2021-05-13 01:28:45 +00:00
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#include "ppu.h"
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2021-04-08 00:32:18 +00:00
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/*
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Copyright (c) 2021 Devine Lu Linvega
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Copyright (c) 2021 Andrew Alderwick
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Permission to use, copy, modify, and distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE.
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*/
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2021-12-24 17:29:26 +00:00
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/* byte: p0-bg | p0-fg | p1-bg | p1-fg */
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2021-08-01 18:16:29 +00:00
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static Uint8 blending[5][16] = {
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2021-08-01 18:00:07 +00:00
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{0, 0, 0, 0, 1, 0, 1, 1, 2, 2, 0, 2, 3, 3, 3, 0},
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{0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3},
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{1, 2, 3, 1, 1, 2, 3, 1, 1, 2, 3, 1, 1, 2, 3, 1},
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2021-08-01 18:16:29 +00:00
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{2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2},
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{1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0}};
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2021-08-01 18:00:07 +00:00
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2021-11-04 15:42:15 +00:00
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static Uint8 font[][8] = {
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{0x00, 0x7c, 0x82, 0x82, 0x82, 0x82, 0x82, 0x7c},
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{0x00, 0x30, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10},
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{0x00, 0x7c, 0x82, 0x02, 0x7c, 0x80, 0x80, 0xfe},
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{0x00, 0x7c, 0x82, 0x02, 0x1c, 0x02, 0x82, 0x7c},
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{0x00, 0x0c, 0x14, 0x24, 0x44, 0x84, 0xfe, 0x04},
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{0x00, 0xfe, 0x80, 0x80, 0x7c, 0x02, 0x82, 0x7c},
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{0x00, 0x7c, 0x82, 0x80, 0xfc, 0x82, 0x82, 0x7c},
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{0x00, 0x7c, 0x82, 0x02, 0x1e, 0x02, 0x02, 0x02},
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{0x00, 0x7c, 0x82, 0x82, 0x7c, 0x82, 0x82, 0x7c},
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{0x00, 0x7c, 0x82, 0x82, 0x7e, 0x02, 0x82, 0x7c},
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{0x00, 0x7c, 0x82, 0x02, 0x7e, 0x82, 0x82, 0x7e},
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{0x00, 0xfc, 0x82, 0x82, 0xfc, 0x82, 0x82, 0xfc},
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{0x00, 0x7c, 0x82, 0x80, 0x80, 0x80, 0x82, 0x7c},
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{0x00, 0xfc, 0x82, 0x82, 0x82, 0x82, 0x82, 0xfc},
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{0x00, 0x7c, 0x82, 0x80, 0xf0, 0x80, 0x82, 0x7c},
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{0x00, 0x7c, 0x82, 0x80, 0xf0, 0x80, 0x80, 0x80}};
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2021-11-03 22:03:33 +00:00
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void
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2021-12-19 20:20:13 +00:00
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ppu_resize(Ppu *p, Uint16 width, Uint16 height)
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2021-09-30 17:44:40 +00:00
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{
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2021-11-03 22:03:33 +00:00
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Uint8 *pixels;
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if(!(pixels = realloc(p->pixels, width * height / 2)))
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return;
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p->pixels = pixels;
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2021-09-30 17:44:40 +00:00
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p->width = width;
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p->height = height;
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2021-12-24 17:29:26 +00:00
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ppu_clear(p, CLEAR_BOTH);
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2021-09-30 17:44:40 +00:00
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}
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2021-12-19 20:20:13 +00:00
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void
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ppu_clear(Ppu *p, Uint8 mask)
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{
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Uint32 i, size = p->width * p->height / 2;
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for(i = 0; i < size; ++i)
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p->pixels[i] &= mask;
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}
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2021-09-29 23:01:54 +00:00
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Uint8
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ppu_read(Ppu *p, Uint16 x, Uint16 y)
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{
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2021-10-01 02:35:22 +00:00
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if(x < p->width && y < p->height) {
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2021-12-24 17:29:26 +00:00
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Uint32 row = (x + y * p->width) >> 1;
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Uint8 shift = (x & 0x1) << 2;
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2021-10-01 02:35:22 +00:00
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Uint8 pix = p->pixels[row] >> shift;
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if(pix & 0x0c)
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2021-12-24 17:29:26 +00:00
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pix >>= 2;
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2021-10-01 02:35:22 +00:00
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return pix & 0x3;
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}
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return 0x0;
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2021-09-29 23:01:54 +00:00
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}
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2021-09-21 17:39:00 +00:00
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void
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2021-09-30 03:44:15 +00:00
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ppu_write(Ppu *p, Uint8 layer, Uint16 x, Uint16 y, Uint8 color)
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2021-04-08 00:32:18 +00:00
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{
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2021-10-01 02:35:22 +00:00
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if(x < p->width && y < p->height) {
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2021-12-24 17:29:26 +00:00
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Uint32 row = (x + y * p->width) >> 1;
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Uint8 shift = ((x & 0x1) << 2) + (layer << 1);
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2021-10-01 02:35:22 +00:00
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Uint8 pix = p->pixels[row];
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Uint8 mask = ~(0x3 << shift);
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Uint8 pixnew = (pix & mask) + (color << shift);
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2021-11-03 22:05:47 +00:00
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if(pix != pixnew) {
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2021-11-02 17:18:30 +00:00
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p->pixels[row] = pixnew;
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2021-10-01 02:35:22 +00:00
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p->reqdraw = 1;
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2021-11-02 17:18:30 +00:00
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}
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2021-10-01 02:35:22 +00:00
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}
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2021-04-08 00:32:18 +00:00
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}
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2021-09-21 17:39:00 +00:00
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void
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2021-09-30 03:44:15 +00:00
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ppu_1bpp(Ppu *p, Uint8 layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy)
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2021-04-09 15:02:55 +00:00
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{
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Uint16 v, h;
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2021-12-14 23:16:27 +00:00
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for(v = 0; v < 8; ++v)
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for(h = 0; h < 8; ++h) {
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2021-07-31 17:47:51 +00:00
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Uint8 ch1 = (sprite[v] >> (7 - h)) & 0x1;
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2021-08-01 18:16:29 +00:00
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if(ch1 || blending[4][color])
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2021-09-29 23:01:54 +00:00
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ppu_write(p,
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2021-09-30 00:58:58 +00:00
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layer,
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2021-07-31 17:47:51 +00:00
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x + (flipx ? 7 - h : h),
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y + (flipy ? 7 - v : v),
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2021-08-01 18:08:02 +00:00
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blending[ch1][color]);
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2021-04-09 15:02:55 +00:00
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}
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}
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2021-09-21 17:39:00 +00:00
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void
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2021-09-30 03:44:15 +00:00
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ppu_2bpp(Ppu *p, Uint8 layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy)
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2021-04-09 19:15:38 +00:00
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{
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Uint16 v, h;
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2021-12-14 23:16:27 +00:00
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for(v = 0; v < 8; ++v)
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for(h = 0; h < 8; ++h) {
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2021-08-01 04:29:40 +00:00
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Uint8 ch1 = ((sprite[v] >> (7 - h)) & 0x1);
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Uint8 ch2 = ((sprite[v + 8] >> (7 - h)) & 0x1);
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2021-08-01 18:00:07 +00:00
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Uint8 ch = ch1 + ch2 * 2;
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2021-08-01 18:16:29 +00:00
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if(ch || blending[4][color])
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2021-09-29 23:01:54 +00:00
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ppu_write(p,
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2021-09-30 00:58:58 +00:00
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layer,
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2021-08-01 00:00:25 +00:00
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x + (flipx ? 7 - h : h),
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y + (flipy ? 7 - v : v),
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2021-08-01 18:08:02 +00:00
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blending[ch][color]);
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2021-04-09 19:15:38 +00:00
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}
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}
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2021-11-04 15:42:15 +00:00
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void
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ppu_debug(Ppu *p, Uint8 *stack, Uint8 wptr, Uint8 rptr, Uint8 *memory)
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{
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Uint8 i, x, y, b;
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for(i = 0; i < 0x20; ++i) {
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x = ((i % 8) * 3 + 1) * 8, y = (i / 8 + 1) * 8, b = stack[i];
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/* working stack */
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ppu_1bpp(p, 1, x, y, font[(b >> 4) & 0xf], 1 + (wptr == i) * 0x7, 0, 0);
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ppu_1bpp(p, 1, x + 8, y, font[b & 0xf], 1 + (wptr == i) * 0x7, 0, 0);
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y = 0x28 + (i / 8 + 1) * 8;
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b = memory[i];
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/* return stack */
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ppu_1bpp(p, 1, x, y, font[(b >> 4) & 0xf], 3, 0, 0);
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ppu_1bpp(p, 1, x + 8, y, font[b & 0xf], 3, 0, 0);
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}
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/* return pointer */
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ppu_1bpp(p, 1, 0x8, y + 0x10, font[(rptr >> 4) & 0xf], 0x2, 0, 0);
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ppu_1bpp(p, 1, 0x10, y + 0x10, font[rptr & 0xf], 0x2, 0, 0);
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/* guides */
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for(x = 0; x < 0x10; ++x) {
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ppu_write(p, 1, x, p->height / 2, 2);
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ppu_write(p, 1, p->width - x, p->height / 2, 2);
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ppu_write(p, 1, p->width / 2, p->height - x, 2);
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ppu_write(p, 1, p->width / 2, x, 2);
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ppu_write(p, 1, p->width / 2 - 0x10 / 2 + x, p->height / 2, 2);
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ppu_write(p, 1, p->width / 2, p->height / 2 - 0x10 / 2 + x, 2);
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}
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}
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