uxn/src/devices/screen.c

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#include <stdlib.h>
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#include "../uxn.h"
#include "screen.h"
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/*
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Copyright (c) 2021-2023 Devine Lu Linvega, Andrew Alderwick
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Permission to use, copy, modify, and distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE.
*/
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UxnScreen uxn_screen;
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static Uint8 blending[4][16] = {
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{0, 0, 0, 0, 1, 0, 1, 1, 2, 2, 0, 2, 3, 3, 3, 0},
{0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3},
{1, 2, 3, 1, 1, 2, 3, 1, 1, 2, 3, 1, 1, 2, 3, 1},
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{2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2}};
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static void
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screen_pixel(UxnScreen *p, Layer *layer, Uint16 x, Uint16 y, Uint8 color)
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{
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if(x >= p->width || y >= p->height)
return;
layer->pixels[x + y * p->width] = color;
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}
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static void
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screen_fill(UxnScreen *p, Layer *layer, Uint16 x1, Uint16 y1, Uint16 x2, Uint16 y2, Uint8 color)
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{
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int x, y;
if(x2 >= p->width) x2 = p->width;
if(y2 >= p->height) y2 = p->height;
if(x1 >= x2 || y1 >= y2)
return;
for(y = y1; y < y2; y++)
for(x = x1; x < x2; x++)
layer->pixels[x + y * p->width] = color;
layer->changed = 1;
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}
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static void
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screen_blit(UxnScreen *p, Layer *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy, Uint8 twobpp)
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{
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int v, h, opaque = (color % 5) || !color;
for(v = 0; v < 8; v++) {
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Uint16 c = sprite[v] | (twobpp ? (sprite[v + 8] << 8) : 0);
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for(h = 7; h >= 0; --h, c >>= 1) {
Uint8 ch = (c & 1) | ((c >> 7) & 2);
if(opaque || ch)
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screen_pixel(p,
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layer,
x + (flipx ? 7 - h : h),
y + (flipy ? 7 - v : v),
blending[ch][color]);
}
}
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layer->changed = 1;
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}
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void
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screen_palette(UxnScreen *p, Uint8 *addr)
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{
int i, shift;
for(i = 0, shift = 4; i < 4; ++i, shift ^= 4) {
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Uint8
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r = (addr[0 + i / 2] >> shift) & 0xf,
g = (addr[2 + i / 2] >> shift) & 0xf,
b = (addr[4 + i / 2] >> shift) & 0xf;
p->palette[i] = 0x0f000000 | r << 16 | g << 8 | b;
p->palette[i] |= p->palette[i] << 4;
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}
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p->fg.changed = p->bg.changed = 1;
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}
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void
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screen_resize(UxnScreen *p, Uint16 width, Uint16 height)
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{
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Uint8 *bg, *fg;
Uint32 *pixels;
if(width < 0x20 || height < 0x20 || width >= 0x400 || height >= 0x400)
return;
bg = realloc(p->bg.pixels, width * height),
fg = realloc(p->fg.pixels, width * height);
pixels = realloc(p->pixels, width * height * sizeof(Uint32));
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if(!bg || !fg || !pixels)
return;
p->bg.pixels = bg;
p->fg.pixels = fg;
p->pixels = pixels;
p->width = width;
p->height = height;
screen_fill(p, &p->bg, 0, 0, p->width, p->height, 0);
screen_fill(p, &p->fg, 0, 0, p->width, p->height, 0);
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}
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void
screen_redraw(UxnScreen *p)
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{
Uint32 i, size = p->width * p->height, palette[16];
for(i = 0; i < 16; i++)
palette[i] = p->palette[(i >> 2) ? (i >> 2) : (i & 3)];
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for(i = 0; i < size; i++)
p->pixels[i] = palette[p->fg.pixels[i] << 2 | p->bg.pixels[i]];
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p->fg.changed = p->bg.changed = 0;
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}
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Uint8
screen_dei(Uxn *u, Uint8 addr)
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{
switch(addr) {
case 0x22: return uxn_screen.width >> 8;
case 0x23: return uxn_screen.width;
case 0x24: return uxn_screen.height >> 8;
case 0x25: return uxn_screen.height;
default: return u->dev[addr];
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}
}
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void
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screen_deo(Uint8 *ram, Uint8 *d, Uint8 port)
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{
switch(port) {
case 0x3:
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screen_resize(&uxn_screen, PEEK2(d + 2), uxn_screen.height);
break;
case 0x5:
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screen_resize(&uxn_screen, uxn_screen.width, PEEK2(d + 4));
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break;
case 0xe: {
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Uint16 x = PEEK2(d + 0x8), y = PEEK2(d + 0xa);
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Layer *layer = (d[0xf] & 0x40) ? &uxn_screen.fg : &uxn_screen.bg;
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if(d[0xe] & 0x80) {
Uint8 xflip = d[0xe] & 0x10, yflip = d[0xe] & 0x20;
screen_fill(&uxn_screen, layer, xflip ? 0 : x, yflip ? 0 : y, xflip ? x : uxn_screen.width, yflip ? y : uxn_screen.height, d[0xe] & 0x3);
} else {
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screen_pixel(&uxn_screen, layer, x, y, d[0xe] & 0x3);
layer->changed = 1;
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if(d[0x6] & 0x1) POKE2(d + 0x8, x + 1); /* auto x+1 */
if(d[0x6] & 0x2) POKE2(d + 0xa, y + 1); /* auto y+1 */
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}
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break;
}
case 0xf: {
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Uint16 x = PEEK2(d + 0x8), y = PEEK2(d + 0xa), dx, dy, addr = PEEK2(d + 0xc);
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Uint8 i, n = d[0x6] >> 4, twobpp = !!(d[0xf] & 0x80);
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Layer *layer = (d[0xf] & 0x40) ? &uxn_screen.fg : &uxn_screen.bg;
dx = (d[0x6] & 0x01) << 3;
dy = (d[0x6] & 0x02) << 2;
if(addr > 0x10000 - ((n + 1) << (3 + twobpp)))
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return;
for(i = 0; i <= n; i++) {
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if(!(d[0xf] & 0xf)) {
Uint16 ex = x + dy * i, ey = y + dx * i;
screen_fill(&uxn_screen, layer, ex, ey, ex + 8, ey + 8, 0);
} else {
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screen_blit(&uxn_screen, layer, x + dy * i, y + dx * i, &ram[addr], d[0xf] & 0xf, d[0xf] & 0x10, d[0xf] & 0x20, twobpp);
addr += (d[0x6] & 0x04) << (1 + twobpp);
}
}
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if(d[0x6] & 0x1) POKE2(d + 0x8, x + dx); /* auto x+8 */
if(d[0x6] & 0x2) POKE2(d + 0xa, y + dy); /* auto y+8 */
if(d[0x6] & 0x4) POKE2(d + 0xc, addr); /* auto addr+length */
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break;
}
}
}