( Bifurcan ) |00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ] |20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ] |90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ] |c0 @DateTime [ &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 ] |80 @Controller [ &vector $2 &button $1 &key $1 ] |0000 @last $1 @style $1 @pointer [ &x $2 &y $2 ] @center [ &x $2 &y $2 ] |0100 ( -> ) ( theme ) #0f3a .System/r DEO2 #0fda .System/g DEO2 #0faa .System/b DEO2 ( vectors ) ;on-frame .Screen/vector DEO2 ;on-mouse .Mouse/vector DEO2 ;on-button .Controller/vector DEO2 ( find center ) .Screen/width DEI2 #01 SFT2 .center/x STZ2 .Screen/height DEI2 #01 SFT2 .center/y STZ2 ( background ) ;tiles ;cover-pattern JSR2 ;redraw JSR2 BRK @on-frame ( -> ) ( only draw once per second ) .DateTime/second DEI .last LDZ NEQ JMP [ BRK ] .DateTime/second DEI .last STZ ;redraw JSR2 BRK @on-mouse ( -> ) ;draw-cursor JSR2 .Mouse/state DEI #00 NEQ JMP BRK ,select JSR BRK @on-button ( -> ) .Controller/button DEI #00 NEQ JMP BRK ,select JSR BRK @select ( -- ) ( incr ) .style LDZ INC #03 ;mod JSR2 .style STZ ( bg ) ;tiles [ #00 .style LDZ #40 SFT ] ADD2 ;cover-pattern JSR2 ( fg ) ;redraw JSR2 ( release ) #0000 .Mouse/state DEO .Controller/button DEO JMP2r @redraw ( -- ) ( hrs ) [ .center/x LDZ2 #0018 SUB2 ] [ .center/y LDZ2 #0048 SUB2 ] .DateTime/hour DEI #0a DIV ;draw-number JSR2 [ .center/x LDZ2 #0008 ADD2 ] [ .center/y LDZ2 #0048 SUB2 ] .DateTime/hour DEI #0a ;mod JSR2 ;draw-number JSR2 ( min ) [ .center/x LDZ2 #0018 SUB2 ] [ .center/y LDZ2 #0018 SUB2 ] .DateTime/minute DEI #0a DIV ;draw-number JSR2 [ .center/x LDZ2 #0008 ADD2 ] [ .center/y LDZ2 #0018 SUB2 ] .DateTime/minute DEI #0a ;mod JSR2 ;draw-number JSR2 ( sec ) [ .center/x LDZ2 #0018 SUB2 ] [ .center/y LDZ2 #0018 ADD2 ] .DateTime/second DEI #0a DIV ;draw-number JSR2 [ .center/x LDZ2 #0008 ADD2 ] [ .center/y LDZ2 #0018 ADD2 ] .DateTime/second DEI #0a ;mod JSR2 @draw-number ( x* y* n -- ) ,&digit STR ,&y STR2 ,&x STR2 #0f00 &loop ( save-x ) DUP #03 ;mod JSR2 #00 SWP #30 SFT2 [ LIT2 &x $2 ] ADD2 .Screen/x DEO2 ( save-y ) DUP #03 DIV #00 SWP #30 SFT2 [ LIT2 &y $2 ] ADD2 .Screen/y DEO2 ( get digit* ) DUP [ LIT &digit $1 ] DUP ADD #00 SWP ;digits ADD2 LDA2 ( get bit ) ROT #0e SWP SUB SFT2 #0001 AND2 ( set tile ) #30 SFT2 ;tiles ADD2 ( set style ) .style LDZ #40 SFT #00 SWP ADD2 .Screen/addr DEO2 ( draw ) #01 .Screen/sprite DEO INC GTHk ,&loop JCN POP2 JMP2r @cover-pattern ( addr* -- ) .Screen/addr DEO2 .Screen/height DEI2 #03 SFT2 NIP ,&h STR .Screen/width DEI2 #03 SFT2 NIP ,&w STR [ LIT &h $1 ] #00 &ver #00 OVR #30 SFT2 .Screen/y DEO2 [ LIT &w $1 ] #00 &hor #00 OVR #30 SFT2 .Screen/x DEO2 #01 .Screen/sprite DEO INC GTHk ,&hor JCN POP2 INC GTHk ,&ver JCN POP2 JMP2r @draw-cursor ( -- ) ( clear last cursor ) ;cursor .Screen/addr DEO2 .pointer/x LDZ2 .Screen/x DEO2 .pointer/y LDZ2 .Screen/y DEO2 #40 .Screen/sprite DEO ( record pointer positions ) .Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2 .Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2 ( colorize on state ) #41 [ .Mouse/state DEI #00 NEQ ] ADD .Screen/sprite DEO JMP2r @mod DIVk MUL SUB JMP2r @cursor 80c0 e0f0 f8e0 1000 @digits 7b6f 2492 73e7 73cf 5bc9 79cf 49ef 7249 7bef 7bc9 @tiles 0102 0408 1020 4080 8040 2010 0804 0201 0718 2040 4080 8080 0101 0102 0204 18e0 0808 0810 e304 0808 0808 0804 e310 0808