uxn/projects/examples/demos/bifurcan.tal

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Tal
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( Bifurcan )
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|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
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|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ]
|c0 @DateTime [ &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 ]
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|80 @Controller [ &vector $2 &button $1 &key $1 ]
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|0000
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@last $1
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@style $1
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@pointer [ &x $2 &y $2 ]
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@center [ &x $2 &y $2 ]
|0100 ( -> )
( theme )
#0f3a .System/r DEO2
#0fda .System/g DEO2
#0faa .System/b DEO2
( vectors )
;on-frame .Screen/vector DEO2
;on-mouse .Mouse/vector DEO2
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;on-button .Controller/vector DEO2
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( find center )
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.Screen/width DEI2 #01 SFT2 .center/x STZ2
.Screen/height DEI2 #01 SFT2 .center/y STZ2
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( background )
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;tiles ;cover-pattern JSR2
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;redraw JSR2
BRK
@on-frame ( -> )
( only draw once per second )
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.DateTime/second DEI .last LDZ NEQ JMP [ BRK ]
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.DateTime/second DEI .last STZ
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;redraw JSR2
BRK
@on-mouse ( -> )
;draw-cursor JSR2
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.Mouse/state DEI #00 NEQ JMP BRK
,select JSR
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BRK
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@on-button ( -> )
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.Controller/button DEI #00 NEQ JMP BRK
,select JSR
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BRK
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@select ( -- )
( incr ) .style LDZ INC #03 ;mod JSR2 .style STZ
( bg ) ;tiles [ #00 .style LDZ #40 SFT ] ADD2 ;cover-pattern JSR2
( fg ) ;redraw JSR2
( release ) #0000 .Mouse/state DEO .Controller/button DEO
JMP2r
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@redraw ( -- )
( hrs )
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[ .center/x LDZ2 #0018 SUB2 ]
[ .center/y LDZ2 #0048 SUB2 ]
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.DateTime/hour DEI #0a DIV ;draw-number JSR2
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[ .center/x LDZ2 #0008 ADD2 ]
[ .center/y LDZ2 #0048 SUB2 ]
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.DateTime/hour DEI #0a ;mod JSR2 ;draw-number JSR2
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( min )
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[ .center/x LDZ2 #0018 SUB2 ]
[ .center/y LDZ2 #0018 SUB2 ]
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.DateTime/minute DEI #0a DIV ;draw-number JSR2
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[ .center/x LDZ2 #0008 ADD2 ]
[ .center/y LDZ2 #0018 SUB2 ]
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.DateTime/minute DEI #0a ;mod JSR2 ;draw-number JSR2
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( sec )
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[ .center/x LDZ2 #0018 SUB2 ]
[ .center/y LDZ2 #0018 ADD2 ]
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.DateTime/second DEI #0a DIV
;draw-number JSR2
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[ .center/x LDZ2 #0008 ADD2 ]
[ .center/y LDZ2 #0018 ADD2 ]
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.DateTime/second DEI #0a ;mod JSR2
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@draw-number ( x* y* n -- )
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,&digit STR ,&y STR2 ,&x STR2
#0f00
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&loop
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( save-x ) DUP #03 ;mod JSR2 #00 SWP #30 SFT2 [ LIT2 &x $2 ] ADD2 .Screen/x DEO2
( save-y ) DUP #03 DIV #00 SWP #30 SFT2 [ LIT2 &y $2 ] ADD2 .Screen/y DEO2
( get digit* ) DUP [ LIT &digit $1 ] DUP ADD #00 SWP ;digits ADD2 LDA2
( get bit ) ROT #0e SWP SUB SFT2 #0001 AND2
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( set tile ) #30 SFT2 ;tiles ADD2
( set style ) .style LDZ #40 SFT #00 SWP ADD2
.Screen/addr DEO2
( draw ) #01 .Screen/sprite DEO
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INC GTHk ,&loop JCN
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POP2
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JMP2r
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@cover-pattern ( addr* -- )
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.Screen/addr DEO2
.Screen/height DEI2 #03 SFT2 NIP ,&h STR
.Screen/width DEI2 #03 SFT2 NIP ,&w STR
[ LIT &h $1 ] #00
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&ver
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#00 OVR #30 SFT2 .Screen/y DEO2
[ LIT &w $1 ] #00
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&hor
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#00 OVR #30 SFT2 .Screen/x DEO2
#01 .Screen/sprite DEO
INC GTHk ,&hor JCN
POP2
INC GTHk ,&ver JCN
POP2
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JMP2r
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@draw-cursor ( -- )
( clear last cursor )
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;cursor .Screen/addr DEO2
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.pointer/x LDZ2 .Screen/x DEO2
.pointer/y LDZ2 .Screen/y DEO2
#40 .Screen/sprite DEO
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( record pointer positions )
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.Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2
.Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2
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( colorize on state )
#41 [ .Mouse/state DEI #00 NEQ ] ADD .Screen/sprite DEO
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JMP2r
@mod DIVk MUL SUB JMP2r
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@cursor
80c0 e0f0 f8e0 1000
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@digits
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7b6f 2492 73e7 73cf
5bc9 79cf 49ef 7249
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7bef 7bc9
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@tiles
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0102 0408 1020 4080
8040 2010 0804 0201
0718 2040 4080 8080
0101 0102 0204 18e0
0808 0810 e304 0808
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0808 0804 e310 0808