2021-05-13 01:28:45 +00:00
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#include "ppu.h"
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2021-04-08 00:32:18 +00:00
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/*
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Copyright (c) 2021 Devine Lu Linvega
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Copyright (c) 2021 Andrew Alderwick
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Permission to use, copy, modify, and distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE.
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*/
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2021-08-01 18:16:29 +00:00
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static Uint8 blending[5][16] = {
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2021-08-01 18:00:07 +00:00
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{0, 0, 0, 0, 1, 0, 1, 1, 2, 2, 0, 2, 3, 3, 3, 0},
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{0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3},
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{1, 2, 3, 1, 1, 2, 3, 1, 1, 2, 3, 1, 1, 2, 3, 1},
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2021-08-01 18:16:29 +00:00
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{2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2},
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{1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0}};
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2021-08-01 18:00:07 +00:00
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2021-09-19 00:18:20 +00:00
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static void
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ppu_clear(Ppu *p)
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{
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2021-09-30 17:44:40 +00:00
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Uint32 row, bound = p->height * p->width / 2;
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for(row = 0; row < bound; ++row)
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2021-09-30 16:34:50 +00:00
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p->pixels[row] = 0;
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2021-09-19 00:18:20 +00:00
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}
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2021-09-30 17:44:40 +00:00
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Uint8
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ppu_set_size(Ppu *p, Uint16 width, Uint16 height)
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{
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ppu_clear(p);
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p->width = width;
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p->height = height;
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p->pixels = realloc(p->pixels, p->width * p->height * sizeof(Uint8) / 2);
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ppu_clear(p);
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return !!p->pixels;
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}
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2021-09-29 23:01:54 +00:00
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Uint8
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ppu_read(Ppu *p, Uint16 x, Uint16 y)
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{
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2021-09-30 17:44:40 +00:00
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Uint32 row = (x + y * p->width) / 0x2;
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Uint8 shift = !(x & 0x1) << 2;
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Uint8 pix = p->pixels[row] >> shift;
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if(pix & 0x0c)
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pix = pix >> 2;
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return pix & 0x3;
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2021-09-29 23:01:54 +00:00
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}
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2021-09-21 17:39:00 +00:00
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void
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2021-09-30 03:44:15 +00:00
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ppu_write(Ppu *p, Uint8 layer, Uint16 x, Uint16 y, Uint8 color)
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2021-04-08 00:32:18 +00:00
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{
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2021-09-30 17:44:40 +00:00
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Uint32 row = (x + y * p->width) / 0x2;
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Uint8 shift = (!(x & 0x1) << 2) + (layer << 1);
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Uint8 pix = p->pixels[row];
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Uint8 mask = ~(0x3 << shift);
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Uint8 pixnew = (pix & mask) + (color << shift);
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if(x < p->width && y < p->height)
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p->pixels[row] = pixnew;
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if(pix != pixnew)
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2021-09-30 16:34:50 +00:00
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p->reqdraw = 1;
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2021-04-08 00:32:18 +00:00
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}
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2021-09-21 17:39:00 +00:00
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void
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2021-09-30 03:44:15 +00:00
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ppu_1bpp(Ppu *p, Uint8 layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy)
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2021-04-09 15:02:55 +00:00
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{
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Uint16 v, h;
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for(v = 0; v < 8; v++)
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for(h = 0; h < 8; h++) {
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2021-07-31 17:47:51 +00:00
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Uint8 ch1 = (sprite[v] >> (7 - h)) & 0x1;
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2021-08-01 18:16:29 +00:00
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if(ch1 || blending[4][color])
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2021-09-29 23:01:54 +00:00
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ppu_write(p,
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2021-09-30 00:58:58 +00:00
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layer,
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2021-07-31 17:47:51 +00:00
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x + (flipx ? 7 - h : h),
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y + (flipy ? 7 - v : v),
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2021-08-01 18:08:02 +00:00
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blending[ch1][color]);
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2021-04-09 15:02:55 +00:00
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}
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}
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2021-09-21 17:39:00 +00:00
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void
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2021-09-30 03:44:15 +00:00
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ppu_2bpp(Ppu *p, Uint8 layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy)
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2021-04-09 19:15:38 +00:00
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{
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Uint16 v, h;
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for(v = 0; v < 8; v++)
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for(h = 0; h < 8; h++) {
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2021-08-01 04:29:40 +00:00
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Uint8 ch1 = ((sprite[v] >> (7 - h)) & 0x1);
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Uint8 ch2 = ((sprite[v + 8] >> (7 - h)) & 0x1);
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2021-08-01 18:00:07 +00:00
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Uint8 ch = ch1 + ch2 * 2;
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2021-08-01 18:16:29 +00:00
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if(ch || blending[4][color])
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2021-09-29 23:01:54 +00:00
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ppu_write(p,
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2021-09-30 00:58:58 +00:00
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layer,
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2021-08-01 00:00:25 +00:00
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x + (flipx ? 7 - h : h),
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y + (flipy ? 7 - v : v),
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2021-08-01 18:08:02 +00:00
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blending[ch][color]);
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2021-04-09 19:15:38 +00:00
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}
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}
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