uxn/projects/examples/demos/bifurcan.tal

163 lines
3.6 KiB
Tal

( Bifurcan )
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ]
|c0 @DateTime [ &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 ]
|80 @Controller [ &vector $2 &button $1 &key $1 ]
|0000
@last $1
@style $1
@pointer [ &x $2 &y $2 ]
@center [ &x $2 &y $2 ]
|0100 ( -> )
( theme )
#0f3a .System/r DEO2
#0fda .System/g DEO2
#0faa .System/b DEO2
( vectors )
;on-frame .Screen/vector DEO2
;on-mouse .Mouse/vector DEO2
;on-button .Controller/vector DEO2
( find center )
.Screen/width DEI2 #01 SFT2 .center/x STZ2
.Screen/height DEI2 #01 SFT2 .center/y STZ2
( background )
;tiles ;cover-pattern JSR2
;redraw JSR2
BRK
@on-frame ( -> )
( only draw once per second )
.DateTime/second DEI .last LDZ NEQ JMP [ BRK ]
.DateTime/second DEI .last STZ
;redraw JSR2
BRK
@on-mouse ( -> )
;draw-cursor JSR2
.Mouse/state DEI #00 NEQ JMP BRK
,select JSR
BRK
@on-button ( -> )
.Controller/button DEI #00 NEQ JMP BRK
,select JSR
BRK
@select ( -- )
( incr ) .style LDZ INC #03 ;mod JSR2 .style STZ
( bg ) ;tiles [ #00 .style LDZ #40 SFT ] ADD2 ;cover-pattern JSR2
( fg ) ;redraw JSR2
( release ) #0000 .Mouse/state DEO .Controller/button DEO
JMP2r
@redraw ( -- )
( hrs )
[ .center/x LDZ2 #0018 SUB2 ]
[ .center/y LDZ2 #0048 SUB2 ]
.DateTime/hour DEI #0a DIV ;draw-number JSR2
[ .center/x LDZ2 #0008 ADD2 ]
[ .center/y LDZ2 #0048 SUB2 ]
.DateTime/hour DEI #0a ;mod JSR2 ;draw-number JSR2
( min )
[ .center/x LDZ2 #0018 SUB2 ]
[ .center/y LDZ2 #0018 SUB2 ]
.DateTime/minute DEI #0a DIV ;draw-number JSR2
[ .center/x LDZ2 #0008 ADD2 ]
[ .center/y LDZ2 #0018 SUB2 ]
.DateTime/minute DEI #0a ;mod JSR2 ;draw-number JSR2
( sec )
[ .center/x LDZ2 #0018 SUB2 ]
[ .center/y LDZ2 #0018 ADD2 ]
.DateTime/second DEI #0a DIV
;draw-number JSR2
[ .center/x LDZ2 #0008 ADD2 ]
[ .center/y LDZ2 #0018 ADD2 ]
.DateTime/second DEI #0a ;mod JSR2
@draw-number ( x* y* n -- )
,&digit STR ,&y STR2 ,&x STR2
#0f00
&loop
( save-x ) DUP #03 ;mod JSR2 #00 SWP #30 SFT2 [ LIT2 &x $2 ] ADD2 .Screen/x DEO2
( save-y ) DUP #03 DIV #00 SWP #30 SFT2 [ LIT2 &y $2 ] ADD2 .Screen/y DEO2
( get digit* ) DUP [ LIT &digit $1 ] DUP ADD #00 SWP ;digits ADD2 LDA2
( get bit ) ROT #0e SWP SUB SFT2 #0001 AND2
( set tile ) #30 SFT2 ;tiles ADD2
( set style ) .style LDZ #40 SFT #00 SWP ADD2
.Screen/addr DEO2
( draw ) #01 .Screen/sprite DEO
INC GTHk ,&loop JCN
POP2
JMP2r
@cover-pattern ( addr* -- )
.Screen/addr DEO2
.Screen/height DEI2 #03 SFT2 NIP ,&h STR
.Screen/width DEI2 #03 SFT2 NIP ,&w STR
[ LIT &h $1 ] #00
&ver
#00 OVR #30 SFT2 .Screen/y DEO2
[ LIT &w $1 ] #00
&hor
#00 OVR #30 SFT2 .Screen/x DEO2
#01 .Screen/sprite DEO
INC GTHk ,&hor JCN
POP2
INC GTHk ,&ver JCN
POP2
JMP2r
@draw-cursor ( -- )
( clear last cursor )
;cursor .Screen/addr DEO2
.pointer/x LDZ2 .Screen/x DEO2
.pointer/y LDZ2 .Screen/y DEO2
#40 .Screen/sprite DEO
( record pointer positions )
.Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2
.Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2
( colorize on state )
#41 [ .Mouse/state DEI #00 NEQ ] ADD .Screen/sprite DEO
JMP2r
@mod DIVk MUL SUB JMP2r
@cursor
80c0 e0f0 f8e0 1000
@digits
7b6f 2492 73e7 73cf
5bc9 79cf 49ef 7249
7bef 7bc9
@tiles
0102 0408 1020 4080
8040 2010 0804 0201
0718 2040 4080 8080
0101 0102 0204 18e0
0808 0810 e304 0808
0808 0804 e310 0808