uxn/src/devices/ppu.c

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#include "ppu.h"
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/*
Copyright (c) 2021 Devine Lu Linvega
Copyright (c) 2021 Andrew Alderwick
Permission to use, copy, modify, and distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE.
*/
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static Uint8 blending[5][16] = {
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{0, 0, 0, 0, 1, 0, 1, 1, 2, 2, 0, 2, 3, 3, 3, 0},
{0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3},
{1, 2, 3, 1, 1, 2, 3, 1, 1, 2, 3, 1, 1, 2, 3, 1},
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{2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2},
{1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0}};
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void
ppu_pixel(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 color)
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{
int row = (y % 8) + ((x / 8 + y / 8 * p->width / 8) * 16), col = x % 8;
if(x >= p->width || y >= p->height)
return;
if(color == 0 || color == 2)
layer[row] &= ~(1UL << (7 - col));
else
layer[row] |= 1UL << (7 - col);
if(color == 0 || color == 1)
layer[row + 8] &= ~(1UL << (7 - col));
else
layer[row + 8] |= 1UL << (7 - col);
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}
void
ppu_1bpp(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy)
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{
Uint16 v, h;
for(v = 0; v < 8; v++)
for(h = 0; h < 8; h++) {
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Uint8 ch1 = (sprite[v] >> (7 - h)) & 0x1;
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if(ch1 || blending[4][color])
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ppu_pixel(p,
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layer,
x + (flipx ? 7 - h : h),
y + (flipy ? 7 - v : v),
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blending[ch1][color]);
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}
}
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void
ppu_2bpp(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy)
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{
Uint16 v, h;
for(v = 0; v < 8; v++)
for(h = 0; h < 8; h++) {
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Uint8 ch1 = ((sprite[v] >> (7 - h)) & 0x1);
Uint8 ch2 = ((sprite[v + 8] >> (7 - h)) & 0x1);
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Uint8 ch = ch1 + ch2 * 2;
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if(ch || blending[4][color])
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ppu_pixel(p,
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layer,
x + (flipx ? 7 - h : h),
y + (flipy ? 7 - v : v),
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blending[ch][color]);
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}
}
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/* output */
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int
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ppu_init(Ppu *p, Uint8 hor, Uint8 ver)
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{
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p->width = 8 * hor;
p->height = 8 * ver;
p->bg = calloc(1, p->width / 4 * p->height * sizeof(Uint8));
p->fg = calloc(1, p->width / 4 * p->height * sizeof(Uint8));
return p->bg && p->fg;
}
int
ppu_resize(Ppu *p, Uint8 hor, Uint8 ver)
{
p->width = 8 * hor;
p->height = 8 * ver;
p->bg = realloc(p->bg, p->width / 4 * p->height * sizeof(Uint8));
p->fg = realloc(p->fg, p->width / 4 * p->height * sizeof(Uint8));
return p->bg && p->fg;
}