#include #include "../uxn.h" #include "screen.h" /* Copyright (c) 2021-2023 Devine Lu Linvega, Andrew Alderwick Permission to use, copy, modify, and distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE. */ UxnScreen uxn_screen; /* c = !ch ? (color % 5 ? color >> 2 : 0) : color % 4 + ch == 1 ? 0 : (ch - 2 + (color & 3)) % 3 + 1; */ static Uint8 blending[4][16] = { {0, 0, 0, 0, 1, 0, 1, 1, 2, 2, 0, 2, 3, 3, 3, 0}, {0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3}, {1, 2, 3, 1, 1, 2, 3, 1, 1, 2, 3, 1, 1, 2, 3, 1}, {2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2}}; static void screen_change(Uint16 x1, Uint16 y1, Uint16 x2, Uint16 y2) { if(x1 > uxn_screen.width && x2 > x1) return; if(y1 > uxn_screen.height && y2 > y1) return; if(x1 > x2) x1 = 0; if(y1 > y2) y1 = 0; if(x1 < uxn_screen.x1) uxn_screen.x1 = x1; if(y1 < uxn_screen.y1) uxn_screen.y1 = y1; if(x2 > uxn_screen.x2) uxn_screen.x2 = x2; if(y2 > uxn_screen.y2) uxn_screen.y2 = y2; } static void screen_fill(Uint8 *layer, int x1, int y1, int x2, int y2, int color) { int x, y, width = uxn_screen.width, height = uxn_screen.height; for(y = y1; y < y2 && y < height; y++) for(x = x1; x < x2 && x < width; x++) layer[x + y * width] = color; } static void screen_blit(Uint8 *layer, Uint8 *ram, Uint16 addr, int x1, int y1, int color, int flipx, int flipy, int twobpp) { int v, h, width = uxn_screen.width, height = uxn_screen.height, opaque = (color % 5); for(v = 0; v < 8; v++) { Uint16 c = ram[(addr + v) & 0xffff] | (twobpp ? (ram[(addr + v + 8) & 0xffff] << 8) : 0); Uint16 y = y1 + (flipy ? 7 - v : v); for(h = 7; h >= 0; --h, c >>= 1) { Uint8 ch = (c & 1) | ((c >> 7) & 2); if(opaque || ch) { Uint16 x = x1 + (flipx ? 7 - h : h); if(x < width && y < height) layer[x + y * width] = blending[ch][color]; } } } } void screen_palette(Uint8 *addr) { int i, shift; for(i = 0, shift = 4; i < 4; ++i, shift ^= 4) { Uint8 r = (addr[0 + i / 2] >> shift) & 0xf, g = (addr[2 + i / 2] >> shift) & 0xf, b = (addr[4 + i / 2] >> shift) & 0xf; uxn_screen.palette[i] = 0x0f000000 | r << 16 | g << 8 | b; uxn_screen.palette[i] |= uxn_screen.palette[i] << 4; } screen_change(0, 0, uxn_screen.width, uxn_screen.height); } void screen_resize(Uint16 width, Uint16 height) { Uint8 *bg, *fg; Uint32 *pixels = NULL; if(width < 0x8 || height < 0x8 || width >= 0x400 || height >= 0x400) return; if(uxn_screen.width == width && uxn_screen.height == height) return; bg = malloc(width * height), fg = malloc(width * height); if(bg && fg) pixels = realloc(uxn_screen.pixels, width * height * sizeof(Uint32)); if(!bg || !fg || !pixels) { free(bg); free(fg); return; } free(uxn_screen.bg); free(uxn_screen.fg); uxn_screen.bg = bg; uxn_screen.fg = fg; uxn_screen.pixels = pixels; uxn_screen.width = width; uxn_screen.height = height; screen_fill(uxn_screen.bg, 0, 0, width, height, 0); screen_fill(uxn_screen.fg, 0, 0, width, height, 0); emu_resize(width, height); } void screen_redraw(void) { Uint8 *fg = uxn_screen.fg, *bg = uxn_screen.bg; Uint32 palette[16], *pixels = uxn_screen.pixels; int i, x, y, w = uxn_screen.width, h = uxn_screen.height; int x1 = uxn_screen.x1; int y1 = uxn_screen.y1; int x2 = uxn_screen.x2 > w ? w : uxn_screen.x2; int y2 = uxn_screen.y2 > h ? h : uxn_screen.y2; for(i = 0; i < 16; i++) palette[i] = uxn_screen.palette[(i >> 2) ? (i >> 2) : (i & 3)]; for(y = y1; y < y2; y++) for(x = x1; x < x2; x++) { i = x + y * w; pixels[i] = palette[fg[i] << 2 | bg[i]]; } uxn_screen.x1 = uxn_screen.y1 = uxn_screen.x2 = uxn_screen.y2 = 0; } Uint8 screen_dei(Uxn *u, Uint8 addr) { switch(addr) { case 0x22: return uxn_screen.width >> 8; case 0x23: return uxn_screen.width; case 0x24: return uxn_screen.height >> 8; case 0x25: return uxn_screen.height; default: return u->dev[addr]; } } void screen_deo(Uint8 *ram, Uint8 *d, Uint8 port) { switch(port) { case 0x3: screen_resize(PEEK2(d + 2), uxn_screen.height); break; case 0x5: screen_resize(uxn_screen.width, PEEK2(d + 4)); break; case 0xe: { Uint8 ctrl = d[0xe]; Uint8 color = ctrl & 0x3; Uint16 x = PEEK2(d + 0x8); Uint16 y = PEEK2(d + 0xa); Uint8 *layer = (ctrl & 0x40) ? uxn_screen.fg : uxn_screen.bg; /* fill mode */ if(ctrl & 0x80) { Uint16 x2 = uxn_screen.width; Uint16 y2 = uxn_screen.height; if(ctrl & 0x10) x2 = x, x = 0; if(ctrl & 0x20) y2 = y, y = 0; screen_fill(layer, x, y, x2, y2, color); screen_change(x, y, x2, y2); } /* pixel mode */ else { Uint16 width = uxn_screen.width; Uint16 height = uxn_screen.height; if(x < width && y < height) layer[x + y * width] = color; screen_change(x, y, x + 1, y + 1); if(d[0x6] & 0x1) POKE2(d + 0x8, x + 1); /* auto x+1 */ if(d[0x6] & 0x2) POKE2(d + 0xa, y + 1); /* auto y+1 */ } break; } case 0xf: { Uint8 i; Uint8 ctrl = d[0xf]; Uint8 move = d[0x6]; Uint8 length = move >> 4; Uint8 twobpp = !!(ctrl & 0x80); Uint16 x = PEEK2(d + 0x8); Uint16 y = PEEK2(d + 0xa); Uint16 addr = PEEK2(d + 0xc); Uint16 dx = (move & 0x1) << 3; Uint16 dy = (move & 0x2) << 2; Uint8 *layer = (ctrl & 0x40) ? uxn_screen.fg : uxn_screen.bg; for(i = 0; i <= length; i++) { screen_blit(layer, ram, addr, x + dy * i, y + dx * i, ctrl & 0xf, ctrl & 0x10, ctrl & 0x20, twobpp); addr += (move & 0x04) << (1 + twobpp); } screen_change(x, y, x + dy * length + 8, y + dx * length + 8); if(move & 0x1) POKE2(d + 0x8, x + dx); /* auto x+8 */ if(move & 0x2) POKE2(d + 0xa, y + dy); /* auto y+8 */ if(move & 0x4) POKE2(d + 0xc, addr); /* auto addr+length */ break; } } }