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uxn/src/devices/screen.c

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#include "../uxn.h"
#include "screen.h"
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/*
Copyright (c) 2021 Devine Lu Linvega
Copyright (c) 2021 Andrew Alderwick
Permission to use, copy, modify, and distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE.
*/
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UxnScreen uxn_screen;
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static Uint8 blending[5][16] = {
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{0, 0, 0, 0, 1, 0, 1, 1, 2, 2, 0, 2, 3, 3, 3, 0},
{0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3},
{1, 2, 3, 1, 1, 2, 3, 1, 1, 2, 3, 1, 1, 2, 3, 1},
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{2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2},
{1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0}};
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static void
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screen_write(UxnScreen *p, Layer *layer, Uint16 x, Uint16 y, Uint8 color)
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{
if(x < p->width && y < p->height) {
Uint32 i = x + y * p->width;
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if(color != layer->pixels[i]) {
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layer->pixels[i] = color;
layer->changed = 1;
}
}
}
static void
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screen_blit(UxnScreen *p, Layer *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy, Uint8 twobpp)
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{
int v, h, opaque = blending[4][color];
for(v = 0; v < 8; v++) {
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Uint16 c = sprite[v] | (twobpp ? sprite[v + 8] : 0) << 8;
for(h = 7; h >= 0; --h, c >>= 1) {
Uint8 ch = (c & 1) | ((c >> 7) & 2);
if(opaque || ch)
screen_write(p,
layer,
x + (flipx ? 7 - h : h),
y + (flipy ? 7 - v : v),
blending[ch][color]);
}
}
}
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void
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screen_palette(UxnScreen *p, Uint8 *addr)
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{
int i, shift;
for(i = 0, shift = 4; i < 4; ++i, shift ^= 4) {
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Uint8
r = (addr[0 + i / 2] >> shift) & 0x0f,
g = (addr[2 + i / 2] >> shift) & 0x0f,
b = (addr[4 + i / 2] >> shift) & 0x0f;
p->palette[i] = 0x0f000000 | r << 16 | g << 8 | b;
p->palette[i] |= p->palette[i] << 4;
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}
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p->fg.changed = p->bg.changed = 1;
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}
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void
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screen_resize(UxnScreen *p, Uint16 width, Uint16 height)
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{
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Uint8
*bg = realloc(p->bg.pixels, width * height),
*fg = realloc(p->fg.pixels, width * height);
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Uint32
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*pixels = realloc(p->pixels, width * height * sizeof(Uint32));
if(bg) p->bg.pixels = bg;
if(fg) p->fg.pixels = fg;
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if(pixels) p->pixels = pixels;
if(bg && fg && pixels) {
p->width = width;
p->height = height;
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p->pixels = pixels;
screen_clear(p, &p->bg);
screen_clear(p, &p->fg);
}
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}
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void
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screen_clear(UxnScreen *p, Layer *layer)
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{
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Uint32 i, size = p->width * p->height;
for(i = 0; i < size; i++)
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layer->pixels[i] = 0x00;
layer->changed = 1;
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}
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void
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screen_redraw(UxnScreen *p, Uint32 *pixels)
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{
Uint32 i, size = p->width * p->height, palette[16];
for(i = 0; i < 16; i++)
palette[i] = p->palette[(i >> 2) ? (i >> 2) : (i & 3)];
for(i = 0; i < size; i++)
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pixels[i] = palette[p->fg.pixels[i] << 2 | p->bg.pixels[i]];
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p->fg.changed = p->bg.changed = 0;
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}
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/* IO */
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Uint8
screen_dei(Device *d, Uint8 port)
{
switch(port) {
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case 0x2: return uxn_screen.width >> 8;
case 0x3: return uxn_screen.width;
case 0x4: return uxn_screen.height >> 8;
case 0x5: return uxn_screen.height;
case 0x6:
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default: return d->dat[port];
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}
}
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void
screen_deo(Device *d, Uint8 port)
{
switch(port) {
case 0x5:
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if(!FIXED_SIZE) {
Uint16 w, h;
DEVPEEK16(w, 0x2);
DEVPEEK16(h, 0x4);
set_size(w, h, 1);
}
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break;
case 0xe: {
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Uint16 x, y;
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Uint8 layer = d->dat[0xe] & 0x40;
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DEVPEEK16(x, 0x8);
DEVPEEK16(y, 0xa);
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screen_write(&uxn_screen, layer ? &uxn_screen.fg : &uxn_screen.bg, x, y, d->dat[0xe] & 0x3);
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if(d->dat[0x6] & 0x01) DEVPOKE16(0x8, x + 1); /* auto x+1 */
if(d->dat[0x6] & 0x02) DEVPOKE16(0xa, y + 1); /* auto y+1 */
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break;
}
case 0xf: {
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Uint16 x, y, addr;
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Uint8 twobpp = !!(d->dat[0xf] & 0x80);
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Layer *layer = (d->dat[0xf] & 0x40) ? &uxn_screen.fg : &uxn_screen.bg;
DEVPEEK16(x, 0x8);
DEVPEEK16(y, 0xa);
DEVPEEK16(addr, 0xc);
screen_blit(&uxn_screen, layer, x, y, &d->mem[addr], d->dat[0xf] & 0xf, d->dat[0xf] & 0x10, d->dat[0xf] & 0x20, twobpp);
if(d->dat[0x6] & 0x04) DEVPOKE16(0xc, addr + 8 + twobpp * 8); /* auto addr+length */
if(d->dat[0x6] & 0x01) DEVPOKE16(0x8, x + 8); /* auto x+8 */
if(d->dat[0x6] & 0x02) DEVPOKE16(0xa, y + 8); /* auto y+8 */
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break;
}
}
}