mirror of
https://git.sr.ht/~rabbits/uxn
synced 2024-11-22 22:05:11 +00:00
Cleaned up a few demos
This commit is contained in:
parent
6ffedca0b4
commit
4019add040
4 changed files with 70 additions and 124 deletions
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@ -1,15 +1,4 @@
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(
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Bifurcan
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Every second, the Labyrinth reorganize itself to display the time.
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)
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%RTN { JMP2r }
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%MOD { DUP2 DIV MUL SUB }
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%TOS { #00 SWP }
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%2// { #01 SFT2 }
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%8** { #30 SFT2 }
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( devices )
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( Bifurcan )
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|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
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|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
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@ -17,17 +6,12 @@
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|b0 @DateTime [ &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 ]
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|80 @Controller [ &vector $2 &button $1 &key $1 ]
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( variables )
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|0000
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@last $1
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@style $1
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@pointer [ &x $2 &y $2 ]
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@center [ &x $2 &y $2 ]
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@anchor [ &x $2 &y $2 ]
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( program )
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|0100 ( -> )
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@ -35,16 +19,13 @@
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#0f3a .System/r DEO2
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#0fda .System/g DEO2
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#0faa .System/b DEO2
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( vectors )
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;on-frame .Screen/vector DEO2
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;on-mouse .Mouse/vector DEO2
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;on-button .Controller/vector DEO2
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( find center )
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.Screen/width DEI2 2// .center/x STZ2
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.Screen/height DEI2 2// .center/y STZ2
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.Screen/width DEI2 #01 SFT2 .center/x STZ2
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.Screen/height DEI2 #01 SFT2 .center/y STZ2
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( background )
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;tiles ;cover-pattern JSR2
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;redraw JSR2
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@ -54,8 +35,7 @@ BRK
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@on-frame ( -> )
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( only draw once per second )
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.DateTime/second DEI .last LDZ NEQ #01 JCN [ BRK ]
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.DateTime/second DEI .last LDZ NEQ JMP [ BRK ]
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.DateTime/second DEI .last STZ
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;redraw JSR2
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@ -65,26 +45,27 @@ BRK
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;draw-cursor JSR2
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.Mouse/state DEI #00 EQU ,&no-touch JCN
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( incr ) .style LDZ INC #03 MOD .style STZ
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( bg ) ;tiles .style LDZ #40 SFT TOS ADD2 ;cover-pattern JSR2
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( fg ) ;redraw JSR2
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( release ) #00 .Mouse/state DEO
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&no-touch
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.Mouse/state DEI #00 NEQ JMP BRK
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,select JSR
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BRK
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@on-button ( -> )
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.Controller/button DEI #00 EQU ,&no-touch JCN
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( incr ) .style LDZ INC #03 MOD .style STZ
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( bg ) ;tiles .style LDZ #40 SFT TOS ADD2 ;cover-pattern JSR2
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( fg ) ;redraw JSR2
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( release ) #00 .Mouse/state DEO
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&no-touch
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.Controller/button DEI #00 NEQ JMP BRK
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,select JSR
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BRK
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@select ( -- )
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( incr ) .style LDZ INC #03 ;mod JSR2 .style STZ
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( bg ) ;tiles [ #00 .style LDZ #40 SFT ] ADD2 ;cover-pattern JSR2
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( fg ) ;redraw JSR2
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( release ) #0000 .Mouse/state DEO .Controller/button DEO
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JMP2r
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@redraw ( -- )
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( hrs )
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@ -93,14 +74,14 @@ BRK
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.DateTime/hour DEI #0a DIV ;draw-number JSR2
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[ .center/x LDZ2 #0008 ADD2 ]
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[ .center/y LDZ2 #0048 SUB2 ]
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.DateTime/hour DEI #0a MOD ;draw-number JSR2
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.DateTime/hour DEI #0a ;mod JSR2 ;draw-number JSR2
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( min )
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[ .center/x LDZ2 #0018 SUB2 ]
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[ .center/y LDZ2 #0018 SUB2 ]
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.DateTime/minute DEI #0a DIV ;draw-number JSR2
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[ .center/x LDZ2 #0008 ADD2 ]
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[ .center/y LDZ2 #0018 SUB2 ]
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.DateTime/minute DEI #0a MOD ;draw-number JSR2
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.DateTime/minute DEI #0a ;mod JSR2 ;draw-number JSR2
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( sec )
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[ .center/x LDZ2 #0018 SUB2 ]
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[ .center/y LDZ2 #0018 ADD2 ]
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@ -108,50 +89,47 @@ BRK
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;draw-number JSR2
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[ .center/x LDZ2 #0008 ADD2 ]
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[ .center/y LDZ2 #0018 ADD2 ]
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.DateTime/second DEI #0a MOD
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.DateTime/second DEI #0a ;mod JSR2
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;draw-number JSR2
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RTN
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JMP2r
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@draw-number ( x* y* n -- )
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STH
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( save pos ) .anchor/y STZ2 .anchor/x STZ2
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#00 #0f
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,&digit STR ,&y STR2 ,&x STR2
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#0f00
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&loop
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( save-x ) OVR #03 MOD TOS 8** .anchor/x LDZ2 ADD2 .Screen/x DEO2
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( save-y ) OVR #03 DIV TOS 8** .anchor/y LDZ2 ADD2 .Screen/y DEO2
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( get digit* ) OVR STHkr DUP ADD TOS ;digits ADD2 LDA2
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( save-x ) DUP #03 ;mod JSR2 #00 SWP #30 SFT2 [ LIT2 &x $2 ] ADD2 .Screen/x DEO2
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( save-y ) DUP #03 DIV #00 SWP #30 SFT2 [ LIT2 &y $2 ] ADD2 .Screen/y DEO2
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( get digit* ) DUP [ LIT &digit $1 ] DUP ADD #00 SWP ;digits ADD2 LDA2
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( get bit ) ROT #0e SWP SUB SFT2 #0001 AND2
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( set tile ) 8** ;tiles ADD2
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( set style ) .style LDZ #40 SFT TOS ADD2
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.Screen/addr DEO2
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( set tile ) #30 SFT2 ;tiles ADD2
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( set style ) .style LDZ #40 SFT #00 SWP ADD2
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.Screen/addr DEO2
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( draw ) #01 .Screen/sprite DEO
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( incr ) SWP INC SWP
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LTHk ,&loop JCN
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INC GTHk ,&loop JCN
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POP2
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POPr
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RTN
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JMP2r
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@cover-pattern ( addr* -- )
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( load ) .Screen/addr DEO2
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#0000 .Screen/height DEI2
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.Screen/addr DEO2
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.Screen/height DEI2 #03 SFT2 NIP ,&h STR
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.Screen/width DEI2 #03 SFT2 NIP ,&w STR
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[ LIT &h $1 ] #00
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&ver
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( save ) OVR2 .Screen/y DEO2
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#0000 .Screen/width DEI2
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#00 OVR #30 SFT2 .Screen/y DEO2
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[ LIT &w $1 ] #00
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&hor
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( save ) OVR2 .Screen/x DEO2
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( draw ) #01 .Screen/sprite DEO
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( incr ) SWP2 #0008 ADD2 SWP2
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LTH2k ,&hor JCN
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POP2 POP2
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( incr ) SWP2 #0008 ADD2 SWP2
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LTH2k ,&ver JCN
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POP2 POP2
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#00 OVR #30 SFT2 .Screen/x DEO2
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#01 .Screen/sprite DEO
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INC GTHk ,&hor JCN
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POP2
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INC GTHk ,&ver JCN
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POP2
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RTN
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JMP2r
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@draw-cursor ( -- )
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@ -166,20 +144,22 @@ RTN
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( colorize on state )
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#41 [ .Mouse/state DEI #00 NEQ ] ADD .Screen/sprite DEO
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RTN
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JMP2r
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@cursor [
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80c0 e0f0 f8e0 1000 ]
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@mod DUP2 DIV MUL SUB JMP2r
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@digits [
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@cursor
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80c0 e0f0 f8e0 1000
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@digits
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7b6f 2492 73e7 73cf
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5bc9 79cf 49ef 7249
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7bef 7bc9 ]
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7bef 7bc9
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@tiles [
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@tiles
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0102 0408 1020 4080
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8040 2010 0804 0201
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0718 2040 4080 8080
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0101 0102 0204 18e0
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0808 0810 e304 0808
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0808 0804 e310 0808 ]
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0808 0804 e310 0808
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@ -1,20 +1,11 @@
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( GUI Animation )
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%2// { #01 SFT2 }
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%AUTO-XADDR { #05 .Screen/auto DEO }
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( devices )
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( DVD Bounce )
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|00 @System &vector $2 &wst $1 &rst $1 &eaddr $2 &ecode $1 &pad $1 &r $2 &g $2 &b $2 &debug $1 &halt $1
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|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
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|0000
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@dvd
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&x $2 &y $2
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&dx $1 &dy $1
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( program )
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@dvd &x $2 &y $2 &dx $1 &dy $1
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|0100 ( -> )
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@ -22,57 +13,41 @@
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#4cfd .System/r DEO2
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#4cf3 .System/g DEO2
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#dcf2 .System/b DEO2
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( vectors )
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;on-frame .Screen/vector DEO2
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( starting position )
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.Screen/width DEI2 2// .dvd/x STZ2
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.Screen/height DEI2 2// .dvd/y STZ2
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AUTO-XADDR
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#01 ;draw-dvd JSR2
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.Screen/width DEI2 #01 SFT2 .dvd/x STZ2
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.Screen/height DEI2 #01 SFT2 .dvd/y STZ2
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#36 .Screen/auto DEO
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#01 ,draw-dvd JSR
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BRK
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@on-frame ( -> )
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#00 ;draw-dvd JSR2
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#00 ,draw-dvd JSR
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( case: hit-right ) .dvd/x LDZ2 .Screen/width DEI2 #0020 SUB2 EQU2
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( case: hit-left ) .dvd/x LDZ2 #0000 EQU2
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#0000 EQU2 ,&no-flipx JCN
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.dvd/dx LDZk #00 EQU SWP STZ &no-flipx
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.dvd/dx LDZk #00 EQU SWP STZ
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&no-flipx
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( case: hit-bottom ) .dvd/y LDZ2 .Screen/height DEI2 #0010 SUB2 EQU2
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( case: hit-top ) .dvd/y LDZ2 #0000 EQU2
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#0000 EQU2 ,&no-flipy JCN
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.dvd/dy LDZk #00 EQU SWP STZ &no-flipy
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.dvd/dy LDZk #00 EQU SWP STZ
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&no-flipy
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( incr ) .dvd/x LDZ2 #0001 #00 .dvd/dx LDZ #00 EQU DUP2 ADD2 SUB2 ADD2 .dvd/x STZ2
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( incr ) .dvd/y LDZ2 #0001 #00 .dvd/dy LDZ #00 EQU DUP2 ADD2 SUB2 ADD2 .dvd/y STZ2
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#01 ;draw-dvd JSR2
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#01 ,draw-dvd JSR
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BRK
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@draw-dvd ( color -- )
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STH
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;dvd_icn .Screen/addr DEO2
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.dvd/x LDZ2 .Screen/x DEO2
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.dvd/y LDZ2 .Screen/y DEO2
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#0800
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&loop
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DUP #04 NEQ ,&no-lb JCN
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.Screen/x DEI2k #0020 SUB2 ROT DEO2
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.Screen/y DEI2k #0008 ADD2 ROT DEO2
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&no-lb
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STHkr .Screen/sprite DEO
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INC GTHk ,&loop JCN
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POP2
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POPr
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.Screen/sprite DEOk DEO
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JMP2r
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@ -4,14 +4,10 @@
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|0020 @Screen &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
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|0080 @Controller &vector $2 &button $1 &key $1
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( variables )
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|0000
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@slime $1
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( init )
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|0100 ( -> ) @program
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( theme )
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@ -4,8 +4,6 @@
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|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
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|90 @Mouse &vector $2 &x $2 &y $2 &state $1 &pad $3 &scrollx $2 &scrolly $2
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( variables )
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|0000
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@cat
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@pointer
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&x $2 &y $2
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( program )
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|0100 ( -> )
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( theme )
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@ -98,11 +94,10 @@ JMP2r
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@draw-tail ( frame -- )
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DUP ,&last LDR NEQ ,&changed JCN
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POP JMP2r &changed
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STHk ,&last LDR NEQ ,&changed JCN
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POPr JMP2r &changed
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( only redraw on change )
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DUP
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;frames ROT #00 SWP ADD2 LDA
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STHr #00 OVR ;frames ADD2 LDA
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#00 SWP #40 SFT2 ;body/tail ADD2
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.Screen/addr DEO2
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.cat/x LDZ2 .Screen/x DEO2
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