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correct star texture size
should fix incorrect star envmap with EXTERNAL_DATA
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1 changed files with 1 additions and 1 deletions
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@ -56,7 +56,7 @@ const Gfx star_seg3_dl_0302B870[] = {
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gsSPSetGeometryMode(G_TEXTURE_GEN),
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gsDPSetEnvColor(255, 255, 255, 255),
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gsDPSetCombineMode(G_CC_DECALFADE, G_CC_DECALFADE),
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gsDPLoadTextureBlock(star_seg3_texture_0302A6F0, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 64, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, 5, 6, G_TX_NOLOD, G_TX_NOLOD), //! Dimensions loaded as 32x64 despite this texture having only 32x32 dimensions, harmless due to environment mapping (G_TEXTURE_GEN & gsSPTexture values)
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gsDPLoadTextureBlock(star_seg3_texture_0302A6F0, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, 5, 6, G_TX_NOLOD, G_TX_NOLOD),
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gsSPTexture(0x07C0, 0x07C0, 0, G_TX_RENDERTILE, G_ON),
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gsSPDisplayList(star_seg3_dl_0302B7B0),
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gsDPPipeSync(),
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