kurethedead
181e18dfea
Implemented LoadTile f3d command, I4/I8/RGBA32 texture formats.
2020-05-17 15:48:06 -07:00
V. R. Miguel
15dabb7c22
Merge pull request #166 from Leon422/nightly
...
Enabled a Cheat menu
Thanks for the contribution, @Leon422!
2020-05-17 19:32:44 -03:00
Leon422
1a9c8dbe47
Fixed tabs/spaces
2020-05-17 23:27:40 +01:00
V. R. Miguel
24bb7b5e90
Merge pull request #167 from sm64pc/master
...
Fix TARGET_WEB builds
2020-05-17 19:02:33 -03:00
Daniel
28fc53c207
Enabled a Cheat menu
...
Enabled a cheat menu. It includes 4 cheats, and all of them rely on the global "Enable cheats" option so the user can quickly turn all the selected cheats off and back on.
2020-05-17 22:56:06 +01:00
fgsfds
0504f884d7
Merge pull request #163 from RulerOf/master
...
Fix TARGET_WEB builds
2020-05-18 00:07:59 +03:00
Andrew Bobulsky
fcc4cbb51d
Fix TARGET_WEB builds
2020-05-17 15:22:50 -04:00
fgsfds
166d1b3a73
Merge pull request #160 from sm64pc/master
...
Update gfx_sdl2.c and add fix to TARGET_WEB
2020-05-17 20:20:20 +03:00
fgsfds
094f3ebb33
Merge branch 'nightly' into master
2020-05-17 20:19:42 +03:00
fgsfds
ece7649b4b
use a wrapper for exiting instead of just calling exit()
...
this might also fix the webgl build issue
2020-05-17 19:56:56 +03:00
fgsfds
62cc4620ec
no need for that, window resize events happen when fullscreen state changes
2020-05-17 19:56:33 +03:00
fgsfds
58dbb04f97
update gfx_sdl2.c with the latest stuff from Emill/n64-fast3d-engine
2020-05-17 19:49:36 +03:00
uncletrunks
6b468f44f6
fix for issue #149
2020-05-17 11:03:02 -05:00
Colton G. Rushton
71d7750d45
Makefile updated to thanos TARGET_N64
2020-05-17 08:19:04 -03:00
Colton G. Rushton
b52560869c
The last of TARGET_N64 finally gets thanos'd
2020-05-17 08:17:37 -03:00
yksoft1
072025d243
Fix cliopts on MinGW.org.
2020-05-17 19:01:13 +08:00
yksoft1
753be9e1b7
Merge remote-tracking branch 'upstream/master' into mingw.org-compatible
2020-05-17 18:33:17 +08:00
Colton G. Rushton
c8a5d2ec68
Fix unused code
2020-05-17 05:49:34 -03:00
V. R. Miguel
bc5942d189
A better fix to the cylboard problem
...
So we've reverted the previous 'fix' and add this one, by @HeavenVolkoff.
2020-05-17 03:34:05 -03:00
Vinícius R. Miguel
d543bd0b3d
Revert "Fixes billboarding-related problems"
...
This reverts commit 5558ecbd4e
.
2020-05-17 03:29:19 -03:00
Vinícius R. Miguel
5558ecbd4e
Fixes billboarding-related problems
2020-05-17 02:15:11 -03:00
Vinícius R. Miguel
983ae2a49b
Merge pull request #144 from sm64pc/master
...
Add MXE related fixes... again
2020-05-16 23:12:13 -03:00
IvanDSM
ac97d96a37
Merge pull request #142 from coltongit/patch-19
...
Update readme for MXE compilation support
2020-05-16 23:07:25 -03:00
Colton G. Rushton
a40892a1bf
Update readme for MXE compilation support
2020-05-16 23:05:24 -03:00
IvanDSM
60bca0e5db
Merge pull request #140 from coltongit/patch-17
...
Fix small bug with MXE compilation
2020-05-16 22:58:53 -03:00
Colton G. Rushton
5d800819df
fix small bug with MXE compilation
...
the no-pie command line option was being sent to MXE when it shouldn't have been, breaking MXE compilation. Urgent fix.
2020-05-16 22:54:03 -03:00
Vinícius R. Miguel
bdc06d1709
Merge pull request #139 from sm64pc/master
...
Add MXE/OSX stuff to nightly
2020-05-16 22:08:24 -03:00
IvanDSM
5145f2a897
Fix --fullscreen/--windowed CLI option altering config file.
...
Previously, when the --fullscreen or --windowed CLI options were set, configFullscreen was overwritten.
This caused the config file to be changed according to the CLI options given when running the executable.
A helper variable that copies configFullscreen stops the game from overwritting the config file.
2020-05-16 21:53:00 -03:00
IvanDSM
2c8382e60e
Add --help and --windowed CLI options.
2020-05-16 21:39:48 -03:00
IvanDSM
43754e7ec0
Merge pull request #137 from coltongit/patch-15
...
Make MXE easier to compile in
Thanks for the contribution, @coltongit!
2020-05-16 21:38:01 -03:00
Colton G. Rushton
410090a84c
Fix a few minor bugs with MXE compilation
2020-05-16 21:24:29 -03:00
Colton G. Rushton
bd4187c92b
Make MXE easier to compile in
...
Specifying the target arch MXE expects in the makefile makes it easier for MXE users to compile the game.
2020-05-16 21:04:55 -03:00
fgsfds
ed58f0b0c7
Merge pull request #133 from Hyenadae/osx_build_clean
...
OSX_BUILD cleaned commit (new rebase from Master)
2020-05-17 01:29:52 +03:00
fgsfds
54f986a528
Merge branch 'master' into osx_build_clean
2020-05-17 01:27:51 +03:00
fgsfds
009aef1da5
Merge pull request #132 from coltongit/patch-12
...
Further fixes to MXE compilation
2020-05-17 01:24:14 +03:00
Colton G. Rushton
5c9e3c60a7
strip out now-needless NOBZERO flag
2020-05-16 19:20:45 -03:00
Colton G. Rushton
0402ad463b
fixed MXE once and for all
...
thanks to @fgsfdsfgs, this is the final thing needed for MXE support
2020-05-16 19:18:50 -03:00
Vinícius R. Miguel
60f6743306
Merge pull request #135 from sm64pc/master
...
Added nightly notice.
2020-05-16 18:39:37 -03:00
Vinícius R. Miguel
9fd43118cb
Added nightly notice.
2020-05-16 18:37:08 -03:00
Vinícius R. Miguel
e67a5443b7
Fixed some stuff
2020-05-16 18:14:43 -03:00
Vinícius R. Miguel
7bf7b34c57
Add a --configfile
CLI option
...
Usage: `--configfile yahoo.ini` will load up a file named yahoo.ini as the configuration file.
2020-05-16 18:07:14 -03:00
Vinícius R. Miguel
69ff11e459
Add support for saves of both endiannesses.
...
Porting from testing. Originally by @fgsfdsfgs.
2020-05-16 17:57:40 -03:00
Colton G. Rushton
385e396feb
fix the MXE fix for os_libc.h
2020-05-16 17:21:59 -03:00
Colton G. Rushton
8736776545
Another fix to MXE
2020-05-16 17:20:33 -03:00
Colton G. Rushton
e42e1587b2
MXE fix for os_libc.h
2020-05-16 17:14:10 -03:00
Colton G. Rushton
3d7bdc300c
Add NO_BZERO for MXE
2020-05-16 17:12:56 -03:00
fgsfds
330f44285f
Merge pull request #86 from Hyenadae/master
...
Remove the majority of TARGET_N64 logic from code
2020-05-16 22:51:58 +03:00
fgsfds
ff844643d2
Merge branch 'master' into master
2020-05-16 22:47:39 +03:00
fgsfds
f6642e9a9d
tabs begone
2020-05-16 22:39:37 +03:00
fgsfds
f5e73a099b
Merge pull request #126 from HeavenVolkoff/gfx_use_second_light_color
...
Consider second color column of Light_t when calculating vertex colors
2020-05-16 22:38:36 +03:00