Zerocker
e7218f043b
Add separate DEBUG flag for tools
2020-06-07 21:16:09 +09:00
Zerocker
2ae6e0fac0
Remove old -O2 flag
2020-06-05 21:12:44 +09:00
Zerocker
caea5ec4cb
Nuke old VERSION OPT_FLAGS and add DEBUG flag
2020-06-05 20:40:08 +09:00
Zerocker
ad92b93b39
Fix missed collected stars after gameover
2020-06-05 15:15:40 +09:00
fgsfds
aff081080b
unfuck keyboard API; actually use seconds for rumble time
2020-06-04 23:58:18 +03:00
fgsfds
3954f7d1d3
nuke some leftover MIPS assembly and binary blobs
2020-06-04 23:42:19 +03:00
fgsfds
bd68d6cb67
move rumble functions to controller API
2020-06-04 23:39:57 +03:00
zerocloude
a3ee774ba2
Merge pull request #261 from zerocloude/rumble_back
...
Added rumble from Shindou version
2020-06-04 19:35:59 +09:00
Zerocker
77217baf13
Merge remote-tracking branch 'upstream/nightly' into rumble_back
2020-06-04 19:13:41 +09:00
fgsfds
88b044bd76
load external gamecontrollerdb file if it's present
2020-06-03 00:10:42 +03:00
fgsfds
5b14bf3b5e
precache is now turned on by default
2020-06-03 00:10:20 +03:00
fgsfds
05d401072b
yeet
2020-06-02 23:43:32 +03:00
fgsfds
35382b83a1
roll back rsync
...
apparently I'm the only man in existence who has it installed by default
2020-06-02 22:37:43 +03:00
fgsfds
afca02c0a7
use 'rsync' instead of 'find' + 'cp -r --parents'
...
mostly because cp is fucking weird on OSX, thank you Apple very cool
2020-06-02 17:57:45 +03:00
fgsfds
f00c553f75
Merge pull request #287 from GateGuy/NoDrawFishFix
...
Fixed fish constantly respawning with NODRAWINGDISTANCE=1
2020-06-02 02:41:14 +03:00
GateGuy
269cd8f60f
Fixed constant fish respawning
2020-06-01 17:33:22 -04:00
fgsfds
6cee636382
change EXTERNAL_TEXTURES to EXTERNAL_DATA; load sound data from external files
...
no separation tho, just binary blobs o shit
2020-06-01 12:13:05 +03:00
fgsfds
8b386a2175
allow binding stick directions to controller buttons
2020-06-01 00:03:53 +03:00
zerocloude
1c0c050d1f
Merge pull request #231 from zerocloude/textsaves_fix
...
Added appropriate flags for sound mode and cap level.
2020-06-01 00:07:47 +09:00
Zerocker
b7b255317f
Added backup for slot 0 to slot 1
2020-06-01 00:02:47 +09:00
Zerocker
4a24cb9d16
Removed "Disable BLJ" from branch
2020-05-31 14:23:28 +09:00
Zerocker
9917188ec8
Revert "Secret Cheat was added"
...
This reverts commit 19990cde38
.
2020-05-31 14:18:17 +09:00
Zerocker
82163b706a
Merge remote-tracking branch 'upstream/nightly' into textsaves_fix
2020-05-30 21:00:11 +09:00
Zerocker
709a049ab6
Added rumble strength option
2020-05-30 20:50:12 +09:00
Zerocker
2bc577bc3c
Added haptic implementation
2020-05-30 20:37:37 +09:00
Zerocker
cf122ee6e8
Merge remote-tracking branch 'upstream/nightly' into rumble_back
2020-05-30 17:34:56 +09:00
fgsfds
f6c54e95b2
read in all config line tokens (fixes the binds not saving)
2020-05-29 20:10:38 +03:00
fgsfds
93030b02a3
don't die after encountering a NULL texture
2020-05-29 19:35:35 +03:00
fgsfds
540a0387c9
fix build
2020-05-29 18:08:00 +03:00
Zerocker
b5cdf7e7f6
Returned back OS functions in the commented state
2020-05-29 23:23:45 +09:00
Zerocker
3f1fd3aba8
Merge remote-tracking branch 'upstream/nightly' into rumble_back
2020-05-29 23:19:09 +09:00
fgsfds
aaa2c71d43
Merge pull request #278 from GateGuy/DeadzoneOption
...
Added joystick deadzone setting to Controls
2020-05-29 08:22:00 +03:00
GateGuy
2e332c9316
Fixed typo in comment
2020-05-28 18:42:45 -04:00
GateGuy
875d7a9b3c
Added deadzone option
2020-05-28 18:40:36 -04:00
fgsfds
85a1d88422
texrename: handle multiple files with the same CRC too
2020-05-28 23:08:47 +03:00
fgsfds
a0a256499b
Merge pull request #269 from coltongit/patch-31
...
Fix a minor error with bettercamera
2020-05-27 03:18:02 +03:00
fgsfds
8013b9a325
add scripts to rename CRC-named HD textures
...
as used by @originalgrego's fork
2020-05-27 02:56:12 +03:00
fgsfds
62e78a74c0
fix crashes with EXTERNAL_TEXTURES on JP/EU and Bowser
...
related to two huge textures and fonts
2020-05-27 02:51:21 +03:00
Colton G. Rushton
b5b5aab076
Fix a minor error with bettercamera
...
The bettercamera code set when the player goes to THI is actually supposed to be set when the player goes to TTM. This small PR fixes this minor bug.
2020-05-26 15:28:36 -03:00
fgsfds
e3401f1547
use a script to output zero-terminated strings instead of bash printf
2020-05-26 02:59:38 +03:00
fgsfds
9f9e79ed9d
build the res target by default when EXTERNAL_TEXTURES is enabled
2020-05-26 02:18:09 +03:00
fgsfds
655c381d6f
add texture preloading
...
when EXTERNAL_TEXTURES is defined, the texture hashmap in gfx_pc.c uses texture names as keys
all textures are precached on startup if EXTERNAL_TEXTURES is defined and 'precache' is true in the config
2020-05-26 00:54:51 +03:00
fgsfds
f8139cce6d
fix tools Makefile
2020-05-26 00:47:08 +03:00
Zerocker
6166402626
Removed ifndefs from main
2020-05-25 17:06:50 +09:00
fgsfds
1873f7aba5
game now uses non-working directory paths by default
...
saves by default go into XDG_DATA_HOME/sm64pc
external data is read from the executable directory, if it's not found there on Unix systems the game will attempt to read it from some paths like /usr/local/share/sm64pc
both save data and readonly data fall back to other options in case of a problem
behavior can be overridden by specifying --datapath and --savepath on the CLI
both of those will expand the exclamation point ('!') to the executable path, e. g. --savepath '!/save'
2020-05-25 07:19:35 +03:00
fgsfds
9825b02f50
add option to load textures from external files
...
this stores the null terminated texture name instead of the texture data
activated with EXTERNAL_TEXTURES=1
2020-05-25 04:22:03 +03:00
fgsfds
87d6f30a08
fix skyconv --write-tiles --type sky
2020-05-25 02:25:13 +03:00
fgsfds
eeca3b0ec0
remove debug print in Makefile
2020-05-25 00:58:43 +03:00
Zerocker
ce864043c1
Enabled rumble for all versions.
2020-05-24 23:52:03 +09:00
Zerocker
19990cde38
Secret Cheat was added
2020-05-24 23:50:55 +09:00