uxn/src/devices/screen.c

205 lines
5.7 KiB
C
Raw Normal View History

2022-01-09 03:38:53 +00:00
#include <stdlib.h>
2021-12-28 21:37:26 +00:00
#include "../uxn.h"
#include "screen.h"
2021-05-13 01:28:45 +00:00
2021-04-08 00:32:18 +00:00
/*
2023-01-02 14:40:23 +00:00
Copyright (c) 2021-2023 Devine Lu Linvega, Andrew Alderwick
2021-04-08 00:32:18 +00:00
Permission to use, copy, modify, and distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE.
*/
2021-12-29 17:11:03 +00:00
UxnScreen uxn_screen;
2021-12-28 21:37:26 +00:00
2023-04-13 16:53:05 +00:00
/* c = !ch ? (color % 5 ? color >> 2 : 0) : color % 4 + ch == 1 ? 0 : (ch - 2 + (color & 3)) % 3 + 1; */
2023-03-01 19:23:13 +00:00
static Uint8 blending[4][16] = {
2021-08-01 18:00:07 +00:00
{0, 0, 0, 0, 1, 0, 1, 1, 2, 2, 0, 2, 3, 3, 3, 0},
{0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3},
{1, 2, 3, 1, 1, 2, 3, 1, 1, 2, 3, 1, 1, 2, 3, 1},
2023-03-01 01:00:21 +00:00
{2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2}};
2021-08-01 18:00:07 +00:00
2023-05-04 18:15:16 +00:00
static void
screen_change(Uint16 x1, Uint16 y1, Uint16 x2, Uint16 y2)
2023-05-04 18:15:16 +00:00
{
if(x1 > uxn_screen.width && x2 > x1) return;
if(y1 > uxn_screen.height && y2 > y1) return;
if(x1 > x2) x1 = 0;
if(y1 > y2) y1 = 0;
2023-05-05 00:43:44 +00:00
if(x1 < uxn_screen.x1) uxn_screen.x1 = x1;
if(y1 < uxn_screen.y1) uxn_screen.y1 = y1;
if(x2 > uxn_screen.x2) uxn_screen.x2 = x2;
if(y2 > uxn_screen.y2) uxn_screen.y2 = y2;
2023-05-04 18:15:16 +00:00
}
2023-03-01 04:54:32 +00:00
static void
2023-05-05 03:32:44 +00:00
screen_fill(Uint8 *layer, int x1, int y1, int x2, int y2, int color)
2023-03-01 04:54:32 +00:00
{
2023-05-05 00:43:44 +00:00
int x, y, width = uxn_screen.width, height = uxn_screen.height;
for(y = y1; y < y2 && y < height; y++)
for(x = x1; x < x2 && x < width; x++)
2023-05-05 03:32:44 +00:00
layer[x + y * width] = color;
2023-04-11 18:11:12 +00:00
}
2021-12-28 21:37:26 +00:00
static void
2023-05-05 03:32:44 +00:00
screen_blit(Uint8 *layer, Uint8 *ram, Uint16 addr, int x1, int y1, int color, int flipx, int flipy, int twobpp)
2021-12-28 21:37:26 +00:00
{
int v, h, width = uxn_screen.width, height = uxn_screen.height, opaque = (color % 5);
for(v = 0; v < 8; v++) {
2023-04-14 17:05:15 +00:00
Uint16 c = ram[(addr + v) & 0xffff] | (twobpp ? (ram[(addr + v + 8) & 0xffff] << 8) : 0);
Uint16 y = y1 + (flipy ? 7 - v : v);
2021-12-28 21:37:26 +00:00
for(h = 7; h >= 0; --h, c >>= 1) {
Uint8 ch = (c & 1) | ((c >> 7) & 2);
2023-04-14 04:57:17 +00:00
if(opaque || ch) {
Uint16 x = x1 + (flipx ? 7 - h : h);
if(x < width && y < height)
2023-05-05 03:32:44 +00:00
layer[x + y * width] = blending[ch][color];
2023-04-14 04:57:17 +00:00
}
2021-12-28 21:37:26 +00:00
}
}
}
2021-12-24 17:39:51 +00:00
void
2023-05-05 00:43:44 +00:00
screen_palette(Uint8 *addr)
2021-12-24 17:39:51 +00:00
{
int i, shift;
for(i = 0, shift = 4; i < 4; ++i, shift ^= 4) {
2021-12-24 17:39:51 +00:00
Uint8
2023-04-12 21:35:48 +00:00
r = (addr[0 + i / 2] >> shift) & 0xf,
g = (addr[2 + i / 2] >> shift) & 0xf,
b = (addr[4 + i / 2] >> shift) & 0xf;
2023-05-05 00:43:44 +00:00
uxn_screen.palette[i] = 0x0f000000 | r << 16 | g << 8 | b;
uxn_screen.palette[i] |= uxn_screen.palette[i] << 4;
2021-12-24 17:39:51 +00:00
}
2023-05-05 00:43:44 +00:00
screen_change(0, 0, uxn_screen.width, uxn_screen.height);
2021-12-24 17:39:51 +00:00
}
2021-11-03 22:03:33 +00:00
void
2023-05-05 00:43:44 +00:00
screen_resize(Uint16 width, Uint16 height)
2021-09-30 17:44:40 +00:00
{
2023-04-13 02:20:11 +00:00
Uint8 *bg, *fg;
Uint32 *pixels = NULL;
2023-04-26 19:01:45 +00:00
if(width < 0x8 || height < 0x8 || width >= 0x400 || height >= 0x400)
2023-04-13 02:20:11 +00:00
return;
if(uxn_screen.width == width && uxn_screen.height == height)
return;
bg = malloc(width * height),
fg = malloc(width * height);
if(bg && fg)
pixels = realloc(uxn_screen.pixels, width * height * sizeof(Uint32));
if(!bg || !fg || !pixels) {
free(bg);
free(fg);
2023-04-13 03:00:17 +00:00
return;
}
free(uxn_screen.bg);
free(uxn_screen.fg);
2023-05-05 00:43:44 +00:00
uxn_screen.bg = bg;
uxn_screen.fg = fg;
uxn_screen.pixels = pixels;
uxn_screen.width = width;
uxn_screen.height = height;
2023-07-24 16:48:49 +00:00
screen_fill(uxn_screen.bg, 0, 0, width, height, 0);
screen_fill(uxn_screen.fg, 0, 0, width, height, 0);
emu_resize(width, height);
2021-09-30 17:44:40 +00:00
}
2021-12-24 17:46:21 +00:00
void
2023-05-05 00:43:44 +00:00
screen_redraw(void)
2021-12-24 17:46:21 +00:00
{
2023-05-05 00:43:44 +00:00
Uint8 *fg = uxn_screen.fg, *bg = uxn_screen.bg;
2023-05-05 03:17:38 +00:00
Uint32 palette[16], *pixels = uxn_screen.pixels;
int i, x, y, w = uxn_screen.width, h = uxn_screen.height;
2023-05-05 00:43:44 +00:00
int x1 = uxn_screen.x1;
int y1 = uxn_screen.y1;
2023-05-05 03:17:38 +00:00
int x2 = uxn_screen.x2 > w ? w : uxn_screen.x2;
int y2 = uxn_screen.y2 > h ? h : uxn_screen.y2;
for(i = 0; i < 16; i++)
2023-05-05 00:43:44 +00:00
palette[i] = uxn_screen.palette[(i >> 2) ? (i >> 2) : (i & 3)];
2023-05-04 18:15:16 +00:00
for(y = y1; y < y2; y++)
for(x = x1; x < x2; x++) {
i = x + y * w;
pixels[i] = palette[fg[i] << 2 | bg[i]];
}
uxn_screen.x1 = uxn_screen.y1 = uxn_screen.x2 = uxn_screen.y2 = 0;
2021-12-24 17:46:21 +00:00
}
2021-12-28 21:37:26 +00:00
Uint8
screen_dei(Uxn *u, Uint8 addr)
2021-12-28 21:37:26 +00:00
{
switch(addr) {
case 0x22: return uxn_screen.width >> 8;
case 0x23: return uxn_screen.width;
case 0x24: return uxn_screen.height >> 8;
case 0x25: return uxn_screen.height;
default: return u->dev[addr];
2021-11-04 15:42:15 +00:00
}
}
2021-12-28 21:37:26 +00:00
void
2023-01-01 21:34:20 +00:00
screen_deo(Uint8 *ram, Uint8 *d, Uint8 port)
2021-12-28 21:37:26 +00:00
{
switch(port) {
case 0x3:
2023-05-05 00:43:44 +00:00
screen_resize(PEEK2(d + 2), uxn_screen.height);
break;
case 0x5:
2023-05-05 00:43:44 +00:00
screen_resize(uxn_screen.width, PEEK2(d + 4));
2021-12-28 21:37:26 +00:00
break;
case 0xe: {
Uint8 ctrl = d[0xe];
Uint8 color = ctrl & 0x3;
Uint16 x = PEEK2(d + 0x8);
Uint16 y = PEEK2(d + 0xa);
2023-05-04 18:33:31 +00:00
Uint8 *layer = (ctrl & 0x40) ? uxn_screen.fg : uxn_screen.bg;
/* fill mode */
if(ctrl & 0x80) {
Uint16 x2 = uxn_screen.width;
Uint16 y2 = uxn_screen.height;
if(ctrl & 0x10) x2 = x, x = 0;
if(ctrl & 0x20) y2 = y, y = 0;
2023-05-05 00:43:44 +00:00
screen_fill(layer, x, y, x2, y2, color);
screen_change(x, y, x2, y2);
}
/* pixel mode */
else {
Uint16 width = uxn_screen.width;
Uint16 height = uxn_screen.height;
if(x < width && y < height)
2023-05-04 18:33:31 +00:00
layer[x + y * width] = color;
2023-05-05 00:43:44 +00:00
screen_change(x, y, x + 1, y + 1);
2023-04-12 19:22:17 +00:00
if(d[0x6] & 0x1) POKE2(d + 0x8, x + 1); /* auto x+1 */
if(d[0x6] & 0x2) POKE2(d + 0xa, y + 1); /* auto y+1 */
2023-04-11 18:11:12 +00:00
}
2021-12-28 21:37:26 +00:00
break;
}
case 0xf: {
2023-04-14 04:57:17 +00:00
Uint8 i;
Uint8 ctrl = d[0xf];
Uint8 move = d[0x6];
Uint8 length = move >> 4;
Uint8 twobpp = !!(ctrl & 0x80);
Uint16 x = PEEK2(d + 0x8);
Uint16 y = PEEK2(d + 0xa);
Uint16 addr = PEEK2(d + 0xc);
2023-04-14 04:57:17 +00:00
Uint16 dx = (move & 0x1) << 3;
Uint16 dy = (move & 0x2) << 2;
2023-05-04 18:33:31 +00:00
Uint8 *layer = (ctrl & 0x40) ? uxn_screen.fg : uxn_screen.bg;
2023-04-14 04:57:17 +00:00
for(i = 0; i <= length; i++) {
2023-05-05 03:17:38 +00:00
screen_blit(layer, ram, addr, x + dy * i, y + dx * i, ctrl & 0xf, ctrl & 0x10, ctrl & 0x20, twobpp);
2023-04-14 17:19:57 +00:00
addr += (move & 0x04) << (1 + twobpp);
}
2023-05-05 00:43:44 +00:00
screen_change(x, y, x + dy * length + 8, y + dx * length + 8);
2023-04-14 04:57:17 +00:00
if(move & 0x1) POKE2(d + 0x8, x + dx); /* auto x+8 */
if(move & 0x2) POKE2(d + 0xa, y + dy); /* auto y+8 */
if(move & 0x4) POKE2(d + 0xc, addr); /* auto addr+length */
2021-12-28 21:37:26 +00:00
break;
}
}
}