* Properly set Mario's y vel to 0 on popping
* Re-introduce a few vanilla bugs under gBehaviorValues
The Shell Mario glitch was patched as a side effect to patching a different bug, but several romhacks use it so I need it back.
The ability to collect multiple normal caps at once is needed for hat-in-hand using the hat factory glitch.
* Fix Shell Mario fix
Found the actual reason why the glitch doesn't work and figured that this change shouldn't affect anything else, so I removed its entry from gBehaviorValues.
* Add InfiniteRenderDistance to gBehaviorValues
I'm well aware that disabling the infinite render distance will be very desync prone, however a few glitches, most notably cloning and chuckya double jump, need objects load and unload from render distance.
* add cancels to HOOK_BEFORE_PHYS_STEP allowing for custom step systems
* give lua mods access to stepArg and nextPos from hanging and air step; fix a crash when m.floor is null
* Expose some painting functions to Lua
get_painting_warp_node
initiate_painting_warp
* Change initiate_painting_warp u8 to s16
In initiate_painting_warp, pass in -1 to not override the painting index.
* Add sanity checks to get_painting_warp_node
* Add requested changes
* Add fov adjustment to djui_hud_world_pos_to_screen_pos
sFOVState is now a global (gFOVState)
djui_hud_world_pos_to_screen_pos now returns false if the position is behind the camera
* Fix aspect ratio parentheses
* Rerun autogen
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Co-authored-by: Marioiscool246 <marioiscool101@gmail.com>
* Expose globally custom behaviors defined with hook_behavior; macros for mod strings max length
* fixes
* made customBehaviorIndex a mod field to be more relevant
* [WIP] fix warnings
Committing now as is for Isaac to take a look at this.
Having issues with VERSION_TEXT
* Fix VERSION_TEXT crash and stop demos on host
* HOOK_JOINED_GAME
* expose VERSION_TEXT, and two more adjusments
* show if a constant type is a string with autogen
* fix another blunder by that guy
* should use an or operator here
* fix frame limiter stuff