Commit graph

499 commits

Author SHA1 Message Date
Christian
7c6c1254fc Final part of the deobfuscation data setup- fields are now deobfuscated as well.
All that remains, is to figure out what and how to distribute the deobfuscation data itself.
2013-01-28 17:48:44 -05:00
Christian
0c4347f2c3 Read the joined.srg file directly from lib/deobfuscation_data.zip now. Still debating distribution method. 2013-01-28 17:39:22 -05:00
Christian
b41af51ccf Now actually works for mods, somewhat. It currently generates access violations for
ModLoader mods that presume access to fields that are not actually accessible from
a different package.
2013-01-27 22:42:36 -05:00
Christian
9c2b899454 Method deobfuscation now works 2013-01-27 21:50:08 -05:00
Christian
82415f3962 Working to read class names and remap them at runtime. 2013-01-27 17:09:00 -05:00
Christian
b4c7fe1d0e First draft runtime deobf 2013-01-27 15:55:37 -05:00
Christian
5c99e3488a Try and handle "death on startup" a bit cleaner 2013-01-27 15:54:36 -05:00
Christian
c19646421a Deprecate the old GUI ticktype. They're dead and have been for some time. 2013-01-24 17:29:46 -05:00
Christian
3dbffd1754 Tweak a method signature 2013-01-24 10:23:36 -05:00
Christian
331e6bcf62 Merge branch 'master' into snapshot15
Fix up compilation and patching errors

Conflicts:
	common/cpw/mods/fml/common/registry/GameRegistry.java
	conf/joined.srg
	conf/params.csv
	conf/version.cfg
	patches/minecraft/net/minecraft/server/dedicated/DedicatedServer.java.patch
2013-01-22 15:21:22 -05:00
Christian
472ca8c8a9 Add in a registry method to allow for alternative TileEntity names- they will be used to support
loading maps containing the older definitions.
2013-01-22 13:11:32 -05:00
Christian
6962786e4b The "ServerStarting" event should now properly crash the server if it fails,
so the client will properly exit. Also, added in a "pre-server-start" event
that fires before the worlds are loaded for a save, just for you immibis.
2013-01-22 09:17:04 -05:00
Christian
509b5f8e7e Javadoc cleanup 2013-01-21 21:37:29 -05:00
Christian
825ecf1a7f Fix breaking change 2013-01-20 17:54:56 -05:00
Christian
7f4818fd94 Merge branch 'patch-1' of https://github.com/bspkrs/FML into gh-updates 2013-01-20 11:31:47 -05:00
Christian
b52c44e42b Merge branch 'FMLLogFormatter' of https://github.com/donington/FML into gh-updates 2013-01-20 11:31:24 -05:00
Christian
2c58102515 Update MCP to MCP7.26a and refresh MCP names 2013-01-20 10:30:36 -05:00
Christian
3ddf9b2382 Update address of the FML repository to the new location in all the files 2013-01-18 21:26:43 -05:00
bspkrs
cb769265f0 Fix logical error in comment text 2013-01-16 23:49:09 -05:00
donington
3e4ed24750 FMLLogFormatter: dynamic log level name
FMLLogFormatter now uses getLocalizedName or getName for log level name

Changes to be committed:
	modified:   common/cpw/mods/fml/relauncher/FMLLogFormatter.java
2013-01-12 00:42:36 -05:00
Christian
59af780c91 A couple of packaging tweaks, clean up more junk. It may come back but for now it's gone 2013-01-12 00:17:35 -05:00
Christian
431372dc5f Initial patch update for snapshot 2013-01-11 23:47:05 -05:00
Christian
31faf09c49 Initial setup for snapshot- the client compiles, but patches fail to apply. 2013-01-11 22:49:09 -05:00
Christian
8edde44161 Fix incorrect end length calculation. Closes #161 Thanks BStramke! 2013-01-11 09:41:47 -05:00
Christian
79c7933b5e Fix LanguageRegistry loading files in UTF-8 format. loadLocalization should work for non-xml in
all languages now (assumes UTF-8)
2013-01-08 08:46:50 -05:00
CovertJaguar
224d933564 Added an accessor for villagers 2013-01-07 14:55:17 -08:00
Christian
80193d4969 Add in a "server stopped" event 2012-12-30 23:52:38 -05:00
Christian
2454ed0fbf Add in some classloader debugging information: use fml.debugClassLoading=true as a system property
to track down problems with classes not being found or loading erratically.
2012-12-30 21:32:37 -05:00
Christian
964c51f4ae Update for MC 1.4.7 2012-12-28 10:07:53 -05:00
Christian
bf9272f61e Fix multiple GUI containers for ML containers. Sorry ultimatechest that
this fix took so long, a bug report at github.com/cpw/FML would help,
next time ;)
2012-12-27 23:00:52 -05:00
Christian
193aae6030 Log if there's a problem reading the class bytes 2012-12-27 23:00:37 -05:00
LexManos
95f0315634 Fix NPE in fingerprint loading, and pass expectged fingerprint to FMLFingerprintViolationEvent 2012-12-25 15:59:30 -08:00
Christian
35ee8510fe Fix a message delivery issue in IMC 2012-12-24 09:41:22 -05:00
Christian
052d798970 Some tweaks for signing and ID matching 2012-12-23 22:27:26 -05:00
LexManos
909b629fa4 MCP will reobf classes with reserved names in windows to a legal file name. And FML will try to read these classes over the default ones. 2012-12-19 19:10:00 -08:00
Christian
6201e51134 Update MCP to newer version
Fix fingerprint fire
2012-12-18 16:43:48 -05:00
Christian
2fc0ba693c InterModComms now supports a runtime polling based model for inter-mod comms at
runtime.
Deprecate method that shouldn't be used. COPY it's content to your mod. Don't CALL it.
2012-12-18 13:58:57 -05:00
Christian
926766b487 Don't be as alarming about item overwrites. 2012-12-18 08:33:46 -05:00
Christian
7caae273c5 Added configuration file which allows modids to ignore ID validation checking. IT WILL CRASH YOUR GAME in 99.999% of cases.
Immibis is a whingy ass. And TinyTimRob too. Now STFU and GTFO. closes #510 for ever.
2012-12-18 08:15:46 -05:00
Christian
5770708e75 Update to MC 1.4.6 2012-12-17 21:48:29 -05:00
Christian
0b36189547 more 1.4.6 tweaks 2012-12-17 17:00:54 -05:00
Christian
47dfd99d4f More work 2012-12-17 14:30:51 -05:00
Christian
65473ad838 Merge branch 'master' into securityupdate 2012-12-17 11:46:27 -05:00
Christian
25c367f9db Fix up handling null names. *sigh* 2012-12-17 10:29:54 -05:00
Christian
e6c71bb148 Some tweaks to item identification. The GameRegistry methods are deprecated
to encourage you to use the new named ones instead. These will force a
name on the item/block, allowing for stronger matching than "sequential guessing"
2012-12-16 22:57:11 -05:00
Christian
bbe4b9fbc2 More fixes 2012-12-16 21:22:55 -05:00
Christian
a26b495ef9 Move Side and SideOnly to relauncher package 2012-12-15 23:21:26 -05:00
Christian
d811fea82c More stuff for the thingy 2012-12-15 22:30:16 -05:00
Christian
16651d6994 Remove old NEI/CCC compatibility code and other classloading tweaks 2012-12-15 20:40:08 -05:00
Uristqwerty
47281f2de1 Simplify logic in tick start/end
Change the EnumSet equivalent of "A &= ~ new(~B)" to "A &= B".
This eliminates the need for one temporary object in a frequently called loop, and reduces the number of methods that need to be invoked.
2012-12-14 04:14:17 -05:00
Christian
1dcf3bfbdc Change ID management slightly. IDs are tracked by block type for itemblock items now. This means servers will need to update.
Also, ordinal rearrangements within a mod will no longer trigger server disconnection, though a warning will still be logged.
2012-12-12 19:31:05 -05:00
Christian
d13187d689 Fix possible escape leakage.. 2012-12-12 19:31:05 -05:00
Christian
55dc3467de Change to download bouncy castle as well. We also finally properly use the downloaded libs
even in vanilla code!
2012-12-11 22:37:07 -05:00
Christian
64226c3d7e Merge branch 'repackage'
Conflicts:
	build.xml
	client/cpw/mods/fml/client/FMLClientHandler.java
	client/cpw/mods/fml/client/GuiIdMismatchScreen.java
	common/cpw/mods/fml/common/FMLCommonHandler.java
	common/cpw/mods/fml/common/IFMLSidedHandler.java
	common/cpw/mods/fml/common/network/ModIdMapPacket.java
	common/cpw/mods/fml/common/network/ModListResponsePacket.java
	common/cpw/mods/fml/common/registry/GameData.java
	common/cpw/mods/fml/common/registry/GameRegistry.java
	common/cpw/mods/fml/common/registry/ItemData.java
	common/cpw/mods/fml/common/registry/LanguageRegistry.java
	common/cpw/mods/fml/server/FMLServerHandler.java
	install/fml.py
	patches/minecraft/net/minecraft/client/Minecraft.java.patch
	patches/minecraft/net/minecraft/server/MinecraftServer.java.patch
	patches/minecraft/net/minecraft/world/storage/SaveHandler.java.patch
2012-12-11 14:58:38 -05:00
pahimar
5ef0cbfc32 Update common/cpw/mods/fml/common/registry/LanguageRegistry.java
Add in logging of what file failed to be loaded
2012-12-11 11:27:05 -05:00
Christian
aee1a3f24d Fixing id map generation - should validate correctly now 2012-12-09 22:24:16 -05:00
Christian
3f383e2dc6 Fix up idmap code 2012-12-09 22:01:13 -05:00
LexManos
099b8259a6 Fished moving out the rest of the default packaged classes to aproperiate packages. Updated patches and code to reflect. 2012-12-08 21:41:16 -08:00
LexManos
1742abb139 Update fml_marker.cfg, Minecraft is now runnable! 2012-12-08 20:25:29 -08:00
LexManos
804e597aca Update all imports for repackaging. Branch is compileable. 2012-12-08 20:21:03 -08:00
Christian
f4070ff625 Add in storage, detection and validation of the ItemID array between client and server
and also for world saves. May help with item configuration issues.
2012-12-08 17:05:18 -08:00
Christian
bccad16ea6 Add in storage, detection and validation of the ItemID array between client and server
and also for world saves. May help with item configuration issues.
2012-12-07 01:52:16 -05:00
Christian
9cdbadb66c Merge branch 'master' into repackage
Conflicts:
	patches/minecraft/net/minecraft/client/EntityFX.java.patch
2012-12-03 17:31:29 -05:00
Christian
25a10d6fc4 Fix up MCP version 2012-11-20 08:47:14 -05:00
LexManos
586807c2c8 Update FML imports 2012-11-20 03:14:36 -08:00
LexManos
397d36e900 Modified merger to just consider all server classes as common. And moved the defnition of CodecMus to the config. 2012-11-19 17:45:53 -08:00
Christian
e8c5b0791f Fix an NPE in TileEntity trying to generate a crash report. Make suspicious classes just return the obvious.
Fix NPE for FML crash report on server. Clean up dead patches.
2012-11-16 22:50:00 -05:00
Christian
719f5f2bde Update FML for MC 1.4.5 2012-11-16 16:31:06 -05:00
Christian
8a40e72f90 Fix up derpy file name handling: closes #127
Fix up duping childmods: closes #126
FMLPreinitializationEvent now offers a getLogger() that'll return your mod a personalized logger instance
2012-11-12 17:54:21 -05:00
Christian
3dbe774ec1 Update to MC 1.4.4 2012-11-08 17:55:20 -05:00
Christian
27aa35aa17 Fix bug when a modloader mod is run on a dedicated server and has a
connection handler assigned to it. Hi SmartMoving! Perhaps you should try
@Mod instead of BaseMod?
2012-11-04 10:57:49 -05:00
Christian
8ec0cf6ab9 Update to 1.4.3 2012-11-01 23:53:13 -04:00
Christian
448b85ceeb FUUUUUU! Stupid ticking. STOP REGISTERING TICK HANDLERS IN YOUR CONSTRUCTORS.
I'm looking at you Rei's!
2012-11-01 10:51:17 -04:00
Christian
771c818cd4 Remove some debug, closes #123 2012-10-30 21:53:08 -04:00
Christian
17d1f1f157 Fix up tick management outside of mod loading phases for ModLoader mods. 2012-10-30 21:47:06 -04:00
Christian
5197e98fb1 Negatively cache failed class lookups, should help with @SideOnly performance issues. 2012-10-30 21:17:17 -04:00
Christian
01048c704b Vanilla/mod bug fixes: CME on entity processing, TileEntity resetting chunk on save/load. 2012-10-29 17:41:08 -04:00
Christian
dd011e16d2 Support for ModLoader 1.4.2. Good job Risu! 2012-10-28 23:55:58 -04:00
Christian
463514fbbe Add in an exclusion list tag for @Mod. The backend code isn't yet implemented, but shows the basic idea. 2012-10-27 15:13:28 -04:00
Christian
5115306e76 Fix a small problem with the new MCP container- it can cause NPEs. Nice. 2012-10-26 07:55:23 -04:00
Christian
1a31cd0886 Fix up some javadoc complaints 2012-10-25 16:18:42 -04:00
Christian
c2f4738c8c MCP deserves lots of credit. So here it is. 2012-10-25 09:02:49 -04:00
Christian
8a6680f9c7 Fix instantiation bug 2012-10-24 21:58:36 -04:00
Christian
a72f6b1eff Simple InterMod comms. Send a message using FMLInterModComms.sendMessage(). Receive messages through an @IMCCallback 2012-10-24 16:39:55 -04:00
Christian
f9db650310 Duplicate Mod display screen. 2012-10-24 09:41:46 -04:00
Christian
4d620ade3e Fix typo in access transformer 2012-10-23 21:21:28 -04:00
Christian
a3e71f4016 Fix up references to minecraftDir in obf code 2012-10-23 18:10:06 -04:00
Christian
6e8902da86 Update FML for Minecraft 1.4.1 2012-10-23 18:00:33 -04:00
LexManos
37697d7f44 First update to 1.4.1, patches need updating. 2012-10-23 14:44:04 -07:00
LexManos
54f5225530 Add some null checks, and throw descriptive exception when SideTransformer prevents a class from loading. 2012-10-23 13:32:02 -07:00
Christian
b88f2e6938 Fix RenderRegistry render ID - now at 36
Fix SpriteMaps - they're running out fast! Switch to forge if you can!
RenderBiped now has an armorlist- so armortypes add to it as well
2012-10-21 12:41:53 -04:00
Christian
8ce9b05d8b Fix for new names INetworkManager and ITexturePack. I also provide refactoring scripts for both, for your use... 2012-10-20 17:07:59 -04:00
Christian
7da5727e3e Fix CommonHandler for rename of the server thread class 2012-10-20 12:31:35 -04:00
Christian
70c342908f Fix exception for CodecMus 2012-10-20 12:12:43 -04:00
Christian
7ac53b4772 Fix some compilation issues. Requires resolving the worldclient abstract method 2012-10-20 11:30:01 -04:00
LexManos
528670d103 Updated the AT config and Marker config for 1.4 obf 2012-10-20 00:36:33 -07:00
Christian
ce138ec571 Typos! 2012-10-18 21:00:58 -04:00
Christian
5b4de7b2b5 Try and avoid an NPE in crash reports 2012-10-18 14:41:32 -04:00
Christian
3599c11599 Fix logging problems- log death messages and re-route the server through FML logs properly. 2012-10-17 18:05:23 -04:00
Christian
4c39831d2b Coremods can be specified via the command line: fml.coreMod.load=<listofcommaseparatedclasses> This will help with developing coremods 2012-10-16 13:21:10 -04:00