fgsfds
f02c1cab49
tools: make some stuff endianness-aware
2020-06-14 02:28:59 +03:00
fgsfds
2e03057182
swap width and height for wing cap and vanish cap sides
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this fixes the doubled up texture with EXTERNAL_DATA enabled
2020-06-14 02:28:16 +03:00
fgsfds
fd05cd3adb
don't use small resource alignment for large textures
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thanks to Emil for this one
see https://docs.microsoft.com/en-us/windows/win32/api/d3d12/ns-d3d12-d3d12_resource_desc#alignment for an explanation
2020-06-13 22:54:33 +03:00
fgsfds
208bfdcbf3
move all the discordrpc stuff to pc_main.c
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that means it will now work in D3D11 and D3D12
also 'normalized' the sdl2 main loop
2020-06-13 04:21:47 +03:00
fgsfds
b673f38516
tabledesign should build on linux now
2020-06-13 03:27:56 +03:00
fgsfds
7fe8645fcd
thank you case sensitive file systems very cool
2020-06-13 00:53:01 +03:00
fgsfds
eed923e442
sdl2: fix window position saving and alt-enter
2020-06-13 00:51:37 +03:00
fgsfds
05bccd107a
fix that damn ERROR() warning in tools
2020-06-13 00:21:02 +03:00
fgsfds
8c1257eca1
replace full audiofile source with a stripped down single-file version
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same idea as n64decomp/sm64's armips.cpp
you can generate the file by applying tools/util/audiofile_strip.patch and running tools/util/generate_audiofile_cpp.py on a full audiofile source package
2020-06-12 23:43:45 +03:00
fgsfds
aa5dfaa7c2
'properly' disable noise effect scaling
2020-06-12 00:23:47 +03:00
fgsfds
36bdb54d5e
remove precision specifiers from the three-point shader
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gives better compatibility on desktop GL
probably shouldn't be used on GLES anyway
2020-06-11 22:24:46 +03:00
fgsfds
8788cfa3ad
d3d11 renderer now uses the configWindow values
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d3d12 renderer still doesn't because I can't test it
2020-06-11 22:24:46 +03:00
fgsfds
3557e895fe
add apply button to display settings
2020-06-11 22:24:46 +03:00
fgsfds
3dff608c7b
add D3D12 headers because they're missing in mingw
2020-06-11 22:24:46 +03:00
fgsfds
383983ef9d
form window title in pc_main; show correct RAPI in it
2020-06-11 22:24:46 +03:00
fgsfds
a81a8e6ef1
added D3D11 and D3D12 renderers from Emil/n64-fast3d-engine
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along with options to select backends for windowing, rendering, audio and controls in the Makefile
use RENDER_API=D3D11 or D3D12 for the D3D renderers, that will also automatically enable using DXGI for windowing; SDL2 will still be used for input and audio for the time being
also adds three-point filtering to the OpenGL backend and an option for it in the menu
2020-06-11 22:24:46 +03:00
V. R. Miguel
fe1a8a8602
Update README.md
2020-06-10 22:41:29 -03:00
V. R. Miguel
c2ecc7fb64
Create README_pt_BR.md
2020-06-10 22:36:41 -03:00
fgsfds
bc6ebbf191
use full texture sizes for the eyes of big bomb lad and chuckya
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this fixes the incorrect rendering of their eyes when EXTERNAL_DATA is enabled
2020-06-10 19:11:09 +03:00
fgsfds
f6e456e1c0
correct star texture size
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should fix incorrect star envmap with EXTERNAL_DATA
2020-06-10 18:44:30 +03:00
fgsfds
ca4986e82d
fix GLEW include on OSX
2020-06-10 04:16:46 +03:00
fgsfds
457189bb13
use SDL_opengles2.h only when USE_GLES is defined
2020-06-10 01:01:34 +03:00
fgsfds
fca5ed8846
don't scale the noise to 240 height
2020-06-10 01:00:20 +03:00
fgsfds
33b4bd7f8d
don't use the noise shader on GLES
2020-06-10 00:58:44 +03:00
fgsfds
735d032bdd
use #version 120 on desktop GL
2020-06-10 00:56:10 +03:00
MaikelChan
fbbb3cba5c
Implemented noise effects in OpenGL. ( #6 )
2020-06-10 00:30:59 +03:00
fgsfds
8d05d2b7e2
check GL version in the GL2.1 backend; check GLEW errors
2020-06-09 23:28:26 +03:00
fgsfds
180db16da8
forgot the actual libs
2020-06-09 20:49:35 +03:00
fgsfds
01e6061276
clean up discord rpc a bit
2020-06-09 20:46:26 +03:00
fgsfds
dc17d19cd1
use snprintf() instead of itoa()
2020-06-09 20:26:00 +03:00
fgsfds
c04c315410
move the discord-rpc libs to lib/
2020-06-09 20:19:22 +03:00
fgsfds
f6b3502b62
Merge pull request #301 from Jan200101/feature/discordrpc
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add discord rpc
2020-06-09 20:14:29 +03:00
Jan200101
80e674cc21
remove explicit dereference
2020-06-09 19:02:00 +02:00
Jan
233c2d8f72
Merge branch 'nightly' into feature/discordrpc
2020-06-09 17:16:42 +02:00
Jan200101
5933742f82
replace static linking with dynamically loaded libraries
2020-06-09 17:15:49 +02:00
Jan200101
f1ba90d25b
add discord rpc support
2020-06-09 12:01:31 +02:00
fgsfds
13120042c9
add crcmap for RICE-formatted texture packs
2020-06-09 05:24:26 +03:00
fgsfds
3589d7cfed
texrename: put textures in gfx folder
2020-06-09 05:23:15 +03:00
fgsfds
326f8ed071
properly check for basepacks
2020-06-08 08:49:06 +03:00
fgsfds
ef5eab2263
fix sys_file_extension for folders that start with dot
2020-06-08 07:45:22 +03:00
fgsfds
585c24a282
updated usage text
2020-06-08 06:38:41 +03:00
fgsfds
504b38725e
use 'python3 mkzip' instead of just 'mkzip'
2020-06-08 06:06:40 +03:00
fgsfds
51651d52d0
restore --savepath and replace --datapath with --gamedir
2020-06-07 23:54:39 +03:00
fgsfds
9ebde3c219
add sky tiles to the zip as well
2020-06-07 22:00:57 +03:00
fgsfds
0bf5a192f4
fix sys_fatal() warnings in gfx
2020-06-07 22:00:49 +03:00
fgsfds
b9c94ad57d
fix text saves
2020-06-07 22:00:23 +03:00
fgsfds
4feacc0065
add virtual filesystem thing w/ ZIP support
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similar to Quake 3: all the archives and folders get mounted to the same mountpoint in the VFS, read access to files in the VFS is transparent
2020-06-07 21:06:25 +03:00
Zerocker
be4062e9d5
Merge pull request #311 from jordy-u/patch-1
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Remove description for the FPS counter
2020-06-07 22:35:27 +09:00
Zerocker
9d171452b0
Merge pull request #302 from Zerocker/patch-debug
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Fix VERSION OPT_FLAGS for debugging
2020-06-07 22:33:37 +09:00
Zerocker
5121172e65
Merge pull request #314 from Zerocker/patch-textsaves
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Fix parsing and warnings for text savefiles
2020-06-07 22:23:08 +09:00