Agent X
efd432afb8
Fix a Security Concern
2024-05-21 17:10:00 -04:00
Agent X
e35e4529a2
Fix overflow, hex codes not working, and add dev prints
2024-05-21 17:10:00 -04:00
Agent X
5fe4aeb605
Fix Windows compilation error
2024-05-21 17:10:00 -04:00
Agent X
13e6197107
Added hex code support and sanity checks to palette INIs
2024-05-21 17:10:00 -04:00
Agent X
70fb580311
Re-enable DynOS Vtx rounding
2024-05-21 17:10:00 -04:00
Agent X
ceb7aa4649
Palette system overhaul and preset rewrite
2024-05-21 17:09:59 -04:00
Isaac0-dev
0d71c6c12f
remove animation dma tables, and provide mods more access to mario animations ( #47 )
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This removes the old animation system which would create 16 copies of the animation table, so this should use less memory. Made m->animation->targetAnim always be a pointer to the actual animation in gMarioAnims, so mods can grab the pointer and reuse it.
added get_mario_vanilla_animation to Lua, which lets a mod get any of mario's built in animations from its index.
2024-05-21 21:17:30 +10:00
Cooliokid956
bb34e9f501
quick patch: don't rename tmp folder if .tmp already exists ( #48 )
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if ex-coop is ran after the tmp folder is renamed, a new tmp folder will be created, which coopdx will then attempt to rename on the next run and fail to do so since .tmp already exists, resulting in the game failing to open
2024-05-20 12:42:06 +10:00
Agent X
f5db61f864
Whoops
2024-05-16 17:28:00 -04:00
Agent X
f2a6891a08
Rework new user folder system, make it just read sm64ex-coop if sm64coopdx isn't present, no more copying
2024-05-16 17:15:25 -04:00
Agent X
3b13b06b00
Fix Nametags color inconsistency
2024-05-15 18:35:13 -04:00
Agent X
b3e49f408b
Force compilation to be the US version due to rom asset extractor
2024-05-15 18:07:42 -04:00
Agent X
591261fd41
Rename tmp to .tmp and hide on Windows (Will test after making this commit)
2024-05-15 18:00:16 -04:00
Agent X
12aff40090
Make user folder sm64coopdx instead of sm64ex-coop, add auto folder copy
2024-05-15 18:00:16 -04:00
Isaac0-dev
6995b1a07c
revert texture coordinates as ints instead of shorts ( #46 )
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This reverts commit f994ffbe8c
.
2024-05-15 21:30:52 +10:00
Isaac0-dev
37528b7ee8
fix flashbang while pause entering a level ( #45 )
2024-05-14 23:02:27 +10:00
Isaac0-dev
2f5b0c4880
reset mario state on player disconnect ( #44 )
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fixes some mod related bugs
2024-05-14 10:12:20 +10:00
Isaac0-dev
eaa1a59996
fixed some mario cutscene action related bugs ( #43 )
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- fixed a bug where remote players would show mario's head repeatedly twitching up and down while reading automatic dialog
- fixed a bug where remote mario's would sometimes not update while unlocking a star door, resulting in the previous animation playing during that action
- fixed a bug where players exiting a warp door could get stuck for a few extra frames due to other players opening that same door.
- added dialogId to MarioState, which is synced for remote players the dialog id that player has active. this can be used by Lua mods - don't access the local player's dialog id because that isn't updated as that is unnecessary
2024-05-14 09:45:33 +10:00
Isaac0-dev
bab8be49af
fixed a crash & memory leak from smlua_text_utils ( #40 )
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* fixed a crash & memory leak from smlua_text_utils
* prevent autogen from exposing smlua_text_utils_shutdown
* forgot to push this
2024-05-13 19:38:53 -04:00
Isaac0-dev
45d42dbf73
fix crash when importing textures that exceed expected size ( #42 )
2024-05-14 09:38:21 +10:00
Isaac0-dev
626970c022
fixed scuttlebugs incorrect behavior ( #41 )
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scuttlebugs used to always target the closest mario in range, due to angleToPlayer being updated every frame, overwriting the angle if its set to the angle to the scuttlebug's home
2024-05-13 19:37:40 -04:00
Isaac0-dev
082b6dd6da
interpolate scrolling textures ( #30 )
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* interpolate scrolling textures
* cleaner way to skip interpolation
* fixed interpolation only lasting for one frame
* just reorder these
just because
2024-05-13 19:37:29 -04:00
PeachyPeach
a6c1b2a3d1
Fix surface_load memory leaks and improve performance ( #38 )
2024-05-14 09:08:51 +10:00
PeachyPeach
14cbb673fc
Proper custom object fields ( #39 )
2024-05-14 08:52:56 +10:00
Agent X
3a7adb8b40
Change "Global PLayer Models" to "Local Player Model Only"
2024-05-12 09:56:27 -04:00
Agent X
8209554f69
Disable freecam options if freecam is off
2024-05-12 09:51:17 -04:00
Agent X
3d2436c808
Rename is_playerlist_open to djui_is_playerlist_open
2024-05-12 09:18:40 -04:00
Agent X
9910aa32ad
Add eeliottheking to credits.txt
2024-05-12 09:16:55 -04:00
Agent X
34113d3b53
Make tex files generate even with other ones in the dir
2024-05-12 09:16:55 -04:00
Agent X
3c86c0c83b
Add is_playerlist_open()
2024-05-12 09:16:55 -04:00
Isaac0-dev
4fc0cc92e6
fix headless servers with mods that access marioObj on load ( #37 )
2024-05-12 22:58:43 +10:00
Agent X
cb6f5f2b30
Revert "Add gServerSettings.enableChat"
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This reverts commit c21c255241
.
2024-05-12 08:15:57 -04:00
Agent X
f3b583ac47
Make rainbow text colors brighter
2024-05-11 22:08:35 -04:00
Agent X
cdd23f5952
Add save file names
2024-05-11 22:05:35 -04:00
Agent X
dd6ce3d7f9
Actually fix Waluigi anims
2024-05-11 19:17:50 -04:00
Agent X
ec3fb07e76
Add @Hex4dec HOOK_ON_ATTACK_OBJECT
2024-05-11 18:44:18 -04:00
Agent X
307d5e993a
Fix changing language breaking staff roll background
2024-05-11 18:26:17 -04:00
Agent X
96018588cd
Fix convert_constants.py on Python 3.12
2024-05-11 17:55:38 -04:00
Agent X
e6880a5fee
Add new networked water level functions
2024-05-11 17:55:18 -04:00
Agent X
2d314c539c
DynOS NPOT texture warning instead of error
2024-05-11 17:52:42 -04:00
Agent X
c21c255241
Add gServerSettings.enableChat
2024-05-11 16:48:59 -04:00
Agent X
ee1034a79b
Disable Waluigi anims for now
2024-05-11 16:43:07 -04:00
Agent X
c91b390d80
Remove some legacy sm64ex code
2024-05-11 16:30:25 -04:00
Agent X
940a05a2d1
Fix sounds on Python 3.12
2024-05-11 15:11:55 -04:00
Isaac0-dev
1e4e1f8e75
fix bugs caused by interpolating the frame an object spawns ( #36 )
2024-05-11 08:28:20 +10:00
Isaac0-dev
8845b3ef0c
fixed a bug where sync objects could be duplicated ( #35 )
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this would happen if the sync object was spawned before the other players in the level's area sync was valid
2024-05-10 19:32:50 +10:00
Isaac0-dev
533404ca10
fixed camera palette editor cutscene breaking while transitioning to different cutscenes ( #34 )
2024-05-10 09:08:37 +10:00
Isaac0-dev
35a4119137
delete iZeSaveStates.lua
2024-05-10 00:06:04 +10:00
Isaac0-dev
108f35c369
credit dj clearly in info panel
2024-05-10 00:04:08 +10:00
Isaac0-dev
85c3bde7e3
improve frame delaying and vsync ( #31 )
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use uncapped framerate and vsync for the best experience
2024-05-09 23:56:54 +10:00