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uxn/src/devices/screen.c

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#include <stdlib.h>
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#include "../uxn.h"
#include "screen.h"
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/*
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Copyright (c) 2021-2023 Devine Lu Linvega, Andrew Alderwick
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Permission to use, copy, modify, and distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE.
*/
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UxnScreen uxn_screen;
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static Uint8 blending[4][16] = {
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{0, 0, 0, 0, 1, 0, 1, 1, 2, 2, 0, 2, 3, 3, 3, 0},
{0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3},
{1, 2, 3, 1, 1, 2, 3, 1, 1, 2, 3, 1, 1, 2, 3, 1},
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{2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2}};
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static Uint32 palette_mono[] = {
0x0f000000, 0x0fffffff};
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static void
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screen_write(UxnScreen *p, Layer *layer, Uint16 x, Uint16 y, Uint8 color)
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{
if(x < p->width && y < p->height) {
Uint32 i = x + y * p->width;
if(color != layer->pixels[i]) {
layer->pixels[i] = color;
layer->changed = 1;
}
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}
}
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static void
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screen_fill(UxnScreen *p, Layer *layer, Uint16 x1, Uint16 y1, Uint16 x2, Uint16 y2, Uint8 color)
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{
int v, h;
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for(v = y1; v < y2; v++)
for(h = x1; h < x2; h++)
screen_write(p, layer, h, v, color);
layer->changed = 1;
}
static void
screen_wipe(UxnScreen *p, Layer *layer, Uint16 x, Uint16 y)
{
screen_fill(p, layer, x, y, x + 8, y + 8, 0);
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}
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static void
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screen_blit(UxnScreen *p, Layer *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy, Uint8 twobpp)
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{
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int v, h, opaque = (color % 5) || !color;
for(v = 0; v < 8; v++) {
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Uint16 c = sprite[v] | (twobpp ? (sprite[v + 8] << 8) : 0);
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for(h = 7; h >= 0; --h, c >>= 1) {
Uint8 ch = (c & 1) | ((c >> 7) & 2);
if(opaque || ch)
screen_write(p,
layer,
x + (flipx ? 7 - h : h),
y + (flipy ? 7 - v : v),
blending[ch][color]);
}
}
}
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void
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screen_palette(UxnScreen *p, Uint8 *addr)
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{
int i, shift;
for(i = 0, shift = 4; i < 4; ++i, shift ^= 4) {
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Uint8
r = (addr[0 + i / 2] >> shift) & 0x0f,
g = (addr[2 + i / 2] >> shift) & 0x0f,
b = (addr[4 + i / 2] >> shift) & 0x0f;
p->palette[i] = 0x0f000000 | r << 16 | g << 8 | b;
p->palette[i] |= p->palette[i] << 4;
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}
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p->fg.changed = p->bg.changed = 1;
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}
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void
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screen_resize(UxnScreen *p, Uint16 width, Uint16 height)
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{
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Uint8
*bg = realloc(p->bg.pixels, width * height),
*fg = realloc(p->fg.pixels, width * height);
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Uint32
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*pixels = realloc(p->pixels, width * height * sizeof(Uint32));
if(bg) p->bg.pixels = bg;
if(fg) p->fg.pixels = fg;
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if(pixels) p->pixels = pixels;
if(bg && fg && pixels) {
p->width = width;
p->height = height;
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screen_fill(p, &p->bg, 0, 0, p->width, p->height, 0);
screen_fill(p, &p->fg, 0, 0, p->width, p->height, 0);
}
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}
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void
screen_redraw(UxnScreen *p)
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{
Uint32 i, size = p->width * p->height, palette[16];
for(i = 0; i < 16; i++)
palette[i] = p->palette[(i >> 2) ? (i >> 2) : (i & 3)];
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if(p->mono) {
for(i = 0; i < size; i++)
p->pixels[i] = palette_mono[(p->fg.pixels[i] ? p->fg.pixels[i] : p->bg.pixels[i]) & 0x1];
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} else {
for(i = 0; i < size; i++)
p->pixels[i] = palette[p->fg.pixels[i] << 2 | p->bg.pixels[i]];
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}
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p->fg.changed = p->bg.changed = 0;
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}
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int
clamp(int val, int min, int max)
{
return (val >= min) ? (val <= max) ? val : max : min;
}
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void
screen_mono(UxnScreen *p)
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{
p->mono = !p->mono;
screen_redraw(p);
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}
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/* IO */
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Uint8
screen_dei(Uxn *u, Uint8 addr)
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{
switch(addr) {
case 0x22: return uxn_screen.width >> 8;
case 0x23: return uxn_screen.width;
case 0x24: return uxn_screen.height >> 8;
case 0x25: return uxn_screen.height;
default: return u->dev[addr];
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}
}
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void
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screen_deo(Uint8 *ram, Uint8 *d, Uint8 port)
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{
switch(port) {
case 0x3:
if(!FIXED_SIZE)
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screen_resize(&uxn_screen, clamp(PEEK2(d + 2), 1, 1024), uxn_screen.height);
break;
case 0x5:
if(!FIXED_SIZE)
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screen_resize(&uxn_screen, uxn_screen.width, clamp(PEEK2(d + 4), 1, 1024));
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break;
case 0xe: {
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Uint16 x = PEEK2(d + 0x8), y = PEEK2(d + 0xa);
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Layer *layer = (d[0xf] & 0x40) ? &uxn_screen.fg : &uxn_screen.bg;
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if(d[0xe] & 0x80)
screen_fill(&uxn_screen, layer, (d[0xe] & 0x10) ? 0 : x, (d[0xe] & 0x20) ? 0 : y, (d[0xe] & 0x10) ? x : uxn_screen.width, (d[0xe] & 0x20) ? y : uxn_screen.height, d[0xe] & 0x3);
else {
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screen_write(&uxn_screen, layer, x, y, d[0xe] & 0x3);
if(d[0x6] & 0x01) POKE2(d + 0x8, x + 1); /* auto x+1 */
if(d[0x6] & 0x02) POKE2(d + 0xa, y + 1); /* auto y+1 */
}
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break;
}
case 0xf: {
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Uint16 x = PEEK2(d + 0x8), y = PEEK2(d + 0xa), dx, dy, addr = PEEK2(d + 0xc);
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Uint8 i, n, twobpp = !!(d[0xf] & 0x80);
Layer *layer = (d[0xf] & 0x40) ? &uxn_screen.fg : &uxn_screen.bg;
n = d[0x6] >> 4;
dx = (d[0x6] & 0x01) << 3;
dy = (d[0x6] & 0x02) << 2;
if(addr > 0x10000 - ((n + 1) << (3 + twobpp)))
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return;
for(i = 0; i <= n; i++) {
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if(!(d[0xf] & 0xf))
screen_wipe(&uxn_screen, layer, x + dy * i, y + dx * i);
else {
screen_blit(&uxn_screen, layer, x + dy * i, y + dx * i, &ram[addr], d[0xf] & 0xf, d[0xf] & 0x10, d[0xf] & 0x20, twobpp);
addr += (d[0x6] & 0x04) << (1 + twobpp);
}
}
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POKE2(d + 0xc, addr); /* auto addr+length */
POKE2(d + 0x8, x + dx); /* auto x+8 */
POKE2(d + 0xa, y + dy); /* auto y+8 */
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break;
}
}
}