17 17:00:55 -05:00
Christian
135633b2ad Fire a custom packet channel registration/deregistration event, for any mods that care about that
kind of thing
2014-01-16 19:45:42 -05:00
Christian
b70742e72d Fix bug with SSP, and hook so we can do confirmation of world loading, as well as other things 2014-01-16 18:15:45 -05:00
Christian
971289194c Add in some tests and examples for the "simple" network stuff 2014-01-16 18:07:25 -05:00
Christian
42c04dab2e Clean up some warnings. Add in simple network impl 2014-01-16 18:06:36 -05:00
Christian
cb33a05824 Merge branch 'simplenet' 2014-01-16 14:59:13 -05:00
Christian
ef1ee38b55 Fix bukkit connectivity issue. 2014-01-16 14:58:28 -05:00
Christian
c3974f2e81 Some fixes and tweaks 2014-01-16 09:14:39 -05:00
Lex Manos
f125c0ddd3 Added basic Mojang account authentication support for development time login. 2014-01-14 16:49:03 -08:00
Christian
725aba9d41 Divert connection through FML, so we can deny connections to servers that don't want us 2014-01-13 13:47:18 -05:00
Christian
1a41990745 Fix possible NPE derp 2014-01-13 13:46:22 -05:00
Christian
2e76283ccd Fix up privacy derp in TickEvent. Closes #343 2014-01-13 08:43:33 -05:00
Christian
9017256609 Fix openGui. Closes #342 2014-01-13 08:40:56 -05:00
Christian
670f76accd Add in a simple(ish) event driven network handling system. Register using newEventDrivenChannel
and you'll get a simple network handler that will fire events at the subscriber(s) of your
choice, whenever a packet is received. You'll also get some convenience methods for sending
to things.
2014-01-12 13:20:41 -05:00
Christian
7a8eda46c4 Fix potential ordering issue, clean up some imports 2014-01-11 22:01:01 -05:00
AbrarSyed
5176bc8841 Logging Changes 2014-01-11 16:43:14 +00:00
RainWarrior
8639a76726 Propagate Optional method removal to trait implementation classes 2014-01-10 00:56:00 +04:00
Christian
f6476c1970 Fix csv string vs list of strings. Thanks immibis. Closes #334 2014-01-09 14:55:52 -05:00
cpw
6cdc949de7 Merge pull request #336 from jadar/master
added override toString method for getting full name.
2014-01-09 11:54:54 -08:00
Christian
ad305ef997 Fix TargetPoint to be static 2014-01-09 08:41:52 -05:00
Christian
abf452f889 Fix the keybinding array to the right one 2014-01-09 08:40:42 -05:00
Christian
f7d932d418 Fix problem with connecting to vanilla.
SHOW what's modded and what's vanilla in the list. Hooks that make the blocking work to come
2014-01-06 23:48:53 -05:00
Jadar
183c317b83 added override toString method for getting full name. 2014-01-06 10:25:13 -06:00
Christian
7f05ffa511 Fix stupid hardcoding derp 2014-01-03 23:04:24 -05:00
Christian
d102e694c8 Add a utility method for finding the channel handler name based on type. Should fix naming weirdnesses. 2014-01-03 22:57:36 -05:00
Christian
ec0d44b8c9 Fix up mcpname derp in GuiScrollingList. 2014-01-02 22:44:26 -05:00
Christian
c67e3d3abe Merge branch 'patch-1' of github.com:airbreather/FML 2014-01-02 22:21:25 -05:00
Christian
62dde437ca Tweaks 2014-01-02 22:18:02 -05:00
iChun
5eaedffe3b Added transparent background for GuiIngameModOptions as per cpw's request. May not compile due to manual de-mcp-fication. 2014-01-02 22:18:02 -05:00
Christian
aa963c5df6 Config GUIs in the modlist now work. 2014-01-02 11:51:16 -05:00
airbreather
37686f33af Avoiding redundant calls to LogManager 2014-01-01 11:40:32 -05:00
Christian
7a62801209 Tweak button positions. 2014-01-01 02:09:40 -05:00
iChun
29d84cc6af Fix button size for GuiModList 2014-01-01 14:16:23 +08:00
Christian
584ad55ce6 Starting work on the actual GUI. Still work to do. Needs an API. 2014-01-01 00:57:24 -05:00
Christian
3e0285e508 Lots of network cleanup. Gui packets now work too! 2013-12-31 19:55:41 -05:00
Christian
e4d2f73fe2 Expose the nethandler in a few places, and pull out FMLEmbeddedChannel, exposing a utility method on it.
More to come.
2013-12-31 09:45:26 -05:00
Christian
9caa3842cf Allow itemstacks for furnace recipe inputs. Allow passing extra arguments through registerblock into the itemblock constructor. 2013-12-28 18:04:30 -05:00
Christian
e27b438f7d Fire simple network connect/disconnect gameevents. 2013-12-28 17:51:40 -05:00
Christian
c68f3119a4 Attempt to load old pre-1.7 worlds. ENSURE YOU HAVE A BACKUP! 2013-12-27 11:48:55 -05:00
Christian
3030324b99 AT for renderblocks 2013-12-27 00:08:49 -05:00
Christian
59405fc7ee Update render registry 2013-12-27 00:07:48 -05:00
Christian
2362fdb9d5 Fix handling world reloads when new stuffs are added 2013-12-26 12:42:40 -05:00
Christian
41e930a4b9 Fix handshaking properly. Also, fix ID syncup. It now will completely freeze the idmap after preinit.
This frozen map is used to inject "new" stuff into existing serverside worlds. Interesting sideeffect: remote
servers lacking things will change the client, to also LACK ids for those things. watch for -1 ids in your remap
events. Note: idmaps should be considered temporary per server instance. SERVERSTOPPED will restore "startup" state,
as will client logout.
2013-12-24 00:47:10 -05:00
Christian
8b621292e3 More tweaking on id stuffs at worldload 2013-12-18 11:15:03 -05:00
Christian
f6f746ceca Working on id missing handling 2013-12-18 08:34:44 -05:00
Christian
58fc22e6b4 IWorldGenerator now has an ordering at registration time. This means the order of worldgen should be much more stable. 2013-12-17 11:42:54 -05:00
Christian
5aa0054f23 ICraftingHandler, IPickupHandler are now both events. 2013-12-17 11:24:57 -05:00
Christian
751c5e39a4 Code to disable mods at runtime, or other times. 2013-12-17 10:51:00 -05:00
Christian
95f0447881 Ticks, Player events, keybindings, all migrated to the new event driven system. 2013-12-16 23:18:00 -05:00
Christian
041054ea8b Fire a user event down the channels when a handshake has occured. 2013-12-16 20:00:01 -05:00
Christian
26056619a9 Copy eventhandler from Forge into FML. It is going to replace a lot of the runtime event systems. 2013-12-16 11:48:09 -05:00
Christian
a0fcbdccb5 Update for log4j2 2013-12-16 11:47:48 -05:00
Christian
e4479b81cb First functional release under reobfuscation. 2013-12-12 18:01:09 -05:00
Christian
7956c2f659 Fix AT, Fix exc. Almost works now! 2013-12-12 01:39:30 -05:00
Christian
1533d88ef8 Fix the exc file. Fix the deobfremapper for handling inner classes. 2013-12-11 22:54:51 -05:00
Christian
fb7913f583 Fix stupid possible compiler error. 2013-12-11 20:17:08 -05:00
Christian
5e57ce519e SpawnAdjustment packet. Clean up stuffs. No more compile errors. 2013-12-11 19:29:52 -05:00
Christian
5086f22370 Entity spawning works. 2013-12-11 18:46:25 -05:00
Christian
5eb2aec84e Fixed remote and local connections work with mods now. 2013-12-11 12:35:08 -05:00
Christian
4f6aabda09 Add in a remapping event for mods to consume. 2013-12-10 19:25:49 -05:00
Christian
985e4ceb4a Cleanups 2013-12-10 17:29:26 -05:00
Christian
531334b122 ID syncing. 2013-12-10 14:32:06 -05:00
Christian
4fc600010e ID loading from the server save now works. 2013-12-09 21:36:49 -05:00
Christian
eff9a3cedc More network stuff, partially done id syncing. 2013-12-09 01:22:24 -05:00
Christian
bead2dab97 OK, network channels appear to be working well for both dedi and integrated servers.
The beginnings of the new mod structure too.
2013-12-06 14:52:33 -05:00
Christian
89c7a02146 More cleanup. Bidirectional server <-> client network works for mods as well as FML|HS now. 2013-12-06 11:17:40 -05:00
Christian
add83f145a Check in patches. Add in some network timeout tweaking values so you can debug the network. 2013-12-06 08:07:09 -05:00
Christian
1c44a6c181 A network design I like. It uses the netty embedded channel to allow mods to build channel pipelines on top of
custom payload packets.
2013-12-06 03:11:03 -05:00
Christian
fadff73489 The basic network handshaking for FML is done. All scenarios seem to work. 2013-12-04 00:11:08 -05:00
Christian
f10969e3aa Pass 1: Most patches are restored.
NOTES: 1. Network is completely broken. 2. GameRegistry is partially broken. 3. ID sync is not in.
2013-12-02 23:48:26 -05:00
Christian
90e3b49ea5 Merge branch '1.6.4' 2013-11-13 07:55:12 -05:00
Christian
82004fe703 Kill more references to modloader. 2013-11-10 13:15:26 -05:00
Christian
2867dfdfa5 Remove all public all the time from Minecraft. It is unnecessary with ModLoader gone. DEAL WITH IT. File AT public requests, make a coremod, whatever. This needed to die. 2013-11-10 12:01:26 -05:00
Christian
5cec48da72 Deprecation cleanup. Bye bye more modloader stuffs 2013-11-10 11:58:34 -05:00
Christian
a8e44dad47 First pass : kill modloader, clean up warnings 2013-11-10 11:49:06 -05:00
Lex Manos
d41794a9b6 Step 2: The Reformation 2013-11-09 14:28:53 -05:00
Christian Weeks
c7437f3a3b Build system 2012-03-30 16:22:10 -04:00
Christian Weeks
efa8cf41b2 We're Forge Mod Loader, not Forge ModLoader 2012-03-30 11:35:04 -04:00
Christian Weeks
2edeba5af4 Add licenses reorganize code 2012-03-30 10:11:13 -04:00
Christian Weeks
7b3fb203fc Starting to get somewhere 2012-03-30 01:12:59 -04:00
Christian Weeks
62cca5a4b7 Thoughts on how to do the modloading properly 2012-03-28 16:44:36 -04:00
Christian Weeks
0cc2bc1923 Tab cleanup 2012-03-28 13:29:23 -04:00
Christian Weeks
7c30c12f9f Initial commit 2012-03-28 12:53:08 -04:00