Added cell count to GOL

This commit is contained in:
neauoire 2021-05-06 10:38:38 -07:00
parent 801396e14d
commit 5294b92ebd
6 changed files with 78 additions and 34 deletions

View File

@ -145,7 +145,7 @@ RTN
@draw-cursor ( -- )
( clear last cursor )
#fff8 .Screen/addr DEO2
;cursor .Screen/addr DEO2
.pointer/x PEK2 .Screen/x DEO2
.pointer/y PEK2 .Screen/y DEO2
#30 .Screen/color DEO
@ -153,7 +153,6 @@ RTN
.Mouse/x DEI2 .pointer/x POK2
.Mouse/y DEI2 .pointer/y POK2
( draw new cursor )
;cursor .Screen/addr DEO2
.pointer/x PEK2 .Screen/x DEO2
.pointer/y PEK2 .Screen/y DEO2
( colorize on state )

View File

@ -503,7 +503,7 @@ RTN
@draw-cursor ( -- )
( clear last cursor )
#fff8 .Screen/addr DEO2
;cursor-icn .Screen/addr DEO2
.pointer/x PEK2 .Screen/x DEO2
.pointer/y PEK2 .Screen/y DEO2
#30 .Screen/color DEO
@ -511,7 +511,6 @@ RTN
.Mouse/x DEI2 .pointer/x POK2
.Mouse/y DEI2 .pointer/y POK2
( draw new cursor )
;cursor-icn .Screen/addr DEO2
.pointer/x PEK2 .Screen/x DEO2
.pointer/y PEK2 .Screen/y DEO2
( colorize on state )

View File

@ -1,21 +1,20 @@
( game of life
( Game Of Life
Any live cell with fewer than two live neighbours dies, as if by underpopulation.
Any live cell with two or three live neighbours lives on to the next generation.
Any live cell with more than three live neighbours dies, as if by overpopulation.
Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction. )
Any live cell with two or three live neighbours lives on to the next generation.
Any live cell with more than three live neighbours dies, as if by overpopulation.
Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction. )
%+ { ADD } %- { SUB } %* { MUL } %/ { DIV }
%< { LTH } %> { GTH } %= { EQU } %! { NEQ }
%++ { ADD2 } %-- { SUB2 } %** { MUL2 } %// { DIV2 }
%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 }
%INCR { #01 + } %DECR { #01 - }
%TOS { #00 SWP } %TOB { SWP POP }
%RTN { JMP2r }
%MOD { DUP2 / * - }
%SFL { #40 SFT SFT }
%INCR { #01 + } %DECR { #01 - }
%TOS { #00 SWP } %TOB { SWP POP }
%RTN { JMP2r } %MOD { DUP2 / * - }
%SFL { #40 SFT SFT }
%WIDTH { #40 } %HEIGHT { #40 }
%WIDTH { #40 } %HEIGHT { #40 }
%BANK1 { #8000 } %BANK2 { #a000 }
%GET-SIZE { WIDTH TOS #0008 // HEIGHT TOS ** }
@ -24,14 +23,15 @@
|00 @System [ &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 ]
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
|80 @Controller [ &vector $2 &button $1 &key $1 ]
|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &chord $1 ]
( variables )
|0000
@timer $1
@anchor [ &x $2 &y $2 ]
@world [ &paused $1 &frame $1 &count $2 ]
@anchor [ &x $2 &y $2 ]
@pointer [ &x $2 &y $2 ]
( program )
@ -39,13 +39,14 @@
|0100 ( -> )
( theme )
#ef05 .System/r DEO2
#cf05 .System/g DEO2
#2f05 .System/b DEO2
#02fe .System/r DEO2
#02fc .System/g DEO2
#02f2 .System/b DEO2
( vectors )
;on-frame .Screen/vector DEO2
;on-mouse .Mouse/vector DEO2
;on-control .Controller/vector DEO2
( glider )
#07 #03 ;set-cell JSR2
@ -57,13 +58,17 @@
.Screen/width DEI2 #0002 // WIDTH TOS -- .anchor/x POK2
.Screen/height DEI2 #0002 // HEIGHT TOS -- .anchor/y POK2
#01 .world/paused POK
BRK
@on-frame ( -> )
.Mouse/state DEI #00 = #01 JNZ [ BRK ]
.world/paused PEK #00 ! #01 JNZ [ BRK ]
.timer PEK #01 + [ DUP ] .timer POK
( incr frame ) .world/frame PEK INCR [ DUP ] .world/frame POK
( reset count ) #0000 .world/count POK2
#10 MOD #00 ! #01 JNZ [ BRK ]
@ -88,12 +93,17 @@ BRK
;draw-grid JSR2
( draw cell count )
.anchor/x PEK2 .Screen/x DEO2
.anchor/y PEK2 HEIGHT #02 * TOS ++ .Screen/y DEO2
.world/count PEK2 #22 ;draw-short JSR2
BRK
@on-mouse ( -> )
( clear last cursor )
#fff8 .Screen/addr DEO2
;cursor .Screen/addr DEO2
.pointer/x PEK2 .Screen/x DEO2
.pointer/y PEK2 .Screen/y DEO2
#30 .Screen/color DEO
@ -103,7 +113,6 @@ BRK
.Mouse/y DEI2 .pointer/y POK2
( draw new cursor )
;cursor .Screen/addr DEO2
.pointer/x PEK2 .Screen/x DEO2
.pointer/y PEK2 .Screen/y DEO2
@ -124,6 +133,16 @@ BRK
BRK
@on-control ( -> )
.Controller/key DEI #00 ! #01 JNZ [ BRK ]
.Controller/key DEI #20 ! ,&no-toggle JNZ
.world/paused PEK #01 ! .world/paused POK
&no-toggle
BRK
@draw-grid ( -- )
#00 HEIGHT
@ -133,11 +152,11 @@ BRK
#00 WIDTH
&hor
OVR TOS #0002 ** .anchor/x PEK2 ++ .Screen/x DEO2
OVR DUPr STHr ,get-cell JSR #01 + .Screen/color DEO
SWP #01 + SWP
OVR DUPr STHr ,get-cell JSR INCR .Screen/color DEO
SWP INCR SWP
DUP2 ! ,&hor JNZ
POP2 POPr
SWP #01 + SWP
SWP INCR SWP
DUP2 ! ,&ver JNZ
POP2
@ -194,10 +213,10 @@ RTN
( neighbours ) DUP2r STH2r ,get-neighbours JSR
( state ) STH2r ;get-cell JSR2
,run-cell JSR
SWP #01 + SWP
SWP INCR SWP
DUP2 ! ,&hor JNZ
POP2 POPr
SWP #01 + SWP
SWP INCR SWP
DUP2 ! ,&ver JNZ
POP2
@ -222,6 +241,8 @@ RTN
( get index )
HEIGHT MOD SWP WIDTH MOD SWP
WIDTH #08 / TOS ROT TOS ** ROT #08 / TOS ++ [ BANK2 ++ ]
( incr count )
.world/count PEK2 #0001 ADD2 .world/count POK2
( save in buffer )
STH2
DUP2 POP #08 MOD #01 SWP SFL
@ -230,5 +251,33 @@ RTN
RTN
@draw-short ( short* color -- )
STH SWP
DUP #04 SFT TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
( draw ) DUPr STHr .Screen/color DEO
#0f AND TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
.Screen/x DEI2 #0008 ++ .Screen/x DEO2
( draw ) DUPr STHr .Screen/color DEO
DUP #04 SFT TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
.Screen/x DEI2 #0008 ++ .Screen/x DEO2
( draw ) DUPr STHr .Screen/color DEO
#0f AND TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
.Screen/x DEI2 #0008 ++ .Screen/x DEO2
( draw ) STHr .Screen/color DEO
RTN
@font-hex ( 0-F )
[
007c 8282 8282 827c 0030 1010 1010 1010
007c 8202 7c80 80fe 007c 8202 1c02 827c
000c 1424 4484 fe04 00fe 8080 7c02 827c
007c 8280 fc82 827c 007c 8202 1e02 0202
007c 8282 7c82 827c 007c 8282 7e02 827c
007c 8202 7e82 827e 00fc 8282 fc82 82fc
007c 8280 8080 827c 00fc 8282 8282 82fc
007c 8280 f080 827c 007c 8280 f080 8080 ]
@cursor [
80c0 e0f0 f8e0 1000 ]
80c0 e0f0 f8e0 1000 ]

View File

@ -256,7 +256,7 @@ RTN
@draw-cursor ( -- )
( clear last cursor )
#fff8 .Screen/addr DEO2
;cursor .Screen/addr DEO2
.pointer/x PEK2 .Screen/x DEO2
.pointer/y PEK2 .Screen/y DEO2
#30 .Screen/color DEO
@ -264,7 +264,6 @@ RTN
.Mouse/x DEI2 .pointer/x POK2
.Mouse/y DEI2 .pointer/y POK2
( draw new cursor )
;cursor .Screen/addr DEO2
.pointer/x PEK2 .Screen/x DEO2
.pointer/y PEK2 .Screen/y DEO2
( colorize on state )

View File

@ -106,7 +106,7 @@ RTN
@draw-cursor ( -- )
( clear last cursor )
#fff8 .Screen/addr DEO2
;cursor .Screen/addr DEO2
.pointer/x PEK2 .Screen/x DEO2
.pointer/y PEK2 .Screen/y DEO2
#30 .Screen/color DEO
@ -116,7 +116,6 @@ RTN
.Mouse/y DEI2 .pointer/y POK2
( draw new cursor )
;cursor .Screen/addr DEO2
.pointer/x PEK2 .Screen/x DEO2
.pointer/y PEK2 .Screen/y DEO2

View File

@ -239,7 +239,7 @@ RTN
@draw-cursor ( -- )
( clear last cursor )
#fff8 .Screen/addr DEO2
;pointer_icn .Screen/addr DEO2
.pointer/x PEK2 .Screen/x DEO2
.pointer/y PEK2 .Screen/y DEO2
#30 .Screen/color DEO
@ -249,7 +249,6 @@ RTN
.Mouse/y DEI2 .pointer/y POK2
( draw new cursor )
;pointer_icn .Screen/addr DEO2
.pointer/x PEK2 .Screen/x DEO2
.pointer/y PEK2 .Screen/y DEO2
#33 .Mouse/state DEI #00 NEQ #02 MUL SUB .Screen/color DEO